You play as giants, sworn by ancient oaths to protect the communities in which you were born into.
Its a game the focuses on community building, resource management, preparation, and Titanic clashes between awesome forces.
pastebin.com/mfbnCw2M (Not the most recent one, Hopefully Compile user can gather up things from the last thread.)
------------- Short story that convey's the mood of the setting. pastebin.com/TEY4PtET
Christopher Turner
So we can never ever ever never talk about normal people, but there seems to be two different schools of thought when it came to dragons.
One wants to never ever ever never define dragons because that would simply be too pedestrian.
The other seemed to want to make the Many Angled Things
Carson Bailey
Last thread
For the moment the Core mechanic is "Rivers and Lakes"
You have a dice pool of d10s, you roll it and try to find sets of numbers. The number of Dice in a set is the Tens digit, The facing number is the Ones digit.
Example 5,5,5,3,3 is a result of either 35, or 23.
Extra sets can be used to multitask, do extra manuvers in combat, or be banked for later use. examples;
5,5,5,3,3
35 awarness check to seach for someone for weapons, 23 stealth check to not be noticed while searching for weapons
or,
35 to attack your opponent, 23 to use the momentum to shove your opponent down a canyon.
or,
35 for one roll, store the two 3s for later. Roll 3,3,2,1,5. normally a result of 23, 12, 11, or 15. Use banked dice set to add to roll. result is now 43, 12, 11, or 15.
Jace Rodriguez
so what weirder kinds of giants are there?
sea giants? magma giants? space giants? giants that are focused on eating basically everything?
Oliver Barnes
You can talk about normal peple all you like, its just they shouldn't be playable.
As for dragons, there should be an air of mystery and dread. While Behemoths can resemble animals, Dragons just plain don't belong in any ecosystem.
Elemental giants are a thing, and Giants can have animal features on occasion, especially if they belong to a nomadic community. Though on the whole they are basically just giant humans with supernatural abilities.
Tyler Hall
Giants are meant to the only PC race, and thus tend to be relatable.
Then having them be completely artificial or Many Angled could work just fine
Jason Brooks
I can imagine heavily magical communities have the weirdest giants, sometimes weird enough that you need to be told that they're giants to recognize them as such instead of weird, vaguely human monsters. Kind of like how radiation fucks up babies, but instead of stillbirths it's tentacles and eyes/mouths where they probably shouldn't be.
Just as nice as any other giant, just freakier.
Lincoln Reed
Well I think there should definitely be "weirder" giants. I think the whole world could do with being a little weirder, but have it so the "central" landmass/nations are more comparatively normal and things get stranger the more you radiate outwards. The south gets tribal and exotic, the northern peoples are stark and calculating, the east is twisting madness (Thar be dragons) and the west is nomadic mystic spiritual bullshit. The Giants sinply reflect those trends
Ayden Morgan
I personally dont like this, For one, Magic isn't nearly as pervasive as most fantasy settings. Two, Giants are physical reperesentations of the community. If you have mutant giants you have a severely warped community.
Oh most definitely.
Carter Morales
I think the primary attributes should be
Might Agility Willpower Vitality Influence
You've got two sets of Skills Combat skills Social skills.
Connor James
SHould we have one pool of Skill ranks for Combat and NonCombat skills? Or a pool for each one?
Lincoln Hernandez
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Dylan Edwards
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Asher Watson
y'all need to develop the giants' magical powers.
Luis Davis
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Alexander Murphy
Well the way Mana would work in game is that you have pool of Mana points, you can either reduce the maximum amout of Mana for a passive benifit Like boosting your Main Attributes or an ability to ignore wound penalties, or save that for active special abilities Like throwing fireballs, in combat boosts or supernatural martial arts.
Owen Baker
You start with 20 Mana and you can use it to either increase your stats by one per 5.
Or Spend them for special combat ablites, and they get stronger the more Mana you use on them.
Passive benifits have to be made while in your Community and take at least 24 hours to apply.
Blake Bailey
Alright folks i gotta go to work, Try to keep this thing alive.
Maybe define the Combat and Social Skills here.
Andrew Turner
Bump
Jack Perez
Combat block dodge Feint manhandle Outward force (spell casting)
Noncombat awareness steath intimidate diplomacy bluff craft history ritualism
Benjamin Rodriguez
Underwater basket weaving
Mason Thompson
Ahh yes, the moment mechanics get thrown around. Discussion dies
Caleb Sanchez
You can talk about fluff too
Caleb Lewis
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Julian Ross
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Eli Howard
so what kinds of giant magic are there?
John Ortiz
Giant magic is essentially sorcerry. The kind of stuff you expect wizards to throw around in your standard fantasy setting. Nobody else can do it.
Whats more, they can use this magic internally to boost their physical capablites.
So its kinda like Chi, Chakra, or some other thing.
Oliver Stewart
can we get more information on the Behemoth tamers?
Ryder Lee
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Noah Long
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Jose Brown
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Carter Carter
One last bump and if nothing happens i'm letting it die.
Charles Flores
Would behemoths just be giants to communities of animals?
Joseph Cruz
Behemoths are essentially "Nature's Revenge". When ever the Ecosytem feels threatened, for instance, excessive logging, or over hunting, or even just a natural disaster. A behemoth is born. Its a knee jerk reaction in an attempt to swing things back in natures favor. Granted the "when ever nature's in danger" clause is very loose, and can even trigger itself. like if a new species moves in with no natural predators.
They usually go about stamping out civilization, in order for it to revert back to the normal chaos of nature.