Warhammer 40,000 /40kg/

Dont use primer edition

>THIS IS THE LIST BUILDER. PLEASE ASK FOR IT WE LOVE POINTING IT OUT
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>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Blaecki Libraeri (Beware blue sorcerers asking if they can check out books on your card)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

Other urls found in this thread:

mediafire.com/file/2901hac4xpsgx2k/40K_-_Codex_-_Genestealer_Cults.pdf
mediafire.com/file/xod8ro3jy771ai7/Codex__Imperial_Agents.pdf
twitter.com/NSFWRedditImage

Couldn't find them in the Megas, so here's Genestealer Cults and Imperial Agents PDFs:
mediafire.com/file/2901hac4xpsgx2k/40K_-_Codex_-_Genestealer_Cults.pdf
mediafire.com/file/xod8ro3jy771ai7/Codex__Imperial_Agents.pdf

IA codex is a little wonky and I'm working on fixing that.

Gonna play my first game of 7th edition 40k this weekend, I'm gonna make a 1,500 point list for Space Marines. What should I take? I don't want to completely cheese it.

>Where the light of Astronomican collides with a potent warp-storm, like the Eye of Terror or the Maelstrom, the mix of both creates a rim of space fucked up so hard even daemons are afraid of it. These burning walls of warp-fire are inhabited by warp-spirits that could be described as flaming angels; just like Chaos daemons, they don't mind slaughtering, raping, and eating chaos worshipers (who, if they are very lucky, will suffer this fate in that order). These "angels" are known to cleanse their territory of all life oldcron-style, no matter its allegiance, but unlike daemons, these spirits cannot be reasoned with, as they are as insane from millennia of intolerable pain and suffering, probably just like the source that gave them life.

Ran across this on 1d4chan. Never heard of it before. Where's it from?

If it's your first game, just take a variety of stuff so you can see what you do and don't like.

watching more thin-your-paints man, all those colours he uses - would a normal painter dude need all those? or just for a balls-out professional looking thing?

vets-only for Astra Militarum troops - workable or not?

Put them all in chimeras and it works

Definitely workable. Take 2-3 and the rest tank, walker and flyer support.

>cheap troops with bs4 and three special weapons
yeah, it's workable

You can mix most of his varieties or use equivalents. I'd settle for 2-3 different paints of any one color and maybe a bit of a larger selection of he white-to-black range, since I tend to use those a lot and mixing them in different hues is a bit annoying. Only thing I'd really consider buying what he suggests, or at least something as close as possible, is metallics. Though even there you can often take different paints, since stuff like Runefang Metal and Stormhost Silver look very, very similar to each other.

The new IA book can't come soon enough. Both the Mechanicum detachment as well as the formation from FoC were some of the biggest disappointments I've experienced in a long time.

Talon of Horus.

The "Firetide" chapter.

I've played previous editions, since late 4th edition. My win/loss ratio is something like 1:9 though, because I try to build armies I like the look of more than how well they perform. I'm the guy who only gets one hit out of 20 bolter shots because the dice hate me.

Marines work basically the same as they always have. It's really just grav and the formations that are new.

give them plasma guns and chimeras and they are very good.

Oh well, I guess I don't mind getting butt-raped again.

What chapter are you planning to use?

Also, generic Space Marines are some of the best armies in the game right now, usually far better than Space Wolves stuff. You won't do THAT badly, most likely.

Is there a provision for only taking one imperial knight as an ally for your Space Marine army or is your list going to be unbound no matter what?
I've had a boner for Imperial Fists for a while, I love devastators and lots of dakka. Too bad I am really lacking in heavy weapons marines, from what I remember. I'll have to take stock of my miniatures when I get home, and hope spiders haven't made a nest in my miniatures box.
I'll probably head out and buy something new today, not sure what. My options are a drop pod, razorback, predator, imperial knight and the burning of prospero board game, whose miniatures I would integrate into my army.

mh, doesn't work for me

You can take a Knight as part of your Combined-Arms Detachment, Lords of War are now fully integrated in standard lists.

Imperial Fists are pretty good all-rounders. Your Bolter re-rolls allow you to often skip out on Special Weapons and mostly just require you to have anti-armor weaponry, since you can gun most infantry down with a wall of bolts.

