Previous Thread: Make 5e Great Again Edition What needs to be changed in 5e to make the edition better?
Zachary Hall
Something to remove poison immunity
Jayden King
Options for players to downgrade immunities to resistances and to ignore resistances with certain damage types (i'm looking at you Fire and Poison).
Luis King
...
Henry Anderson
How does that dungeon stay dry?
Jeremiah Stewart
Just make up a spell or magic item m80s
Cameron Butler
There are two posibilities. 1. It is not dry, but rather uncomfortably damp. 2. le epic wizard magiks xDxDxD
Juan Mitchell
Make combat fun
Juan Sanders
Please elaborate. And why don't you think 5e combat isn't already fun?
Eli Ross
I've played enough Dwarf Fortress to know you can't just make a cool dungeon like that in the middle of a lake. Damn wizards and their damn ebin magicks.
Gabriel Evans
Homebrewed the Elemental adept feat to be a bit better.
Pick a damage type. Attacks of that type that you make ignore reistances and treat immunities as resistances. Once per turn you may re-roll the attack roll for an attack that deals this damage type and use the higher total. You may take this feat multiple times but must pick a different damage type each time.
It's actually a shame to name it Elemental adept at this point since it could be used for martials as well (slashing / piercing damage and ways to get around magical resistances /immunities for people who took Tavern Brawler).
Angel Bennett
Would a single Fire Giant Dreadnaught be too strong for a group of 5 level 6 characters?
Running SKT and I want to drive home that Giants are not to be trifled with
Sebastian Carter
Nigga wot? This sounds like a you problem. Combat is fun.
Thomas White
However, if no c00l magix are involved there is a great chance to put the PC's in trouble.
If they were to somehow damage a wall, then it could come trembling down and the dungeon would be flooded. Now those spooky skeletons are spooky underwater skeletons.
Juan Walker
I did some research but since I'm still not certain I'll ask one more time.
These are the components for Shillelagh:
V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Can I just strap some mistletoe and a shamrock leaf to my staff and be done with it? I should be able to do the Somatic component with the same hand that handles the Material component (i.e. the club or staff).
I could probably bluff my way through it anyway with most DM's but I'd rather do it properly.
Jordan Kelly
Not just that, the place would have flooded years ago. I don't see any bilge pumps keeping it dry. Stone walls don't keep water out on their own, and during construction the place would have just had mud walls anyway.
Parker Garcia
Just call it "Weakness Analasys". You can even add a little fluff to it.
Through your study and previous encounters with creatures you have learned to bypass their resistances and immunities. You are a master of bringing people to their knees, and then push them over and kick them while theyre down.
Connor Stewart
Is there any dungeon maps for areas like Gauntlgrym or other sorts of dwarven-themes dungeons in any of the published adventures?
Zachary Kelly
Magic, probably. It's how pretty much everything works in D&D.
The real question is why it is still dry even though the wizard who built it clearly isn't around any longer.
Lincoln Morris
Unless it was built on a hill where the surrounding area was later flooded.
Easton Morgan
I come form 4e inb4 worst edition, so 5e combat seems repetitive and flavorless. Playing a non-caster provides few options beyond basic damage dealing. Team dynamics are few and minor. The rules are simplified so as to avoid needing interesting tactics. I just find myself wanting to skip fighting altogether
Ryan Price
What kind of spells would a mechanical construct have, based around the idea that it's a built-in functions, not an actual spell that's being casted.
Adam Brooks
That's kind of how the dwarves in my setting work. They've been around for millions of years, and over time their perfectly normal cities, that were originally above ground, have had hills build up around them and eventually bury them.
Levi Gomez
Elemental Adept feat exists
Robert Cox
Here is what you do. Pick spell focus instead of component pouch. The spell focus can be used in place of any component that dont have price in their description. The focus is a staff, the staff can treated as quarterstaff when making attacks roll and what not. Fucking done.
Jacob Brooks
Do they not live in their cities?
Brayden Harris
>5e combat seems repetitive and flavorless. That really seems your problem, man. There's tons of different ways to fluff up the combat in 5e, if you're willing to and are a good DM.
Dominic Foster
Yeah, they constantly repair and reinforce shit, it's why their still around
Nicholas Thompson
he's a player
Ryder Bennett
Why would you assume I'm the DM?
Chase Rogers
How about ''Single minded''. Through your focus and practice on a particular area you managed to go beyond their normal boundraries.
Yes it does exist. And have you read what it does. It deals with resistances and a damage roll of 1 is treated as a 2.
