/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness General

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>Question
If mage is so good, then why hasn't it gotten a game or tv show huh?
Mage fags:0
Vampires:1

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Is possible run a Slice of Life WoD game where there is no grand conspiracies? Maybe just your occasional monsterbof the week or mystery.

>If mage is so good, then why hasn't it gotten a game or tv show huh?
Delete this.

BECAUSE ITS WAYY TOO FUCKING COMPLEX FUCK YOU FUCK YOUUU

> (OP)
>>If mage is so good, then why hasn't it gotten a game or tv show huh?

It did in 2008.

>and yet have a fraction of their flavor
The Seers have plenty of flavor. Different Ministries, different pylons, different motivations, methods, and stances. The technocracy might have more flavor but quantity =/= quality. In fact too much flavor often ruins the meal. Which is why the metaplot is being deliberately not bloated.

I don't even know why I'm still arguing with you. You're quite obviously biased and I doubt you've never even read all the way through a CofD book, let alone played a game.

>Youre fucking stulidbif you cant realize this is intentional because they want you to make the fluff.

I realize it's intentional, I know they want me to make the fluff. My argument is that this is a fundamentally bad thing. I'll take a jury-rigged version of Awakening's mechanics any day of the week, of course, but having fluff and metaplot is what made Ascension worth running and made it distinct and interesting from any other modern magic setting.

>The fledgeling is decidedly not. It's difficult, but not completely beyond the pale for him to develop that fast. Just hard.

Actually it pretty much is impossible going by a strict interpretation of the rules about how characters are supposed to earn experience. I realize that most vampires are pretty sedentary, but again, going from "I was literally Embraced last night" to "there is literally no one left in this city that can oppose me" over the course of what cannot be much more than a month on the outside, cannot happen.

Plus Andrei himself, and a few others, suggest that you're being enhanced somehow.

But yeah, it's Caine.

Mage got a movie, sort of. It was called Doctor Strange (and it wasn't any less accurate to the source material than Kindred: the Embraced was...).

The main evil mage is even basically a Marauder in principle, but with a Nephandi's power source.

Only humans have a connection to the Supernal Realms.

This thread is just going to turn into more Mage wankery because of stupid OP. Nice.

MAGE NUMBER ONE


I remember when we were bullied in this threads and I'm still upset.

He's talking about oWoD Mage you dumb fuck

These thread should be CofD only. I'm tired of oWoD fags drudging up their dead and gone game.

y'know don't use swears

>Old and dead
>Only game line actively in development that isn't contracted out and just had a new video game announced
Pick one

They're so dead and gone that they still get new material published every few months. Or at least V20 does. I don't care about the rest, though nor do I wish them ill.

>My argument is that this is a fundamentally bad thing
It's fundamentally a perfectly serviceable and decent thing, if not outright better than just throwing a bunch of shit into a melting pot until it bubbles over and starts to smell like shit.

They picked on us and said we weren't the strongest splat! How could they say such a thing!

That's not nice.

Which is why Onyx Path are bothering to put all this time and effort into the 20th Anniversary stuff to shore up their bank accounts. Because the nWoD line was selling oh so well, clearly.

>the bullied become the bullies
Just like America.

Which, by the way, is another reason a Metaplot is a good thing, from a marketing standpoint. Every few years you can advance the Metaplot, which then lets you release new stuff that might not have a lot of mechanics in it but will fill you in on how things have changed thanks to the metaplot advancing.

Whereas when you're locked in stasis, what are you gonna do, reprint the same stuff with a few more spelling corrections? Create a whole new slew of mechanics that could easily lead to power creep?

Make a whole new splat and hope that the people who want to play wizards or vampires also want to play Otherkin?

fuck off, eurofag

I'm a redblooded American, son.

Bullying is the best.

God bless you, you Yankee fuck.

Nostalgia sells. You'd have to be stupid not to capitalize on it. They aren't going to throw CofD out the window and start mainly selling oWoD again.

So basically metaplot is a good thing because you can use it sell watered down novels that have little to no impact on individual games?

How much supernatural fuckery is usually occurring in a large city?

A lot. A whole fucking lot. A city will at the very least have a vampire court and a mage consilium, which on their own makes for a bunch of supernaturals. Then there could also be urban werewolf packs, changeling motleys, and all sorts of spirits and monsters and ghosts. And more.

How would you rate populations for a 1 million large European city then? Are there any good guidelines?