Everything you want to buy is a decent idea. Knight is probably a bit overkill and I'd personalyl rather just get some Devastators or Centurions for Grav-Cannons but overall sounds like a decent shopping list.

You can take a knight in a oathsworn detachment along side your normal CAD.

or along side what ever detachment you are using

What's the problem? Worked just fine for me.

What does /40k/ think of Arch-Warhammer?

I wanna work on a small 1250pt marine list, i'm fairly new and only have a handful of models, trying to work out what i should be buying to get a good list going.

All suggestions and shitposting welcome.

i click the download button and nothing happens
maybe it's still the deactivated ad blocker, thanks anyway user

I was just listing what my local hobby store had, I personally already have about 3000 points of models at home, but most of them are in a sorry shape. I've got maybe 40 tactical marines and 10 devastators, 3 Centurion Devastators, 1-3 operational dreadnoughts, a flyer, land raider, rhino, razorback, and a predator, and 10 sternguard vets with combi-weapons. Probably forgetting something here, too.

Apparently, according to the new dfts, flyers can no longer deep strike. I have a selection of aircraft which I have questions over whether this applies to them.
1. Barracuda AX-5-2, it was made after dfts and has the agi and pur stats with deep strike, does it get it? My local gw said they would allow it only if I really wanted to, and I did so I did deep strike it.
2. D-99 Elysian Drop Troops: Combat drop rule that allows Valks to deep strike turn 1, it's a codex rule, do they still have it?
3. Do remora drones still have it, I know FW discontinued them, but they are drones and I thought they'd keep deep strike (idk wishful thinking)

Also, rate my 500 point elysian list.

I feel like a units of tacticals with a melta that don't have a rhino won't be able to do anything.

Terminators aren't that great either but they aren't terrible.

so you think the tac squads should just be vanilla?

And i figured the termies could deep strike so they can drop down near the enemy and pose an in your face "deal with us or let us shoot you to shit" approach.

There's a wording somewhere in the rulebook that basically says if the codex has a special rule that can do something you normally can't, that it's okay because the codex supersedes.

I would allow it.

The problem is the melta needs to get right up close to do anything, and footslogging tacticals won't get near anything that a melta would be useful against, so give them something else and just have them sit on their asses or get them a transport.

Probably in 8th edition.

reposting:
New player here:

I've been playing 750 point games for a couple weeks now, and I'm curious what sort of models I should pick up if I want to move up to 1000 points.

I'm currently 5-1-0, and this was the list I was playing with today.(turned out to be vs necrons without vehicles, so the Dark Lances were kinda wasted, but eh.)

I do also have a squad of hellions and a ravager with a broken base, I need to fix that too

Terminators only have a single wound so they go down fast against anything. And if the enemy got plasma (literally everyone takes plasma) they are toast.

Why would you want to use IA anyways ForgeWorld is OP

Make it a valid list, that'll bring you up to 1k points. You need a HQ and two Troops for that generic detachment.

If you throw in two min Warrior squads on Raiders with Enhanced Aethersails plus some cheapo HQ like a court/shooty Haemonculus you can get some very fast-moving Objective Secured units in there.

That's a pretty good list, user. Are these games you are playing competitive, or are they casual?

I play Necrons, and I also run no vehicles in low point games. Maybe that's common?

>or let us shoot you to shit
terminators are only good in assault
even the shooty terminators

in practice all they really are is an extra five wounds for a combat character

doesn't having the coterie formation make it valid?

Sod off.

they've all been casual, and I think most of the guys I played against were returning aside from my first opp, who was running a guard loadout while I had zero special weapons and was just fielding all the units I had

so I should get that raider/warrior box, you think? I think it comes with 10 warriors and a raider.

Nah, all of your units need to be inside valid formations. Your Purge Coterie is legal, but the other units need to be in a formation of their own, or either the generic Combined Arms Detachment (from the rulebook) or the unique Realspace Raiders detachment in the codex in order for the list to be battle-forged. Currently it's an unbound list.

I recommend using a generic CAD for the reason I mentioned before (granting all your non-purge coterie units Objective Secured).

I've only played one game in 7th but the guy brought a helldrake and flying daemon prince to 1000. How common are flyers? I feel like I always need a Hydra in my list now.

Yeah, if you get the armoured assault box you could make two minimum Kabalite squads and have enough points left over for a cheap Haemonculus/Archon or another transport and a Court.

