We all know the standard fantasy archetypes, wise wizards, warriors, cunning rouges, ect...

We all know the standard fantasy archetypes, wise wizards, warriors, cunning rouges, ect. But what are some underused or culturally unique archetypes? Ones from places like China, or America, or what have you

The biggest cultural figures in America all sort of fall under the ranger umbrella.

Mountain men, yeoman farmers, guerilla fighters and stuff.

any examples?

>inb4 "what american culture"

The USA was forged in the fires of a conflict that was won on the homefront via guerilla warfare, in which the isolated West Appalachian "Overmountain Men" often made the difference.

Said Appalachian fur traders, as well as French and Spanish fur traders would define the American frontier vanguard for a century, as either company-hired fur trappers, or as independent agents, all of whom were used to a rough lifestyle far from the amenities of more civilized regions, and who maintained positive relationships with both natives and more 'civilized' folk.

Every region had their own culture of these kinds of rough, rambling men, depending on local industries. Those places that didn't have a vibrant beaver trade had buffalo. Those that didn't have buffalo had deer. If fur wasn't viable, then cattle had to be transported from ranch to market, and the same kinds of cultures sprung up.

Us Americans cherish our frontier figures: It's one of the reasons postapocalypse settings in which everything breaks down appeals to us so much.

What about poets or warrior poets?

>poets or warrior poets?
I wouldn't think you see those often in modern fantasy settings. Same with spearmen like Cuchulainn

Guys who ride stuff.
I wanna play a knight or horse nomad

>China
Drunken boxers

>America
Cowboys

>Tibet
Lecherous monks utilizing sex magic of the D

I've got a handful I like.

HUNTER
>Example: Abraham van Helsing
>Skills: Tracking, research, ambush.


NOMAD
>Example: Steppe travellers/Mongols
>Skills: Travel, riding, fieldcraft.


Rather than a "ranger" that's a mismatch of different classes, you know?

wow, i'm impressed. i got this vague memory of being in school reading about these guys and how cool they sounded

I'm a HS teacher, so that might be why.

That might be it, I do remember my teachers gushing over Texas History. I can only do so much talk and tests over the Alamo

>Texas

Now is the time in which we are supposed to hoot and holler.

>inb4 you're one of my former students

>Texas History.
Its interesting enough with all the conflict around that region. It starts pretty early with fuckers like Aaron Burr and places like Comancheria

gotta be honest, it's been a decade or so since i was in high school and while i passed easily i wanted to learn more about different countries. fighting with the natives and that whole debacle was interesting

i don't remember my high school teachers but they were all male coaches at a school near Ft.Hood

>Example: Abraham van Helsing
Literally Clerics split off from M-Us because some dude wanted to play Van Helsing.

The onyl problem is the "ranger" archetype from most games ends p being Aragorn as opposed to bad ass Hugh Glass mofos that can knfiefight a bear then crawl across hostile territory with a broken everything for months \\

I also kinda miss the days before the Reverent came out when knowing who Hugh Glass was and why it was awesome was a niche thing. The same thing happened to knowing who Rocket Raccoon was

>South America
Gauchos. Nomad herders of cattle, counting themselves rich if having a horse, a knife and clothes. Your footwear is made from the hide of a horse's legs, your hat is made from the hide of a horse's belly. You know how to throw a bolas as to capture without damaging, and your grandgrandparent probably used a one-ball stone bola as a club.

You eat meat in the morning, meat in the afternoon, meat at night. You learn everything either inside the shed or behind it. You live for the brawl and knife-fight, no one shall call your father roach-blooded.

Usually compared to cowboys, but I don't agree. Both are a way of life, but gauchos were also a people on their own, much more than a profession. Comparing to cossacks would be better.

>China
Xianxia. Immortal heroes of chinese mythology, sometimes immortals-to-be. The means and diverse, from unique artifacts to divine boons and internal alchemy.

The Jian, chinese double-edged straight sword, is THE weapon of choice to wield, be just one, or two, or a hundred at once, to make it fly, to skateboard and turn into a dragon which you control.

You' re as far beyond of most as the average D&D archmage, a swordman and swordsage capable of casting swordly spells, but so beneath the gods that one of their escaping pets is the great monster you strive to defeat.

>Sword based magic

Most Asian folklore has a character archetype that can basically be summed up as "mountain monkey man" - basically a clueless and vulgar country bumpkin who likes to eat, fuck and fight and is mischievous and roguish. Despite going barefoot in ragged clothes he's able to easily climb trees, scale cliffs and survive for weeks on foraged food in the wilderness.

There's a monkey god in both Hinduism and Buddhism called Hanuman/Sun Wukong respectively and whenever he appears in human form he tends to fit this trope.

???
Van helsing was neither of those things.
and TSR always knew that. Rudolph Van Richten, the blatant ripoff of Van Helsing they put in RavenLoft, was a Thief with a bunch all his "non-weapon proficiencies " spent on bullshit knowledge skills

Dont ever compare the handsome King of the Monkeys that reduced every single god to groveling to that pathetic demi-god servant that couldnt even remember he had powers half the time

I always found it a bit that for how much a staple knights are in fantasy, how fleetingly rare they are on the tabletop, especially compared to paladins. Do people not know that a cavalier with a lance and a horse can joust to death anything that relies on melee with impunity?

A PC in my game swapped to Knight, recently. Hussar style.

The odd thing is while the Rangers end up being Aragorn, the Wizards aren't Gandalf. Mostly since Gandalf was a divine being and not a magic user.

