What were they thinking?

What were they thinking?

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I don't know, but it's better than what they were thinking with Age of Sigmar

The were thinking of making the finest GW game ever made. And they did.

I once played Necromunda.
It was fun.

Thoughts?

That they'd make a better game than anything in their portfolio at the time.

Of course they fucked it up by not realising that small gangs means far fewer models to sell vs huge armies.

>Gangbangers IN SPAAAACE!!!!!
it was excellent

>but it's better than what they were thinking with Age of Sigmar
You mean the game that revitalized their fantasy range? You may bemoan its existence, but GW sure as hell isn't regretting anything.

I know, right? Should've never canceled.

>revitalized
Everything went dead in my my area.
It sure was the end of time.

>drown an 8 into a 4, scrap it for a 6
>"it's better!"

I miss Necromunda.

I miss my old gang, Sergeant Vicious and Father O'Violence, you shall be mourned.

>depriving children of food
>selling children as food
>misrepresenting the weight of livestock
>cannibalism assault

Mordheim was the shit!

megacities but in spaaace

confrontation is old school, necromunda is just them releasing it as a real game

necromunda was pretty fun, although some of the gangs and models were pretty cringy. Like Bloodbowl, it's refreshing to play a game that doesn't take loads o money and hours and hours to play.

>finest GW game ever made.

Gorkamorka is the 2nd best, we can agree on that, right? Scratchbuilding orky vehicles.

Necromunda is a 0, so.

he was clearly referring to Warhammer Fantasy and the subsequent release of Age of Sigmar user.

>cannibalism assault
I think i found my Thrash band's name
Also i noticed the futurama reference too

No, the best GW game is clearly HeroQuest

youtube.com/watch?v=Cx8sl2uC46A

Gorkamorka is wonderful. Also, weirdly well balanced aside from Muties. Diggas, Orkz and Rebel Grots all have distinctive strengths and weakness that kinda balance out.
Muties, other hand, tended to either slaughter or get slaughtered in my games. Tehy're still cool though.

>a game that doesn't take loads o money

No wonder GW canned it.

Warhammer Quest is an awesome game that would also have allowed GW to sell shit-loads of models and terrain.

>Necromunda
>superior to Mordheim
disgustedarabkid.jpeg

>Necromunda is a 0, so.
>not liking narrative skrimish games.
I bet you don't like gorkamorka, mordenheim and fun
>>>smegmar

All around best tabletop skirmish game ever made.

>It was fun.

Agreed. I'm glad I picked up the hardback reprint they did years ago, which was the Necromunda + Outlanders books together. Granted, that's falling apart too now, but it's in far better condition than my original books.

I just watched The Warriors, and I like Judge Dredd. Lets make a game out of it and throw in some Wild West vibes as well.


AND IT WAS THE BEST THING

Mordheim is great, probably the 2nd. best GW game, but the mix of Guns and CC in Necromunda is simply better and makes combat more complex. I also think Necromunda has the edge in gang advancement and the general coolness of the terrain typically used. Necromunda is the glory of the 2nd. ed. 40k rules being used in the absolutely ideal environment for it.

Mordhiem has a small advantage in force variety, but it's not huge when you consider Outlanders, which you should.

Best GW game coming threw.

It's almost like the only GW games still surviving are the garbage-tier mass-combat rule sets.

are you brain damaged?

Backbone rules are the same, it just ends up on personal preference.
I prefer the fantasy myself.

This is what I loved about necromunda as a kid. I wasn't a wealthy kid but I actually had 3 "whole armies" for necromunda. House Spyre (5 model army).
A house delaque gang. And a zombie/mutant horde and in our GW shop they let us make up our mutant armies using any suitable citadel mini's you could use some genestealer cultist as mutants or nurgle cultists as mutants or warhammer fantasy zombies as mutants.

It probably got a decent bit of money out of me as it allowed me to fall in love with a physical model then make it a mutant/gang leader in a necromunda game.

>What were they thinking?

genius thoughts.

20 years since it was released, and nothing's come close.

Epic looks great and has the right atmosphere but there's some balance issue, losing game over failed 2+ roll to perform a command sure is frustrating.

Necromunda predates futurama by a good margin. It's probably a fairly old joke.

