What is Exalted?

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>How do I find a group?
Roll20 and the Game Finder General here on Veeky Forums. With the new edition, though, chances are more games will crop up.

>What's with the slow release schedule?
Onyx Path is run by raksha who have only a vague concept of human time. Expect Sidereals in 2020.

Resources for Third Edition:

>Final 3E Core Release:
mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>Backer Charm Book:
mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf

>Frequently updated Character Sheet with Formulas and Autofill
docs.google.com/spreadsheets/d/18FYdnXLYj0JnBNxNSGIZyi_FZcg085qCyUYoCEtac_8
>General Homebrew dumping folder:
drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies:
mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
Solar Charms: imgur.com/a/q6Vbc
Martial Arts: imgur.com/a/mnQDe
Evocations: imgur.com/a/TYKE4

>Resources for Previous Editions:
pastebin.com/raw/EL3RTeB1

Make my peepee feel funny and you're in edition

Other urls found in this thread:

forum.theonyxpath.com/forum/main-category/exalted/663334-random-name-generator
forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it
twitter.com/AnonBabble

Ok, whoever the player was who came up with an modern shard zenith that spreads his influence through Twitter needs to stop altering reality to make his characters real.

Does anyone have a name generator

Reposting here from last thread cause it died before anyone could comment.

So, I'm using a Celestial Working to create a horse for my RDS-using Eclipse caste. However, this won't just be any old horse. This horse I'm calling Ifris, The Burning Wind. He's an intelligent horse with a fiery mane and hooves who can breath and eat fire and specializes in being incredibly fast. As per the Ambition descriptions, he's supposed to be on par with a 2nd Circle Demon. However, I'm not really satisfied with his stats yet, particularly his charms. He has to be in the same ballpark as a 2nd Circle Demon, but some of what I wrote down feels...well, I can't tell if some of them are too strong or two weak, and I feel like I should have more charms that fit the theme of being an incredibly fast, loyal mount, but I'm out of ideas that fit that description.

Besides breathing and eating fire, Ifris is also on-par with humans in intelligence, and can even speak. He also develops an unbreakable Defining Tie to his master (me), which can only be changed if his previous master is dead, and as such he instantly knows if his master ever dies. He's got a Speed bonus of +5, and has the Brutal Kick and Swift Hooved abilities since he's a horse.

(Continued cause character limit sucks)

Beyond that, I've given him charms that:

-Allow him to instantly arrive at his master's side
-Allow him to run outside combat at a rate of 200 mph for one hour, though it tires him out and makes him easier to track since he leaves fiery footprints in his wake.
-Move an additional range band in one turn as his combat action, but only if no enemies are within Short Range
-Circle around an enemy, creating a ring of fire that's treated as a Bonfire which the enemy must go through in order to move a range band.
-Principle of Motion
-Withering counterattack against an enemy that hits him with a Decisive within Close range, as the fires on his body leap to assault his attacker. Effectively lowers their damage pool on a Decisive.
-Convert extra dice he would normally get on an Intimidate roll from his Appearance into auto-successes. If he has a rider, his rider's intimidation rolls may get this benefit, using Ifris's Appearance if it's higher.
-Measure the Wind on anyone riding on his back.

So, what do you think /exg/? What should be cut, what needs tweaking, and any ideas for charms that fit the theme of a fast fire horse?

Principle of Motion is terribly overpowered, I think. If something should be cut, it's that.

Aren't you thinking of the 2nd Edition Principle of Motion? That one was absolutely OP.

Principle of Motion doesn't seem terribly broken to me in 3e, honestly. 2e version was supremely broken, but in 3e it's just "Flurry an extra attack for 10m 1wp"

just because a working tops out at 3rd circle demon doesn't mean it has to. you could make something weaker. if it's breaking the thematics of what you want you don't have to pad it out. just go with what fits

How do you guys come up with anima banners? I try to think of something that both represents the characters core personality and what their supernal ability is. For example, I had a Twilight that had an anima of a large array off mirrors reflecting light onto him, both tying in with his love of himself and the fact that sun and mirrors are used for smelting Orichalcum. I try to shy away from using animals, because I feel it encroaches on Lunar iconography.

