Okay boys, I desperately need planning help. Goblins. I'm gonna greentext everything so you know my situation, but the general issue is goblin horde attacking town with 60~ guards and a wooden palisade in the next two days.
>Goblin village near town, every time I go into the dungeon there's goblins and wargs, wasting my resources
>besides that, want to destroy goblin village for character reasons
>too many goblins though, this is 2e
>know there's around 400~ goblins
>come up with plan, set up defences, hire civies and get guards to help, use Charm Person to attract horde of goblins to set point
>Horde arrives, they outnumber our defenders almost 2:1, more than I was expecting
>defences are strong enough, though, so I'm not scared
>DM pulls out mass combat rules from Rulecyclopedia
>"Roll a d100"
>things go... fine for a few rolls, but when the goblins manage to close, I flub a few rolls(20~), and things aren't going good, the goblins have climbed onto the hill.
>I move to the front, but I'm mostly running support(chant to give my side +1 to hit and damage and theirs -1 to both, unlimited duration but it's basically all I can do)
>spot major enemy commander reach top of hill, send the guard commander(like, level 8) to fight him, he takes him out before the next roll, and I switch up my chant to let people know
>got a few extra bonuses, time to roll another D100
>Natrual 100
>Bonuses are bigger than I thought, goblins only roll mediocre
>my boys push forward and kill like 70 goblins out of 100 in ten minutes
>win the battle, but there's still way more goblins out there, and I can't afford to pay for another battle(basically no money left)
>time to go into the forest to hunt goblins myself