>Previous thread >Topic Did you run/play in a wild west setting? Was it any good? Could it be anything but silly? Westworld is giving me ideas, thoughts and inspiration I never thought I'd have.
Have not played a wild west setting. I feel like it would be nothing more than a magitech setting with cowboy hats tossed on top. Not that I'd have a problem with that. I actually really would like to play a magitech setting at some point, but I don't feel like putting in the work to flesh out a whole bunch of monsters and technology and stats and bullshit for it.
Anyone have any homebrew rules for a wild west and/or magitech setting that aren't complete shit?
Asher Long
You'll find a group one day.
We all will.
Evan Rodriguez
Didn't realize we were at the end of last thread, so Again, what's your point? If all their fluff and racial features aren't enough to differentiate them, what's the difference between the "not-midget" races? Humans, elves, tieflings, half-orcs... they're all just tall people, with superficial differences.
>homebrew gladiator background There already is one. Entertainer variant.
William Bailey
Guys, how do we fix Cleric of Trickery? Domain spells are pretty good but everything else is shit. > no proficiencies > active features are shit > poison damage on divine strike > can't really /be/ a "trickster" himself
Admittedly Cloak of Shadows is pretty good since it's Invisibility without Concentration, which is a pretty good deal. Still a Channel Divinity feature though.
Blake Richardson
>don't bother to fully read a two-line post ain't that something
Benjamin Flores
I'm gmt+3 can't even find decent groups online.
Jaxon Campbell
For starters, I would, as a matter of principle, allow him to use Wisdom for deception rolls.
Benjamin Walker
-8 over here :(
Isaiah Walker
Welp, shit, seems like my reading comprehension was nowhere to be found. Why do you not like that variant for its purpose?
Ethan Davis
>Guys, how do we fix Cleric of Trickery?
By playing one of the new Bard Colleges instead
Noah Lopez
Keep trying on roll20, lonely anons. It takes a while but you might happen upon a good group. It's easier if you're willing to DM. I had a lot of luck since the first group I joined was great and has stick together ever since, even though we're already on our 3rd DM.
Jack Evans
Oh... That's good. Any idea for an active feature @1st level, to go along with proficiency in Deception and ability to use Wisdom for them?
Something nice but not too powerful would be nice.
Adam Barnes
this tbqhaf
I'm not the gladiator guy
Jose Barnes
Any recommendations of 5e related youtube stuff. Campaigns or tips. I'd just like to see other peoples experiences with the system.
Landon Hernandez
Move to Lazytown
Landon Hughes
I'm dming a campaign for 3 of my friends, first time for all of us, they're rarely free, we spend weeks not playing, plus I want to play, not dm.
Lucas Bell
doesn't feel encompassing enough, if anything it feels like it should be a mix of entertainer and maybe folk hero if you're a famous gladiator in your area. And the skills should be athletics OR acrobatics, then entertainer.
Ayden Lee
what the fuck is Latias doing attacking a train?
Robert Edwards
It's hungry.
Elijah Jackson
Well, they already have Blessing of the Trickster. Giving them proficiency in Deception and the ability to use it with Wisdom should be enough, I think, since all other domains get Bonus Proficiency/Cantrip plus one other thing, except for Knowledge which gets two kills with expertise.
Owen Sullivan
Thanks, that's what I thought.
Yeah but that's not till later down the line, and even then gladiators tend to stick to specific styles (even though mine's going to favor a trident with a gladius as a sidearm).
I think I'm still too new to the genre to start homebrewing left and right. I substituted "acrobatics" with "athletics" on the Entertainer/Gladiator proficiencies but that's been about it.
On a related note, how should gladiatorial armor be treated, if I'm trying to make em as proper-Roman-flavored as possible?
Ryan Williams
give him the entertainer background
Oliver Miller
I see. Well, backgrounds can be customizable anyway, and I think they opted to not make "x or y" skills just to make it simpler for first timers. Anyway, have at it.
I feel you, user. Go on roll20, search for campaigns, keep searching and applying. Prioritize the listings with fewer applications, if you're one of the first you have better chances to be chosen.
Bentley Jones
Yeah, Athletics instead of Acrobatics, while retaining Performance.
Jason Walker
How do I treat my players to a southern Odyssey in the vein of O Brother Where Art Thou, in 5e?
Parker Lewis
Matthew Colville does videos about DMing usually in the loose context of 5e.
Luke Hernandez
errr i meant performance, not entertainer
Kayden Taylor
Read the Odysessy
Matthew Long
Yeah, no worries, I had that figured.
If I was to pick a feat to improve his gladiatorness (equipment: undetermined armor, shield, trident, shortsword), what could it be?
Andrew Watson
What D&D things are you most thankful for, /5eg/?
Camden Thompson
Dwarves
Joseph Reyes
4e.