Also, post images of anima banners, I guess.

JUst to make sure, how flexible is 3E's Summon Elemental supposed to be? Should the created elemental, despite being a new creation rather than a previously existing entity, belong to some existing race of elementals, or can it be customized?

It can be either a pre-established species or a new one, but remember that the spell isn't a fine-tuned instrument: you're literally just creating an elemental the same way they're made naturally, by throwing a shitload of elemental essence in one spot.

You might be able to work with enough delicacy to say "I want a breeze-nymph" or "I want something fiery and fighty," but if you want servants as finely-tuned as "I want a bipedal spirit who has mastered White Reaper Style and has a taste for jazz," you're going to look at Workings or Summon Demon.

Are there any ice themed demons?

forum.theonyxpath.com/forum/main-category/exalted/663334-random-name-generator

I'll probably be throwing in Frosts from DMC1/4 or Ice Fiends from DCSS in my homebrew.

Can someone explain the Sorcerous keyword of Infernal charms? The Infernal doesn't need to learn Sorcery to use the charm and the target must learn Sorcery to countermagic it?

>The Infernal doesn't need to learn Sorcery to use the charm and the target must learn Sorcery to countermagic it?

Correct, and the level of countermagic needed depends on the charms minimum Essence. They don't require commitment to maintain, and the Infernal can't just deactivate them when done, the effect runs until either completion or being countered.

I just choose something that represents my character's most obvious trait or biggest intimacy.

My scummy con-man/cult-leader Zenith, for example, had an Anima that made him initially appear as though miniature suns were descending upon him. Only those that looked very closely could see that the suns were actually different types of coins that simply reflected the light of the sun.

So I want to fuck myself as a GSP, I buy Splintered Gale Shintai to clone myself then wait for a 1CD to carry a shard and force it to merge with my clone resulted in a new GSP who looks like me
What do I need to do to gender bend my clone?

God, I hate 2E.

You can't force an Exaltation, you stupid fuck.

You can, the demon controls the shard and the shard only gives the direction

No, you fucking can't. Holy shit how are you this fucking stupid?

The demon controls the shard and picks the moment to merge with the mortal so yes I can, otherwise all GSP would be like Solar already

Jesus you are a dumb sack of shit.

No, you can't fucking gainsay it. You can't force a fucking Exaltation, full stop.

Look, you just learn Loom-Snaring Deception, then get your friendly neighbourhood Fiend to use Shadow Slave Extraction on you, and have them control your clone into using Loom-Snaring Deception to appear as you, but female. To all possible mundane scrutinty.

There, problem solved in every meaningful way.

"Guys, I just realised the new dudes threaten glorious Solar supremacy by being Solars jacked on Primordial energy. How do we nerf them?

"I know, we'll stick a keyword on some of their charms that poofs away their best tricks against anyone with a countermagic charm!"

"Brilliant!"

The sorcerous keyword was a mistake.

solar cock must be sucked as they are the bestest at all things at all times marysue splat that beats all other splats even at their narrow gimmick because sol forbid anybody else have any cool toys, off in their own tier above even other solaroids(who themselves are only a tier above celestials due to glorious solar powercreep)

gsp threatened to not only be awesome/fun(which is why abyssals didn't need sorcerous tags) but also vaguely equal in some ways so they needed a nerf

that isn't how it works

if you wanna rig an exaltation best you can do is try and bribe a deathloard or torture a bunch of dragonbloods and hope for the best. you can't force gsp

I don't understand how is it a nerf, surely not everyone knows how to Sorcery since 5 trials and shit

be a lunar instead, that's a much easier trick with them, they only need a handful of charms to pull it off

_________________________
sadly lunars are lame. so failing that, you're a solar which means you've got a mate somewhere anyway.