For a real good time, stat out some of your critter minis using that old gw creature feature thing and have random monsters spawn during fights. We made monsters from cold ones, termagants, flesh hounds, even those colored glass counters/beads got stuck to bases and became "caustic ooze" and tried to eat your gangers.

4 year difference specifically

Sharing pdf part 1

Part 2

Part 3

I want a necromunda style game, but set in Commoragh, for maximum Dark Eldar shenanigans and dimensional fuckery.

Well, I can see potential, though unless you'd think of some special rules it might as well be regular necromunda with different models.

The difference is mostly in the potential of all the shenanigans.
Commoragh's underworld is full of non eldar species, including humans, orks, kroot, and rarer ones like the Slyth etc.

You could have far more stuff in a necromunda game set in Commoragh, than in just regular necromunda.
Plus, as I mentioned, dimensional shenanigans, like having doorways that allow you to move to the opposite side of the map table and so on.

Haven't they announced something with Commoragh gangs recently?
I hope I'm not hipping you toward disappointment. It's certainly nothing like necromunda rulewise.

This.

Also Dark Eldar would be able to be separated into at least 3, possibly 4 types of gangs. Kabalites, Wyches, Homonculi, and (maybe) Mandrakes.

With the potential for others as well.

the problem is, Necromunda was great because it was utterly daft.

it was meathead muscle steroid junkies, and 70's new yorkers with sideburns, all with the last remains of the original 40K ethos of Judge Dredd style anarchy. you had characters like "Mad Donna" wearing a pointy bra, and all that.

and that tongue in cheek humour was what made it great.

But the Dark Eldar? Its fucking 15-year old emo minigoth wangst. everythings fucking "edgy" bullshit with too many spikes and blades, and everything having to be ultra-grim-dark. and it fails, utterly, as a result. it goes from comic excess, to simply trying too hard.

And that's why I'm pretty sure a DE version of Necromunda will fall flat - not the rules, not the mechanics, but the simple fact that the design ethos will become crap.

I might be alone on this (and I never actually played the original) but I prefer the simplicity of humans vs humans. The gangs were already quite varied and specialised, but thanks to most base stats being the same, it made the game easier to balance.

I wouldn't mind aliens coming in as bounty hunters though; an Ork freebooter, a Kroot mercenary, etc. But I think it'd be back if they became the main focus.

I like the theme aspect as well, you can do so much with just the humans you don't need much else.


There is scope for similar games with other races though. A chaos warband game, the de skirmish games, eldar rangers and craft worlds running missions on maiden worlds, marine scout quests (led by a regular marine)


But Necromunda is fairly perfect as this low level everyday life skirmish thing that just captures the atmosphere of a crazy hive world

>Haven't they announced something with Commoragh gangs recently?
Well, err they announced something, but noone knows anything about it.

Perfectly summed up what I was about to reply to the idea of a Dark Eldar based gang skirmish game.

There's nothing to like because it's way too edgy, genuinely edgy. The gangs of necromunda fight over comprehensible very basic human things like control of territory and getting loot. Dark Eldar are all about the torture and enslaving.

It takes that basic bit of human conflict and jams in that bit that most people really don't/can't relate to because it's that one step over from violence for the sake of need into violence for the sake of perversity, no matter how necessary it might be in the fluff. And the people into that are an even more limited audience than the one for GorkaMorka. Which at least had fun on it's side.

>BloodBowl
>Mordheim
>Gorkamorka
>better than any of these

It was good though.

they were thinking players would apreciate a skirmish game set in a grimdark hiveworld distopia where gangs of mutated cyborgs fight for inches of turf and small bits of trash

they were right, people loved it

it just didnt sell well because you only need to get a dosen models to play it and by GW standards that dosent sell well

Just for you user.

Sold well enough to get something like 3 printed editions

I guess you could have pseudo alien bands.
Low level chaos cultists, genestealer cults (mainly 4th gens)...maybe even greater good fifth columnists.
Keep it human but with a bit of strange.

I think the goals were to provide a low-power/low intensity skirmish game with a campaign mode, and fluffing out the typical hive (and hive world), if such thing exists.

Are we really talking about the faction with a Cruella de Vil expy (and her band of emasculators) as being too serious and edgy? If you can make survival in the underhive tongue-in-check, you can do the same thing with the SM technorave.

