/dcg/ Dropzone/Dropfleet Commander General

/dcg/ Dropzone/Dropfleet Commander General

Old Memes edition

Last Thread:
>Hawk Wargames website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
dflist.com/

>Where to order DFC from
waylandgames.co.uk/3951-dropfleet-commander
miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Post lists and strats, dudes.
Let's get this metagame up and running!

Is it true a new faction is going to drop for dropfleet commander?

Anyway I claim this thread in the name of the shaltari.

>why do none of the nose sensors on my PHR frigates line up properly?
>a week later I realize there are two distinct forms of the sensor and I've manage to mismatch every single frigate hull assembly in my fleet

A new faction is supposed to drop for both games, but apparently it will appear in DFC first.

W-wait what

Admiral, welcome to Fleet HQ. Please, have a drink while we talk about nuking Ontario-3.

>take a shot every time a shot misses

When it comes to list building how do you guys decide what you're going to put in each of your groups? I'm really struggling with writing lists for this game

My list building goes through three phases

1) decide the core of the list, whether it be a battleship, a combat block, a gimmick, or a skew
2) choose the ships where they'll fit that will make that core work
3) go through several iterations where I decide what goes with what. Limas with beams. LC's with frigates. Guardian frigates with battleships. etc etc.

Where do you start with DZC? What are the factions like? What's the least meme faction to play?

I'm trying to sort out how many troop carriers, bombardment ships and launch asset carriers I'll need to ensure that I build the right ships as I move towards 1500. How does this look as a 1500 UCM list? Too much of any one type of ship? Too little?

Beijing - 252
Rio - 105
Rio - 105
Osaka - 89
Jakarta - 32
Toulonx2 - 70

Madrid - 89
Madrid - 89

Seattle - 132
Seattle - 132

San Francisco - 111
San Francisco - 111
New Orleans x 6 - 196

>Where do you start with DZC?
Starter army and a rulebook
>What are the factions like?
UCM: Combined arms; lots of cheap, efficient units; most diverse and varied infantry; superior air presence
Scourge: Sanic fast speeds; super powerful weapons; fragile as all hell; best CQC infantry in the game
PHR: Dead 'ard; good guns; tough as nails; slow as molasses; excellent infantry; most lacking in air power; they do have fast and fragile alternatives to their normal stuff
Shaltari: As fast as the Scourge; even more fragile; most maneuverable in the game thanks to teleportation; really powerful guns; lots of cheeki breeki gimmicks; decent air presence

>What's the least meme faction to play?
UCM or Scourge probably; PHR are the most popular, and Shaltari are memes personified.

Light cruisers can't operate alone, you need at least 2 to use them.

You really need more lasers or Limas, preferably both. They can mark targets for the rest of your fleet and lasers also deal some good damage.

Troop numbers are good. They're what I'm building towards. You could probably live with just 4 strike carriers, but a couple more isn't a bad thing.

Carriers aren't really neccessary in UCM if you've got Jakartas, Seattles are basically combat ships with a little extra versatility. They're good, but hardly mandatory.

I'd recommend keeping at least 1 Madrid around. More bombardment beyond that can be useful but isn't required.

played a starter DFC game, PHR vs UCM, was a total victory for the PHR, but the game was pretty interesting, kinda devolved into a clusterfuck over the central point from about turn 4 onwards. Play of the game was my friend firing his berlin's burn through laser at my medea. I was unconcerned as it was in atmo so 6s to hit no biggy. Initial roll was 6, and 2, so one hit, then he rolled 3 more 6s off that one 6. Made my saves but damn was that a bit scary/awesome for a minute.

Thanks for the feedback, user. I'd happily drop a Madrid for another Osaka and swap out a Seattle for some more lasers. The bigger I can get my main fleet engagement group, the better, as far as I'm concerned.

Keep in mind that Osakas aren't brawlers like the other gun cruisers and tend to die fast when they pretend to be. They work best as flanking units since they're fast low priority targets with good arcs and no weapons free potential.

>memes personified
How so? Is "I ignore your paltry restrictions and substitute them with my own six pages of unique rules" a meme?

I have ignored your rules for seven thousand years primitive and I shall ignore then for seven thousand years more.

I think the other ones are miscast. I painstaikingly sculpted them to match, with the small pip on the side to boot.

Thank PHRs superior armor ratings.

...

I wonder if we'll get to see any Shaltari slave races other than Pungari

Could be interesting to see a more independent one with a different specialisation

>checking strike carrier PD since 3/4 corvettes use crappy CA weapons to deal their air to air damage
>generally fragile Gargoyle has 4, okay I can deal with that
>deceptively tough, versatile and dirt cheap Voidgate has fucking 6 despite having different stats to other Shaltari frigates
The more we learn about Voidgate-chan the more the bullying becomes justified. I feel like they may not have fully thought through this unit.

Yeah, my intention is to use them as fast escorts for the strike carriers, since I'm pretty light on frigates.

My thoughts are that Oksakas make for more balanced flanker groups
Taipeis are the balls to the wall offensive flankers / fast attack groups
Toulons make for a good defensive screen force- use their mobility and not CAW guns to help them intercept enemy frigate bombsquads like the taipeis, but they don't quite have enough punch to allow them to break through enemy frigate screens or to really tear up the enemy backline, which is why they're best as a defensive unit.