>Which means that a Vampire facing a Gauru will still have higher defence than any Werewolf would.
Yeah, I meant it more like even though werewolves have shit defense, anyone who they fight has shit defense too, so it's essentially same as someone high def fighting another high def.

>Vampire can use it all the time, and do it with things like battle axes
If shit gets real, you need to go full dakka anyway, similarly weapons are usually good only against mooks, because they don't cause aggravated. Against mooks you won't need +damage either.

>No. Bites do Lethal, and claws do Bashing. Almost everything does Bashing to vampires. The fact that the weres do Lethal at all is impressive.
user was probably referring to eating flesh for essence, but according to RAW it works only against human and wolves (and presumably werewolves).

>beasts
You are still thinking in 1e. With exception of Mages and partially Vampires, 2e splats mostly don't improve radically their abilities after rolling character - Demons have all embeds and exploits available since start, same with Beasts and Prommies even Werewolves not counting Moon gift are same in this regard. And even with Moon gift or in Vampires' case disciplines, it isn't like the their 5 dot powers are significantly better than Beast's powers.

>hunter
In that case why not have just prepared everyone in mid tier?

>werewolves and defense
look up Gauru form bonus and Crushing blow.

>dead and gone game

They make lovely topical creams for sore anuses these days, user

>"dead and gone game"
>still more popular
>players be like "why do you need a NEW world of darkness?"

LOL

For those who've read the new Hunter 2e spoiler, do you get the impression that the game will again basically ignore the other CofD gamelines, and focus on "generic" monsters and slashers?

I hope the new book deals with crossover issues, or the inevitable arguments will be unbearable.

>So basically metaplot is a good thing because you can use it sell watered down novels that have little to no impact on individual games?

There you are again, Aspel, confusing your personal tastes with good business acumen.

>do you get the impression that the game will again basically ignore the other CofD gamelines
How else are they going to survive against a Mage?

>There you are again, Aspel
IGNORE ASPEL

So much that I wouldn't be surprised if OPP start work on "Human: the Last Mortals", a game where you play an average joe, one of the last humans who hasn't had anything supernatural ever happen to them.

>PLAYER: I file my taxes!
>ST: Roll Intelligence + Finance. Do you have a Specialisation in Fiscal Responsibility?

So, how exactly does one run a Mage the Awakening game? I'm interested, but don't know exactly how to go about it. How do you go about mysteries? What are mysteries? Additionally, how would you say an Acanthus sees the world? Their Arcanum are fairly... Abstract.

First I need to know if you're talking Old World or Chronicles of Dickeggs.

You might want to wait for the release of Signs of Sorcery.

Issues like Mage Sight and other supernal abilities were be explained in far greater depth.

Mysteries (tm) are anything you want. That's one of the advantages of Mage as a gameline. What interests you and your players. Fighting anti-reality creatures? Exploring hidden ruins? Cryptids? Zombies, etc.?

Think of mages as detectives, and you chronicle as supernatural television detective serial or procedural.

You might also find inspiration in books series like the Dresden Files.

Ech I had one of owod orphans in my playgroup for some time but he dropped out quickly. Idea that his street thug biker vampire doesn't have to be brujah eluded him.

Cofd

Mage Sight has some pretty great rules, but what exactly does it count as a mystery? That's another thing I was wondering about. Also, is Acanthus Mage sight as meh as I think it is? Fate and Time don't seem all that useful for mage sight. Postcognition is pretty amazing, though.

I dunno, call me an old pulp fanatic but I thought the best "Mystery" model was something straight out of Indiana Jones. A global adventure, exotic locales, lost cities, ancient civilizations and a race against the antagonist(s) to locate a poorly understood artifact of legendary power. Watch some Mysterious Cities of Gold sometime, not enough games get set in Central and South America.

The official line was to make the numbers fit the atmosphere you want to run. If you want a small cast, limit vampire population to 1 for every 250,000 people. If you want a claustraphobic struggle for resources and a tense Masquerade, drop as low as 1 for every 50,000 or even 1 to 10,000 for a smaller city.

Here's a little light reading:
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/578305-how-many-monsters-are-in-your-city

Thanks mate

>So, how exactly does one run a Mage the Awakening game?
Take the official material and run with it.

> How do you go about mysteries? What are mysteries?
Mysteries are fucking mysteries dude. Like Scooby Doo shit. Or alternatively your players could just try to find out more about magic. If you're having trouble then there are books that you can use to help you out, like Reign of the Exarchs or Boston Unveiled. They won't run your game for you, of course, but they'll give you something to build on.