Daniel Sullivan
Mystara/KnownWorld/HollowWorld and Dark Sun.
Elijah Torres
Whips
Owen Thomas
SKT, whats the point of transferring runes to items when you lose most of properties for just carrying the rune
Caleb Harris
I'm thankful that the players have read the rules and understand them mostly. I don't get it, with other games I had to be the living rules encyclopaedia, what did 5e do?
Brandon Brown
The crew I DM for has been together since mid-June and while it got off to a bumpy start in terms of keeping players early on, we've all become "friends" (or as close as one can get through online play) and they all seem to enjoy the way I DM.
Isaac Nguyen
The item effects are slightly different from what the active effects of the rune are. You lose several abilities, but gain some other, different effects which are more passive and generally do not require action/bonus usage.
Camden Brooks
Almost always worse
Thomas Miller
Ravenloft
Grayson Walker
ok here is a few 1) Shield master is really good 2) if you're allowed to use UA, see if you can refluff Spear Master Feat to cover trident as well, as they have the exact same damage, distance, and properties. 3) Athlete is very appropriate, being you probably had to be very quick on your feat in the arena. 4) if you got the dex for it, medium armor master is essentially another +1 ac 5) Mobile for speed 6) Sentinel for some minor battlefield control 7) Martial Adept for even more battlemaster shit, or some if you aren't going that route.
Alexander Morales
Don't forget to use nets.
Jacob Ramirez
Let's say I captured two cloud giant castles.
Would Sky Commodore be appropriate?
Landon Hall
Let's say you did, would you need skilled hirelings to run such a castle? Would they know how to use the castles defenses?
Ryan Adams
I was thinking Shield Master but I kinda wish you could use the shield to deal proper damage, unless shoving an enemy can also grant me an attack of opportunity...
That's for Retiarius, I'm building a Murmillo or a Secutor. Just with the trident for throwable opportunities.
Charles Reed
What would be a good name for this property on a magic weapon?
"When you make an attack with this weapon, you can choose to use Wisdom instead of Strength for the attack and damage rolls. You can do this a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses daily at dawn."
Hudson Moore
Get yourself a disguise kit you dumb nigger. > Disguise kit into anything > Channel divinity also becomes whatever that is > send your doppledumbass to go wreck havoc while you sit in a corner reading a newspaper. > Inflict wounds is a powerful spell that you have advantage on with your clone flanking a target in combat
Chase Nguyen
(weapon name) of will
Jackson Mitchell
Nope, two navigators for the control spheres and I'll hire ogres for the ballista
I'll have half a dozen airships on each castle filled with sky pirates
Carson Kelly
I want to give a feat @LV1 to any race. I feel like it'd promote a bit of diversity within my groups. To this end, I've had to "fix" humans so that the race still gets picked.
Thoughts? Bear in mind the resemblance with Half-Elf's traits.
Isaac Mitchell
Diversity is codeword for human genocide
James Long
Holy shit, you can attack cities with that force.
But wouldn't the navigation equipment be large for medium creatures?
Alexander Carter
...
Bentley Hill
Navigation orbs are magical, someone just needs to attune and touch it to direct the castle
I'm hoping to buy griffons too
Josiah Sanders
Let's see... >Half-elf +2/+1/+1 Darkvision Fey Ancestry 2 skills 3 languages >Human +2/+1/+1 Adaptability 2 skills 2 languages
Though Human gets to choose where to put their +1, I still think they fall behind a little bit. Darkvision makes a lot of difference in many campaigns, and Fey Ancestry is pretty good, whereas Adaptability can only help you every once in a while. Make it a short rest thing, for starters, and find some other thing to give humans. I suggest +2/+1/+1/+1, since giving another point to your quaternary stat is really not going to break anything, just help a little.
James Lee
Adaptability is useless if you don't have any negative ability modifiers. I would change to gaining advantage on an ability check once per short rest.
Adam Young
Adaptability is trash.
Jace Wilson
But they also choose where they get +2. It is intended that for Charisma-based characters, Half-Elfs will still be better.
Adaptability also is the only racial feature that scales. Are you sure making it a short rest would be OK ?
Charles Hughes
I don't know this feel user.
I am the reason all my friends play D&D. I bought books, learned all the rules, taught myself to DM, and have never gotten to play a PC myself.
Out of the 13 people I have taught to play 5e and DMed for, literally not one of them has a concrete understanding of the rules. I have to hold their hand through every single level up, showing them how to read their new features, helping them update spells and spell slots, reminding them what die to use to roll for health. I have to baby them through every single session, remind them constantly what they can do each turn in combat, remind them what their spells actually do, I even literally have to remind them over and over and over that they roll a d20 for ability and attack rolls.