make custom charms to give the malfeas tree an infernal equivalent of lunar taming leash in case she tries to eat you before you can explain you just want kinky masturbation sex.

get your lunar mate to learn that charm that gives heartsblood through sex, bed your pet wafu(i know it's boring but it's easier this way)

get your lunar to learn life of the hummingbird and tell your lunar to bite you.
make the lunar shift into your form, make the lunar use two faced hero and changing plumage to genderbend it

even better, you could get the lunar to learn that knack that gives others forms from their library and turn a splintered gale into fem!you that way you can reabsorb the memories later and live through both sides of fucking yourself

_______________________

so what happened here? did somebody burn motes telling you to go fuck youself?

there are annoyingly few fleshed out officially published demons. you'll have to homebrew it. probably kimbery?

But the whole point is that you, the players, are meant to be the Solars. Remember, the setting is going to hell. The Solars have to be the best at everything, otherwise how the hell are they going to arrest the descent? Each one needs to be extremely powerful, because most of the setting considers them to be demons.

Like, all the other Exalted fall into familiar roles. The Abyssal is the evil goth rival, the Infernal is the evil, Joker-esque rival, the Sidereal is the mysterious advisor, the Lunar is the love interest or blood-brother and the Dragonblooded are starter villains who will either form the foot soldiers of the glorious Solar army or will die.

It's like...Sure, you can play as the other Exalted, but the fundamental conceit at the heart of the canonical narrative is "The Solars are back to save or doom the world. This is the biggest thing to happen since the Usurpation."

No, the keyword SORCEROUS is distinct from SORCERY and doesn't require doing the trials. It has absolutely nothing to do with the circle-type sorcery, and takes much less time to do. It's a thing that crops up in specific charms like Holy, except with the opposite strategic benefit.

It literally boils down to "this Charm has an indefinite duration because it uses programing the Primordials built into existence, but is vulnerable to countermagic because lolsolars"

This is literally true in canon.

Sol's reaction to Luna proposing the bond thing, in their own splatbook to add insult? "Good, your Chosen will obey my Chosen forever". And don't forget, this is the guy who got Autobot to screw over his own creations because his Chosen were paranoid of them living nearby DESPITE HAVING THE BEST PRESENCE AND SOCIALISE CHARMS.

Fucking Lords of Creation even goes "Ooh, maybe even the Shinma should be afraid of being dicked by Glorious Solar Cock about 2 Essence levels above the Essence levels most of them were at when they thrashed the Primordials!"

>so what happened here? did somebody burn motes telling you to go fuck youself?
Spend too much time in the sex forest what in Malfeas alone

>you, the player, are meant to be the Solars

Yes, because writing entire splatbooks for the other splats was obviously a complete waste of time that served no purpose but as a particularly detailed waifu generator to populate your solar god-king's harems.

Oh wait. That's stupid.

>the setting is going to hell

And there's more than one way to save it than just being DA BESS and the shiniest! Your DB PC should be able to lead a band of brothers in a coup, your Sidereal should be able to diddle Fate into cancelling the next apocalypse!

>all the other Exalted fall into familiar roles

My premise is the fact that the writers seem to think making all these roles be defined IN RELATION TO THE SOLARS IN TERMS OF RELATIVE INFERIORITY is the worst idea the writers have ever come up with.

>the fundamental conceit at the heart of the canonical narrative is "The Solars are back to save or doom the world. This is the biggest thing to happen since the Usurpation."

Well, I think this is a bloody huge obstacle for player agency and verges in metagaming in that it actively discourages you from playing as any other splat, when by fluff you're expected to bend over for that lower essence Solar NPC because he's your rightful liege.

And here I thought all the Exalted were supposed to be exceptional individuals capable of dooming or saving the world, blessed into being theomechanical weapons of titanic destruction.

But according to the devs, they're all merely the fanciest props for the SOLARS' debut.