Osakas have enough punch and beef to them that, if you add a pair of them to a couple of toulons, you get a group that's a bit more of a balanced fast unit: they've got enough bulk and firepower added to them from the cruisers that means they can break through defensive frigates and damage heavier ships more, so they can do ,more damage to the enemy backline, but they're still mobile enough to allow them to act defensively and kill enemy CAWbombs

UCM Corvette time.

I'm trying to find that bit about light cruisers since I must have missed it on my initial read - is it an actual rule somewhere that you have to field at least 2, or was that just a recommendation based on the viability of a sole light cruiser?

It's a rule listed on the ships profile.

For example, the Osaka must be taken in groups of 2-3.

When you're looking at the listing for the light cruiser, under the squadrons box it should have 2-3/4, meaning they only come in pairs.

interesting, it's an engine array with missile launchers...

Gotcha, thanks.

I quite like this one, much better than the ribbed for primitive pleasure of the glass.

I don't mind it, having an air intake is pretty cool and shows off its atmospheric nature. Would have preferred a more conventional jet shape honestly, but this is fine too. Probably the most exotic looking UCM ship so far.

>ribbed for primitive pleasure
That's all the urchin ships though. Why do you think the cruisers have those 2 arms? Shaltari are the space dildo faction.

Why so very fucking butthurt.

Anyway, playing in an escalation league with my dzc shaltari. Going to add a coyote to bring me to 750, what should my 1000p be? It's a very UCM heavy league

> 2 haha reacts

Pungari, show them what they could have been.

I think he's being childish in his reaction, but I understand his frustration.

We've been told to be patient and that unless you've been contacted for an address query or if you pledgemanager is open, or other question, your package should be in the works.

I've been patiently waiting since stuff started shipping and now Hawk says everything is out the door and I haven't gotten a shipping notification for EITHER of my commodore pledges.

Remember; Abandonist or bust.

Always a sign of an overinflated ego when they feel the need to announce that they're leaving an online forum, as if anyone cares.

So, I have emailed Hawk before and they did confirm that my pledge was in the warehouse, is in the system, and will be shipped.
I have not gotten a shipping email yet.
What do I do?

You're in pretty much the same boat as me, I guess we wait.

>RED VENGEANCE
>Flying Manta
>Reactor, OG, Radar Sectors
>Animal Crackers
>Anti-Primitive Needle
>BIG FLYING GUNS
>Lambda Wing

What's coming next?
>PHR Corvette
>Jungle Waifu
>Shaltari Team Killer
>Deserter MF-R Helicopter Man
>Chainsaw Jaeger Hannibal Lector

>sit for almost two weeks, wondering why I haven't received a response from hawk.
>today realize I probably should have given kickstarter order and pledge manager order numbers.
Oops.

Jungle Waifu or Chainssaw Jaegar. I'd love to see what a potential exotic weapon for the resistance could look like.

So dflist lets you display ship stats in the list editor. Is there a way to get that into a printable format yet, or should I just buckle down and spend 30 minutes cutting and pasting from the scan PDFs to make variant quickplay sheets?

id go full word document stat blocks for everything, has the advantage of allowing you to go back later after errata and correct values that change.

can you mix light cruisers? or it has to be 2x osakas no 1x osaka 1x other light cruiser?

no the min grouping for both light cruisers is 2

so youd need minimally 2 of one to be a choice

I think i now want a PHR light cruiser with one bank of heavy broadsides, and one bank of medium broadsides on each side of the ship, linked

I just want the Perseus to have a BTL rather than a turret, and to drop down to 100 points.

It's got visible point defense, anyone up for ptlutting it side-by-side with a frigate to try to figure the scale?

Not mine, but the Santiago is pretty large.
Its displacement is probably quite lower than the frigate though.

Huh, so those people who suggested taking a pair of Taipei flanks and gluing them to a Frigate bridge were actually pretty close to the mark.

going by the defence lasers it think its a bit smaller than that, probably about 75% of what it is in that picture

Gary Connell (who made the pictures) based his comparison on making sure that both defense lasers had the same number of pixels.
Here is an Taipei with the PD/escape pods from the Santiago super imposed on it.

So I do believe the comparison is relatively accurate (~5-10% off maybe at most).

The panel lines on the Santiago seem a little thick compared to the frigate.

Consider that one is a render and one is a painted model where the coat of pain will remove some of the distance between the panels.

You're probably better off comparing the panels the PDs sit on, since it appears to be copy pasted from the frigate. And that does appear to be pretty damn similar in size.
This is also the UCM so standardisation is king and Dave won't be changing the size of ODLs or the escape pods.

>coat of pain
Sounds pretty hardcore. Just how Taipei-chan would want it.

Is one Ganymede, one Orpheus and four Medea enough for 1500?

pew pew pew!

Yeah. 2 troopships and 4 strike carriers is pretty much standard at 1500.

Played my first game today, 750pt PHR vs UCM.

