Harry Potter wizards against wizards from 3e or 4e or 5e, which ones prove to be the strongest/prevails/wins?

Harry Potter wizards against wizards from 3e or 4e or 5e, which ones prove to be the strongest/prevails/wins?

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Harry Potter Wizards have no limit to the number of spells they can cast.

That is all.

Read Harry Potter and the natural 20.

They don't have any of the really bonkers spells however.

Outside of the top 1% of badasses HP wizards would lose in a fight to any random chucklefuck with a projectile weapon.

Yeah, still waiting on the citation for that.

Depends, do the harry potter wizards give a shit about using the curses?

But pretty much every adult can teleport at will. And they TEND to be reasonable at counterspelling.

The books never mentioned any kind of protection against a gun (or a crossbow).
They also lack passive protections.
They are basically screwed.

user, the author said it in "an interview". What more proof do you want?

If they're fine with doing the magical equivalent of jumping on a dude and tearing their throats out with their own teeth while they scoop the guys eyes out with their thumbs, sure.

Prove they do, because they can ward against damn near anything. Also, no passive protections? The fuck series you you read? They protect against non-magical shit all the time.

An actual citation would be grand.

>An actual citation would be grand.
How about the time when Lord Voldemort got his snake's head cut off.
Passive protections would have prevented that.

I think the sheer speed of Harry Potter spells would win them the day. Their stuns, disarms, and basic kill spells have no somatic components, and skilled wizards don't even need to actually say the spell. Point and shoot, no recoil, as fast as you can speak. Or a flick of the wrist, I remember the films showing both, but I don't remember which spells corresponded to the "no movement" category, besides the disarm which is also a concussive blast. Makes it hard for d&d wizard to get a shot off.

If d&d can prepare the field, then they win hands down. They're like Batman in that respect.

Passive protections against an artifact.

Sure. I said against non-magical shit.

And I said an actual citation of where Rowling said it. Every time it comes up, you fucks never can show me where she said it. She never said it, you pulled it out of your ass.

Maybe nobody wants to go track it down and spoon feed you because they have better things to do.

Or maybe it never fucking was actually said, you little shit.

You make the claim, you provide the proof.

>Passive protections against an artifact.
But their magical battles all go like this. Everybody chucks spells at each other and tries to dodge what spells come towards them.
That is just not how DnD wizards fight. The difference in protection is important.

What situation? A one-on-one with an average HP wizard and an average DnD wizard probably results in a DnD win. HP wizards are just regular blokes, whereas even a low level DnD wizard is a highly trained combatant. Trained HP fighter (like say an auror or a Death Eater) tilts in HP's favor until you get up the higher DnD levels. Sure, the auror can throw out a Stupify faster than a Wizard can grab his fireball components, wave his hands, and complete the somatic component, but the auror can't compete with some 20th level Wizard Nerveskittering into a quickened Time Stop followed by Gating in enough Celestial Dire Crocodiles to spontaneously resurrect Steve Irwin.

Long term conflict probably favors DnD. Their methods of gathering information about an unknown enemy are just too far ahead of HP's rather weak and specific Divinations. The only way the HP Wizards win that one is if they immediately go on the offensive and start kidnapping DnD Wizards, breaking into their minds, and then moving onto the next concentration of DnD Wizards.

In general, I think fights are going to lean towards the Potter wizards.

Let me explain why.

The first is sheer numbers. Potterverse has more magical people in the UK alone than most DnD settings have spellcasters in their entire world. Magic is rare in DnD, and most of those spellcasters don't put in the time and effort to get above level 5, much less to level 15. Only couple of wizards in a generation make it to level 20.

Meanwhile, the only thing HP wizards have to do to level up is attend highschool. Not every one of them ends up amazing, but learning new and more powerful forms of magic is waaaaaay easier for HP wizards. They don't even have to go find increasingly more powerful monsters to fight and kill!

On top of that, every HP wizard gets metamagic for free. Even wizarding students can learn to cast spells fast enough that DnD would consider them quickened, and learning to cast spells without verbal components or wands is just a matter of practice. The art of "dueling" in Potterverse is basically just being quick enough on the draw that you can counterspell an enemy attack and then fire off your own return before they can respond.

And, most importantly of all: saving throws don't fucking exist for HP spells. Unless you have a special magical charm of some kind to offer its protection, if you get hit by a HP spell you suffer the full effects of that spell, none of your stats matter. Meanwhile, even a level 20 wizard has a 1:20 chance that a fucking child will make their save, and it might even be higher.

