ORK ATTACK!

Oh SHIT! Orks attack in 30 minutes. How do you fortify your encampment? You are bunkered up in a small abandoned fishing village and already used up the last of your explosives this morning.

>implying my encampment wasn't fortified with trenches and barbed wire 10 minutes after I arrived

With what barbed wire?
That stuff is heavy. Do you carry a roll with you everywhere you go? At best you have whatever fits in a jeep and on the backs of your squad.

Sergeant, I've just finished using planks from the jetty to tie all that old fishing line in knotted loops with the fishing hooks.

Let me know if you want us to position our Chimeras in the water to mow down the Orks as they drown.

Good work but those crazy Orks, I'm betting they'll try attacking from air; maybe even do something goofy like use a catapult. What can you do to protect from aerial attacks?

We fortify the fuck out of our position and close the fist.

Well if we move fast enough we should be able to meet them in 15 minutes.

DEEZ BOYZ DON'T KNOW HOW TA FOIGHT! I'Z AIN'T EVEN GONNA PUT MORE SPIKY BITZ ON ME ORK 'OLD TA FOIGHT DEEZ GITZ. I THINK I'Z JUST GONNA KRUMP EM WITH ME BOYZ. WAAAAAAAAAAAAAAAGH

Honestly I would just run away, fuck the Commissar.
You people can pretend whatever the hell you want, but if an army of angry greenskins were going to attack, with no way to retreat (You're next to the water), no explosive, and no possibility of cover, the smart thing to do is to get the hell out of here.

>ded chapter killed by orks

...

Exterminatus or bust

Is spearwalling/shieldwalling while peppering them with ranged weaponry and polearms a viable strategy?

>Shot for war crimes

Enjoy getting shot in the back for desertion.

Fortify? No need. Send in enough conscripts and the bodies will do that for us.

I fucking run like hell because we're with our backs against water in a strategically irrelevant location devoid of people, with no natural or previous fortifications and not enough time to create any new ones. Run and cover our traces, find a way to communicate the ork presence with whatever other forces exist within comm range, and find a better location to fight back, preferably somewhere that also requires defending for strategic purposes.

Commissars are merely another notch on the flashlight to an enterprising Guardsman.

Well ive heard that the tactical way to deal with infinite hords is to have infinitly tall walls with soldiers on the top.

Given we have 30min to prepare, and no line of retreat, the commander is making a pretty bad tactical move. Or more likely, sacrificing us to hold a more important objective.

Call in air support / artillery. A vulture gunship would be really usefull about now.
In the 30min we have we could buil a line of spiked sticks at 45 degree angle to stop charges, and some fox holes to stop the shoota boys.

I do nothing

Humans always beat orkz in this setting

Nets, we cover everything in nets and tarps.

Anything that flies gets pelted with flak and lasgun fire.

You fool! Guardsmen aren't Muhreens!

>What is 15 hours

Sir. I heard an officer looking worried and muttering something about ork snipers. Is this something we should fortify against?

>Implying this isn't already known
>Implying the Orkz aren't here already
>Implying that work Commandoes have't infiltrated our ranks already
>Implying The camp isn't always fortified for just such an occasion
EXPLOSIVES EVERYWHERE

>box upside down
Is he doing this on purpose?

...

We knock down as much of the village as possible, deploy the Aegis line and the quad-guns and go robo-Zulu on them.
I actually did that a few times in Kill Team, special scenario. Was excellent fun.

It's suprisng how much better a 16th century helmet and a cancer gun can make a man :)

>implying MUNITORIUM APPROVED EXPLOSIVES does anything useful against orks

Are you sure the Commissar isn't an ork? How can you be sure if he wont rat out all our defenses beforehand?

>implying MUNITORIUM APPROVED EXPLOSIVES does anything useful against orks
Implying you aren't using enough MUNITORIUM APPROVED EXPLOSIVES
>Are you sure the Commissar isn't an ork? How can you be sure if he wont rat out all our defenses beforehand?
Don't worry, I've got it covered. I wired his hat with proximity-detonated, shaped charges.

>Rhino

Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL PEOPLE, DA KOWARDZ! TEH FEWLZ!! We... We should take away their METAL PEOPLE!
... VOOOOOORRRRRRRRRRRRRRRRRRRR!!!

A Commisar begins yelling at us and his vahahllens to withdraw to the secondary defensive positions. The smug bastard is on a salamander telling anyone with det packs to set the charges and drop em on our way. We reach our secondary position, and then we see the emporers might brough down upon the green skins, by our artillery support. The remaining orks keep charging toward us. Then the commissar tell us to detonate the charges, all the while his smelly assistant is checking around his webbing for something while huging his meltagun. Im prettt sure that damned assistant is to blam for alot of our supplies going missing and he smells like ogryn on top of it. After the charges are hit, we pick off any stragglers remaining(most of which are a few boyz and some gretchin, that probably smell better than the commissars aide ). After all is said and done that smug bastard of a commissar begins sipping what I think I is amaseac and talking his aide about try to get more det packs of an excursion into ork held territory that he appearntly couldnt weasle out of. How the propaganda calls this guy the hero of the inperium i'll never know. Ahh well, Im alive and hopefully that whip wont comeback here again.

>Would rather step on a landmine

do we have boats? if so, lets get the fuck out of dodge.
How can the commissar shoot me when he was sniped last night... must have been an enemy scout... terrible tragedy. Anyhoo, he left me his pistol, cash and put me in charge of the confiscated booze,pornoslates and those pills that make you feel good. Now lets get the fuck out of here it's our duty to raise the alarm, yeah alarm raising, that's it!