Pathfinder General /pfg/

Pathfinder General /pfg/

What was your character's early childhood like?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: pastebin.com/JTj1yEmU (embed)

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing

Old Thread:

Other urls found in this thread:

archive.4plebs.org/dl/tg/image/1482/07/1482078475977.pdf
docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing
twitter.com/SFWRedditGifs

I am going to guess that Paths of the Righteous are not in the trove yet because I can't seem to find it. Somebody have the muse pages on hand to help out a silly user? I have no anime girl pictures on this computer, so imagine one if needed as a reward.

(You) have a good point.

>Start at level 1 as an Arcanist
>Have only 14 AC

Should I be worried in case I get surprised before I put on Mage Armor?

At level 1, anyone can die. Just make sure you're not in the firing line at the start.

For the surprise round, it's anyone's guess who will eat it. If you're up against melee enemies, make sure to put the meatshield between you and then. If you're up against ranged, go prone as a free action, to get +4 AC.

Other than that, it's called rusty dagger shanktown because a single hit can kill.

Try not to get hit.

14 AC at level 1 as an arcanist without buffs is pretty good.

Overall you should be more worried about putting things inbetween you and the enemy rather than pumping your AC. Your AC is never going to be good.

Rogue 1 wizard 3 arcane rogue for sneak attack spells (freezing touch, scorching ray etc). For specialist wizard, possibly conjuration, teleportation, what would be good schools to disfavor?
Enchantment is a definite, as a sneaker I wanna keep illusions and and for those attacks I need evocation. Divination is a must for all mages.

What would be a chaotic version of the Godclaw?

Well, if you are doing it like that, your only choices are pretty much Enchantment and Necromancy

Transmutation and Abjuration are too good to give up no matter what as they contain all the utility

>spent the entire game trying to soak xp and push lanes
>still end the game with highest hero damage

ihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgameihatethisgame

I hate that game too.

>Pathfinder
Pretty comfy, if filled with rigorous study. Being a noble Half-Elf child (from two Half-Elf parents) in a minor Elf Kingdom, he was privileged to enjoy comfort and good-health in a well-kept Family villa near the capital.

He and his father spent a week together every fall visiting his father's fully-human half-siblings and his cousins in the small human town where he grew up. There, they would help with the harvest and enjoy the annual festival.

As he got older, his was educated in the various pursuits that are expected of a man-at-court. Etiquette, swordplay, magic, and various other things a young nobleman should know.
He was trained in these things by his venerable Great-Grandfather, former King of their nation, and head of the family. Having abdicated the throne to his eldest son, he retired to a comfy life amongst his half-human descendants, teaching the eldest of the youngest generation (my character) his most jealously guarded magical secrets, and the importance of helping people.

Why are people posting in here when isn't even autosaging yet?

I'm Chaotic Neutral, I don't play by the rules

I would have loved to rely on blindness / deafness for flat footed enemies but I guess abjuration is too good.

Well Godclaw is Iomedae, Irori, Abadar, Asmodeus, and Torag. Two LG, two LN, one LE. Let's see the flipside. Two CG, that should be Cayden and Desna, two CN, that's Gorum and Calistria, and one CE, which could either be Rovagug or Lamashtu, with the other in the same position as Zon-Kuthon for the real Godclaw, as in they have a heretic cult claiming that they're the sixth finger.

Devoted Muse, as requested, a bit late.

So it would be ferocious, vengeful movement about traveling Avistan and freeing people from the grasp of lawful order by the sword?

Thank you kindly, senpai.

It's also about going with your gut, and in general wrecking shit. Upon reflection I'd say Rovagug is the better parallel to Asmodeus, so our final lineup is Calistria, Cayden Cailean, Desna, Gorum, and Rovagug. Actually opposes really well. Asmodeus and Rovagug are known sworn enemies, Calistria and Torag are representatives of different races with opposite philosophies, Iomedae and Cayden are both Starstone ascended deities, but with very different stories, Gorum and Irori are both incredible warriors, though one espouses passion and the other discipline, and Desna is the goddess of the open road, as opposed to Abadar being the god of cities.

Making a Power Attack/Cornugon Smash inquisitor, but I'd rather not gimp myself. Should I take Weapon Focus for a flat +1 to all hit rolls with my Greatsword, or should I just go for Furious Focus for no penalty on my first power attack?

Feat Tax rules are in effect, if it matters.

Slave brand, repressed memories, and lots of aimless wandering.

Does he remember that
not men
not women
not beasts
but sword he can trust?

What he should remember is that steel isn't strong, flesssshh is stronger.

