Space Ships Thread

Post about aliens, Space ships and ideas for your games.

How do you like to denominate the space navies? Like 20th century wet navies or do you use your own lingo?

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>Like 20th century wet navies or do you use your own lingo?
Considering the breakdown of consistency in ship designations during the 20th century, those are basically the same thing.

I mean, depending on what war you're in, a "destroyer" could be anything from a tiny high-speed gunship designed to defend fleets against torpedo boats, to being the primary and largest surface combatant in the navy.

Well, that's how they did it in Star wars. A space destroyer is basically the biggest, meanest moffo in a fleet.

The 'Space Navy', technically Space Force, emerged from the Ministry of the Interior, the Ministry of Justice and the office of transportation with the orbit guard, which itself emerged due to the early space mining and terraforming projects. Then when the solar system naturally evolved other governments with their own orbit guards - as it was immensely popular to push rocks into orbits for the future for easy access and assurance that those rocks would never cross a planet ever - they knew from the getgo that their tools could be used against each other, and when the first war - a civil war - broke out, it was the orbit guard of each polity which formed the frontline, and when the system broke down from one overall government to many a bit after that war the orbit guards formed the core of the new space forces of Venus, Terra, Mars, Callisto....

What are those green ships around the star destroyer? Not the cardassian ones, the more hard scifi looking ones?

The lingo itself tends to come from police forces at first.

>How do you like to denominate the space navies? Like 20th century wet navies or do you use your own lingo?
I use the EVE terminology, mostly.

I don't recognize it, sorry.

>more hard scifi looking ones
Fampai, they're literally just shittily kitbashed submarines.

Oh. Well, anyway, I'll add a bit more to this thread.

The Space Forces have three grades of ships, and mostly two: Monitors, which stay within a planetary system, and Cruisers, which can zip inbetween planets.

However, due to the distances involved and the nature of their technology, it would be a long haul to a planet or moon, take it over, refuel quickly and bounce off, in a bit of a island-hopping sort of thing, though it did not need to rely on oppositions to work, at least not the most capable cruisers.

The third class are Juggernauts, torch drive ships of antimatter plasma cores who can zip around the system in a month, but of course require antimatter facilities, which at first were only around Sol itself, but would become more common in the later years and numerous Space Forces, replacing Cruisers, but sometimes adopting the name. Ships rarely were longer than 200 meters, though kilometer long Juggernauts weren't uncommon.

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to be fair, aren't most 'hard sci-fi' ships essentially submarines in space anyways?

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Do your ships have some sort of quirk or mistake in the design? I feel like this makes you latch onto it more.

God that game was cool.
Too bad it wasn't translated though

It is a shame, but here's something just for you

Thanks. You just make me want to reinstall the game.

im kinda tired of wet navy lingo, I just want to see something different.

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why do those ships have bridges like that?

No particular reason.

Which is odd, because none of the other capital ships in that game have exposed Star Wars style bridge towers.

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Besides Legend of the Galactic Heroes, Trigun, and Cowboy Bebop, what are some good space anime that don't involve mecha? Was there any anime like Firefly or Star Trek, focusing on the crew of a single ship?

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battlefleet art deco?

The ray gun gothic aesthetic of pre space race era is really nice. Flash Gordon and Buck Rodger.

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This is one of the big reasons why I love the Millennium Falcon and why I continue to put up with my jeep regardless of how many seemingly random problems it has

>Like 20th century wet navies
I prefer 18th.

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How about the Air Force

nice, I've always liked Stargate

here have a mickey frigate

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Will Star Wars ever produce a better ship?

Yes. It's called Imperial Star Destroyer.

I only saw the CGI movie of this. Is the original show superior to the movie or is it the same quality?

Oh it's better than the movie.

But there's been a LOT of different Harlock continuities. Leiji is not one for any sort of set canon.

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Is that a Tau Outrider?

This is pretty much the greatest thing ever.

I think it's a modded b-wing.

The separatists don't have much background for them but their ships are still nice.

Nah, that definitely started life as an Outrider.

What's this? A LoGH game? Is it good? Are flagships from the show available?

where did someone come up with this

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I'm genuinely shocked it didn't do better in the EU. In a setting where quality starfighters are so inherently dominant, you'd assume that a dedicated fighter platform with a moderate amount of gun batteries would be especially desireable.

I prefer this MCRN vessel, cleaner lines.

The Venators problem is that it takes money away from the Imperial Navy's Big Gun Club.

>Big Gun Club.
Best club.

space battleship yamato
outlaw star

It's a better design than the Imperial that followed it, barring the insanity of opening the flight deck doors directly into the core of the ship but that's on par with exposed bridges Star Wars loves so much.

It has two bridges, one for coordinating the vessel itself, one for its fighter wing.
It has a larger focus on fighters which are shown to be the deciding factor in practically every battle.
It's got that cool cutout arrowhead shape.
Its design allowed for improvised tactics like firing SPHA-Ts from inside the flight deck. More of a meta thing but still, it creates situations that wouldn't exist otherwise.

