I know I'm late to the party, but what did Veeky Forums think of Pillars of Eternity?

I know I'm late to the party, but what did Veeky Forums think of Pillars of Eternity?
I'm a huge fan of BG and IWD, just finished the BG trilogy for the 5th time so I figured I'd give something new a try. The improved graphics are nice, the story isn't bad so far (only halfway through the game), but it just seems like something is missing. I don't have near as much of a connection as I do the Black Isle games, but I may just have my nostalgia glasses on.

Currently playing a Cipher and getting my shit pushed in in the Endless Paths beneath the stronghold, even with a party of 5. Did I goof?
I like the way they did the Bard (I mean Chanter) song in this game, how you can select different verses for different effects.
Kana is my favorite NPC so far, big goofy sharkboi.

It's average, just okay. The entire stronghold is incredibly poorly implemented. (Six loading screens just to get a tiny stat boost when I rest? Fuck that.) Gameplay is just Icewind Dale, story is eh. The two best characters were Avellone's even after they removed him from the project and pissed all over his work, which speaks to how bad every other character was by comparison.

I liked the setting a lot, but I felt like the story in the second half was kind of meh. They need to let Tim Cain make Journey to the Center of Arcanum.

They removed a writer from the game? Wasn't it in development hell for the longest time?

Related to Arcanum of Magics Obscura or whatever it's called? I tried playing that one a couple years ago but couldn't get past the first stage without it bugging out on me

currently playing it myself

I just don't like it much. Graphics are nice, but it just doesnt hit the spot at all. Fucking retarded arbitrary combat-only bullshit is pissing me off. Playing expert mode; choices are obvious. This game is designed for women.

They advertised it as bg3, but it absolutely is not.

oh yeah, and the dialogue is garbage

>travel to keep
>press r

Thats 1 loading screen. the rest screen doesnt count cause you can instantly skip it.

>This game is designed for women.

Huh?

pshh ignore him its just an angry neckbeard

I actually loved it. I found the combat really satisfying and interesting, the worldbuilding and story were both good and while some characters were meh a few were really interesting.

I actually really liked the changes to the stat system. Every stat had an obvious use to every character, so even if you specialised you benefited from bonuses to other stats you might get from items or other things.

I really need to get around to playing Tyranny, apparently it's an improvement on PoE.

you don't think with the dialogue choices, shallow gameplay, and sjw bullshit that it wasn't designed for a modern female audience?

but then there's not much difference between most male gamers and sjw women, is there

I haven't run across anything of the sort.
You sure you're not thinking of the Tranny from Siege of Dragonspear?

I've completed act 1 (or was it act 2), and then just stopped playing it, because the plot didn't interest me at all. It was a fucking borefest.
I've read the ending on /v/ sometime later, and from what I heard it's literally fedora tier.

This is bait.

Gameplay is okay. Art is beautiful.
Story is too verbose as if they hired authors fresh from college who believed longer prose with more unique words = brilliant authors.
Mechanics are far nicer than what is found in old D&D video games but still stick with old boring small bonuses routine.

>You sure you're not thinking of the Tranny from Siege of Dragonspear?

I honestly don't know how anyone thinks of the Tranny from Siege of Dragonspear. She doesn't even bring it up in normal conversation, you have to intentionally follow a completely optional line of dialogue in order to learn about it, she simply says that she's a woman in a man's body after you've basically pestered her about it, and then you return to the normal dialogue options for her to heal you or sell you shit. She doesn't try and convert you or shove it in your face or anything (again, you only learn it if YOU keep talking to HER beyond her normal role as the Healer/Temple Shop). Not to mention that the entire thing consists of five, maybe six sentences total, it's not like she goes on a ten-minute-long story about her transition.

It is completely inoffensive, something you only learn if you actively pursue it, has no game effect whatsoever, and never once comes up throughout the rest of the game thereafter. It is as oppose from "in your face" as it can possibly be without actually removing it from the game entirely.

The only real, viable complaint with it that someone can make without coming across as a bigot is that there isn't an easter egg where if you kept the Girdle of Masculinity/Femininity from the previous game, you can't give it to her in exchange for some phat loot and XP.

Beyond that, anyone who bitches about it is just that: a bitch.

Tyranny is much more entertaining and playable than PoE ever was.

Pillars is a decent game that suffers from enormously bad design choices and often mediocre / rushed writing.

Your first two companions are killed in a scripted scene just after the introductory part. You are left with no connection to the game world other than the plot device that was just thrown at you.

The backer NPCs totally break immersion. Shit like this should never, ever be done again in any kickstarter campaign.

The crafting system is utterly generic (although mechanicly useful) and too convoluted to learn. Just grab everything and hope it adds up to something useful.

The character design suffers from too much detail. Everything shimmers and has maximum detail pixels, which means that some people (like me) have problems with telling the individual characters apart. It also looks bad.

Same with spells. Too much detail, and the animations aren't distinctive and to the point, except for the magic missiles.