Really, the only advantages that DnD spellcasters have is easy summoning magic and some of the higher level spells that Potterverse apparently doesn't have an equivalent to. So yeah, a DnD wizard casting "Wish" is a gamechanger. But any direct fight between Potterverse wizards and DnD wizards will probably not end will for the vancian casters.

>saving throws don't fucking exist for HP spells.
That's because saving throws are a game mechanic to make it possible for spells to have different effects on different people. The same exists in HP universe. Harry himself is much more vulnerable to fear attacks than other people.

Also, invisibility is a huge deal in the HP universe. To DnD mages, it's a level 2 spell. Add Vocalize and DnD mages will easily get the drop on HP wizards.

>Only couple of wizards in a generation make it to level 20.
If you are going by total numbers, then I should probably point out that the handful of high level wizards would be all it takes to wipe out all of the HP universe.

Did you fucks not tag the books? Shield spells exist. Ward spells exist. Protective magic and spells exist. These can all be passive or active.

Also

>protego

I also think it's worth mentioning that the Sword of Gryffindor is a very outlying exception to rules. Goblin made, absorbs crap that makes it stronger (hence why it was able to fucking cut Nagini's head off, it was infused with basilisk venom).

Read, not tag. Damn phone

>Shield spells exist. Ward spells exist. Protective magic and spells exist.
Yes, and they don't use them.
For all the infinite spells they have, their magical battles are really low-level.
Their most powerful wizard ever was no exception. The duels are all about drawing speed, like we're in a western movie.
DnD wizards simply fight better than that.

>invisibility is a huge deal in the HP universe

Yes and no. TRUE invisibility, where you image completely vanishes and it's impossible to use magic to undo it, yes. But there are several other spells that give near complete invisibility that any adult wizard is more than capable of doing.

Well, they usually don't use it because the evil guys mostly use the intant-death speel or spells that can't be blocked by the shield spell anyways.

If they knew the other mages are just gonna use simple fireballs and such, they'd certainly use the shield spell.

Also I'd argue that saving throw type effects kind of exist for certain HP spells. Look at Legilimens and Imperius. Both are resistable.

>If they knew the other mages are just gonna use simple fireballs and such,
Yeah, like the DnD verse doesn't feature similar spells.

The basic concussion spell in HP can be cast at the flick of a wrist, with no vocal command and no limit. It's strong enough to break furniture and tiles.
D&D wizards can cast ridiculously more powerful spells with casting time and preparation, if they have such they win, but in a "neutralize each other now!" situation the HP wizard wins.

>DnD wizards simply fight better than that.

Do they? It sounds the Potter Verse wizards are going to reliably win initiative, and they have a number of different spells they can use to OHKO the DnD wizard without a save.

Yes, the DnD wizard has more powerful spells in general. But that only matters if they get the chance to cast them.

Minimum casting time without use of quicken spell is six fucking seconds. An HP wizard will slaughter a D&D wizard in that time.

>if they get the chance to cast them.
And that's where protection spells come in. You can cast them ahead of time.

DnD has spells that can cause instant death, but those spells have saving throws. They can fail. You can take actions that make them less effective, or even cast protective magic that flat-out makes you immune to those death effect.

The distinguishing feature of the Killing Curse is that, unlike all of the other death spells in Harry Potter, nothing can block the Killing Curse. A Harry Potter wizard can flick their wrist and turn you to sand in an instant, but THAT spell can be countered, so its not "unforgiveable".

Readily available to every magic user? It's clearly stated in the HP books that anyone with a wand is capable of using the instant death spell as long as they REALLY want it, by being completely uncaring towards another being's life.

The news report on Sirius Black claimed he had a handgun. The book went on to explain that a gun was like a muggle wand that could only do killing curses. Avada Kedavra is unblockable. Make of that what you will.

Which requires the DnD wizard to already have the tactical advantage of knowing what spells they need and having ample time to cast them... but not TOO much time because a lot of those spells have limited durations and if they wait too long they will fizzle out.

You are implicitly handing the DnD wizard free advantages to keep them viable against Harry Potter wizards.

They also stated in the same book how silly firearms are and they could easily deal with guns.

A simple transfiguration spell would be able to turn a gun into a bird or a goblet.

Only helps if you can cast the spell before you get shot.