Well i'd be more tolerant of it if their idea of a fighter didnt involve looking at every single one of the wrong lessons of a war they literally just got done fighting and then said "This is what we want in a Starfighter."

There's a reason why, one on one, TIE's die enmasse to a X-wing, unless you're some prodigy ace.

To be fair, The Venator's flight deck seemed like something you'd have open at the start of an engagement to scramble all your wings and then leave shut the rest of the battle.

Assuming you replace the idiotic AND in the fighter numbers with an OR the Venator's not got too many more fighters than an ISD and is worse at battleship roles.

That only works when you know beforehand that you're going to be needing the fighter wings out.

Does original content count?

Well in that case you've got the side decks.

Have some support vessels as well

>Not that many more
>Literally two and a half fighters for every single TIE the Destroyer has, except the overwhelming majority have shields and potentially the capability for hyperdrive.

V-wing shields are shit.

And I think the numbers may be down to how much bigger AT-ATs and their dropships are.

ISDs also have Gamma Assault Shuttles and Transports, plus Star wing gunboats. Those are actually absurdly strong.

Aren't Imperials bigger than Venators?

You can fit literally any kind of fighter, though, and something like two-hundred of them as opposed to about forty from the SDs.

And those don't need to be TIE fighters; they can be anything. Later in the EU the New Republic Star Destroyers had Wings of the A, B, Y, and X variety, and all sorts of other high-quality starfighters.

Imagine a Venator loaded to the brim with good and proper high-quality bomber and space-superiority fighters.

Better shit shields then none at all.

All the TIE manages to do is kill off most of your most promising future pilots before they can actually make a mark on the war. It's literally the Star Wars Zero, fantastic in the hands of an ace, but once you start taking casualties, the new rookies are nothing but fodder for the X-wings.

And lets be honest, the Gamma is not remotely a front line starfighter by any stretch of the imagination.

As for Star Wings those seem, like most Imperial attempts at replacing the TIE series, to have been limited to a single production run of a few thousand fighters or so.

They are.

This man gets it. Imagine rocking up with 8 squadrons of X-wings, 4 of A-wings, and 4 B-wings, plus some utility craft and EW, AEW, and recon assets.

>You can fit literally any kind of fighter, though, and something like two-hundred of them as opposed to about forty from the SDs.
72 TIEs, 5 or six shielded gunboats, several Assault Shuttles/Assault Transports.

>And lets be honest, the Gamma is not remotely a front line starfighter by any stretch of the imagination.
Have you ever fought EITHER kind of Gamma in XWA? Those things were fucking monsters.

Though the Beta class Escort Transport was even better. Four turbolasers somehow accurate enough to shoot down incoming missiles, plus like eight lasers two inoncannons and warheads.

Mmm, I like that Raumkriegsmarine-user.

His setting is frighteningly similar to mine.

Look like Comet empire ships from Starblazers comet empire series or Space battleship yamato 2 as it was originally known.

youtube.com/watch?v=VY0ey0mukIY

That battleship is huge though.

What's up man?

It's like three and a half kilometers, yeah.

I'll probably redo it one of these days, I'm not super happy with it.

It seems that you're right

Hello, kindred spirit.

I didn't ask you last time, but are do the stripes on the ships mean anything?

>I'll probably redo it one of these days, I'm not super happy with it.
I like big ships, but it really stands out form the others, maybe some other classes to fill the void?

It's too big for the level of detail present, and the jump in size from the 2nd largest ship is just bonkers.

Whatever that thing on the top that is a flipped version of the two things on the bottom also looks like a smokestack and isn't present on any other vessel near that size, seems out of place.

Neat designs otherwise, you got any support vessels to go with them?

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I love the designs on these ships. If the creator was around I'd suggest that the Imperial Class get some bigger guns on it. The main batteries kind of look lost and forlorn on it. Maybe it's just me, but a 'Battleship' should be armed with the most dead 'ard looking guns in the fleet.

>main batteries the size of a frigate
>small

This. They just look small because the rest of the vessel is hugely oversized.

That image has to be one of the most autistic things I've seen in a good long while.

They're mostly squadron and unit markings, save for the red on the battlecruiser. Those red lines represent battles that the warship was part of, or some particular distinction, I haven't quite decided yet.

Other than that, they were primarily inspired by the stripes that can be seen on ships in both Homeworld and Halo, because I like the look.

I've considered beefing up the battlecruiser a bit, but the fleet carrier will probably end up occupying some space between the two classes.

Other than that, I'm not sure what to do, I've never liked inventing ship designations out of whole cloth, as they tend to sound a bit contrived.

I can understand that, but the battleship is supposed to be the largest, most aggressive ship in the fleet.

In any case, the fin is supposed to be a heat sink, with the justification that a vessel of that size needs as many heatsinks as it can get. I'll probably remove it whenever I redo the warship because it is super out of place.

The first few support vessels can be found here . More will happen eventually, as a dedicated UNREP vessel and hospital ship are in the cards. Suggestions are welcome, of course.

I /am/ the creator, and I get where you're coming from.

