I've been playing around for awhile with a couple of lists from games I've watched online and I've fallen inlove with the decimator/defender combo, as it uses both of my absolute favorite ships.
I understand that this is more or less the standard layout for the list:
Rear Admiral Chiraneau
Gunner
Hotshot co-pilot
Darth Vader/rebel captive
Engine upgrade
Predator/VI
Countess Ryad
PTL
TIE Mk.ii engine
X/7 title
But I ran this at our local tourney and won quite handedly:
Rear Admiral Chiraneau
Gunner
Hotshot co-pilot
rebel captive
Engine upgrade
Predator
Maarek Steele
Juke
X/7 title
However this experience really taught me how much I wanted his crits to go through. I could push the damage, but the critical were just too unreliable. I could have run Rexler Brath (which was my original intent on the change), but couldn't fit the points well enough.
So I looked around and found this, using one of the new cards from the quad jumper as its core for damage and control, while leaving me points for Brath
Captain Oicunn
Daredevil
Dauntless
Engine upgrade
Intel agent
Aspiring Recuit
Bo'Shek
Extra munitions
Thermal detonators
Rexler Brath
Expertise
Tie Mk.ii engine
X/7 title
I could potentially reduce expertise to juke to push damage, but I'm losing out on more focus results, and I NEED to keep the focus to flip more crits. If I drop it to juke, I can boost thermal detonators to proton bombs as well for even more shenanigans.
Bo'Shek and Intel agent with Oicunn is spectacular. The control and damage output it offers can easily turn battles in my favor, disengage troublesome ships, put them in range of Brath without an arc, or even fly them off the board.
Then Daredevil/dauntless combo with aspiring recruit allows Oicunn to ram twice a turn, every turn if he can.