Warhammer 40k General /40kg/

WIP goes there RPG goes there TTG goes Here Edition

>THIS IS THE ROSTER CREATOR. IT'S IN THE FUCKING OP FOR A REASON, DON'T FUCKING ASK FOR IT.
webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>(DEAD) Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (insert joke)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

dawnofwar.com/article/unit-spotlight-nobz
twitter.com/NSFWRedditVideo

First for Commarragh

>corpsethief claw

There's always one.

Zhadsnark makes bikes into Troops, and joins the warbike mob of 6. Zagstruk joins the stormboyz. Tankbustas ride in the battlewagon and looted wagons. Feedback appreciated.

Considering how brittle the army is, CCS gives a nice anvil
>implying i didn't fluff the reason it's in my army

If I remove the extra marines I think I'm under 2000 points to face that.

Looks fun.

>so tell us, what kinda thing attracts you for races or factions
- I like Tau for their diplomatic and militaristic fluff and caste-based society. Also I like their models - they seem so fresh and professional compared with "muh grim and gothic everything" Imperium. Moreover, their SC! Box and Armoured Assault seem to provide a wide variety of different model types

- Nids have interesting lore and simple but appealing theme. Being the faceless and relentless force of nautre is just noice. I'm not sure about playing with so many models. I feel like playing low-count models army would be easier for a newbie but their organic theme makes them as neat as Tau and running a swarm of claws and fangs is probably an interesting experience

- Necrons - I have heard that crons are idiot-proof, forgiving and easy to run. Painting them also seems to be easier than Tau or Nids. I see them as a really good army for painting- and gaming-newbie who wants to train and learn but maybe these are fallacious stories about them. Also the con is a lack of models variety in SC and AA boxes

I'd honestly take the klaw off the busta nobz and buy more rokkit boyz, if they get in to combat they've already lost.

>no tyrants legion in the roster builder

why even bother

I'm still not sure about the exterminators but in comparison the punisher doesn't seem THAT much better for the points increase.
Anyone care to critique this?

1850 Renegades of Vraks/Chaos Space Marines

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105
4 Field Artillery: quad launchers, +8 extra crew: 144

3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons, Lascannon: 480
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Void Shield Generator (2) 75

_____________

Allies: Chaos Space Marines

Chaos Lord on bike: MoN, The Black Mace: 145

18 Cultists: MoN: 118

7 Chaos Bikers: MoN, Power Axe, Combi-melta, 2 meltaguns, Meltabombs: 242

I don't, I have a nice team, a boss that supports me and I get paid enough to cover my drinking problem and play 40k.

speed freeks/10

Those looted wagons probably won't last too long. Hope people go for the bikes/battlewagon first.

Huron must pay the tithe

you know you can e-mail him and he'll add shit to it, right

Unless it is Inquisition or SoB. He won't add those things because they are not valid.

>Complaining about pure DE

>that tervigon set
the best bargain there I think
>57$ for terv
>3$ for gaunts

What army would you say best suits a reactive playstyle, ideally with specialists each doing their specific job well?

Oi, how's my eldar list look? I'm looking for casual stuff, and dintcwant to be "that guy" but still want an okay list.

Necrons and Tyranids are tied for the most value at 27$ over the value of buying the kits individually.

5 marines

Why to keep listing dead mega
Did games warhammer find the link and cease and desist

Welcome user
to FAST

So I want to paint some super easy armor for my GSC guys. I was thinking undercoat white, paint the armor bone, and then use agrax earthshade to detail it like tyranid players usually do. Do you think bone and white are a good enough contrast?

Picture related, leading model of the year for GW 2016.

Tau if you play them in a non WAAC way they are fun to play with and against and there tactics aren't to difficult to grasp with multiple ways to play them.

Nids are a ton of fun but i'd say im biased since they are the only army out of your list i own but alot of people say they are bad i completely disagree plenty of playstyles almost all are viable

Necrons as you said are fool-proof since they are so durable pretty much all units are viable

>Plenty of nid playstyles are viable
>supported by dubs

I want to believe, how do you deal with op shit in a way that isn't flyrants.

What do you guys think of the Beast Arises series? About 10 'chapters' into the first book. I thought the Imperial Fists were supposed to be stoic pricks? Why are they nice to regular humans? Is it because its at the tail end of the heresy? Not complaining just odd seeing them portrayed differently than I expected.

>How can they fuck this game so bad

>dawnofwar.com/article/unit-spotlight-nobz

Did a ghetto test of the colours

Probably not. Consider switching the armor color to something with more contrast that still also shades well with agrax like a dark red, orange, yellow, green, brown, etc.

>675 points for 5 models
>people are complaining about it

what the hell does this formation do, suck your dick after it autowins you the game?