I did consider arming the ship with the same guns that the Heavy Cruiser carries spinally, but figured that the turret would be too large. I may end up doing exactly that eventually because size isn't really an issue for the warship.

They're not quite as large as a frigate, but they're the same size as the frigate's spinal gun.

I'll see if a balance can be struck.

The V-150 would receive several models during the course of the war, all denoted with a letter at the end of the gunboat's designation.

The first of which, the V-150B was put into service to answer the need for heavy armament that would allow the gunboat to punch through heavier armor, while avoiding enemy point defense fire. To this effect, a 20.5cm "Lance" railgun would be installed, with sixty rounds of ammunition housed in an autoloader. A typical warload would include 40 rounds of tungsten-cored "slug" ammunition, 14 50kt tactical nukes, and 6 rounds of anti-fighter "grapeshot". It would prove fairly successful at giving the gunboats enough firepower to harass larger warships and military installations.

The V-150C was a dedicated electronic warfare picket, more powerful than the dropship mounted EWAR compliments, but not as effective as the electronic warfare frigates that a battlegroup would typically include. However, it was useful for extending the ECM screen of the ship or battlegroup it was assigned to.

Finally, the V-150D was an improvement over the now-lacklustre V-150As. It finalized the addition of the forward-fixed 20.5cm gun, and added an improved autoloader and capacitor bank, allowing for a moderately faster rate of fire. In addition, the extant point defense systems were replaced with 100 megawatt pulse laser weapons, and the rear missile tubes were replaced with four twin-mounted launch tubes for the one megaton Mk.311 nuclear pulse munition. While some ordinance flexibility was lost, the additional anti-warship capabilities were deemed worth having.

>Suggestions are welcome, of course.
>Logistics
Multiple sub-classes of UNREP covering crew supplies, propellant and ammunition, with some overlap and maybe a "fast" version.

>Repair/Maintenance
Staging support vessels to assist with fighters and landing ships and such. Mobile drydock facilities for corvettes/frigates, mobile repair vessels for larger vessels. Maybe a tug kinda thing to assist these facilities.

>Other
Military survey vessels, maybe a comms support, a test vessel used for trying out new technologies (sensor/comms improvements etc.) before they get tested on combat vessels.

And what you already mentioned, basically just picking relevant things from existing auxiliary fleets that could apply to vacuum operations.

Thanks for the suggestions.

Also a tug is definitely needed, some of the engines on those warships are probably large enough to wipe out an orbital station if fired nearby.

I'm also running out of ships here. So have a dedicated zero-G fighter I made for another project. It's also used as a dedicated space fighter by the Tsavoniches Raumkriegsmarine, to compliment the slightly less capable areospace fighters.

Dedicated Stealth Ship, like a submarine.

That's already a thing, the voidships are essentially stealth ships that hide in FTL space to get around the whole "no stealth in space" business.

I'm still sure if I'm happy with how they turned out, though.

I'm out of pictures until I finish my frigate redux, so have a before and after of the CA and DD.

I like that they kinda look like a ship that has the top of a different kind of ship upside-down on the bottom of it instead of a hull. It makes sense for space ships

Thanks.

I'm not sure how well it translates, but the idea was for the boxy area on the bottom to hold hangars, drop pods, and troops and material for either planetary invasion or boarding actions, as well as additional barracks for all the assorted people needed to make such things happen.

I kinda assumed the bits of the side with the black rectangles were for that.

Those are missile cells, actually. They're pretty shit at holding anything but missiles.

Also, I believe I mentioned a frigate redux earlier. Here it is. From the top you have a standard frigate, an electronic warfare picket, and a guided missile frigate, as well as the previous design, for reference purposes. The stealth frigate remained as is because it's practically it's own design at this point.

>red lines represent battles that the warship was part of, or some particular distinction, I haven't quite decided yet
That seems like something that would be against regulations...

>Other than that, they were primarily inspired by the stripes that can be seen on ships in both Homeworld and Halo
I feel ya. I noticed the black triangles, which are reminiscent of Archer missile pods.

>fin is supposed to be a heat sink
>I'll probably remove it whenever I redo the warship because it is super out of place.
I think you might need something on the top to balance it out a bit, then.

Yep, that's the Japan-only 2008 pc game. Works on games for windows live, and I'm pretty sure there's a translation floating around somewhere. It's pretty good from what I've seen. You don't pick your own flagship unfortunately, you go with the admirals in the center fleet (your main part of the force) and the left and right wings, who usually use their canon flagships.

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>That seems like something that would be against regulations...
It may well be against regulations, but the Empire is fairly large, and at war, so few officers would go through the trouble of asking the crew to remove the markings.

The battlecruiser could well be assigned to a base far away from the light of Sol, where regulations are a little more lax because it's the middle of nowhere.

>I feel ya. I noticed the black triangles, which are reminiscent of Archer missile pods.

What can I say, Bungie-era Halo had aesthetic for days

>I think you might need something on the top to balance it out a bit, then.

Probably

Of course, it's prefered imho.
What program did you use to do those? They look neat. The battle-ship is to hugh and naked for my homeworlds taste but dang they are cool, do you have more?