Desired scans : Rank and File supplements Harpoon 3 & 4 supplements Force on Force supplements Hind Commander At Close Quarters War and Conquest
Eli Ortiz
29th January in military history:
757 – An Lushan, leader of a revolt against the Tang dynasty and emperor of Yan, is murdered by his own son, An Qingxu. 1258 – First Mongol invasion of Đại Việt: Đại Việt defeats the Mongols at the battle of Đông Bộ Đầu, forcing the Mongols to withdraw from the country. 1814 – War of the Sixth Coalition: France defeats Russia and Prussia in the Battle of Brienne. 1834 – US President Andrew Jackson orders first use of federal soldiers to suppress a labor dispute. 1856 – Queen Victoria issues a Warrant under the Royal sign-manual that establishes the Victoria Cross to recognise acts of valour by British military personnel during the Crimean War. 1863 – The Bear River Massacre: A detachment of California Volunteers led by Colonel Patrick Edward Connor engage the Shoshone at Bear River, Washington Territory, killing hundreds of men women and children. 1916 – World War I: Paris is first bombed by German zeppelins. 1918 – Ukrainian–Soviet War: The Bolshevik Red Army, on its way to besiege Kiev, is met by a small group of military students at the Battle of Kruty. 1918 – Ukrainian–Soviet War: An armed uprising organized by the Bolsheviks in anticipation of the encroaching Red Army begins at the Kiev Arsenal, which will be put down six days later. 1943 – The first day of the Battle of Rennell Island, U.S. cruiser Chicago is torpedoed and heavily damaged by Japanese bombers. 1944 – World War II: Approximately 38 people are killed and about a dozen injured when the Polish village of Koniuchy (present-day Kaniūkai, Lithuania) is attacked by Soviet partisan units. 1991 – Gulf War: The Battle of Khafji, the first major ground engagement of the war, as well as its deadliest, begins. 1996 – President Jacques Chirac announces a "definitive end" to French nuclear weapons testing.
Jack Stewart
It is 203 years since the Battle of Brienne was fought on 29 January 1814, which resulted in the victory of Emperor Napoleon I's French forces over the Russian and Prussian forces commanded by the Prussian Generalfeldmarschall Prince von Blücher. The battle followed on the heels of reverses suffered by the French in both 1812, which had gutted the strength of the French Army, and 1813, where they fought against the Sixth Coalition. The Sixth Coalition had intentions of deposing Napoleon, dissolving the First French Empire and restoring the Bourbon monarchy to France.
The battle (the first of the 1814 Campaign) took place near Brienne-le-Château, where Napoleon had attended military school in his early years. As the Allies advanced on France from three different directions, the French Emperor planned to attack and defeat each in turn.
Napoleon's first target was the spread-out force of some 17,000 Russians (part of the combined Prusso-Russian Army of Silesia) under Field Marshal Blücher. To battle his old adversary, Napoleon had a force of some 30,000 troops, but most of these were just out of the camps with little training and no wartime experience. Many of them were teenage conscripts, dubbed "Marie-Louises" after the Empress who signed the order for their conscription in Napoleon's absence. Napoleon had tried to accomplish an envelopment of Blucher's whole force near the Aube River, but allied cavalry captured a set of the Emperor's orders and Blucher avoided the trap. Additionally, rain had turned many area roads into mud, slowing Napoleon's advance. Napoleon finally caught up with Blucher near Brienne. Blucher, outnumbered, with only Russian Lt. General Baron Osten-Sachen's wing of his army on hand (Yorck's Prussian I Corps was out of supporting distance) was forced to accept battle, as his army's baggage trains were too close – stuck on the muddy roads between Brienne and Dienville.
Matthew Fisher
Petre notes that both sides had to commit their troops ‘piecemeal’, as Napoleon had to attack quickly if he was to win, whilst Blücher’s troops were not all present at the start of the battle.