>spent too much time in the gold light district with all the demon hookers, until the district itself reverted to loli Unconquered Sun form and started Slaaneshifying him

FTFY

Sound like death by snu snu, better buy that Adorjan Social PD

>can't stop laughing at the sight of all these heartbreakingly beautiful demon sloots

It is a common misconception that most Infernals are driven laughing mad by their time in Hell. It's just that Adorjan's social PD happens to be the most mote-efficient one available for avoiding demonic slut addiction which doesn't involve rewriting your personality into Spock.

I like the idea of being a Crafter, but I don't know how feasible it is. I'm looking through the Craft charms now for 3E, and while they seem really cool, they also seem really involved. Is it possible to be a crafter and not suck at everything else at character creation? How well does crafting work in 3E?

>No, the keyword SORCEROUS is distinct from SORCERY and doesn't require doing the trials. It has absolutely nothing to do with the circle-type sorcery, and takes much less time to do. It's a thing that crops up in specific charms like Holy, except with the opposite strategic benefit.
>It literally boils down to "this Charm has an indefinite duration because it uses programing the Primordials built into existence, but is vulnerable to countermagic because lolsolars"
He says not every enemy knows sorcery so not everyone can exploit the weakness of Sorcerous charms.

>Zenith
I think you mean "Fiend."

>Well, I think this is a bloody huge obstacle for player agency and verges in metagaming in that it actively discourages you from playing as any other splat, when by fluff you're expected to bend over for that lower essence Solar NPC because he's your rightful liege.
I don't think this is necessarily bad for player agency. I mean, things are shit and getting worse, something has to change, Solars return. It's a huge deal, and it certainly changes things. Now, what are the Lunars going to do with the changed situation? What about the Sidereals, or the Dragon-Blooded? Solars have huge narrative importance beacuse they're big part of the breaking of the established status quo. This does not in itself imply that they should be the main characters of every meaningful story following their appearance, though.

...

Quick questions, because I'm thinking of running this game with my group after a spectacularly failed attempt with 2e a few years back.I could run Weapons of the Gods/Legends of the Wulin, but I think that apart from me and another guy who are hardcore into wuxia, the more "generic fantasy" (for lack of a better description) flavor of Exalted might fit better since we don't have to pull a L5R and explain Confucianism and Chinese customs.

1) Is it... well, less homework for players now? Because I remember them going all blank as soon as they realized that even if I helped them with picking charms, merits, artefacts and stuff during character creation, there was still a ton of stuff to keep track of in social/physical combat.

2) I know one of my players is super into the whole alchemy/crafting aspect of wuxia and will probably want to play one of those types of characters, naming all his esoteric works and acting all pretentious about it (I know for a fact he loves Nie Li). Is that a viable choice given Exalted's whole dark age of lost wonders theme?

3) Are martial arts still really, really bad?

4) Is it easy to just rip out the stupid shit like heroin-pissing dinosaurs?

5) Is combat still just dudes throwing insta-kills and auto-defends around until one guy runs out of Essence?

1) Yes
2) Yes
3) No, sort of
4) Yes
5) Very no

I prefer to pick something as lame as possible. my glorious solar nonsense makes it majestic automatically so fuck you

>1) Is it... well, less homework for players now? Because I remember them going all blank as soon as they realized that even if I helped them with picking charms, merits, artefacts and stuff during character creation, there was still a ton of stuff to keep track of in social/physical combat.
Eeeeh, sort of.

>2) I know one of my players is super into the whole alchemy/crafting aspect of wuxia and will probably want to play one of those types of characters, naming all his esoteric works and acting all pretentious about it (I know for a fact he loves Nie Li). Is that a viable choice given Exalted's whole dark age of lost wonders theme?

Very! Let him be a Twilight with craft, and then let him go wild.

>3) Are martial arts still really, really bad?
It might be more effective to just get Melee or Brawl, as you need to get a merit to get access to Martial Arts. Personally, I just let players buy martial arts like an ability right off.

