Is she the greatest tsundere inquisitor to have ever lived?

Is she the greatest tsundere inquisitor to have ever lived?

Fuck if I know. She has a bitchin Crossbolter however.

>Friendly reminder that she denies Magnus on a 4+
Out of my way Chaos fucking shits.

S-s-shut up, Celestine, you b-baka idolatress!

So... how does it work?

Or is the bolter named King Crimson?

Looks like a combi-weapon. Bolter + Crossbow for special kills.

I don't know what the rules are now but it used to be a thing in old Daemonhunters codex. The crossbow wounds models with Psychic Powers on 2+, Bolter is Bolter.

A shame the crossbolter was useless.

Probably works similarly. It should work like that, regardless of GW's idiocy.

What's wrong with her face?

Shitty ass paintjob.

I saw the new miniwargaming video with that model and she did jack fucking shit except jam up (and wait to get killed by) a Tzeentch daemon prince.

>jam

Warmahordes pls go

Why does her hat have a lit candle on it?

Because she's a kobold.

It's a regular Bolter; the combi section forces Perils of the Warp on an enemy psyker it hits. I think wounding is optional but I don't havr the book in front of me. Sisters and Inquisition can still take them.

Comdemnor boltgun

In WH is was a "bolter-stake crossbow"
24" Assault 2 wounds psykers on 2+ with no save. S3 AP5 against other targets

more proof that they hate the thousand sons

glad you explained, i had no fucking idea what "jam up" meant. this is worse then a few years ago when wowfags started referring to their rpg characters as "toons"

Can anyone shop a gasmask on her face?
I want to see how she will look in the krieg regiment.

So her eye implant works. Isn't it obvious?

Alternatively and more likely, someone really loves the yiffs.

Luckily there's always homebrew, I bring a second army for those that don't want to play against it.

Why are fan rules always so cringy?

Would you care to point out where I might improve the rules? If you tell me what parts are cringy I can try to make them them not cringy.

All you did was blatantly improve everything in every single way. Then you changed things that didnt need changing to how (You) want them to be.

Exalted Sorcs dont have access to termi armour for a reason. You made the Ahriman formation not need Ahriman. You changed all the formations for some reason? Meh.

>Exalted Sorcs dont have access to termi armour for a reason
which is?

>All you did was blatantly improve everything in every single way.

Well if everything is grossly underpowered then yes everything will need buffs.

But could you elaborate on some more things that didn't need changing?
You gave the Exalted Sorcerer as an example, which I changed because I consider it ridiculous that regular HQ Sorcerers can take Terminator but the beefed up versions suddenly loose that ability.

Likewise most of the formations sucked massive amounts of dick, and favoured of Tzeentch was entirely unusable in almost all the formations e.g. Sekhmet Conclave required at least 2250 points of terminators to get the bonus plus more for Sorcerers.

Also having two separate but almost identical formations that were just a bunch of Sorcerers seemed redundant so I just combined them into one formation.

Giving ML3 chaos lords a 2+ 3++ with the possibility of rerolling 1s is a very very bad idea. the problem with every single fandex is that instead of going for the middle ground they look to the outliers such as the wraithknight and riptide and balance around that.

>so I just combined them into one formation.
Which was dumb as 1 was a command choice and 1 was a auxiliary. TSons suck dick because they specialize in something thats not worth specializing in. If WoM had been a Tzeentch Daemonkin book instead of half and half they would be fine because then they would have variety which every TS list doesnt have. Attempting to fix them by just making the retardly strong is just wrong mate.

Favoured of Tzeentch no longer let's you reroll Armour saves in my version, only invulrable.

So the only way to get a re rolling 2++ is with Empyric Shield, which you could do weather or not you have Terminator Armour.

Also the point is I and most TS players (that I've talked to) don't want to run a gimped Daemons of Tzeentch list (That also features tome Thousand Sons), We want to run the psyker specialized, Rubric supported Thousand Sons, and because of the inherent weakness of psychic powers that's gonna require a pretty big jump in power.

The idea that you should be competitive by gimping yourself seems counter intuitive. If you want to run an army of specialists expect to lose when against armies that that isnt effective against. Saying that thats not what the TSons is about is dumb as well as the idea that TS dont use daemons is also unfluffy as fuck.

>and because of the inherent weakness of psychic powers
Fundamentally wrong. How on earth did you came to this conclusions mate? Everyone tries to cram as much cheap WC into their lists for div buffs or anything mate.