>inside valid formations
I should have said Detachments, but hopefully it wasn't too confusing.

Thanks for the responses, and talking about allies, would it make sense to field a "start collecting skitarii" box as an allied detachment to Space Marines?

Are there ANY decent flgs in sydney? Preferably north west.

Depends on your local metal.

Beside one Necron player that likes his croissants, no one has flayers.

Usually newfags bring flayers and LoW to normal games. Oldfags ask before putting one on the table. If it is a tournaments setting most just go full Waac so it really does not matter.

I thought having unbound units was legal, I asked about that last thread.

if the latter, how do transports fit in detachments? I really love having my Venoms, if I were to say attach them as dedicated transports to my trueborns as per the realspace raiders detachment, which lists no vehicles.

also, what about my talos? He's one of my aces in all the games I've played, but the only detachments I can find for taloses involve other detachments of all taloses/chronoses/haemonculi, and I only have the one.

It's not bad. The Dominus Maniple formation that box uses is damn good to get potent AP 1/2 weaponry with re-rollable Gets Hot on the plasma. Don't have a lot of Synergy with Marines otherwise, though, and you might as well invest those points into something else.

Get them in Chimeras, give them 2 meltas and you are golden. Thats how Im playing atm (but its only 500 pts so yeah)

Anyone wonder why the CM and S got left out from the Castellan formation?

It even had AS, I and IA it was literally put what ever you have the formation! Except cog boys because those are gross

>play daemons of all kinds
>watch any kind of battle report featuring these guys
>pure Tzeentch net-list
WAAC FAGS FUCK OFF.
Mixed daemons where are you?!

Fuck yeah, got my shit today.

A quick question, will SM meltas look THAT bad on Guardsmen? I mean, I know I can greenstuff the two halves of the meltas and grenade launchers, but I`d rather keep my nades.

I just assumed you wanted to play a battle-forged army, since I never see anyone writing up (intentionally) unbound lists here.

Dedicated transports use up no slots, and count as the same battlefield role as the unit they're a dedicated transport for. In your example, the Venoms for your Trueborn counts as Elites but don't use any of your three Elite slots (the Trueborn themselves do though). If you want to take those transports by themselves, they're all Fast Attack units.

The Talos is Heavy Support, so he'd just use one of the three HS slots you get in either a CAD or Realspace Raiders.

>mixed daemons

What's that, 250 points of guards?
Also no, they won't. Probably. Most GW stuff mixes okay with other GW stuff.

The daemonic incursions fucked that up for you mate. Having to run like 6-9 squads just to get the bonuses means theres no space for mixed lists.

You can legally take a HQ that's just one Lhamaean if you want to play battle-forged.

People just tend to expect it, I imagine you'd get games even if not battle forged but people would secretly be unhappy about it.

nah space marine meltas look fine on guardsmen.

Why didnt you buy the armored fist boxes instead of seperate ones? could have saved you some dosh.

500 points actually. A CCS with 2 meltas, 2 squads of vets with 2 meltas each and a chimera for everyone. A quick start to Mech Guard

It's such a dog act to purposely counter your friends army because you know what models he owns. Stop fucking doing it.

>Mixed

Get out!

Chimera assuming you can't get them Psybolts for delicious 2x HB S6 Ap4 Heavy 3

What is the better load out for the chimera and its veteran. When the SoB have most melta and Flamers that is sane to have.

I have two chimeras derping around.

Not aviable in my shitty country, at least not for less than buying seperate things

>It's such a dog act

...what is this?

>The Talos is heavy support
oh shit, he is? his codex page just says 'monstrous creature' as far as his unit type goes.

How does this look, then? Would I be better off using the points on the extra kabalites on the raiders to beef up my other squads weapons?

I've been playing unbound and a few people have mentioned that they usually expect detachments, but the other ones just said they'd not have changed their loadouts if they knew I was doing whatever.

It's not even incursions, it's the same CAD, pink horrors, screamerstar, fate weaver, daemon prince, daemon prince and daemon prince.

I mostly play them with Multilasers and heavy flamers, sometimes Multi and a heavy bolter. As for the vets, its up to you, you can give them anything that isnt a grenade launcher and do good, just remember to give them 2 special weapons to abuse the firing points.