The initial French attacks, by General Emmanuel de Grouchy’s cavalry, went well, but had been beaten back by the time that Napoleon arrived. On three occasions the Empress Dragoons charged Prussian squares. A fierce battle then followed until well after dark. Napoleon lead his young conscripts from the front to encourage them, and was almost captured by Cossacks at one point.
Napoleon's aimed to pin the enemy down while he organised a flanking attack. General Grouchy's cavalry and horse artillery kept the Prussians occupied as Marshals Ney (with the Imperial Young Guard Corps) and Victor (commanding French II Corps) secured both the town of Brienne and its chateau. About dusk, the chateau was captured by the French, when Blucher thought the battle was nearly over, and was preparing for dinner. Blucher and his second-in-command General von Gneisenau only just managed to elude capture.
The battle ended about midnight when the allies retreated. Blucher left behind some 4000 casualties to France's 3000. Although the French held the battlefield they could not afford such a close ratio of casualties. The battle also forced the Army of Silesia closer to the Army of Bohemia. Its main benefit to Napoleon was that it boosted the morale of his inexperienced conscripts.
The battles of the 1814 campaign tend to receive little attention from Napoleonic gamers, but they're really stirring stuff. Despite the ragged nature of their troops the French fought skillfully and with determination, beating back larger forces daily until the end. The Allied factions have the numbers but struggle to co-ordinate them. Players of both factions will find plenty of inspiration here, I think it would make for a great campaign game.
James Evans
The community project this month, is a mini or unit based on something from military fiction.
Josiah Garcia
...
Juan Bennett
My next fictional SYW unit: uniforms inspired by the Third Street Saints, Ultramarines (with yellow trim and a very reddish brown for their muskets), or Other?
Ryder Robinson
What upsets me about this is that the scales and periods I collect aren't conducive to the military fiction I'm into. I could just go for Sharpe's rifles I guess, but that just feels a bit cheap and overdone.
Easton Price
Flashman?
Ayden Gray
>Flashman Never read anything of it.
Josiah Jackson
>tfw I don't collect WWII US, but love all manner of stuff applicable to it
Colton Butler
You're missing out (on a right bastard). Later period - it's about an asshole who gets expelled from school for being a drunken prick, joins the army hoping for a nice easy time as an officer, and (at least in the first book) ends up going from London to Scotland to India to Kabul, and then, well, leaving Kabul.
The 1842 Kabul Retreat (or Massacre of Elphinstone's army) took place during the First Anglo-Afghan War...
But don't worry, he deserves what he gets.
Henry Nguyen
If you're into 40K, Ciaphas Cain except he actually is an absolute coward and utter bastard.
Austin Turner
finished a new Battlemap. it's 1,5m x 1,5m.
what do you guys think?
Evan Howard
Looks pretty good user, how did you do it?
Blake Ramirez
thanks. it's painting fleece (the one you cover the floor with when painting) and then a lot of paint + some flock. pretty easy to do actually and looks quite good with 28mm.
Jace Miller
And there we go. I didn't want to say "it looks like shit" before, because I've seen stuff like that and it looks way better in-use than in a flat overhead shot.
(it looked shit before)
(but it's great)
Eli Reed
thanks. have another overhead shot of my beach mat.
Dylan Gonzalez
As was mentioned last thread, the Naval War dev has posted a couple of previews for the upcoming Guadalcanal expansion. Pic related for one of them.
The linear development of Naval War makes me really sad.
I want to try the game but all of my fleets are Leyte Gulf themed.
Aiden Taylor
If you go on the forums and ask nicely, the dev will more than likely generate the stat cards you want. And even if you don't have points totals at that point in time, you could try to field historical lineups from Leyte, or elements of them. He's done it before for others.
And if you want to help move things along, towards that end, you could think about what you'd like to see from a Leyte OOB and post it as well. That's how the Marine Nationale and Regia Marina stuff got done was through ideas and collaboration with the dev.