It's literally breaking my spirit to DM honestly. I put so much in each week to prep for sessions, to create a great experience for all of us, and I can't even get them to read a few chapters of the fucking PHB. Like they don't even need to read all of it. Probably not even half of it. Just the stuff for how to actually play, and then the sections of their own race and class.
Cooper Cook
My group had one of our players first time DM a pre-made adventure with his own twists. Problem is he never gave any freedom or rewarded creativity. Always having monsters beat the check or having a creative choice backfire. For instance the party decided to hack a hole in a door to light up the other side, our DM just kept saying there was darkness or to far to see the inside, but when we entered this was not true and the lamp illuminated the walls 30ft away. We showed him the rules on how a lamp works and he did not have any darkness conditions or spells present, it was just his choice as DM. What is a good way to introduce a DM to the importance of free choice and rewarding creativity?
Ian Powell
Ive dmed for two groups and theyve been the exact same experience as yours user. Im gonna go insane if I hear someone ask me what proficiency does again.
Daniel Roberts
I meant "Human gets to choose where to put their +2", not +1, sorry. But half-elfs are still generally great. If you don't want to give humans another +1 (which seriously wouldn't be all that powerful), at the very least change Adaptability into a short rest feature. As other anons said, it isn't even that great. I would change it into:
"When you make an unproficient ability check, you may decide to apply your proficiency bonus to it." And then all the other stuff about seeing the roll and having to finish a short rest before using it again.
Nicholas White
I've been in this exact same situation. The problem is you're making people who don't want to play d&d play d&d. The best thing I ever did was ditch my group and start up a new campaign online. There's SO MANY people trying to find games its easy to recruit the best ones who are exactly what you want
Dominic Taylor
Alright thanks for the feedback, imma think a bit more about Adaptability.
I don't like the +1 in three different abilities. It feels a bit lazy and it doesn't mesh well with 27 points-buy.
Advantage on 1 check once per short rest seems a bit lazy, but is definitely tempting. It doesn't stack with Help, but oh well.
It might not hurt to ask him to try a premade adventure with no twists too. By creating his own twists he puts work into certain outcomes, and probably becomes more invested in them and thus more likely to push you guys towards them, intentionally or otherwise.
You can also just talk to him. Tell him what you liked about his DMing, try to be encouraging, but straight up ask him to be more open to player creativity.
Isaac Anderson
But it's never like I'm forcing anyone to play. It's always people who specifically ask me to play. They are always like super bummed when sessions get canceled, or when the campaign has ended. For the campaign I'm currently running, two of the people literally came out of nowhere and practically begged to be allowed to join.
Is it just that I take my hobby too seriously? Is it unreasonable for me to expect normies to devote a couple hours of their own personal time to reading the PHB?
Josiah Murphy
I have a similar issue, but only with a couple of the players on the basics of the game. The rest of them are usually correct, even if they can't fucking remember to write down what die their cantrip's damage is, or how long a short rest is.
...admittedly, I stopped trying to include concentration rules, or partial cover. And they still don't know there's a help, hide, or dodge action.
We've been playing weekly since 5e was first released.
Owen Cook
was in replay to
James Lewis
You need to remember that not everyone is as into it as you are. Either find people that are, or take it less seriously. Or you can run your fun casual normie game irl and run a Super serious real game online with professional players
Adam James
Yeah I never both with partial cover, even if it's like a PC trying to shoot an arrow past 10 enemies standing in a row to hit the furthest one away. It's just not worth working it all out. I try to remember concentration as best I can (players don't even realize it's a thing) but that's something even I forget to keep track of sometimes.
Colton Rodriguez
I really do try to not take it super serious. I play pretty laxed on the rules, like I said I leave a lot of stuff out, try not to force tons of super hard fights on the party, don't use very punishing things (like getting attacked during a rest), but it's still so hard when they don't even know the simplest and most basic rules.
I'm just ranting at this point obviously. I know it's really all just on me to either force them to take it more seriously and learn, or not DM for them. Just feels good to vent to people who get me.
Jacob Torres
If you guys play IRL, do you use DM screens? Have you tried pinning a list of actions/common rules in big "look at me you fucks" font to the front of the screen?
Jason Collins
That's a good idea, but if my players can't see what die to roll when it's printed on their character sheet, I dunno if they would remember to look at that, either.
Ethan Taylor
have you asked them to learn the rules/read the books?
Easton Flores
>tfw when you actually bothered to learn the game but can't find a grup
I don't get how someone could fuck around and have people waiting on their ass consistently because they didn't bother to learn the basics.