Seeing as Voldemort's go to spell always seems to be the killing curse, he's not really within the norm. Also I want to point out that Harry was using protego to protect people from what can safely be assumed were multiple killing curses, so it's probably blockable too. And we don't really know what the norm for duels is. We rarely see ACTUAL duels with people other than Harry (and even when we do, do we actually see what spells are used?), they may very well be using protego and other defensive spells. If we go by the movies (lol), people use defensive spells all the time. Look at Molly vs Bella. They both very obviously block each other's spells.

I don't think just because defensive spells may or may not be used often from what we see in the books/movies should weigh into this debate. We're assuming DnD wizards are using everything at their disposal, we need to assume the same for HP wizards.

Have you heard of Contingency spells?
Of Simbul's Spell Trigger?
Of Divination?

Sure, and HP wizards can use spells without enuciating, they can use spells without actually pointing their wands and I'm assuming a straight up fight.

AND even if they get shot, unless they get really unlucky and they get shot straight into a vital organ, they will be able to cure, since people in the HP universe can grow limbs and bones quite easily with magic potions and the such.

I'm sure a DnD wizard would also easily die from a stray bullet. unless they are a lich or something.

Why are you giving DnD wizards prep time and not HP wizards? You're very obviously letting bias make your arguments.

No, killing curses can't be blocked. But killing curses are really personal spells. Unless you are a complete sociopath, you'll have trouble to use Avada Kedavra effectively.

Ok, then we have to set some rules in place for the conflict.

Duel format, actual fight format, Killing fight format.

Divination is unreliable on its own, and HPverse already has spells to scramble attempts to divine their location (its how dark wizards are not under and endless siege of teleporting magic cops).

Contingency is limited in what it can do (it can only cast spells on you, the caster, can't be above a certain level, and you can only have one at a time) and Spell Trigger is basically irrelevant because only level 20 wizards from one specific region of one specific fantasy world can cast it. Statistically speaking, most of the time there are exactly 0 people other than Elminster who can cast it at a given time.

Are you are still saying "the DnD wizard gets hours of preptime to make sure they don't get fucking jobbed in the first 3 seconds of the fight, the HP wizards get nothing because thats fair"

Regarding HP spells and saving throws: In D&D terms, Stupefy is a spell that requires a ranged attack roll, has no save and deals a good amount of non-lethal damage. Certain combatants (Hagrid, who could be considered to have racial HD and a high Con, or McGonagall, who is probably fairly high-level) have been subdued only by multiple castings. It is possible to evade Stupefy (or the killing curse, for that matter) by using Cat’s Grace, Haste, Time Stop, Contingency and any Teleport, and probably a number of options I am not thinking of (Nerveskitter, Celerity?).

Regarding casting speed: It is probably fair to assume that HP spells are equivalent to quickened versions of D&D spells. Even a skilled HP mage can only throw out two or three curses per combat round due to incantations or somatic components, though. The question of initiative is hardly an automatic victory for the HP wizard – he only needs to wave his wand, while the D&D wizard only needs to snap his fingers. By contrast, D&D mages (excluding 5e) tend to have the advantage of using multiple spells simultaneously with little difficulty, and enjoy ready access to magical items and divination items that provide superior preparation and passive protection (though HP clearly has some sort of preparatory spells and potions as well – consider the Battle of Hogwarts, for instance).

An average adult HP wizard should be able to fight a D&D wizard of roughly 5th to 10th level on the Featureless White Plane of Combat™ at thirty paces. I assume any protracted or large-scale battle will be decided by a single uncounterable cheese tactic we have yet to think of (as the plot demands), such as becoming ethereal, plane shifting and sending in summons, anti-magic shell, or something like that.

I reiterate the part about Harry blocking Voldemort multiple times during the final battle. I guess this is one of those things where Rowling needs to weigh in on it because she kinda contradicts herself here. Yes, Barty Crouch Jr says the killing curse can't be blocked (being a death eater, can this be 100% trusted?), but as Voldemort's go to spell was the killing curse, and at least in the cases of Neville and Molly it's safe to assume he was going to use it on them, Harry used protego before Voldey could cast them. If it's unblockable why didn't he cast anyways? It also made it sound like the one cast for Molly was really strong (expanded in the middle of the Hall), so it makes me wonder if protego can in fact be strong enough to block. I doubt Harry didn't have strong feelings about the closest thing to a mother he had being killed, and it's been shown feelings affect casting.