>4)
Yeah. You can just rework the entire setting desu, plus, in the 3e there's not a mention of them.

>5)
Regarding combat, it's been reworked from a scratch. It's more like anime-dramatic combat, with people juggling over initiative until they get enough of it and cash them in for a decisive attack.

Truth be told, it's a huge step up from 2e, but it could be reworked in many places. There's plenty of homebrews around that can help.

and that's stupid as all hell

Okay, sounds like it's overall an improvement. I'm probably giving it a shot, then. As for martial arts, is there anything specific I should know? Like, are there any specific pitfalls or anything?

I'll probably try to downplay a lot of the... I don't want to say dumb, but the stuff I don't particularly like. Like Lunars, because I always felt weirdo werewolf sex slaves didn't fit. Or the elves. Or the robots. The wuxia/weeb/hindu stuff is enough.

The setting changed dramatically from 2e to 3e. Magitech is much more scarce, and the Lunar Bond doesn't precisely mean "sex slaves". They can also be rivals and friends.

Sadly they have cut out some of the cool stuff for the martial arts, and some of them are objectively better than others.

Like they can be the wandering rival the hero sometime meets in wuxia. A solid fight that leaves both haveing learned something in the fires of conflict

I'm not sure the idea is that you're only supposed to play Solars (though that's definitely the default assumption) as the game is inevitably about the Solars returning.

Dragon-blooded will have to take a stance on whether they're going to toe the company line of "Anathema are the fucking worst and have to die" or to judge them based on their deeds. Lunars suddenly have to contend with the return of their destined fuckbuddies and all that entails. Sidereals were never the ones to operate in the open, and now are faced with even more powerful Exalts that can just brute force through all their plans.

If Solars weren't as powerful as they are, their impact on the story would be lessened, and I think that would be for the worse. The setting is more or less about a sudden and dramatic shift in status quo and how that affects a highly hierarchical and traditional society.

Just because Terrestrials are next to nothing when compared with Celestials doesn't mean they can't have just as interesting stories. If anything, having to deal with the return of immensely powerful Anathema that can only grow stronger and threaten the fundaments of their society and beliefs is possibly more interesting than Solars beating up the Fair Folk and demons. I mean, even if you don't buy into the stories of Celestials as tyranical overlords who mislead and abuse the masses, what are you going to do when some Solar chucklefuck shows up and starts converting people with a few words? Just take his word that it's all part of some divine plan and he's going to save the world? And does that justify being a self-important douche who casually uses his powers to get his way? What about the fact he's cursed, no matter how nice of a guy he might be right now?

I genuinely think the Terrestrials are the most interesting from a story perspective, since they have more nuanced stories to tell, even if they aren't beating up Primordials.

>Fiend
I think you mean "Changing Moon".

Also, alchemy doesn't seem to be a thing in Exalted, which is odd given the very Chinese-inspired setting. Craft only seems to cover permanent artefacts and medicine only covers actual treatments rather than making pills or elixirs. Am I missing something here?

It was a thing in 2e. Then the subsystem was cut out from under it. You probably wouldn't break anything by back-importing it.

Any recommendations? i was thinking something along the lines of just using craft, but somehow reducing the xp cost, time used, and resources consumed based on number of uses and duration. For example, a draught that is consumed entirely with an instantaneous effect would be significantly easier, while a bottle full of pills would effectively be the same as a permanent artefact, and a concoction with a permanent effect would maybe even considered one step higher than an equivalent artefact, seeing as how it's effectively an artefact that's impossible to lose.

>If Solars weren't as powerful as they are, their impact on the story would be lessened, and I think that would be for the worse. The setting is more or less about a sudden and dramatic shift in status quo and how that affects a highly hierarchical and traditional society.
I think spontaneously doubling the number of Celestial Exalts in Creation (and none of them being accounted for in anyone's plans) probably does that enough by itself, without also necessarily making Solars far-and-away more powerful than Lunars (and Sidereals, but they're not active in Creation and nobody knows about them anyway).