>revitalized

If you mean killed any interest the actual playerbase of fantasy had in it, and brought in some people who only like the simplicity of 40k, sure.

GW killed fantasy with 8th edition anyways. AoS is only the final nail in the coffin. All GW had to do was tweak 7th a little so that people wouldn't field armies of entirely cavalry. Cavalry was definitely too strong; But then GW comes out with 8th, where there's no point in fielding anything other than gigantic blocks of infantry. Completely killed any strategy in getting flanks or positioning. Nope, all you have to do is shell out hundreds of shekels to get huge 60man units and you just win.

Fuck GW

Fucking tight.

Which one is that? It looks really unique.

I would have crawled over broken glass to get to play on that thing

And with Adrian Wood as the enemy player.

Nice shill.

I mean, if you are not pushing products: have fun and a great, memorable game. Sadomaso space elves are fine faction to like.

But I'm not into it. Necromunda is so 2000 AD, Mordheim has best parts of Warhammer besides RPG, Gorkamorka is most wacky, humorus fun under the sun. I don't see current GW studio team besting it.

Bought Sister of Sigmar, I have Reiklanders and Witch Hunters already. Collection of Dramatis Personae in progress.
I collect Gorkamorka and Necromunda now.

It's great to play those games.

Epic/Epic Armageddon
Amazing game, it's really what 40k's apocalypse wishes it was.

man you guys are clueless. necromunda had all those things. down in the darkest depths of the underhive there were orks, chaos cultists or any other manner of alien. and there were rules for all of them.

there is nothing on commoragh that couldnt have happened on necromunda if you actually read the rulebook/ went through the content from necromunda magazine.

Yes. And Necromunda is COOLER!

Embrace the hive world to end all hive worlds, land of Kal Jerico and Klovis The Redeemer!

No interest in space elves whatsoever. I hope you have fun folks.

It's 40k, there's nothing on necromunda that couldn't have happened in the agri-world of bumfuckia XII under the right set of circumstances.
Doesn't mean I want a game centered on bumfuckia XII.

The DE thing has one big problem: while Necromunda is already great setting (with great nostalgia factor as well), you would have to trust guys who blew up Cadia in shit, boring development just right now to make good background for new game.

They won't.

They can't write for shit. And they can't create rules as well.

Fuck them, their models is what one can like and there is regression there as well.

We won't go anywhere with that mindset.
More material is always nice. You can pick what you like and ignore the rest. GW death squads aren't gonna burst your door and force you to read/play what you don't like.

any one have the official pdfs from the first version that were on the GW site years ago

And I'm not heding anywhere mate.

Good material is good, not more material. There is plenty fish in the skrimish games department today. DE one has low wow factor for me and it's creators show more spirit of Dreadfleet than Necromunda. They break what they touch, Papa Nurgle style. I expect DE lore to go to shit soon. ;^)

>no one forces you

That's my point- it's not interesting and I don't trust it's creators to make it decent. So it's so meh I could field it in Battletech (pun totally intended).

You can hope. I pre-ordered Dreadfleet, heh.

Check out yaktribe.

God is love a reboot. The chaos cultists and genestealers hybrids are awesome minis.

I played Goiliaths, Cawdor and Redemptionists back on the day. We didn't even know we were living in a golden era!

Oh good it's the meme video from reddit where le quirky bearded man tells me all about a children's boardgame in a sarcastically deep voice.

You can thank that faggot, Kirby

Gangs of Commoragh, but there is a good chance it's just going to be a sort of racing game.

Dark Eldar could split into a lot more than that, Reavers, Hellions, and Scourges could all be their own factions.

If you can't see that the Dark Eldar are in part the way they are because there is a certain comedic aspect to it, that's on you.

Dark Eldar also fight over very basic human things that are comprehensible such as territory and loot. Slavery is only part of who they are and arguably only the Kabals and Wych Cults engage in slavery. Torture seems like something that only a few engage in, the impression given that it's the various spectacles held in the arenas that are responsible for reinvigorating the average Dark Eldar.

As far as I'm aware, the people who were largely responsible for the Dark Eldar being what they currently are still work for GW.

He still works there. ;^)

Look on the Facebook it's a small skirmish game with similar progression to Necromunda