It was a question about starting an Start Collecting+Armoured Assault army for low-point games and KT, so no WAAC or OP lists

Not much to do for them, just cleaning up some rebellions here and there. The Imperium is sort of peaceful. No need to be a dick to everyone.
So they got weak

That's probably fine if you keep the black. White shaded with Agrax won't look like that though. How do you plan to paint the acolyte carapace?

Exactly what an eldar army needs, more overpowered formations. Is it not enough that tour entire codex is undercosted?

I ain't him

Does the Dark Angels Armoured assault box come with the regular Tactical squad sprue or is it a DÅ specific one?

Excellent. I need some Gant and Nid MC parts for a conversion thing I'm working on, and I was going to get one or two of that box. Does it have all the Tyrannofex stuff like the normal Tervigon kit?

5 MCs that get scout and give a VP for each unit killed.
Their probably amongst the better things in DE and their main weakness, their slow movement, is slightly offset by scout.

I haven't played against it yet but I have a friend who wants to try it.

OK?

>DE
>Undercosted

We /moba/ now, dont you know? Or did the jumping Terminator not give it away?

>pays attention on how the game looks like an Starcraft 2 Mod instead of Dow I and II

GOD FUCKING DAMMIT RELIC, YOU HAD 1 FUCKING JOB!

Regular tactical squad with an upgrade

Deathwatch mate.
You are describing their mission tactics rule to a T

The good news is that it probably won't change much for Craftworlders, but hopefully give a bit of a boost to Harlequins and Deldar.

Just being able to use Harlequins without that Voidweaver tax would be nice.

It's a normal TAC squad and the DA upgrade sprue.

Orks. They have initiative 2, so they're almost always reacting, and a lot of their units only do one specific thing!

Perfect, thanks!

Drukhari =\= Aeldari

I know it's hoe they're intended to work, but... can they do it on the table?

Non-gravspam Space Marines.

Not only that but I legit think that the devs are using the C.S Goto novels as source material for their game.

Seriously, I fuck you not. The terminator flips and one of the justifications they used (Gabe's hammer having a shard of an Avatar in it), come straight from the C.S Goto books.

Like seriously, just how much can they fuck up?

He did specify they should do it well though

Are assault marines good at assaulting/devastators good at devastating/terminators good at.. terminating?

Well they die real gud, and they can fling buckets of dice.

Only guardsmen and renegaded can beat them at that.

>finally get back in a new game
>immediately lose craftworld

Being Macha is pain?

Reposting since I was slow.

I really like the Psykana Division on paper. It's really neat and I want to do a heavy psyker Guard army, but I'm not sure what other things to bring in the army.

What psychic powers are good for the Wyrdvanes outside of Prescience? If I got Forewarning that could be good, but if not I'm left with a lot of Prescience and probably not many units to use it on unless I ran a ton of Heavy Weapons Teams or Executioners or Sentinel Squadrons. Witchfire powers seem a little useless on a unit of 5 T3 mens. I guess I could have them roll around in Chimeras shooting Smite out of the top hatch.

It feels like I'm better off just using IA Astropaths as ML2 so I can at least get Prescience and Psychic Shriek while hiding him in blob squads. I guess the biggest benefit is having so many wounds in the Wyrdvane squad to go through before you can't cast powers anymore. The manifesting on 2+ is really awesome. I just don't know what best way to use them or what to buff.

>specialists each doing their specific job well
Eldar.
They're hyper specialists that exceed in their one task and suck at others.

>Except Wraithknights, and Scatbikes who hyper specialized in raping and suck nothing

...

Hang on a squig?

Did biel'tan went Kaput?

The way of the Dodo and the Dinosaurs?

Okay, but seriously guys, can we just talk about how full of shit the new Relic guys are?

They kept mouthing off about how the aesthetics were changed for the "sake of clarity", and shit. But then they go on and make every fucking weapon glow for no damn reason, make sparkles and particle effect vomit on screen, and all sorts of dumb shit.

How in the hell is any of that clarity?

Not to mention they made Lascannons laser beams, and fucked up depicting bolters (again), and D-cannons.

I have 6000 points of the green fuckers

>Are assault marines good at assaulting?
Not unless they're from the Skyhammer

>Devastators good at devastating?
Not unless they're from the Skyhammer

>terminators good at.. terminating?
No.

I wanna build a Skitarii army but have a few questions. GW site has no real HQ choice for them so what do I use? Is there a real difference between Cult Mrchanicus and Skitarii? They seem to use similar units. And finally I wanna pain the robes the same color the mechanists from thief 2 use, any color suggestions?

Naw, but it was the birthplace of the avatar of Ynnead so the infinity circuit might be wrecked, and supposedly large majority of the inhabitant have gone full crusade mode.

Coming back to the game after a few years, played during 4th ed, wanna play Dak Eldar again, they still hard as fuck to play?