>how would you say an Acanthus sees the world?
Acanthus are stereotyped as being flighty and mysterious. Depending on how skilled they are, they can figure out a lot of things and see stuff coming from a mile away. An Acanthus focused on time could be paranoid and use their power to discern the outcome of every decision (not always the specifics, though) while one focused on Fate could be the exact opposite and just abuse Fate magic while throwing caution the wind.

Mage Sight is not a mystery by itself, but rather a means to discover and investigate Mysteries.

Peripheral Mage Sight alterns the mage to ANY supernatural shenanigans is his vicinity. Active and Focused Mage Sight reveal the clues to reveal greater and greater Mysteries.

Acanthus Mage Sight is no better or worse than any other Path. Acanthus, of course, will most easily reveal mysteries dealing with Fate and Time.

What symbols are revealed to each individual Path when using Mage Sight are more narrative flavor than mechanical limitation.

Fate mage sight can be pretty useful, showing who might have big roles in upcoming events and outlining significant and relevant things. Like if you were looking for someone that warded themselves against space magic and one of the players said "I'm tired, let's just call it a night and go back to the hotel" and another player had Fate mage sight up and saw that butterflies or a strands showed up when the player said "hotel". This could mean anything, like said person is staying in a hotel or that going back to the hotel will help, but they now definitely know that hotels are involved.

As far as I can tell Time Mage sight is only good for seeing Chronos shields and telling time.

Alright, anons, help me out here. The set-up:

You are a team of Wolf-Blooded and human hunters in Hong Kong that sort-of-know werewolves exist - shapeshifting wolf demon things. You have reason to loathe them, and you have recently been given significant patronage from a Mysterious Wealthy Backer to stir up an outright war between two Uratha packs in Kowloon, ideally so that the yao guai kill each other or at least spend all their time and resources fighting each other. Despite stumbling upon several of your operations and acquiring a lot of evidence of your attempts to attack each pack's assets and frame it as the actions of the other side, the Uratha don't yet seem to have cottoned on as to what's going on yet (players, man).

You know that the two packs are going to have a meeting in neutral ground tonight - a restaurant that is going to be cleared out for the booked timeslot. The yao guai are going to be there for one hour, two tops. You're expecting six to eight werewolves in total, plus one of the packs, the Pure, will possibly have some Wolf-Blooded flunkies, and maybe some humans too. You're pretty sure the Forsaken pack won't have any Wolf-Blooded because one of your guys put six bullets in their only 'tough' Wolf-Blooded an hour ago and he's either dead or hospitalised.

Your Mysterious Backer, who you suspect (but don't care) is probably a high-ranking Triad member sick of bullshit demons fucking with 14K operations in the area, is putting more pressure on you to Get This Done. The diplomacy meeting is probably the only chance you're gonna get like this, with significant numbers of both sides in one place.

So, how best to either inflict massive casualties on both sides or, better, to get them to fight one another without realising they're being manipulated - and, here's the kicker, *without any innocent casualties occurring?*

(1/2)

As far as you are concerned, the Wolf-Blooded and humans who side with the yao guai deserve everything they get. However, causing the Uratha to all hulk out in death rage and go on a killing spree in the middle of Kowloon is not an option. You're mostly the wrong side of crazed, but you believe yourselves to be the Good Guys and that means no innocents die.

You have half a dozen Wolf-Blooded with several powers of note:
- A regenerator
- A waystone
- A woman who emits an aura of desire and fogs peoples' minds.
- A man whose blood is nearly pure Essence.
- A man who can inflict the Berserk tilt on humans (but it is seriously draining and painful for him)
- One I have yet to define, but possibly a ritemaster-capable one.

And up to half a dozen humans. You have a small number of icons and statuettes marked with Pure and Forsaken signs, which you've been dropping at the sites of your activities to try and implicate each rival faction. You have a reasonably large amount of money, and also a reasonably large amount of cocaine. You have one industrial-strength pneumatic tool repurposed to fire large spikes; you had another, but the werewolves got hold of it, as well as the silver-coated spikes your machinist was making for it, so you just have regular ammunition for it. You have a moderate amount of silver; two knives, and the rest is just random bits and pieces of jewellery or the like. Finally, you have a bound fire elemental in a jar; break the container and the spirit is freed. This was originally supposed to be part of a self-directing incendiary bomb but things went south and you lost the actual bomb part; now you've just got the elemental.