Depends, how long do you think the game's going to go on for?
If it's a short term game, go for furious focus. Make sure at least one hit goes through. Longer term, I'd consider weapon focus (if it upgrades), or consider retraining.

He doesn't wield a sword in the traditional sense, and has hedonist drawback, but pretty much.

We're currently level two, and the DM plans to take it to around level thirteen to fourteen. Can you explain your reasoning for furious focus over weapon focus early/weapon focus late so that I understand?

From level 1-5 Furious Focus is +1 to your only attack, as is Weapon Focus.
From level 6-7 Furious Focus is +2 to your only attack, while Weapon Focus is +1.
From level 8-10 Furious Focus is +2 to your first attack, while Weapon Focus is +1 to your first and second attacks.
From level 11-14 Furious Focus is +3 to your first attack, while Weapon Focus is +1 to your first and second attacks.
At level 15 Furious Focus is +3 to your first attack, while Weapon Focus is +1 to your first, second, and third attacks.
From level 16-20 Furious Focus is +4 to your first attack, while Weapon Focus is +1 to your first, second, and third attacks.

Would it be a good idea for a Gulch Gunner to dip into Swashbuckler for Dodging Panache? Maybe go Mysterious Stranger so CHA matters and Picaroon for at least 3 to get Quick Clear back?

Oh, and forgot the potential implications.
1-5 they're exactly equal.
6-7 Furious Focus is always better.
8-10 Weapon Focus catches up, and potentially surpasses Furious Focus.
11-14 is Furious Focus's chance to catch up.
15 Weapon Focus catches up again.
16-20 both are at their peak.
As you can see, from 1-7 Furious Focus is the better choice. After that it becomes more complicated.

There is something I am questioning here. Is there any reason why Orc bloodline's damage bonus for blasting gets to be unconditional compared to Draconic or Elemental anyway?

>
Thanks for your help!

What are the feat tax rules? Does either furious focus or weapon focus net you any more stuff afterwards for free?

That'd also be important in the calcs.

Don't forget, that power attacking will make hitting with iteratives really really hard. Weapon focus will barely mitigate that on its own.

Furious focus will allow you to hit high AC much more reliably, even at higher levels. Weapon focus will not help much.

Light Sensitivity until level 9, Touch of Rage and Strength of the Beast suck. Claws aren't great either, but they don't take a standard action to use.

A lot of people seem to have that revelation at one point or another.

I'll quote here from the site our group found Feat Tax on.


'Martial Mastery is:

Gone. Combat feats like Weapon Focus now apply to weapon groups instead of a specific weapon by default.

Pathfinder frequently forces a player to invest heavily in a single weapon. For instance, two-weapon fighting rogues are stuck with mirrored weapons so their Weapon Finesse and Weapon Focus benefits apply to both their attacks. Expanding these feats to cover the weapon groups mentioned under the fighter’s Weapon Training would make things much more flexible. We might finally see a samurai wielding a daisho.'
-----
So, Weapon Focus won't just apply to my greatsword, it'll apply to other weapons, too. No other rules mention it.

You think that if Weapon Focus is treated that way, something like Slashing Grace would still restrict you to a single weapon?

I took it over Deadly Agility 'cause I'm playing a panache-focused character, and I'm wondering if I'll need to retrain if/when I want to use a different weapon.

I would think so, flavour-wise. If in doubt, I'd say ask your DM.

Well in that case it comes down to if you want to have more consistent damage and intimidate rolls or potentially more damage and more chances at the intimidate assuming you have ways to over come the 3/4 BAB progression through inquisitorial means.

In that case, there's no real benefit if you're not using multiple weapon types.

If you're going up against lots of high AC targets, Furious Focus will allow you to hit with the first but not the iteratives.

If you're going up against lower AC targets, weapon focus will help you hit more often.

Why is this thread so quiet today? Is everybody just holding their breath for the Molthune char selections?

Lack of shitposting is slowing things down.

Waiting with bated breath to watch IDrive get BTFO and shot down like the furry faggot he is, yep.

> Lack of shitposting
> OP was a shitpost
LEL

>As a blaster, I generally want to specialize in AoEs
>Realize only a bit later that most of the players play melee characters with absurd init

Fuck

So who are the players we're most looking forward to seeing crushed by not being picked?

I'm waiting for DHB to get rejected. Sad DHB is a wonder.

2hu and DHB, obviously.

All DHB is sad DHB.

Sorry, was supposed to be a reply to

You're right, we should keep talking about things

Who's the cutest new character added to any of /pfg/'s games lately? Post what you want characters dressed up in for maximum cuteness.

Molthune gm moves to dnd5. Comfy knights are cancelled

I'm looking forward to my own rejection!