I've heard people arguing that making Solars not The Single Most Powerful Exalts That Could Ever Possibly Exist breaks the entire conceit of the setting, and I don't buy it.

Is the justice system of the realm expounded on anywhere? Pretty much just planning on making an east asian Sam Vimes for an upcoming game.

It's discussed a bit in the 2E Realm book.

I fully agree. I don't mind Solars being the strongest, but I'd prefer this to be more of a "first among equals" kind of thing, with emphasis on "equals" rather than "first". Even this very slight Solar supremacy is something I prefer because I think it fits the themes of the splat, not because it's required for the setting to make sense.

I recommend looking at the 2e system in Oadenol's Codex. Rather than pay xp for each consumable (which sounds horrible to me), you paid once for the the ability to *make* each of three tiers of consumable. Making the consumable itself took only time and ingredients. Here are some of the things 2e had:

Tier 1 stuff: potions of +1 die to Awareness rolls with a certain sense (Fox's Ear, Courtesan's Caress etc), antivenoms of +2 dice against a specific poison, good night's sleeping potion, mild healing potion that lets a mortal recover at Exalted rate for a day.
Tier 2 stuff: napalm, simple anagathics (extends mortal lifespan 25% if taken regularly), temporary Virtue-boosting elixir, fanaticism potion that negates wound penalties for a scene but Stamina drops to 1 afterwards and only recovers with complete bed rest, and broad-spectrum antivenom with fatiguing side effect.
Tier 3 stuff: "Deathlord's Breath", a dust that poisons the living and ghosts absolutely refuse to go near it. "Eight-Scream Devil Powder", pain dust that inflicts -4 wound penalty until washed off. Transmutation of lead to gold or tin to silver. "Seven Bounties Paste", imbiber makes immediate difficulty 1 roll to recover from any poison or disease they're affected by short of the Great Contagion.

Permanent boosts should probably be priced like permanent Charms.

I tend to like Solars being the strongest as a matter of degree and potential rather than an absolute statement about the setting. A given Solar might get punked by a given Dragon-Blood, but if he survives, he's going to come back stronger and tougher to win the day eventually. Basically, I like Solars as the typical shounen anime protagonist--someone whose potential is great but needs to get knocked around to develop that potential.

>Making the consumable itself took only time and ingredients.
And willpower and an Occult check.

Well, I like the idea of Solars being the potentially most powerful. It adds a sense of urgency to the "Anathema problem". Sure, the Wyld Hunt can deal with fresh Solars now, but the First Age shit's gone now and with the Empress peacing out we can't just nuke them out of existence. Once they gain experience and start crafting stupid powerful relics, raising armies of Essence empowered freak-beasts and punching holes in reality, there might not be anything Terrestrials can do about them.

I don't know, I think it adds a new dimension to things. Dragon-bloods frantically need to scramble to control the problem while they still can, Sidereals have to start making contingencies in case the unforeseen return of the Solars start fucking up manipulations that have taken centuries to put in place through sheer force, and Lunars have to consider the ramifications of their bonded halves showing up out of the blue (and still being somewhat crazy).

Being less powerful isn't necessarily a hindrance unless you're a mixed party. In fact, the idea of a party of Terrestrials having to find a way to deal with Solars showing up and carving out their own city-state seems like a lot of fun to me. Hell, I wouldn't be adverse to playing the less powerful, but more experienced Exalt who decides to help shape a Solar to become a force for good (and possibly catalogue potential weaknesses in case he goes all nutso).

Okay, so I'm new to this game. I read through the 3e core book, and I don't really GET the whole Lunar Bond thing. Like, every Solar just has a fated partner somewhere out there that they're destined to be with forever and ever? Do Solars ever just decide not to fuck their destined soulmate and marry someone else instead?