You have four hours until the werewolves meet.

What's your best play to make this happen?

(2/2)

You're welcome, buddy!

>Hunter chronicle book features a section on slashers and "Monsters around the world" in the core book.

How'd they run out of core stuff?

>Is possible run a Slice of Life WoD game where there is no grand conspiracies? Maybe just your occasional monsterbof the week or mystery.

of course it is, thats was our last mage the ascension game and Werewolf the Apocalypse games.

Just need to make it clear from the start that the pc arent gonna change the setting.

I don't know how that ended up as a reply. I haven't even seen that post.

>Mysteries (tm) are anything you want. That's one of the advantages of Mage as a gameline. What interests you and your players. Fighting anti-reality creatures? Exploring hidden ruins? Cryptids? Zombies, etc.?

does zombies really count as a "mystery" when they can be created by any mage with death?

It's a mystery if those zombies are being made willy nilly and endangering the veil. Any mage with death becomes a suspect.

What generation and clan would be Dettlaff?

youtube.com/watch?v=S-Td_aETp4I&t=272s

Sup guys, I'm going to run a Mage game of my own across Roll20 (and Discord).
So if you want to give it a shot, and can deal with the time I'm going to run it. Here's the link.

app.roll20.net/campaigns/details/1945652/mage-the-awakening-sydney

Also if nobody CAN make the time, I guess I can try and move it to Saturday evening, Australia time.

Well shit, my inexperience with Roll20 is showing. I'll need a fucking plus or pro account to make it public.

>rom a Mysterious Wealthy Backer to stir up an outright war between two Uratha packs

Sounds like a manipulative mage or vampire.

As to what the hunters can do, if innocents cannot be harmed and you want to avoid death-ranging werewolves, they answer is "not much."

Gangrel and definitely a single digit generation.

>does zombies really count as a "mystery" when they can be created by any mage with death?

"Zombies" are a broad category, including zombies unconnected with supernal magic.

They mystery is also usually they why and how. For instance, in a particular city, why is everyone who's left handed and died after midnight rising as a zombie?

It's actually 'just' the incense master of the 14K triad, who is sick of the Pure pack's influence on the triad and the Forsaken's refusal to let 14K activities take place on their turf. He's clued-in enough on the occult to have a good idea of what's going on, though still has only an incomplete picture.

Note that the hunters don't want to necessarily avoid any death-rages whatsoever - they just want to avoid a situation where it spills out of the restaurant and onto the street.

Once a werewolf or two enters death rage, I don't there's any chance of it not spilling out of the restaurant.

I believe the best option is to try to ambush one of the packs on the way to the meet and try to frame the other pack as a deadly violation of the truce meeting.

Direct conflict at the restaurant is very risky, including revealing to both packs that they're being manipulated. This could really screw up the plans of the triad if the packs actually temporarily joined forces to eliminate a mutual threat.

Also, what's going on with the packs' totems? They would ostensibly provide additional firepower and options for the pack, including keeping an eye out for the hunters.

>The Camarilla does not openly recognize the existence of the Antediluvians. Statements about them are publicly derided. As far as the Camarilla is concerned, they are but myths.
To what extent do they deny the existence of Antediluvians? It would be kind of odd to be aware of generations, but be told the third generation just doesn't exist. Do they just say that they /no longer/ exist and that their capability was overstated or something?

That they and Cain are just a myth. Explanation range from evolutionary to magic.

Something like V:tR's fluff

They don't say that there is no third generation, just that they aren't basically vampire gods that are one day going to wake up and consume all kindred and end the world. They don't want all their constituents to be getting riled up and otherwise doing whatever the fuck they want because their time on earth actually is limited.

To be fair there are Princes who actually don't believe in them.

>Do they just say that they /no longer/ exist and that their capability was overstated or something?
That's more or less the idea.

>Doctor Strange
>What is marvel comics?

>thinking he was serious

>>hunter
>In that case why not have just prepared everyone in mid tier
You really going to class Joe the Barber and VanHelsing in the same class? One knows to stake the heart, the other is lucky to still have a job

>Beast
You really going to count Resilience 1 and resilience 5 in the same category? their armor power starts at 4 fool. they're are marked improvements in Dom 1 to Dom 5 Likewise with all the disciplines. Beast get good shit to start but the other splats go higher

>agg damage
vamps get free downgrades from all sources not mythical or banes. wolf claws are mundane damage if mythical in origin.