>Giving ML3 chaos lords a 2+ 3++ with the possibility of rerolling 1s is a very very bad idea. the problem with every single fandex is that instead of going for the middle ground they look to the outliers such as the wraithknight and riptide and balance around that.

this is nonsenes:to have that, you have to be in a formation, and spend a MINIMUM of 215 points on a T4 charicter without EW. This is also a charicter who has to roll one spell on the worst lore in the game, leaving only 2 spell sloyts for actual good spells.

2/3 with re-roll is natty good, but not really beyound the scope of the marine, skitarii or necron 'dexs(to pick a few at random). Whilst its admarable to try and not build a waraithknight teir unit, but the game has moved on since the days of 5th

no, a min of 240 points for the 2/3++

thats DP levels

>If you want to run an army of specialists expect to lose when against armies that that isn't effective against.
It'd be nice if that were the case the problem is TS loose to everything, even pure meq as long as your opponent isn't retarded and knows how to use cover, they are simply too weak.

Also I meant to type

>and because of the inherent weaknesses of psychic powers

Which are that they don't scale well with multiple psykers, and are awful at direct damage, and the buffs require targets that are effective at dealing with their intended target, that is to say all the buffs in the world won't help an AP3 bolter deal with a tank.

>Saying that thats not what the TSons is about is dumb as well as the idea that TS dont use daemons is also unfluffy as fuck.
That's true but the problem is that if you build a Thousand Sons army with Daemons you will always be better off replacing the Thousand Sons part with more Daemons (except Magnus).

I'm certainly ok with Daemon allies but I don't want to have to require them, and I don't want them to be the only effective part of my army.

Let me see if I can get this straight. So what youre telling me is you want to run an army of specialists with a bad specialty, with psykers used in the worst way possible, witchfires, but you still want to win games against serious players? To do this you will take a supplement and buff it beyond reason to play in a specific way you deem correct, but most of all to get you wins. Is that correct?

I want an army of specialists that can actually win against what their supposed to be good at, to actually be competent at their specialty, with psykers that can actually be used effectively by having targets that are worth buffing and not being forced to roll on a discipline of awful witchfire powers, and being able to play in ways other than building a Daemons of Tzeentch list with Magnus the Red and some rubrics as a tax.

To do this I buffed a supplement to about the same level as GWs other recent releases.

Anyway let's hear your buff suggestions, to make the Thousand Sons a competent standalone army.

Really I can't emphasize how stupid it is that the only way to make an army powerful is to run it with a different army and then entirely rely of that other army and its mechanics to win games, it's insane.

>Anyway let's hear your buff suggestions, to make the Thousand Sons a competent standalone army.
Leave them the fuck alone. Fix the psychic phase(this is the real problem). Allow marked units to join daemon units(Complain about running an army of one unit again I dare you). Now you have a mid teir sub faction.

Man, I wish we'd gotten Valeria when she was still in the codex.

Don't get me wrong, Time-displaced Tsundere is pretty cool, but Valeria was a pretty radical girl

Even if the psychic phase is improved they'd still need buffs as they are still underpowered in a way that has nothing to do with psychic powers of that wouldn't be directly changed by their improval.

For example Rubric Marines are still going to be massively over costed in every single way, Rubric Terminators will still have no good or simply overcosted weapon options, and the discipline of Tzeentch will still need to be rewritten. The Thousand Sons Sorcerers are also simply quite weak psykers when compared to other what other armies psykers can do (except Magnus of course), there is nothing about them that makes them any better at using psyhich powers than anyone else apart from that mediocre FBD bonus.

Also I said standalone army for a reason, Thousand Sons are not an auxiliary unit for Daemons of Tzeentch, they are supposed to be a standalone variant of Chaos Space Marines, and though they use Daemons in the fluff it shouldn't be a central element of their army, that's what Sorcerers and Rubrics are supposed to be.

Anyway the psychic phase does need fixing but that's easier said than done and it's also much harder to get opponents to agree to core rules changes as that can potentailly chage how they play their own armies.

Basically buffing the Thousand Sons is the easier choice here, they'd need it anyway (just not as much).

Also no one should aspire for mediocrity, especially when most armies that are played are top tier, in a perfect world every army would be at Eldar-tier.
Still for that reason if I play against people with weaker armies like Orks of DEldar I will either use the normal rules or allow them to use buffed rules as well.

