I'm GMing and the party is based in the backroom of a tavern in the capital's waterfront district

I'm GMing and the party is based in the backroom of a tavern in the capital's waterfront district.

I need some ideas for tavern regulars. Any Ideas?

Emirikol the Chaotic is the tavern's only regular. Others who enter the tavern are annihilated in a capricious and chaotic fashion.

A rambling drunk who occasionally predicts the future in his rants.

An adorable ecaflip waitress with a heart of gold

crook-eyed military veteran

Joey No-Nipples

A former tradesman who pissed off the wrong gang

What kind of waterfront are we talking here? River or large lake/ocean?

large lake in a kingdom with a lot of river trade

Totally-not-a-fishman-in-a-coat-and-hat Carl.

...

Alchoholic Arcane Trickster assassin who drinks to forget the people he's lost.

WHAT FUCKING CITY YOU CUNT

Half-Orc problem gambler. His problem isn't he's bad at gambling, his problem is he's addicted to simply playing games and betting. Doesn't matter the game, if someone is playing, he'll try to strike up wagers with someone over the game being played, even if he's not involved.

He's pretty good at cards, terrible at dice, and actually a pretty decent horseman who dreams of opening his own horse racing yard so he can own a gambling parlor.

Muffet or something like that should be his name.

Why are you screaming like a homo?
Its a city in this setting, that we spent last campain founding. Its a large metropolis on a major lake, with an artistiric, bardic acadamy, order of magical girls and many races though mainly human

*art district
It also has an elven quarter

A small, stout bearded man, often mistaken for a dwarf, but entirely human.

>An sad and lonely drunk who staggers his way there and collapses at the bar. Nobody likes him very much but they tolerate him because everyone feels slightly bad for him.

>A townguard who comes in every night after his shift to get hammered but brings his daughter in once a week and they have a nice meal together. The daughter is somewhere between six and ten and is cute as a button, the townguard is a loud drunk but is incredibly careful to be a good role model for his kid.

>Someone who works there and never seems to leave. He does it's just that he hangs around whenever he's not working.

>An old married couple whose been coming here since, so far as everyone can tell, it was first opened.

A non-feral Gnoll who is training to become a brewer. Relatively cheerful and helpful, he is well-liked by most of the tavern's patrons due to him almost acting like a talking puppy, more like a pet than a forest menace.

He is apprenticed to the tavernkeeper's cousin, who is a master brewer at a nearby distillery. Think John Goodman in the 90s pretending he's in Braveheart. Cheerful but quick to anger and good with an axe.

The only person who hates the Gnoll is one of the tavern's frequent musicians (playing a hurdy gurdy). He lost the lower half of his left leg to a Gnoll and does not tolerate them. He can't move around well, so he can't really fight the Gnoll but he does stop playing whenever the Gnoll walks into the tavern. This will disrupt the mood if it's a night he's playing at the tavern and the Gnoll walks in.

The musician also happens to be Goodman's brother-in-law (Goodman being the tavernkeep's cousin is one of the reasons he gets to play at the tavern). Goodman married Hurdy Gurdy Man's sister decades ago, and had half a dozen children together. He was also in the group of villagers who went out to combat a Gnoll presence nearby when Hurdy Gurdy Man lost his leg. The Gnoll is actually the pup of the Gnoll who bit off Hurdy Gurdy Man's legs, although he doesn't know it. Goodman and Hurdy Gurdy Man do, though, because Goodman killed the Gnoll who bit off his brother-in-law's leg and its mate, but couldn't bring himself to kill the pup in the Gnoll's den. So he took the pup home and raised it like it was his own. Hurdy Gurdy Man did not approve of this at all and has resented his brother-in-law ever since.

The Gnoll gets sad when the music stops playing, because he loves it. He doesn't understand why the music stops sometimes when he enters the tavern, so he'll often just walk back out, out of eyesight of the band so the music will start again. Even if it's raining or snowing, he'll sit by the doorway and wait for Goodman to finish his business.

The old Sailor who talks about the mistress of the waves all the time, telling tales of doom on the seas

...