...how is monstrous creature related to him NOT being a heavy support? You might have understood something fundamentally wrong.

Embrace diversity, shitlord.

A majority of incursions in the fluff are mixed and there are several named mixed warbands in the fluff.

Cunt revert to the flow chart.

I thought their support type was listed under unit type. When I saw 'monstrous creature' I assumed, obviously mistakenly, that that was his troop type.

That doesn't make any sense to me.
The chaos gods hate each other.

Plasma guns and Flamers sounds like s good idea.

Maybe grab some HQ for orders? But I'm kind of lost regarding AM last time I check guard was back in 3rd

a dog act is basically dogging your mates and only dog cunts will do it. yeah the fuckin boys.

>oh shit, he is? his codex page just says 'monstrous creature' as far as his unit type goes.
? unit type has nothing to do with force org chart position. it's listed in the codex.

>dogging your mates

user, what do you think this means?

It means to dog ur mates m8.

I personally run 2 meltas in each squad, and CCS in another chimera. Shit`s fun.

I wished my codex required me to change it up since like 2010

user dogging is fucking/watching someone fuck in public.

it means you're at the sickos prancing about at 2am with gatorade stage and the boys are commencing negotiations on kick-ons wherein jaws will sling so low they mow the lawn and you get a call from your missus and head off to drink sommersbys

>dogging
>to spy upon people performing sexual/intimate acts in public
?????

Unbound will raise some eyebrows, but it is perfectly legal. The only time people will have issues with it is when you're running something WAAC-ey.

Remember, most of the shitposters inhabiting this thread don't play the game. For example:
>people would secretly be unhappy about it.
Nobody is going to be unhappy with your list. It's super tame.

it's like a less savage version of wolfing

CCS?

The thing is I play SoB every transport has TL-MM and I have Dominion squads that can pack 4 meltas + combi-melta that can ignore cover.

That is why I wish to avoid meltas.

That depends on your country of origin, dawg.

I know that sort of feel with bat reps and your army. You want to see some fun armies that are sort of like yours.

I play Guard with lots of foot soldiers and vehicles, but whenever I watch bat reps it's like 90% mech Guard and 1-2 Super Heavies. On top of that, it's like 95% Guard losing.

Yeah, I wasn't sure if it was some other meaning or what.

Apparently is it.

>? unit type has nothing to do with force org chart position. it's listed in the codex.
Ah, alright, I found it.

...follow up question, since I just noticed. Do the icons in the top left corners of the pages indicate their unit type? Because the ravager is listed in the appendix as a vehicle, while the talos is listed as heavy support.

however, it has the same icon as the talos, while other vehicles like the venom are listed as fast attackerswhich I assume is overwritten when it's a dedicated transport?.

apologies for all the tardey, spoonfeedey questions.

never ever dog the boys

Well then people are boring and dumb. The old screamer star is fine but theres so much bullshit you can do with Daemons.

Take this troll list I just made. Theres 26 WC, two FMC one with a 2++ the other a 3++, both of which know all of the change psychic powers. The warpflame host gives plus 1 strength of course giving the horrors S7 flikering fires and you can roll the heralds on daemonology for the occasional summon/cursed earth to flavour. Changeling is just there for the lols.

Mono daemons is just better atm. Unless you add two different gods formations in an incursion.

The gods hate each each other but they love fucking up real space.

It's ok for a keeper of secrets to make a pact with a bloodthirster to collect souls together if they think it will help Slaanesh more in the long run.
It's not like she wants to work with him or anything, b-baka.

Yeah, rude not to show up to those gay gangbangs.

I remember reading why "Table top tactics" didn't show guard winning.
It was because when guard won. It was a gun line with the other guys removing models and doing nothing.

Mech guard looks more fun to film, since at least shit is moving but it is not as auto win as the gunline.

I swear to god I attached this.

What country then ya cunt, you some kinda Aussie or Dutchy?

>Aussie slang is basically gay
That's bare gay tho senpai

You're daft, cunt.

Company Command Squad.

And kek I didnt know you can get THAT much melta. But yeah, plasmas or flamers sounds good. Remember to give one heavy flamer to a squad of you want to run flamers, becasue you can only run 1 in each squad, the second one has to be normal. And if running plasmas, upgrade them to granadiers for the 4+ save