All the time! The Lunar Bond isn't necessarily a romantic partnership. It can be a best friend, a rival, or any other major relationship that can't be ignored and drives both the Lunar and the Solar to change and evolve in relationship to one another. In 3E not every Solar or Lunar has such a bond, but many do. In prior editions, every Solar had a specific Lunar their soul was bound to, but it was a much more subservient relationship on the part of the Lunar. The 3E bond is a much more equivalent relationship.

In my games, I like to portray the bond as "To the Solar, their Lunar bondmate is the one person they can never simply ignore. To the Lunar, the Solar is the one person they can never simply write off." Their relationship might be romantic, platonic, vitriolic, but it's always something that pushes both of them in ways they can't predict.

Not sure how it'll be in 3e, but the only mechanical effect the Lunar bond had in 2e (before charms) was that the Lunar would always have an intimacy for the Solar.

No specification on what kind of intimacy.

nobodys really arguing the celestial terrestrial split, it's the "solars a tier and a half above lunars and even other solaroids to a point" bit

the lunar bond is very very poorly written. we're /told/ it can be anything as long as theres a connection, but all we're ever /shown/ is sex slavery as your furry pet waifu

This retard again.

All it means is there's someone out there who is inevitably going to Matter To You.

They might be your beloved spouse, or your best friend, or your rival, or your hated nemesis. Any of those is valid. The one thing they CAN'T be is someone you're apathetic about.

You're insanely retarded. Its been explained to you time and time again that Solars being somewhat stronger than the other splats in no way prevents them from being heroes, especially when the other splats are PCs

>Well, I think this is a bloody huge
Oh, you're british, you can't help it

Except that this no longer exists in 3e, so what people are arguing is how 2e handled the solar/celestial divide.

The devs have said numerous times that the power gap between splats has narrowed in 3e

If you look at the 3e antagonist section, you can get a pretty good sense that this is true, because the other Exalted quick characters have great excellencies and powerful charms

they've also called the other splats accessories though....doesn't bode well for the shitty marysue thing

So what workings have your sorcerers done? How have they made their mark on the world? How have they changed themselves? Do they have scorpions for blood? Narcotic saliva? Detachable limbs?

Magma butterfly

YOU

FOOL

Nah, say what you like about either ex-candidate but I'm pretty sure neither fucks dogs to raise an army of beastmen.

Fine. I'm saying it's an overly cheap way to trivialise an entire splat's main gimmick. Instead of performing an epic feat of heroism, occult practices or martial arts to overcome the demonic power scorched into the Earth, the Solars just turn to their resident Twilight and go "Hey he's doing a thing, do some countermagic okay?"

Don't. Even. Get me started on how a bunch of Celestial Exalted running around with relatively free agency managed to accomplish jack shit in thousands of years.

If it hasn't been made clear by now, my beef isn't with game mechanics or lore alone; it's BOTH together alongside the devs insisting on ABSOLUTE OUT OF GAME STATEMENTS mandating Solar supremacy strongly discouraging players to even try and consider the possibility of making a meaningful story without not-Superman around to save the day.

Now that said, I do take your point. I don't even have an answer to it; from a narrative point of view I can see where you're coming from, and the main problem to me is that the devs seem insistent that this is the ONLY kind of game you should be able to play if you don't want to be the default splat.

Anyway, to sum up my feelings about what could be good about Solars, I'm with , and I don't think in 2e at least the devs got the message with this.

And here.

We go.

Again.

Didn't they also say Lunars were going to be capable of taking on Infernals? I know it's a new edition and all that, but I can't for the life of me picture that happening. Ever.

>Don't. Even. Get me started on how a bunch of Celestial Exalted running around with relatively free agency managed to accomplish jack shit in thousands of years.

The best solution is to treat the lunars as they originally were meant to be: a non-playable antagonist splat of mad fae-kings

I don't know that the Lunars really need an 'explanation' for why they haven't done much.