I made my own version cause it deals with immunities (from which fire and poison particulary suffer, i mean fuck it Monks get poison immunity at lvl 9) and the once per turn re-roll for the attack roll is just plain better.
Leo Watson
Well, not if you are a Champion or one of the other 'Just hit them' subclasses. They really should have made Battlemaster just the 'Base fighter' stuff.
Dominic Powell
Then your DM is shit, and you as a player can also fluff up your abilities and just rely on the stale ''I throw a dagger'' or ''I cast fireball'.
Elijah Thomas
man if only stuff could be made to not leak. Man if only the romans had concrete and ways to waterproof building. Oh wait they did. So maybe the dwarfs also had it
Benjamin Anderson
I don't know if continous spell material tracking is an often-seen feature you need to particularly worry about; consult your DM if need be.
You could also just, y'know, use a druidic focus.
Cooper Robinson
What kind of spells would a creature have who can't cast actual spells? None. Is this a trick question?
Matthew Ramirez
Hence why I said ''if you're willing to''.
Daniel Brown
Honestly I would have less grievances if maneuvers were available to all martials. They're still a bit underwhelming, but would at least provide more variety than "deal damage at it till it dies"
Ayden Lee
Making an aqueduct not leak so much water that it becomes pointless is a different thing to building a big dungeon inside an unconfined aquifer. And that dungeon is plainly not made from concrete, even if concrete was somehow watertight (hint: it ain't).
Alexander Cruz
Pls respond
Mason Nelson
The issue is that Martials need to play 'Mother May I' with the GM rather than there being actual solid rules for it. A lot of newbie GMs are not willing to deal with 'Oh god, I need to homebrew rules for this situation'.
Something like 4e's table for improvised effects would be fantastic to help those new GMs with 'What is a decent amount of damage/reasonable effects'
Austin Williams
I might not have been clear in my post. This would be while playing a life Cleric with a shield and a quarterstaff. Shillelagh would be gained trough the magic initiate feat.
Grayson Sullivan
Martials should get back their superiority dice for one, and be able to expend it for cool shit or increased damage effects like the awesome modular spells system 5e has.
Bentley Brooks
>and ways to waterproof building.
It's called "a roof". Doesn't help much against ground water or water pressing in from left and right though.
Isaac Parker
Hey i'm a DM brand spanking new to it and with 4 brand spanking new player, give me a break man.
Connor Cox
If the DM isn't saying ''absolutely, good for it, or that sounds cool'' (within reason of course), then they don't know what they're doing.
5e explicitly is the edition with the simplified, streamlined rules so the Rule of Cool can reign.
Nolan Gonzalez
>building an underground base under a river
Enjoy your constant flooding.
Sebastian Perry
You man what kind of spell-like abilities can you refluff as being mechanical in nature?
Fire and gas-based attacks are always good.
Isaiah Jones
It's magic, don't gotta explain shit.
Liam Barnes
but then you get to a point where a red dragonborn is somehow hurting a fire dragon with dragon fire breath
Jaxson Thomas
So basically it should be "Stubborn"
For some reason you keep attacking the same spot over and over again, like nigguh move on. But somehow you actually manage to hit hard enough and wear down the natural armors of your enemies.
Jonathan Roberts
>If the DM isn't saying ''absolutely, good for it, or that sounds cool'' (within reason of course), then they don't know what they're doing.
That was sorta implied by 'Newbie'. 4e gave tools to help said newbies adjudicate what's a reasonable value. 5e could do with something simpler.
To paraphrase a quote about comics: Every RPG is someone's first.
Hudson Jones
I for one think that all the battlemaster features should be spread out to all the martials.
Key the number of superiorty dice per long rest from either Str+Con or Dex+Con. You only gain maneouvers from multiclassing into other martials but no extra superiority dies.
Every martial learns 1 maneouver at lvl 3. Then another every 4 levels after that.
As a tradeoff everyone except battlemaster sticks to a d8 for their superiority die while battlemaster gets a 2d6.
Eli Moore
never heard of fighting fire with fire, user?
Carter Wood
+ + = -
fight fire with fire.