Robert Baker
a bit of a fun story
>playing Lost Mine of Phandelver to get new players into 5e >running around doing all of the side quests, getting the hang of game mechanics and starting to see some funny RP, everyone is having fun >party is lvl 3 and finishing last side quest in the abandoned villiage (thundertree i think) >DM mentions dragon in tower, party is mostly martials, a bard, and a sorc >lets kill it >go inside the tower and realize how fucked they are. DM says the dragon offers to let them go if they give him the few magic items they have and all of their gold >bard (18ch) starts talking to dragon and trying to negotiate >asks dragon if he knows about cragmaw castle, dragon does >bard says if the dragon helps them take cragmaw castle, the party will help him take it for himself, along with promising dragon any valuables inside castle >entire party starts cracking up >DM isnt sold, so bard keeps in character and keeps describing how much nicer cragmaw castle is than the tower he currenly resides in >DM lets bard do a persuasion check with disadvantage >Roll 20 >Roll 20 again >entire group loses its mind laughing, DM gives inspiration to bard
we ended the session soon after, but we are going to pick up tomorrow and hit cragmaw castle, with the dragon
Cooper Roberts
Same here. It just seems like common fucking sense/courtesy to at least make some effort to understand something you're devoting time to.
>read rules to prep trying AL at LGS for first game ever >experienced(sic) DM misunderstands basic rules, makes our rogue useless
Camden Taylor
Since UA has experimented with prestige classes, how would people feel if they officially return? I'm sort of torn on it. Archetypes and prestige classes seem like they might make for rather complex characters and more multiclassing shenanigans. But they're something that led to fun and distinct characters back in 3.5.
Sidenote: re-reading the Maure castle adventure reminds me of just how fucking much I prefer 5E to 3.5
Luke Jones
>Since UA has experimented with prestige classes, how would people feel if they officially return? The reaction to the UA was negative and thus prestige classes aren't going to come back anytime soon.
Sebastian Howard
Ah well I haven't been following UA that much so good to know. Rune scribe was a cool idea though.
David Stewart
I like the idea of Prestige classes, but I think i just like the idea of further specialization at higher levels.
Henry Ortiz
advice on running/making a Pirate campaign?
Jackson Bell
What class do I play if I eventually want to become a god, but I want to have fun along the way?
Adam Parker
Wizard
Lincoln Wilson
Wizard
Julian Young
SKY PIRATES!
Benjamin Reed
Which school?
Jeremiah Lewis
Transmutation, Divination, or Abjuration.
Charles Parker
At the basic level, I like the idea of prestige classes, though the implementation always felt off to me. The idea of being able to alter your class and gain bonuses for roleplaying things like joining a specific order of knights or unlocking an arcane secret is nice, but the past implementations always felt like it was just treated as another class with a few skill prerequisites.
I'd much prefer seeing Prestige Feats or Prestige Boons, treating them as either as a Feat intended for higher levels with stricter requirements, or similar to Boons in the DMG, having them just be bonuses that can be given out as a player progresses through an organization or research.
The key thing is that these should be in the hands of the DM, rather than another player option.
Cameron Wright
Transmutation is probably closest for what you're looking for if you want to feel like a god, abjuration if you want to never die. Transmutation can give you elemental resistance, resurrect people, and infinite shape changing for utility.
Jordan Kelly
Feats are dear enough, boons would probably be the better way to go about it.
Gabriel Butler
Hey, guys, could I get a concise list of any super cheesy and super overpowered min/max style builds you're aware of for 5th Edition?
I'm gonna be going into a game with some people who are new to tabletop and I don't want to be that guy by accidentally picking something that's going to make them all feel useless. So I just want to know what I should avoid if I want to make a balanced or even a slightly under-powered character.
Brody Scott
Whether you're being honest about your intentions or not, there's always a Halfling Divination wizard with the Lucky feat.
Kayden Gutierrez
What are you, a ruskie or an arab?
Jaxon Williams
5e is set up in such a way that the only way that someone will feel useless is if they purposely aim for it by not maxing their primary stat or multiclassing too much or too early.
And even builds that are "overpowered" are still within the intended power margins of the system (except at ludicrously high levels, but no one plays those anyway).
That said: - Paladin 2/Sorcerer X (twinned/quickened booming blade with smites) - Warlock 2/Sorcerer X (quickened eldritch blast with agonizing blast, possibly combined with devil's sight and the Darkness spell) - Valor Bard X, maybe with Fighter 1, with Sharpshooter (steal swift quiver at Bard 10, spend a 5th-level slot to do 4 arrow shots per turn)
Variant human shenanigans: - Barbarian X with GWM (reckless attack gives them hilarious damage output early on) - Fighter X Battle Master with Sharpshooter (archery fighting style and precision attack gives them huge damage output at range early on) - Fighter X Battle Master with GWM (precision attack again gives them huge damage output early on)
Owen Ortiz
There's not a lot of them, 5E is pretty balanced. That said:
-Yuan-Ti anything
-Paladin X/Warlock 2
-Combining Sentinel, GWM, and Polearm master on one character (typically a battlemaster fighter)
-Kobold sharpshooter rogue
-Polearm/GWM paladin riding on a shapeshifted Druid.