Actually, is there a right option when it comes to which form of blasting is generally better?

For me, I intended to go AoE but then I realize that since my player group has a penchant for melee builds, this complicates issues alot

>Implying I'll ever get in with my 0.002% memeability rating
>Implying anyone ever pays attention to something that isn't some furry deathtrap or the latest target of some witchhunt

Hope is an illusion.

>Who's the cutest new character added to any of /pfg/'s games lately?
I think the character art for the Galt girl in the Molthune game is pretty cute. I also like the idea of a doting grandmother coming along for the ride to make sure she stays sufficiently Galtian sounds really comfy. Sort of like the dowager countess from Downton Abbey.

Isn't Greater Detect Magic basically an equivalent of magic fingerprinting and other forerensics? That would make it pretty mandatory for stealthy, city-based game.

Moving to 5E would be for the better.

We're on the same boat! I probably won't have time to play anyway.

user moves to dicks
Heterosexuality cancelled

You'll never get married with that attitude, user!

>Sort of like the dowager countess from Downton Abbey.
> Dame Maggie Smith
> not!French aristocrat
> MFW

When the alternative is being a foxperson who's so insecure in their masculinity despite not even developing such features yet that they decide to dress in the opposite gender, I would prefer my crushing pessimism

Hey all, N. Jolly here and I'm about to be updating the playtest with all the missing content. Also the playtest is going to last 5 weeks instead of 4 due to how everything's shaken out.

What Golarion ethnicity/Language is closest to Italian?

Chelish

Heist GM here. Yes, it'd be a technique used in investigations, but it has some major drawbacks, in that you need one of the party members to cast the spell, a certain level spellcaster to use it greater detect magic, it has a limited area that it can search, the investigator needs to beat a Knowledge (Arcana) check to identify it, then that same series of events has to happen in another crime scene, with the same investigator, with a necessary Spellcraft to link the two. It's not like fingerprinting, where you can take a print, and then any officer can look it up. Yes, it will be something to take into account, but greater detect magic would be more likely to be used to track down, for example, serial magical arsonists.

Only way to up your meme status and have a better chance is to bring up characters you think are great

So what characters has /pfg/ totally missed that are awesome? I like the cute Aasimar gypsy myself.

The one that the player described as 2qt3.14?

What are some fun, thematic options for gestalt, assuming that T1 and 2 are banned? I was thinking about an antipaladin/dread necro for being Very Evil. Mixing 3.5 and PF is fine, most third party should also be good.

Hey /pfg/ is there anyway to make a one handed+shield build worth it? I know that bashing is a necessity but I believe to be a bit MAD.

Oh, don't be such a sourpuss, sourpuss. Just make characters that make you happy, and be happy that you make characters that make you happy.

In case fluffy participants missed it last thread, the fluffy first world campaign GM wants ideas on what you like in a fantasy fairyland!
Look at the campaign book link here for details!
CAMPAIGN SETTING - The First World Realm of the Fey
archive.4plebs.org/dl/tg/image/1482/07/1482078475977.pdf

Naw, the one with a horse. Horses make everything better.

On the note of that one, though, I find it funny how many Kaijitsu there are compared to other backgrounds. Did anyone get a count of how many orphan children there are compared to long-lost younger siblings, survival enthusiasts, or shy wannabe lovers?

Most of these aren't really drawbacks. It's just "you need to have the right man in the right place" which is necessary for resolving most problems. Knowledges and Spellcraft can also be optimized pretty easily, PF is infamous for how cheesy its skill system is.

Also, Greater Detect Magic is very much like taking fingerprints. First you analyze the signature and then you can compare it to everything you find later, including spells people you meet have on themselves. You do not have database to fall back on (unless it's a high-magic setting where you do) but that's still very useful. Unless GDM allows you to take signatures only for one spell at a time so if you analyze someone's Summon Monster you won't be able to recognize him later for his Mage Armor. Still, canny investigator would devise some kind of situation where casting that one spell would be necessary and then put the suspect in it.

The trap with the horse is a human, not an aasimar.

Excellent! Can't wait to see the update.

Investigator/Vigilante is great

"You need to have the right man in the right place," is a drawback, and a database is what makes forensic science work. A database means that any investigator can compare evidence from any crime scene to that from another crime scene. Since Greater Detect Magic doesn't allow for sharing information between two spellcasters you need every investigator to analyze every crime scene individually, an effort that would be so taxing that it would only be possible to handle a handful of crimes for a short period of time, after which they would have to be dropped. The solution is to have one investigator assigned to every crime with a similar MO, but that leaves the significant weakness that if the PCs are clever they can switch up how they pull off a crime, making it significantly harder for them to be tracked.