Problem is - they can. Oh how they can.

Even middle level wizard can probably kill a lot of HP opponents not even once seeing them personally through using Planar Binding. Scrying, clairvoyance, invisibility, ubiquitous magic items that most D&D wizards can craft themselves. Spells that affect large areas so that even hiding won't help. Autohit spells (Meta pumped magic missile anyone?).

And that's not even getting into what really high level wizards can do. Or gods forbid remembering Epic Spells.

>he only needs to wave his wand

Actually, not necessarily. They only have to have a wand in hand, and even then only for certain spells. They also can use spells without uttering words or with minimal movement.

Think of wand waving and spell chanting as guidelines for what and how you want to spell. Sufficiently skilled wizards can cast lots of useful spells in silence and without a single movement.

BUT said spell are also mostly not suited for combat or non-combat oriented.

In the sixth book, the main non-enunciated spell used is one where an invisible force takes you by the ankle and dangles you upside down until you cast a counter spell to release it, also non-enunciated.

They can't stop time, speed themselves up, or divine the future as well as D&D wizards, to say nothing about crafting magic items. They also don't have any real protection spells as far as I can tell.

HP wizards are just human, with human reaction times. We don't even know if Adava Kedavra is really an instant kill spell and not just 50 or so necrotic damage; it's not like those guys would have too much HP.

There is no fucking way a HP wizard is going to beat an elf with a hummingbird familiar, improved initiative and nerveskitter at the init roll.

The protagonist is literally the guy who survived the killing curse. So there's ways at least.

Harry's speels are the only thing that can block Voldemort's spells.

Voldemort, being a narcissistic being, tried to attach himself to Harry as close as possible and try to take Harry's powers, which Harry actually doesn't have.

Death spells used by Voldermort can only be blocked by Harry, because Voldemort used harry's blood to revive hismelf, because he bonded their destinies by fulfilling a prophecy, because harry's and voldemort's original wands were from the same phoenix and ebcause, in the alst fght, the wand of wands was not properly obeying Voldemort and actually was Harry's wand by duel rights.

So, yes, the Death curse can be blocked by Harry's spell, in this specific scenario.

See

He only survived a spell due to ancient magic that required his mother sacrifice to trigger and a prophecy to be fulfilled. Really specific scenario.

You make an excellent point: Due to a somewhat unreliable narrator, we cannot clearly convert HP logic to definite statements or exact numbers.

Of course, this is a “X vs Y” thread in the first place, where much of the enjoyment is derived from what-ifs, moving the goalposts/circumstances of the engagement, and the very inability to compare the two subjects.

Oh, absolutely – HP wands are like training wheels or a catalyst for shaping the energies involved in spellcasting, and there are entire wandless traditions. There are also metamagic feats for D&D wizards to achieve much the same. I don’t think we can accurately tell whether a quickened silent still spell or a non-enunciated curse is faster. The instant binding is possibly devastating to D&D wizards, though, seeing as it seems to require neither attack roll nor save. It could be counterspelled, perhaps, but it’s a good example of where HP mages are strongest. (They can also cast it as often as they want.)

>(Meta pumped magic missile anyone?)
>Chained Repeat Chain Missile cast for three turns straight
It's like unleashing an AA point defense battery on infantry. The more targets, the more damage everyone involved takes. That alone can wipe armies.

You do have to enunciate the spell in your mind, in the HP wizard case, so it should be as fast as the usual speed of human tought.

HPMoR is fanfiction. It is not canon.

Actually, in the death spell part:

The only 2 clearly stated ways the Death curse was ever bounced off/blocked was precisely between HP and Voldemort.

Also, the Death Curse requires intent. I can see a stray death curse not connecting or being able to be blocked by a strong enough wizard, but if a wizard casts a death spell in someone SPECIFIC, he's dead.

Damn, my Simulacrum died.

>Voldemort, being a narcissistic being, tried to attach himself to Harry as close as possible and try to take Harry's powers, which Harry actually doesn't have.

I'll give you the other stuff as reasonable arguments, but this literally did not happen. He didn't mean to attach himself to Harry, his soul latched on to Harry because it was the closest living thing after the killing curse rebounded. This piece of soul was then destroyed by Voldemort himself prior to the final battle. The only powers he tried to take was Lily's protection specifically so he could touch and harm Harry, which worked. However this has no effect on Harry casting against Voldemort.