This, and it's sorta sad.
The fact is that the Skyhammer formation was something I still think should have been baked into the rules to actually support different units working together in an SM army.
The 30k Ultramarine rules where you get bonuses for shooting/assault a unit with multiple units, that kinda thing. But you don't have grav in 30k, so it doesn't turn into a delete this unit hurr nonsense.

>

see They are by far the most unforgiving army in the game atm
I'd hold off for at least the next month

Yeah, to be honest that is the best way to play them. Use mission tactics to focus fire priority targets before swapping.

Yo are going to be able to swap atleast twice

- Rules to make the Ynnari. You can mix different Eldar races into one army now. They loose their army rules but gain instead a new special rule.
- Basically - when your eldar units die, your own units become more powerful.

Wow, looks like they found a way to make Wyches usable after all

Even though GW confirmed they are.

Yeah. That's the reason I picked up Tau. It's really nice when units can work together an support eachother in a more direct way like that.

Of course, the closest I get to that outside of formations for other armies is Noise Marines massing Pinning blasts at people to let other units charge without fear of overwatch.

Misfortune to make 100+ lasguns rending?

The real benefit of the Psykana division is having a gorillion dice to spend on your real Psykers.

Why can't girls be space marines.
I love Games Workbench as much as the next user, but isn't this attitude a bit... outdated, not to mention damaging to the image of the company and to the recruitment of new players?

>Atm
They always were exept for a short while in 5th
If user played them in 4th then the dificulty is not much different

The Skitarii book has a special detachment which is 2 mandatory troops then the rest is basically a CAD.

Gives your Warlord (One of your unit leaders) a Warlord trait with re-rolls AND Preferred enemy (All them stupid fuckers)

...

if b8, kys
if legit, kys harder

>the closest I get to that outside of formations for other armies is Noise Marines massing Pinning blasts at people to let other units charge without fear of overwatch.
This is what has pissed me off forever.
Armies that are supposed to have synergy within their different units don't, save Tau.

I take your bait and raise you a reply.

Considering the physical therapy muhreens undergo, who's to say that there aren't a handful of exceptional females scattered around the chapters? They'd look and act exactly like their battle brothers.

True, but relatively they got worse since the other armies have got some obscene units since then like the Stormsurge, or formations like Reclam Legion

It's a problem with organ transplant rejection for a lore reason. Besides, who wants to be a space marine when you could be something even more insanely superhuman?

Hmm, thats unfortunate, maybe ill finally give Orks a try, how are they these days?

Oh you poor poor child

>tits
>hips
>probly dat ass too

>Worse
>Being this new

The Imperial Fists were always toward the nicer end of the spectrum: they were the true idealists of the great crusade who believed they were making the galaxy safe for humanity to prosper. Dorn was one of the few primarchs who got to have a real human connection on Inwit, and he cared deeply about the beauty of the Imperium (like the gates of the palace he had stored to be put back).

I think it's partly due to more things needing to have effects like pinning or concussive where they can soften a unit up with special rules, and then let another go in. Not to mention how many things are just immune to pinning, so the things the combo works against are things you could just shoot to death.

Gradually buy this over many years and be thankful you have the only competitive no rule abusing Ork army in the game that didn't waste money on Boys, Nobs, Trukks, or Lootas.

I thought Sisters of Silences were just Blanks, also why isn't she wearing her armour?

Orks are worse than DE. DE may be unforgiving, but at least they have some game.

>DE get nothing, while other Dexs get OP formations and units
>Even at one time got faq'ed to useless

That's not a Sister of Silence. That's a Callidus Assassin. Superhuman shapeshifter that could murder an entire tactical squad with ease while dodging their attempts to shoot her.

Ok, here's the plan.

Get an Aquila strongpoint with vortex missiles, then load that fucker up with psykers.

At this point, your goal is to roll on the sanctic daemonology discipline until you get at least 1 6- the vortex power.

Every turn you'll put at least two vortex's on the table, which stay and keep scattering every turn until a double six is rolled to scatter.

You'll lose a lot of guys to your commissar, but you will turn the rest of the table into a goddamn nuclear hellscape.

Do it, user. Do it for the emperor.

I think they did pretty good with the Ork Walker units myself.

Was hard to envision the Orkanauts moving till I saw the trailer for the Ork faction.

>they seem so fresh and professional compared with "muh grim and gothic everything" Imperium.

So you are saying you like it because it is not 40k.
Why are you even playing 40k than ?

LOL

Necrons are probably an army you should gravitate towards if you like both the fluff AND the crunch, as with any army they might get buffed or nerfed in the coming years but their aesthetic will never change as drastically as their rules, at least, not anymore. If you like robotic undead with enigmatic leaders, Egyptian motifs, ancient evils, and science > magic then you'll enjoy Necrons, but if that doesn't sound appealing to you then if stay away.