2 Theseus 2 Europa squad was easily the MVP despite both cruisers getting torched by a Berlin/2Cairo laser brigade. And surprising no one, the Bellerophon (with the Achilles proxying for today) is an amazing backfield sniper if the Supernova Laser cooperates.

Has there been any official word on burnthrough autocriticals and how they work for lasers with 2 or more dice? We couldn't decide a crit locks the whole weapon into crit mode on following rolls, or just that 'dice line'.

>Has there been any official word on burnthrough autocriticals and how they work for lasers with 2 or more dice? We couldn't decide a crit locks the whole weapon into crit mode on following rolls, or just that 'dice line'.

Yep; RAW, a single critical makes all further hits into criticals. There are no dice lines.

if im remembering correctly the RAW seem to indicate that any critical locks the whole thing afteword, but that might have gotten errata'd

So you can't have 1x osaka and 1x New Cairo in a group?

Nope. The Group value on the statline is how many of that specific class can be taken in one battlegroup slot.

No, the same way you can't have 1 Toulon and 1 Taipei in a group. You can't combine your ships.

Groups are only ever of one ship class; if the Osaka has a group value of 2-3, you need to take 2 or 3 per group.

How many dice are needed in a typical game? I know it's d6 based, but would I ever be rolling huge handfuls in dz/fc?

Depends on the faction:

UCM/Shaltari: two dozen dice is probably the most you'll ever need, maybe even a dozen and a half.

Scourge: two to three dozen, more likely two to two and a half dozen.

PHR: Depending on your fleet list; somewhere between two and a half dozen and six dozen. Massed broadsides aren't nothing to fuck with.

>Line Battlegroup
>3X3 Theseus
>10 dice per side
That's 90 shots rolled as one pool, 180 if you can line up a double broadside. All before looking at CA attacks.

Super illegal in a Clash, but I know what my first plan would be for a 3000 point match.

>Vanguard group
>2x Leonidas
>3x Theseus
>20 per side for Leo
>10 per side for Theo
>70 per side total, 140 for double broadside
>take three of those vanguard groups, four of the 3x3 theo line groups

I'm in that boat as well, but sent Hawk an email today. My pledge manager still says 'processing' , so we will see what they say.

>want to play this game so bad
>have a PHR and UCM army all ready to go
>Literally no one plays it within a 2 hour radius

Dammit

You've got 2 armies, you could set up some demo games.

where abouts?

tried, literally nobody interested. I'm lucky to even get X-Wing or 40k.

Problem is it's a college town so all that really has traction is card games.

Murray Kentucky. I can probably find a community in Nashville but that's a pretty long drive to not even know if I'm going to find a game or not.

damn so many dead zones around everytime someone mentions they want a game I hope they live nearby and were all secretly just missing eachother but its never the case. the US is cursed for wargaming I tell you.

Where you at?

Seriously I wish there was a meet a gamer app/website that actually fucking worked. None of them gain any traction so even when you find one nobody checks it and you're back to square one

the absolute shitpile for gaming that is Allentown, PA. Billy Joel knows his stuff

So, how many Corvettes do we think were gonna get in a pack? 6?

Cant be too hard to set up some sort of quicky message board which we can use to find players in our areas. I thought there might be SOMEONE in my area in CA who is interested in playing, but my shop is empty. Love to actually find someone to unleash my UCM on.

Probably two. I am betting they are around the size of a falcon.

I kind of doubt that since frigates come in packs of 4 and corvettes are smaller with fewer optional parts. 2 would also not work at all with the numbers corvettes are meant to be taken in, you'd need 2 packs for a full group and then you'd have 1 left over. I'd put my money on a pack of either 3 or 6.

Any DFC/DZC players in Maryland?

The numbers that are needed are irrelevant. Production and packaging costs are what matters. Frigates are plastic and on a sprue. The corvettes are going to be resin and come out pairs just like the normal dropzone stuff in the same blister packs they use for everything.

I'm not in maryland any more, but there used to be some gamers at dreamwizards in silver spring there is also ashburn VA.

>my stuff is coming in
>hawk did not change my shipping address thjat i've pestered them a couple times about for the last couple months.
>it's arriving today to my previous address, the one with the fucking psycho still living in it.
God this doesn't look good

Damn dude, sorry to hear that.

The good news is hawk will replace everything that you lose

Yeah, giving them backer number, order number, old address and new address with proof of address like a scan of something should be enough there seeing as theyve been good with missing parts and errors so far.

Contact the shipping company and see if you can withhold delivery. Many will allow you to change to pickup at the sorting station if you call them soon enough.

Where in CA?

Why would they waste packaging on something people are going to buy in groups of 6 by putting them in pairs?

Just because they do it for vehicles that actually are taken in pairs or triplets in a completely different game?

It's going to be a $25-30 ish blister with 5-6 of them.

I'm down in 831, Monterey area. Local store is Mythic Games.

Darn. Oakland here. Sounds like you'd better start proselytizing.

Yeah, once I get the starter fleets painted, I was gonna do a demo game or two.

How'd the game end?

Because its the packaging they already use that they would have it bulk.

And to answer you second question, yes they would do exactly what they did for the other game. Because the method is proven.