IMHO a good stand-in for a HP wizard in D&D is a warlock with much larger invocation repertoire and ability to quicken any invocations through training. Up to most powerful but with progressively larger cost in time and effort required.

Such a beast should be able to keep up with non-cheesed wizards and even beat them until higher level. But at the top there is too much bullshit D&D wizards can pull off.

Oh my. Imagine a HP wizard getting his hands on epic-level statboosting items from D&D. (There is also intuitive magic that, by definition, lacks the shape of a spell – like making a pane of glass vanish. I wonder how that figures in.)

Oh, a properly-cast death spell is almost certainly unblockable and requires no save, and I didn’t deny that – but would still need an attack roll, no? Hence the Haste/Cat’s Grace.

That was stated by Bellatrix in the 4th book, when Harry tried to use Crucio on her, another unforgivable curse, but it didn't stick because he doesn't really wants to kill or hurt another human being.

You have to be a sociopath or a sadist to properly use a unforgivable spell, because righteous fury and emotions brought up by good feelings don't stick.

What it says is that you have to mean it. You want to legitimately want the person dead. You can't just not care if they live or die. That's HPMoR-exclusive.

The fifth book was all about Voldemort trying to take Harry's mind and body to himself and try to understand what was "the power that the lord of Darkness would never grasp" which turns out was the power of love.

Yes, for a while, Voldemort was all about getting close to Harry's mind, at the very least.

Also Bellatrix said that on the 5th book, not 4th.

It certainly does, I don't remember one occasion where the Death curse was used without a wand, since it's such a powerful spell. You could dodge in a open fight, for sure.

No, It's in the fucking book. BELLATRIX said herself.

I have the page right here, in fact:

-You never used an unforgivable curse before, did you boy? - She screamed, she abandoned her baby voice- you ahve to WANT to use them, Potter! you gotta really want to cause pain, take pleasyre from it. Justified anger doesn't hurt for long.

Roughly translated from my country's official release version.

So, yes not fanfiction.

>but those spells have saving throws.
What level should we assume HP wizards have?
Would Cloudkill waste them without a save?

That’s a fair assessment. Where exactly do you suppose the D&D cheese really starts taking off? There’s a fair difference between levels 11 and 17, and I guess part of it comes down to the magic level of our supposed campaign, too.

And how do you think hit points (HP is an unfortunate abbreviation here) should be treated? You can narrate/imagine them as some sort of vital force or a talent to be pushed less towards an inability to fight when subjected to the same attack – how does one measure a HP wizard’s HP?

Conversely, how does Immunity to Death Effects or spells of the Necromancy school (as could feasibly be granted by a magical item in any version of D&D) interact with the killing curse? How does a HP wizard fare against golems? Demonfire and concussive spells able to smash stone are available, but how good are they against adamantine constructs? How about the undead? I’d love to see Voldemort take on an epic-level Pale Master.

Does Spell Turning work against the killing curse?

Well wizards start to speed up at level 6 and leave most martials in the dust around level 12.

Probably level 15 to lose most chances of winning against a non-cheesed D&D wizard. Those D&D wizards who are more underhanded can probably do it around level 9 - but most of them would be evil and would make Voldemort look like an amateur.

About hit-points: you can actually leave them as is if you want to mash it with d20 system. d4 HP per level with most Harry Potter wizards being much less inclined to train physically and dropping more into Dexterity. D&D wizards normally go [intelligence>constitution>dexterity] (to survive battles or poisons and not to drop from exhaustion during long rituals). Harry Potter wizards probably something like [intelligence=dexterity] with others being an afterthought.

Inferi are the equivalent of the magical zombie in the HP universe and they fear light and are badly hurt by fire, which a competent wizard can summon with ease.

Things that D&D necromancers consider good pets fear light and fire as much as hedgehogs fear naked asses.

No - it takes a sacrifice of love to do that.

Literally - it has happened exactly once, and required a (notably magical capable) mother to sacrifice herself for her son to turn back the killing curse. So the immediate answer is "fuck no."

The reason why most HP wizards don't bother with constitution or strength is because most of them rely on potions to treat those ailments and since they live in a fully realized society, they actually have a health system to treat more serious cases.

Moody was considered a paranoid for always keeping drinking from his own bottle, in fear of poison and such, despite most of them being easily cured, if identified.

Sorry, I don't get the comparison.