I've fiddled around with coming up with a "White Wizard" style PrC which involves a bit of WIS and has a lot of morale and light/goodness related stuff like that and I feel like it'd be a pretty neat thing to play that doesn't really get featured much. It's not really like Paladin and not really like Cleric. It's like a wizard servant of inherent goodness that still has the passivity that Gandalf displayed and the morale bolstering effect on his companions from knowing they have his wisdom at their side. Basically feels like something that got lost when they tried to set apart clerics from mages.

Chakram Users
A fucking Monk class that has skills like a fucking Jedi and not this Fist of the Outsider star crap, I wanna do that spinny sword fighting shit
Roman-esque/Spartan fighting, complete with nets, sweet formations and Galdius's probably worship Bane whislt I'm at it
The batshit insane OP D&D Jester of old
Coven Witch/Warlock
Yoga Masters.
Getting to Fight Like Akuma because why not?
A class based around substance abuse
Wild magic Table fun/Chaos magic/Perils of the warp Class
Explosives expert
Battlenun/Nun Ninjas
A class where you play as a non-evil reaper that get's lost souls to their patrons, but less like doomguide, more like specialist missing persons' finder, where alignment defines the character's actions with his abilities I.E returning the remains of a king to their rightful place of an late-adventurer to their place of birth, contacting spirits to tell them they're dead or otherwise solve a number of hauntings without the need for that preparation crap, and for the eviler in mind, getting old souls evil gods have a claim to to hand over or servants sealed away.
Necron tier Construct Class
Truenamers, but not shit, and actually viable as dangerous fucks who could pop out an Archdevil if they shilled out enough GP to find out their True name, or pop out an unrestricted planar Ally, or fuck up the laws of reality by invoking Elder Evil
A class revolved around the more foreign elements of necromancy hinted at time and time again
A class purely dedicated to positive energy in the same manner as a necromancer is to Necromancy, we're talking anything from blidnign pillar of light, to horrifying YHWH tier Eldritch Angels here
Mongol Class, free mount and ability to cook meat with your asscheeks
Psionic WAAGH class
Alienists, but back to the arcane (why the fuck would it ever be psion) and more related to being a summoner who can and will fuck up spells due to it's Bloodborne tier insight, never let them partake in ritual summonings.

A lot of these exist in various 3.5 books, but a lot of them are so badly constructed or poorly balanced no one talks about them.

I tried to play a Battledancer once.

Also a Mountebank (the class from Dragon Compendium based on a Gygax idea, not the rogue PrC).

None of that shit works and the amount of homebrew you'd need to fix them is too much for most DMs.

I feel that fighters and paladins can be knights, if they so wish.

Knight was in PHB2 for 3.5. They get all the mounted combat feats, but NO HORSE unlike Paladins.

They also get what is basically a Taunt mechanic to make them a really useful party tank, and get more variety in what they can use the charges of it for. Also a decent code of conduct that makes sense for a Knight without being all paladin-y.

The capstone is their ability to literally CHOOSE NOT TO DIE as long as they have uses of their special thingy left, and they can just go on fighting regardless of HP.

I remember seeing a redo of Alienist which made it work akin to Bloodborne with an insight system.

There still needs to be a slight wild magic aspect when it comes to the Alienist interacting with summoning rituals, circles and Counterspelling.

That, and contact with Aberrations, Far Realm Outsiders, and Pseudonatural cretures.

Also, there was a redo of Pale master I found that made it akin to Dungeon and Dragon's Online Pale Master's Shroud System, which I liked the Look of, I never found it again.

>That, and contact with Aberrations, Far Realm Outsiders, and Pseudonatural cretures.
See I want that from Binder. I love Binder and I want Binder to be bigger. I also feel like they could make for fantastic RP if I ever found a game willing to actually respond to it other than just being totally fine with me disappearing for 5 minutes after hearing what we've got planned and coming back with horns like nothing happened with no comment.

I worked on a fix for that Mountebank class once to make it both viable and unique, and also dip into the variety of Evil options that go along with it, like the Black Speech, and gave it feat bonuses to using it and acquiring it.

5E got a nice Knight archetype in the UA web add-ons recently for the Fighter class that filled that roll well. It actually excels at protecting other party members without devolving into MMORP Taunt mechanics too much and has a lot of shit to play with Reactions/AoO and a little stuff with mounts added in as well.Im pretty sure you could also use a lot of the defensive mechanics on your horse while fighting which could be fun but I havent actually played any of it

Yeah well, binder vestiges are unfortunately based to spirits that have been left on the wayside, forgotten, blew themselves up too hard, have been trying to get in from an even further away cosmology, or where so annihilated they ended up there.

It's kind of the forbidden shelf of miscreants.

I've always quite liked the White Raven discipline for Warblades really. A mix between that and Knight would be ideal. There's a couple other moves like that in other disciplines, aswell.

There's a webenhancement that adds vestiges that are Far Realm Outsiders and use Pseudonatural templates, though.

Also I did really like that you could find dudes from all over DnD history as vestiges, like Kaas for example. I just wish they worked maybe a tiny bit better or had gotten a little more exposure.

Mostly though I wish I'd find a group that actually engages with my Binder RP instead of just not responding at all to the weirdness of my characters abilities and quirks like being surrounded by a zone of sadness.

Technically speaking, Paladins are knights, mechanically considered a subclass of the cavalier, yet they have completely eclipsed the former in terms of popularity to the point many people don't even know it exists.

The Paladins as a subclass of Cavaliers was tacked onto the original UA to try and add legitimacy to the Cavalier class even thought Paladins original existed as a Fighter variant if your guy had maxed out STR.

Probably doesn't help that one's in the PHB and one's in PHB 2.

The code of conduct for Knight is so much more elegant too.

Shame your average dungeon corridor isn't conducive to being mounted, though.

That image actually would fit quite well, were them all Jians.