Speaking of magic, its a clusterfuck. Priest spells have a tiny AoE, the icons are indistinctive, many spells require your casters to be on the front line, early game combat is too fast for healing spells (and potions etc) to be useful, many spells can only be cast during combat for no reason, making preparation very difficult and it goes on.

The setting is extremely boring. Generic fantasy is piled upon the GM's own random ideas that have no connection to the generic base and are just there. If you make your dwarfs tribal north american natives, why pretend they're dwarfs? Why replace hobbits with "orlans", but none of the other generic races? The new races are fun, but eclectic, and lack any genealogic or athmospheric justification.

Five bazillion combat encounters are thrown at you, which add NOTHING to the game, except for more combat. Oh look, the fourteenth group of cultists with the same generic names and stat blocs. Tactical challanges are fine, but
combat encounters have to tell a story or degenerate into tedium.

Which characters were Avellone's ?

I liked original sin more.
Yes Im an adult and yes I found the writing funny sometimes

I tried to follow the in game tooltips but too many thing did not work as described, game was riddle with minor bugs, and after restarting characters some 10 or more times to test how things really work, the character I had still wasn't any fun to play.

Durance, grieving mother and eder iirc

It doesn't live up the Baldurs Gate, but it is OK. Despite being held up as a good RPG studio, Obsidian has little to show for it.

I haven't really kept up with video games these days. Is Torment out and is it actually good? Or does it just ride on nostalgia? I am definitely looking forward to Original Sin 2 though. The first was pretty tucking sweet.

I remember having some serious bugs - I think, opening some submenus freezed the game for some time, and if I clicked or pressed any button during this freeze, it would crash. It was especially bad during the chargen, methinks.
Did anybody else have it?

I got through 2/3rds of it. I quite liked the grim atmosphere but the character types felt fairly indistinct in their abilities. The system makes a lot of mechanical effect of character class abilities really similar. The combat was ok but nothing spectacular, partly as a result of that. I suspect there was also just something lacking in terms of sound and effects design there that failed to convey impact.

I think the system itself needs a lot of polish, I have no idea how it works on tabletop but there's a need to add more distinction and detail when you're not managing everything yourself because you're playing it on a PC. Old D&D worked decently well because there's a stupid amount of variation going on with tons of different dice and effects. That made for an interesting battle system. PoE felt a hell of a lot more streamlined, too streamlined to be that interesting and diverse when you remove most of the direct player interaction with the mechanics. Though I think there were some good decisions made in mitigating the need to just stack up spells before entering combat.

I don't really remember much about the characters though. Not much of a lasting impression there but then I never really liked a lot of the characters in the old BG games either (those vaunted romance options were always trash) but at least I remember some of them.
Considered alongside the infinity engine games I'd rate it above Icewind Dale 1 but below IWD2. But then I'd rate IWD 2 better than BG1 and most of BG2 so what do I know eh.

>Is Torment out and is it actually good?
Not yet.

Tyranny is ok but way too short. Feels like an unfinished game.

It's shit.

It's full of bugs, the characters are shit, the combat is watered down light versions of 10-year old games, and, worst of all, it's got a fucking retarded plot.

That's not even getting into the leftest crazy politics of the whole thing that punish you for roleplaying half the time.

>Despite being held up as a good RPG studio, Obsidian has little to show for it.
KoTOR 2 was excellent, Fallout: New Vegas and the Mask of the Betrayer expansion or NWN 2 were also very good. Their other games have been disappointments, though. Not bad, just not as good as they could've been.

Play with a max of four characters, for the love of God don't go up to 6, slows the game down to a crawl in big fights.

Look up a guide about gun ciphers too.

>leftist crazy politics

Pls elaborate

Please no. It will lead into discussion on real life politics, and then everything will go to shit.

>oogabooga sjws oogabooga
should be about the size of it.

>Five bazillion combat encounters are thrown at you, which add NOTHING to the game, except for more combat. Oh look, the fourteenth group of cultists with the same generic names and stat blocs. Tactical challanges are fine, but
>combat encounters have to tell a story or degenerate into tedium.
Yup this... I got about 60 hours in, was enjoying it but it got SO tedious. I think I was on the last act

I personally loved it, played a human rogue that just wrecked everything with dual rapiers. Love that your dialogue choices influence your reputation (If you tend to speak honestly you get the Honest reputation, which NPCs will notice when it comes to trusting you) and I really liked most of the party members I used, particularly Eder, Durance, and Aloth.

My only complaint is when I finished the game I had exactly 69 hours of gameplay on Steam so I can never play it ever again.

super solid game.

sagani is my favorite character, fuck the haters

OP here, so far this is my biggest problem in the game. Especially going through the Endless Paths (got to Level 7 and got wrecked so left). Each level has a dozen encounters comprised of the same 6-10 monsters. Over and over and over and over.
Shits tedious, not even fun anymore.

Just picked her up, 5/7 would smash

There was a patch a while after launch that removed a significant number of duplicate mob groups that spawned. Are the too much combat complaints pre or post patch?

Sagani is cool but the best character is Zahua.

OP playing post patch