Again, I'm not saying it's not something that they should consider, I'm saying that it's not something that's unavoidable, or even consistently a major threat to their operation.

Oh hey, you're right. My bad.
>Human trap has greenish-white hair and ethereal looks
>Aasimar trap has black hair and seems to be covered in material goods

I don't know what's real anymore

And it's up, the playtest is finally in its complete form. Here's hoping you all like bugs.

Anyone played a Dune Drifter before? How are they

I object to the deeming of Seht as a trap. Waif, possibly, but he's just short, not feminine.

It does seem that it'd be an issue with the style of singular Detective leaders who dog the players, in the style of Zenigata or literally any heist movie. Lots of shows would have a 'head investigator' who was clever, overworked, and the thrust of the show/story would be keeping a step ahead of them. Hell, the french Lupin novels had Holmlock, too, so it's officially a classic.

That being said you're totally right, and Greater Detect Magic or not it won't really affect whether or not said recurring NPC is in the right place at the right time.

Terrible.

The Share Memory spell does help a fair bit for keeping more data around. It's level 2 spell, but that's not an impossible thing to use in a high stakes investigation.

Been wondering something about the dune drifter--it says that you can wear something that counts as your banner.

Does this imply that you can only have a banner that's a big flag on a stick? Because that makes Daring Champion a whole lot worse if I can't just have a flashy tabard or long, prominent cape.

>dune drifter
>gets a gun
>can't use it with the standard melee challenge
>can't replace challenge with luring cavalier ranged challenge
Terrible. You lose out on a mount, and lose out on challenge, and those are half the things you need to begin with to be even halfway viable.

If you must take a gunnery cavalier, take musketeer/luring cavalier.

Greater Detect Magic requires 3rd level Wizard or Cleric or 4th level inquisitor. It's not exactly much and every bigger city should have few ot those in most high-magic settings. If you are investigating a crime where magic was involved then getting magical signatures should be a priority because it is so useful. Especially if MO is similar.

I am not saying that GDM is some kind of universal key to resolve any and all kind of investigations, just that high-magic setting should really take it into consideration. There are reasons for why it cannot be used sometimes (optimal conditions are rarely assured) but I would say it is pretty major, as well as some divinations or conjuring ghosts to interrogate/as observers or resurrecting higher-profile victims or whatever.

>At 5th level, a dune drifter can choose to use his hat as his banner. If the drifter does not wear a hat, another iconic accessory—such as an eye-mask, bandana, or distinguishing coat—can instead serve as his banner.

>In all other ways, this ability functions as and replaces the banner cavalier ability.
You can wear a hat which counts as a banner.

To clarify--does that mean that *as any other type of Cavalier* you can only use a banner that's a big hand-held flag?

You don't actually lose your horse as a Dune Drifter--you just don't get anything that makes your horse work better like a normal Cavalier's cavalier's charge.

How so? I mean maybe on it's own, sure, but what about with a dip in Mysterious Stranger? You'd get more Grit, and you wouldn't lose out on Quick Clear thanks to Amateur Gunslinger unless you switch it for Extra Grit.

> You lose out on a mount
But you don't, that's just Luring Cavalier. Losing out on the challenge is valid though, but I think there was some kind of eratta for it (though that might've been PFS and thus not *really* official).

That's usually what a banner is.

That's right. You get a big pole and you shove it on your back.
My bad, I swore you lost the mount. But then, you lose all the mount abilities and charging shit in exchange for gunslinging stuff. Not exactly the best deal, in my opinion.

Mysterious stranger dip would work! It's even better if guns are everywhere so you can replace gunslinger with gun training 1 and get dex AND cha to damage.

Is depressed homebrewer part of DSP? He does initiating stuff, right?

No, and no.

So what are the top couple of builds I could do to make a magic archer? Not used to doing hybrid magic/martial characters, and I've been playing a lot of Dragon's Dogma and Skyrim and ARR so I'm in the mood for some good old magic and arrows.

Did he not do this then:
>docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing

It's in the pastebin under his stuff.

That really depends on what variety of shield user you want to be. Bashing is an option, but it requires Dex for TWF, though you could grab something like Upsetting Shield Style to turn bashing into more attacks on AoO. There's also using Shield Brace to wield a two-handed Polearm or Spear as a one-handed weapon. There's also a number of defensive options, such as Mobile Bulwark Style, Vanguard Style

Either Eldritch Archer Magus, or Fighter 1/Wizard X/Arcane Archer and abuse being able to shoot antimagic fields.The latter is obviously only recommended for high-level games.

Arrowsong minstrel bard or eldritch archer magus.