Since only a few of you have actually read the books,l apparently, the fight between Dumbledore and Voldemort considests of zero spell names, and only the vaguest of gestures (and NOT solely wand gestures!) and included instant animation and enhancement of statues, blasting effects and shields that went off instantaneously and simultaneously, instant possession, and destroyed the inside of a large building which was magically enchanted specifically to avoid being damaged by magic.

In the course of less than a minute.

D&D casters cannot keep up with high level HP universe casters at all.

A basic D&D zombie or skeleton can probably be reduced to pulp or bone chips by a nice, basic Confringo (or a powerful Stupefy, the fallback combat spell per se), so while you are very correct that a HP wizard would dispose of them with ease, they’re hardly interesting. What of a powerful, flame-retardant death knight subjugated by a high-level wizard? I imagine that should be about as difficult to smash as the most resistant of magical beasts.

>it has happened exactly once,
In a universe that has no access to Spell Turning.
It's like looking at medieval Europe and saying planes are impossible - because there are no planes.

Hmm, I dunno. The HP society, as a whole, was shown to be able to keep pretty powerful dragons in captivity with reasonable levels of competence.

Maybe not on a one-on-one fight, but a death knight wouldn't be a problem for an Auror squad (Basically the equivalent of the special ops of the magical society) would have a way to fight it.

> Conversely, how does Immunity to Death Effects or spells of the Necromancy school (as could feasibly be granted by a magical item in any version of D&D) interact with the killing curse?

Death effects are Negative Energy powered in DnD, which is why the same effects that make you immune to Death Magic also usually make you immune to energy drain and such.

The Killing Curse doesn't draw on that same energy source, it just destroys the link between your soul and your body. So soul manipulation magic is what a DnD wizard needs to prepare for to survive the killing curse. Not sure what options are available there.

> How does a HP wizard fare against golems?

Hogwarts was defended by golems in the final battle, the dark wizards were hardly powerless against them.

> Demonfire and concussive spells able to smash stone are available, but how good are they against adamantine constructs?

About as good as anyone is going to be against an epic level handbook enemy that requires a 20th level spellcaster to de-level themselves to make on top of spending an absurd amount of gold worth of materials to craft.

> How about the undead?

Probably better than a DnD wizard will do against Dementors.

>The Killing Curse doesn't draw on that same energy source,
Then why does it require a passion for murder?

Except they do exist. Spells that turn spells back towards the caster aren't rare and they have been mentioned several times.

The unforgivable curses: Imperio, Crucio and Avada Kedavra are unique in the setting for not having counterspell or ways to bounce it off, EXCEPT for very restricted scenarios mentioned in this thread, specially the death curse.

Imperio and Crucio, for example, can be resisted through willpower, but it's really rare and only if you are aware of the spell being thrown at you. Most Imperio controlled people were taken control outside combat and by surprise, for example.

>Probably better than a DnD wizard will do against Dementors.
I imagine summoning a Nishruu might work.

Because if you don't really want the enemy dead, you won't hit them with enough force to kill them.

Harry Potter magic is entirely mental. The words and the wands are just a focus to help you concentrate, which is why skilled magicians don't need either while they are indispensible to children.

If you don't have the hate behind it, you are subconsciously 'pulling your punch' on the killing curse. Its not like pulling a trigger, where as long as it happens the result is the same. Its like hitting someone with a baseball bat. If you want to hurt someone with it, you need to hit someone like you mean it.

To be fair, this was a fight between Merlin-reborn wielding the most powerful wand known at the time as it's true master, and the darkest wizard in history. No one we've ever met is anywhere close to their level.

Magic in HP is more about intent than power. Wizards in HP aren't measured by Raw power, They are measured by talent and creativity.

Magic isn't a power source, Magic is a talent. So you have to have INTENT to use anything, spell chanting and the like don't do nothing unless some emotion is behind it.

The reason why people don't usually get exhausted by using magic in the HP universe is the same reason why people don't get exhausted by doing math in their head. It may cause mental fatigue after lots of mental effort, but there's no power source to waste or to tap in.

user here makes a fair point. That's like top tier levels of combat in HP universe. The Aurors, the combat team of the magic world, use much more practical spells and tactics in usual combat.

Dunno. Dementors don't use magic, they just... are magic. Like the Nishruu are.

I'd imagine that the two creatures would just ignore each other. Neither is a valid food source for the other. Nishruu, however, can actually be destroyed by elemental damage.