> they are supposed to be a standalone variant of Chaos Space Marines
Bullshit. for the first time in fucking forever GW has helped people who want this out. Even then it was a rushed shit show like IA. What ever mang Im done with this now. The idea that you shouldnt aspire for mediocrity with your fandex is so laughable I regret even talking to you. Enjoy your no games.

They clearly are though, they have access to just about everything regular CSM does except to other cult units.
The Thousand Sons rules Should be treated the same as the other legions in the Traitor Legions supplement, as variants to a standalone army, not a mini faction like Harlequins.

Anyway if the entire meta in my area consists of Space Marines, Chaos Daemons, Eldar, Tau, Skitarii, Necrons, GSC and Death Guard why shouldn't I balance accordingly?

Plus you haven't even come with any complelling examples of why specific things are OP, outside of saying giving Exalted Sorcerers Termie armour is OP which is laughable.

why wouldn't it?
wouldn't you carry a candle on your hat if it was socially acceptable and fashionable? i know I would.

It was the Witchhunter codex.

Excuse me, new guy to the conversation here. But BULLSHIT. Sorcerors and Rubrics are NOT supposed to be the core of a Thousand Sons army. There are not enough of them in the galaxy to go around. Sorcerors have been the leaders, and Rubrics their personal guards, but a Thousand Sons army is meat and potatoes a cultist or daemon army. Thousand Sons has never be a large legion, from the beginning. It's in their fucking name for christ sakes. The Thousand Sons of Magnus. Not a large army. They don't get together, high five and go on crusades. They are cultists and lone sorcerers grabbing for power. Sure, they may get a cabal together for a big project, but they are not an army.

Get your fucking lore straight before you fuck up the rules. Damn you are as bad as the actual writers.

here you go

No, she is completely correct in that Celestine is a witch and should be slain.

>few years ago
2005 was 12 years ago, user.

>Fix the psychic phase(this is the real problem)
What's wrong with it?

Still waiting for that CelestineXGreyfax cutsie yuri fan art/fiction

>slaying an immortal

I have suddenly realised how much I want that.

She's the redeemers wife

>immortal angelic being of pure light with unbreakable loyalty to the emperor and mankind
>Let's kill guise cuz heresy XDDDDDD

Some drawfag needs to get on it stat

>"dudes are gross and smelly, love between girls is cute and pure and acts according to the imperial creed"- The Emperor of Mankind

>dudes are gross and smelly

Yeah but girls are cute and smelly, they just wear tons of perfume and lotion and shit.

>not wanting to sniff Celestine's divinely sweaty armour after she's worn it for the entire battle of cadia
Didnt know Veeky Forums was full of gaylords

>sniffing the armor and not dripping wet Celestine herself

And you call others gay.

Thanks. I think she looks like a plauge doctor.
I guess it is good for some people but not for me.

Because she doesn't have the balls to go all the way.

Resurrecting immortals are the best for slaying since you can do it over and over again.

>222-234.M36 A Thousand Deaths
>Xorgar the Cruel ascends to Daemonhood amid the blood-drenched battlefields of the Rusting War. The Grey Knights already fighting against the Ragged Host focus their attentions on Xorgar and slay him before he can fully manifest his newfound powers. However, it amuses the Dark Gods to torment their vassal by giving him life once more, and for the next twelve years the Grey Knights hunt and kill Xorgar hundreds of times on scores of worlds. Only when the Daemon’s mortal shell is destroyed for the thousandth time do the gods tire of their game.

So it goes on like this?

>GK outpost

>Brother Pythus pass the recaff please
>Here you go Brother Morden, by the way have you heard that xorgar got resurrected again ?
> Really.What is the counter showing?
>801
>I lost the bet apparently , well what can we do, send a squad to take care of it.
>Yes brother.

Being numbered only at 1000 doesn't stop the Grey Knights from being the main competent of their own armies.

Also the new Wrath of Magnus lore sets their numbers at much higher than 1000, remember both Sorcerers and Rubrics can be resurected so they can only grow in the long run.

Also I'd like to add core != majority, the point is to have the Sorcerers bey the key units of the army, not a tacked on addition to a Daemons army that does all the actual work.

Like have Tzaangors, Cultists, Daemons and whatnot but they should be auxiliary to the Thousand Sons not the part doing all the work.