Xavier Butler
"I spot an opening and deftly skewer it's right shoulder" or "I cleave my axe deep into it's chest with mad glee" is still just "I make an attack action and roll for damage" If you want all of that to actually have an effect you have to beg your GM and hope he isn't one of the two million that think just dealing damage is sufficient enough to be called fun. I miss when I didn't have to debate the fucking realism of doing something fun, or argue that a ruling is simply too underwhelming. I miss fun being built into the game. I miss having tactical options beyond tripping a guy for advantage. I miss being a big goddamn hero that can pull off flashy shit at the drop of a hat
Jayden Sanders
You don't have to strictly adhere to the rules, only when it enforces story progression.
Introduce different elements into play when combat arises, so it doesn't feel like an hour long grind and bore fest. Have stuff like terrain and topographical features, built features, traps, etc to spice it up.
Ethan Reed
The point is to get rid of immunities.
He's burning the dragon for pitiful damage thanks to the immunity being downgraded to a resistance.
Also fighting fire with fire is just a nice concept.
It would also make Green dragon sorcerrers finaly relevant.
Liam James
entire dams are made of concrete and Romans had access to roman concrete which is hydraulic-setting and good enough mortar.
Luis Hughes
hey teegee my bard just died and I need a new character.
DM said I can use UA stuff, multiclass, do whatever basically. Anyone have any cool ideas?
Jaxson Murphy
>it's SOOO unrealistic how the magic dragon man can spit supernatural fire and hurt the impossibly enormous lizard monster
Wyatt Cook
What level?
Also if he likes utility he could try MCing Shadowmonk with the new Rogue archetype for maximum mobility.
David Sullivan
You know everyone says this but that shit is hard. You need to map out things for your players for them to even be aware the world isn't just them and whatever they're trying to kill. You need to plan out encounters in specific places that players might just run by altogether
Nathaniel Long
This is a great start, but missing a key element: higher level maneuvers.
As-is, you're picking from the same crappy list of maneuvers every time, so your choices get LESS exciting as you level up, because obviously you took the maneuvers you like the best first.
Brandon Reyes
How would you introduce better combat mechanics then?
Xavier Sullivan
Ah level 4 about to be 5
Caleb Hughes
I know, I've created a setting, or at least something to start with. And i'll try but, I have to get them to actually create characters before I can place them in the world.
Adam Robinson
Because he's fucking good at spitting fire. See this is the kind of fixation on "realism" that makes the game unfun. He can do it because it's cool, fuck trying to make sense
Kevin Allen
How about this?
You bypass damage immunity, treating it as a resistance. You can take poison as your element, and it lets you bypass the immunity to the poisoned condition.
Brayden Roberts
What playstyle does he like?
I suggest Swashbuckler Rogue 4/ Dragon Sorcerrer Gold 1. It lets him play as a cocky fabolous magic swordsman.
Adam Stewart
DMing isn't easy by any stretch, you gotta have some preparation but you can also certainly wing it.
Just don't give the excuse that it's hard, cos stop being a lazy shit.
Joshua Long
My 4e Monk does that one. Treats fire immunity as resistance 25 and reduces all fire resistance by her level + dex mod.
But then, 4e actually mentioned the concept of Primal Elements. Elements so pure that they hold domininon over creatures that would otherwise not care. A fire elemental can be burned by primal fire not because he's somehow flammable but because he's dealing with the incarnation of the concept of 'Burning' and he can't deny it.
Also because otherwise Desert Wind gets very sad when demons/devils/fire elementals/other high level foes turn up.
Alexander Collins
I would copy 4e powers and class abilities
Sebastian Perry
>How would you introduce better combat mechanics then?
If only we had a fucking DECADE worth of video games to provide us an example.
But that would mean looking at shit like WoW, and that's apparently the most high heresy when it comes to D&D fans.
Four Horsemen is a cooler boss fight than anything introduced in any D&D module ever.
Owen Thomas
replace "druidic focus" with "holy symbol" and it still stands.
Jack Martin
They don't translate over directly, how would you modify them?
Jordan Rogers
Try out Artificier if it has any draw for you.
Jacob Garcia
Did that question somehow trigger you?
Angel Walker
You sound upset.
Juan Howard
>building underground under water
y tho
the whole place would be flooded
>inb4 a wizard did it
Easton Young
It's really just the numbers you'd have to change, most status effects, movement effects and reactions would translate easily enough. Might come out seeming a bit overpowered, but that's kind of the point
Hunter Campbell
Wizards should release that in an UA.
Jonathan Gonzalez
>You sound upset.
Yeah, I am upset.
Because this edition had the chance to learn all the lessons from 3e and 4e and ten years of games like EQ and WoW, and instead of doing that they just went with the laziest, safest, blandest shit possible.