Darck mcblackshroud- a former adventurer/edgelord, he spends most of his time brooding in the back corner of the tavern, all the customers make fun of him.

dont forget the one armed man
he always has a story to tell
ignore him at your own peril

Cat o' Nine Tales: Middle aged prostitute who tells any one of nine versions of her life story to whoever she's persuaded to buy her a drink

Galbladeron, the geriatric former sailor that pisses himself every time he gets more than three beers, so the tavern staff need to keep an eye on how much they served him.

Old Williams, the cheerful old bar fly who has realized that there's money in letting adventures pay him a few coins or a beer in exchange for useful rumours about nearby relics, lost dungeons and adventure hooks. He makes it all up, of course, but the other regulars still like to tell adventurers that they should ask Old Williams. It's pretty much a hazing ritual.

That's actually a good reason to start up a backroom adventuring headquarters venture, as to ensure some form of quick return when the sole regular drinks himself to death and you're left with a momentary lapse in patrons.

I'll give you the regulars of the bar I 'tend.

>The War Vet who was probably Malingering
Big, loud male with a noticeable old wound. He is extremely lonely and prideful. He will butt into conversations around him, talk very loudly so that everyone in earshot will have to notice him and accost any unattached females. He has decent money and spends it on things to make others envious of him.

>The Successful Couple
The male is starting to go to grey, but he's actually older than he appears. The female has gone to rotund. Having had a successful career, they are now doing small jobs that make them happy and spending time with friends.

>The Forlorn Smith
While intelligent and diligent in his work, the combination of a surly and intimidating appearance with string of crucially ill events have left this man without much in life.

>The Superstitious and Insane Lady
She believes anything mysterious, claims to know "folk magic/remedies", gossips like a babbling brook, acts like the crazy cat lady and is as fat as a house.

>The Deceptively Nice Pair
A pair of young-ish men who are both skinny, peaceful, well-mannered, openly friendly and quick to buy one a drink. One is very tall and the other is rather short. Both are members of a very violent band of wanderers that are banned from most parts of the city and both wear the insignia of said wanderers proudly.

>The Caravaner
Only in town every few weeks, and then, only for a few days. Complains bitterly about the travel conditions (and drinks hard enough to back that up), but can't say no to the money. He's an old, small man whose hair how gone completely to white.

Harold.

You do not fuck with Harold. No one is to approach Harold except for the bartender. If you are approached by Harold you should never run.

Monday is the day most sailors coming back to town have for themselves.
You might think it's the day of whoring and bar fighting, but it really depends: most crews actually do realy want just to relax. Well, the whoring part isn't that far off, true, but for the fighting it mostly depends on the not-regular crews...

Tuesday is a pretty slow day. Which means anything can happen. Watch out for hobos, lost girls in strange attire with names like "April" and cats. Especially the cats.

Firday is magical girls' night out. The tavern is all for them. They take it all for themselves and at dawn the owner gets the key back and the tavern in perfect order (hell, generally it's cleaner than it was before).
No one knows what happen during that time, and you might have defeated dragons and gods, but you don't want to piss them off that night.
Trust me, you dont.

Saturday is the day of the local gnomes ghetto's holidays. They're supposed to be there doing lectures and shit, but they're people too. Mostly young people that day; the cuisine has some special exotic and spicy offerings. Perhaps one third/one half of the tavern's patrons are gnomes, it's a strange mix of the nerdish gnomes qualities and their desire to party hard at least that night. Very hard.
Adventureres might not be that interested, but machines and money might offer opportunities. Go in the day for (mostly) sober guys, with a relaxed atmosphere, but during the night... well, the bouncers need to know their gig.

Sunday is when the prices go up: it's bards' time. The tavern has a deal with the music academy and it's always crowded, even if the artists are usually not good enough to be in a theater or something. The quality is surprisingly good (with some exceptions, of course), and the tavern has a solid reputation for variety.
This is the day you might find some upper class representative with a passion for music.

Jon Macky
Asshole Tavern keep with temper, but because he doesnt water his ale or wine he is considered the most reputable man on the docks.

Also has fondness for cats