>demons
no they don't they've got to unlock their shit highpower stuff and get transform for free

paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

What do you think about this?

Most boring oWoD game tbqh

>Also, what's going on with the packs' totems? They would ostensibly provide additional firepower and options for the pack, including keeping an eye out for the hunters.

The Forsaken totem is going to be there in Twilight, but is not a very powerful combatant at all. The Pure totem is... it's complicated, but it's not actually a spirit at all, and the pack are keeping it well back and safe just in case the Forsaken break the ceasefire and attack. The Pure will have several Twilight spirit allies present, though.

The hunters don't know a great deal about spirits, other than that they exist, are probably mostly evil spirits, etc.

nWoD only exists because White Wolf got into a tizzy over a market bump. It's never been as profitable as the oWoD and it certainly wont be with Onyx Path smothering it under the weight of their other commitments.

Never played or read the old one, but I'm happy they make some WoD video games.

I would like to see a Requiem game or a Changeling survivor horror.

A best choice for a combat-heavy game of all the lines.

They make it sound like you're going to be stalking industrialists back to their homes and slaughtering them and their families in their sleep. If spirits and vampires are going to be in the game then they probably should have led with that.

At the very least I hope this one actually gets finished.

Changeling would be sweet.
>Court intrigues
>Hedge adventures
>True Fae escapes
>Fucking goat ladies

I thought it was because the entire thing had gotten so up its ass the only customers were the old fanbase

Nah, that's Mummy

>The Garou are born to fight the corruption of The Wyrm
>The Garou are born to fight, corrupted by The Wyrm
Fixed

Even if that were true how would destroying your flagship gameline and replacing it with something unproven be a good idea?

>If mage is so good, then why hasn't it gotten a game or tv show huh?
Because the whole appeal is the tabletop-specific stuff that needs to be adjudicated by a GM. Freeform magic, using your powers to take the story places nobody ever expected, etc.

The idea at the time was that sales were dropping because there were just too many books to choose from and LOTS of shit to go through to understand the game so they decided to nuke it with one last cashgrab and start anew, simplifying both the fluff and the crunch.

Of course, they fucked up, hence V20, but what're you gonna do?

Sometimes you gotta take a leap of faith. They sent the old games out with a bang and used that momentum to start the CofD. Worked out pretty well. They have a bunch of new stuff and they still make money off the old stuff.

Money can be the greatest superpower.

Why are vampires so lewd?

Because drinking blood is a metaphor for rape.

>still salty

Promises by software companies aren't worth the paper the press release came on.

Who else remembers Heart of Gaia? That actually had a full page advert in Guardians of the Caerns but it still failed to appear and the company went under. Or the Vampire MMORPG, that went through 3 entire alpha builds before they called it a day?

I'll believe it when I see a playable version. Not before.

You obviously never got stuck playing Reckoning.

The artwork depicts Buffy the Vampire Slayer.

The gameplay has you shitting yourself and running from anything more powerful than a Ghoul or a Zombie. Pray you never meet anything worse.

But how else can we change the world, if not through Sidebars telling people how to think?

How could actively penetrating someone with twin hardons and making them bleed like virgins possibly be..... Oh. Oh, I see.

>most action-heavy and metal of all the OWoD splats
>boring

Go back to your shitty goth cosplay, Vampirefag.

pleasedon'tgetcancelledpleasedon'tgetcancelledpleasedon'tgetcancelledpleasedon'tgetcancelled

Wooooooow, it's action heavy brah? And you say it's metal brah? That'll totes piss off my funDIE parents man!

What WoD-related stuff has gotten a TV show? Sorry for being out of the loop.

How do they feel about martyrdom?

If you know where they will meet up, you can set up a trap in a place not too far off. Set up a honeypot. The guy with pure essence drops a blood trail that will catch one of the hungrier wolves. Lends that one back to the ambush site. Once there unload your firepower. have the woman run interference with her mind wipes.

Use the spike machine to tag down the wolf coming in. knock off one of the targets if you can, ripe out the spikes and torch the place. The fire should bring attention of the wolves at the meeting place

If you can do it right you'll have one dead wolf and a whole lot of questions. and then you've got finger pointing.

Added bonus; smuggle the artifacts into the wolves transportation where they can be easily seen and found. Do this while they're off investigating the fire. It'll look like a heist gone wrong.

Anyone got any neat blogs to follow, like about someones campaign or roleplaying tips or whatever? owod or nwod is fine

Vampire. Kindred the embraced or is their something newer?