You mean if they show up to the fight at all you may have a chance.

Personal fighting against a high level D&D wizard is a fight vs flying invisible burrowing and who knows what doing paranoid and probably immortal man (in best case) or even dragon. We are talking here about people who drop a timestop and go to another plane with sped-up time for a couple of hours or days to think about their strategy and tactics. They also probably have some bullshitty magic items. Marrying your own staff is completely okay for a D&D wizard. Because this sttaff is more intelligent than 99% of people in the world and can use its own magical abilities (and considering that polymorph exists there is no problems with sex).

Even if you somehow nail him in most cases it would lead to one of the resurrection schemes being activated and you get one really angry wizard in unknown location who is now going to hunt you down from the shadows.

Don't forget that many D&D spells don't miss and some can't be even resisted. Though for upper bound wizards save DCs can be so high that difference isn't that big.

>Except they do exist.
No, different spells exist.
Spell Turning is a DnD spell.
We know that the curse can theoretically be turned because it happened once under exceptional circumstances.
We know that Spell Turning is a different spell from what the HP wizards use.
Therefore, it is not logical to assume that it is impossible for Spell Turning to block the avada kedavra.

Dementors feed of good feelings, not necessarily magic. One of them almost killed Dudley in the 5th book, so whatever they feed off, isn't magic.

Do Nishruus have minds developed enough to feel emotion? Because dementors ignore whatever creatures that can't have more developed emotions or toughts, like dogs. It's a main plot point in the 3rd book.

>Aha, all you have are your muggle weapons! I can deflect those whimsical bullets with a flick of my wr-
>BRAPAPAPAPAPAP
>uuurrgh... those bullets are much faster than I anticipated

Without some spell allowing a wizard to permanently obtain supersonic reflexes he's fucked against an ordinary gun.

youtube.com/watch?v=YsYWT5Q_R_w

It's also not logical to assume it will work, since we don't know how it will work in the HP world.

>Do Nishruus have minds developed enough to feel emotion?
Their description only says they are not afraid in combat.

Except that Dumbledore has repeatedly mentioned there are other wizards more capable than he is in various aspects of magic. The alchemist who made the Philosopher's Stone, for instance, Moody, who made an artefract to replace his eye, and Dumbledore has said there has never been a better potionmaster than Snape, who created a spell that basically can slice someone open and also has the skill to heal it. Dumbledore isn't the only eminent wizard in the books, only the one who dared stand up to Voldemort personally.

But the important thing is speed.

McGonagal and Snape were throwing spells lefgt and right at high speed in their duel - and mind you, Snape was redirectign her spells to take out the badguys around him on purpose - so their duel is reminiscent of another case of high speed magic use, again with only gestures to throw a number of spells rapidly.

Six seconds is a long time when your opponent twitches his wand and casts a spell.

>It's also not logical to assume it will work
Of course.
I asked to point out the possibility that it might work.
I find it obvious however that if the two universes were to interact with each other for too long, the DnD wizards would find a block to the spell, because it's what they do.

Except the whole point of destroying the horcruxes was because if a wizard really wants to, he can never be actually killed. Also healing spells, protection spells, etc. Also:

>Linking to meme joke videos.

Nice source there, buddy. It was also already discussed here that HP wizards can potentially cast spells at the speed of tought, so what's faster: A bullet or a tought?

>blocking

You'd think they'd just teach kids to fucking dodge.

These spells don't seem to be insanely fast. Maybe the speed of a roman candle or a bottle rocket.

If you played enough dodgewand in PE you'd probably get pretty damn good at it and I get the feeling even Voldermort can't run around blasting killing curses every second of the day.

Except there are spell reflectign spells in HP universe which DO deflect and turn spells - Snape himself used a spell to redirect other spells that MacGonagal was casting, so we know for a fact they are aware of spell redirection and spell turning.

Since we know for a fact that Voldemort has killed much more powerful wizards before, it is safe to assume that they couldn't turn the Killing Curse back on him despite knowing that it is possible to redirect and reflect spells.

Well there is a reason while D&D society doesn't generally keep their dragons in captivity. Almost all of them are also sorcerers. Which is only a little step below wizard. Older dragons are also much bigger and more powerful than HP dragons.

>forgetting that spells can be moved around to follow people
A blocked spell ceases to exist. A dodged spell might not.