Could have--SHOULD have--been the best game. Instead it's just mediocre. It's just acceptable. It's just okay. And that really sucks.
Logan Allen
Guys would it be interesting if each sorcerer bloodline had its own unique spelllist? It fits the class much more.
Like give Storm Sorcerer a whole load of weather themed spells and air/water elemental magic. Dragonic Sorcerer gets a bunch of elemental spells based on their damage type, and some spells about enhancing their own body to be more dragon-like, while Wild Magic Sorcerer gets a huge clusterfuck of spells that encompasses the chaotic nature of the class.
Colton Bell
Most martial abilities are just (Weapon damage)xNumber and additional effect like move both your target to an adjacent square and yourself to his former square.
Jeremiah Butler
Blame the 3.x/PF fuckers fucking shit up again. Wizards also listened to them.
Gabriel Cook
The maneouvers are limited so they DON'T turn into spells2.0
And people can homebrew them. They just need to take care not to step out too far from 'vanilla' 5e cause it's a decent framework.
I also use my own Spell point system for casters for example. Basically every class gets a Magic point die the same as the Hit point die. They expend those to cast leveled spells.
Example: Wizard has a 1d10 Mp die Druid has a 1d10 Mp die Sorcerrer has a 1d12 Mp die Bard, Warlock, Cleric, Paladin, Ranger, Monk have a 1d8 Mp die. Most others have a 1d4 Mp die (passive magical tallent all beings have) Or in the case of 1/3-caster archetypes a 1d6 Mp die.
Spell cost is: 4 points for a lvl 1 spell 12 points for a lvl 2 spell 24 points for a lvl 3 spell 36 points for a lvl 4 spell Etc. The spell-level learned list stays the same tho. Can't give them early acess to that.
Kevin Hughes
You know that's not entirely correct and you're exaggerating just so you can impotently rage.
Matthew Foster
I'd like for their to be some passive effects you can take with spell points.
Barbarian only gets 1d4 spell points, enough to cast spells, but he can give up his spell points permanently for certain features, something like doubling your size for lift checks, super jumps, etc
That could be a good idea.
Sebastian Fisher
I definitely think it should work like that if just to beef up their spell list so that the level 8 wizard doesn't have more spells by existing than the level 20 sorcerer. Only problem is making one for each draconic bloodline since shit like poison and acid don't actually have that many spells without going to 3rd party stuff but it would help fire definitely as no longer having to spend spells known on fireball and burning hands and shit means you can fit even more fun utility in there.
Aaron Cruz
No problem. He just needs to get the magic initiate feat to cast spells with it.
For monks these Magic points replace Ki since it is basically their magic power anyway.
Barbarians could technically be made to power their rages with the magic points but it would need some balancing with the scaling. It would actually fit the fluff of a primal magic and also explain why they can't cast spells while raging. Quite fitting man.
Daniel Sanchez
People might screech about it being 4e/videogamey/MMO. They'd have to neglect to mention the source material
Daniel Roberts
Would you get maneuvers/4e style powers right off the bat and inherent to the class, or would you need to spend x to get them? Would you automatically get access to a maneuvers/4e style power by virtue of being a particular level or particular class?
Anthony Jenkins
So I've never played dnd but I have a group of friends that want to play. I would have to be DM. Is there a cookie cutter campaign you guys suggest that's fun?
Camden Ramirez
Decided to play a battlemaster/assassin rogue build for an upcoming campaign. Issue being is that I don't really know how to set it up just yet, mostly ever played casters.
I was thinking of using a martial weapon so I probably have to start out as fighter.. but do I only go 3 levels in fighter and then into rogue? Or do I go 5 levels for the extra attack and then into rogue eventually?
Thoughts? Anyone done a similar build? Or is there a better build built around strong opening nova using Assassin rogue?
John Powell
Lost Mines of Phlandelver, friend; haven't personally played it but hear it's a good adventure for newbie DMs.
Brody Cook
>"I spot an opening and deftly skewer it's right shoulder" or "I cleave my axe deep into it's chest with mad glee" is still just "I make an attack action and roll for damage"
>thinks HP = meat points alert
The attack that reduces the enemy to 0hp is basically the first one to connect
Isaiah Baker
Dams do have internal drainage systems to deal with the inevitable seeping water. They don't have to hold off all water to begin with, just most of it.
Zachary Robinson
LMoP.
It's fun, it's good. Use the premade characters if your players are all new.
Jaxson Garcia
Maybe.
Consider it your player's problem and not your own.