They spent most of the Age of Sorrows being hunted down by the Dragonblooded (people taking DBs lightly really annoys me) and Sidereals, so much so that they were forced to the margins of creation where they also have to deal with the Raksha. Its not like they could present a unified front either, since its some 300-odd beings spread across a larger surface area than our own world, and because of their circumstances they are denied the most important tool of civilization: efficient communication.

Much like the other anathema, its really only now that the Lunars have a chance to shine - the empress is gone, the solars/abyssals/etc have returned stretching the sidereals and wyld hunt thin. Yeah, now they really can make a big impact on Creation, especially if the players are playing Lunars.

Way to take things out of context. They're accessories because you don't need any other splat book to play the damn game.

Explain Bull of the north

You're probably gone but.

forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it

What? He and his circle did shit after the Empress was gone and there was no unified response from the realm legions

But what does that make Raksha and Unshaped, then? Their minions and steads?

I mean, that DOES technically work. Doesn't hurt that at least 4 of the more famous Lunars in the Age of Sorrows are utter psychopaths.

I don't take a unified DB front lightly at all, but even pushed to the Wyld they could do some pretty impressive stuff. Like the feat of Sorcery they used to STABILISE AND RECONFIGURE THEIR VERY EXALTATIONS when they started melting in the Wyld.

With that level of mojo being thrown around and them being fluffed as second only to the Solars, it's hard to believe they couldn't make a bigger difference assuming a unified front like the Silver Pact.

The Silver Pact was a writing blunder, is what I'm saying.

If the Bull of the north in such short time caused troubles for the Realm then surely Elder Lunar could have done the same to DB.

Case in point: Lilith. Theoretically one of the most powerful beings on Creation next to Ketchup Carjack, in practice a pathetic stalker who's achieved nothing beyond fucking with the iconic Eclipse because she misses/hates her ex.

Just make her an Adorjani akuma or something, I find it preposterous how uninteresting her life has been ever since the abuse stopped.

You shouldn't assume a unified silver pact at all. The Lunars don't benefit from civilization, the only effective means they have of communicating across long distances is sorcery, and infallible messenger isn't exactly a spell you can use like a telephone given it is very draining on the user (willpower cost).

Its kinda why I don't like the moonsilver tatoos as the product of a unified silver pact

>The Silver Pact was a writing blunder, is what I'm saying.

I agree with this, I don't think it should exist

Maybe they are? Ma-Ha-Suchi's hordes invading is a great hook for a story. The timeline stops at 5 years after the empress disappears

The Lunars have survived an assassination plot that killed every Solar in existance. They are constantly hunted by Siderials who can read Fate and legions of Dragonblooded.

While in this state they have rewritten the castes of their exaltation. This is a feat that no one even knew was possible before they did it. They also made their own Fate and placed it on the Caul.

How many impossible things do they need to do before we have reached the required ammount to have mattered?

They need a coherent purpose. Since the Usurpation, Dragon-Blooded ruled the Realm, Sidereals steered the Dragon-Blooded and tended to fate, The Abyssals and Infernals now champion the Neverborn and Yozi respectively, which leaves Lunars and Solars with nothing, but the latter is like that by design. Lunars were shit flinging barbarians in 1e and in 2e they had the 1,000 stream river, which had no end goal, it seems.

They need something to do in order to matter at all.

>They also made their own Fate and placed it on the Caul.
How does this even work?

They divorced the area from the Loom of Fate and created an alternative so Heaven doesn't have as much influence/information in their stronghold.

One that actually affects the other vested interests to a meaningful degree, as opposed to fucking off forever and what is a blatant contrivance to give them castes like everyone else when they were fluffed as the casteless Exalt.

If the Solars had been exiled and the Lunars killed by the Usurpation, I'm sure the devs would've arranged for them to not only tame the Wyld by hijacking the Shinma, but also created new races of scorpion-waifus to replace their silver fluffy waifus.

Did they actually make it? We know that thy captured Caul from the DBs, did the mini Loom come with it?

>Lunars are the niggas of the exalted community, always stealing DB bikes and desperate for Solar welfare

Goddamn it Holden