Jacob White
Well, I think most of the leyte gulf classes are already available, seems the only things missing are the late-war planes and the carriers (essex-class, independence class, Ise-rebuild, etc).
If your after specific named ships of already statted classes, I don't think that will be a problem, just drop the list on the forum and they will be in the next update.
Aaron Hughes
My current painted fleet contains all 3 of those ships. I would ask but the problem is I'd need like 15 different ships and that just seems like a dick move. I think I'll stick with other games until he finishes.
Evan Scott
15 ship -classes- that don't have stats yet?
What might also be an option is focusing on one specific engagement first; that should limit the number of new stat cards needed and might even allows us to set up some fleet lists like the ones above. From what I remember points values use some kind of formula, so we could even end up creating something that you could use to face off against forces from other orders of battle easily.
Jack Morgan
As the designer I'll say; Just drop a list at the forum of the specific ships your after, and I'll probably have datacards for you before the end of next month. I won't have an OOB done for Leyte for a while but at least you will be able to try the game (which is well worth the effort for me).
Adrian Ward
Is there a single list of point values yet? Like
Porter-class DD: XX points Farragut-class DD: YY points Barnham-class DD: ZZ points Yorktown-class CV: AA points -1 Squadron of Wildcats: BB points -1 Squadron of Hellcats: CC points (more than BB) -1 Squadron of Dauntlesses: DD points >etc
They aren't on the cards the last time I checked, and having the points available for ship classes (in a single, easily-referenced document) would enable people to put together pick-up games much more easily.
Grayson Collins
Well, actually the point values áre on the cards for the careful observer since the VP score uses the rounded points value /10. But if you (and others) would find such a list helpful, please just let me know on the forum and I'll put it together, its not that much trouble.
Ofcourse the Orders of battle are actually meant for that but those are quite some work. A points list as placeholder is a good stop-gap solution.
The carriers are more difficult to give a single value since the planes are worked into the formula, but I'll see what I can do
Julian Bell
Looks great. Nice gradient going on!
Jack Long
...
William Bell
warfare in the 18th and 19th centuries were the most aesthetic in history, prove me wrong.
protip - you can't
Zachary Wood
Define "aesthetic"
Kevin Barnes
>Not the Great Italian Wars or sengoku jidai era Japan
1500s forever the best.
Benjamin Smith
...
Jayden Moore
...
Wyatt Flores
This man, he is my nigga.
Jaxson Flores
Armoured Gauls coming soon from Victrix.
Kayden Brown
Also includes looted Galea
Jordan Edwards
...
Sebastian Hall
>sengoku jidai era Japan
Well, not always.
Jeremiah Robinson
I would love to see those hats on a star trek pisstake where it's literally planet of the hats. Those are gloriously stupid.
Carter Phillips
Date Masamune was a magnificent troll.
Isaiah Clark
The Lord with the slightly more reasonable helm looks so done with things. > "I told him like eight times to ditch the hats." > "We look like an army of overgrown traffic cones." > "I bet Nobunaga doesn't have to deal with this bullshit."
Cooper Jenkins
>Ultramarines
Luke Roberts
AESTHETIC
Jonathan Collins
He needs a red hat so the lyrics will most apply:
“Look around you There are many things to see That some would say could never be These things I know They’re true and I will tell you so They are there to see, If you believe Trolls and wizards and fairy kings Birds that talk and fish that sing And if your heart is true then you will find them too In every wish and dream and happy home You will find the kingdom of The Gnome!"
Juan Lopez
>tfw no 28mm Ming to game the Imjin War
Jaxson Nguyen
Man, I miss that show.
Ryan Lopez
What do you think would be the best faction in SAGA to proxy as Mongolians?
James Cruz
Finished my North Star Indians, as well as my forest creatures for Hidden markers/table decoration. I'm especially pleased with the Doe I think.
The North Star figures are much nicer than the Redoubt sculpts.
Total Indians has reached the count (for now final) of 3 Chiefs, 48 Musket armed, 6 Bow armed, 6 casualties and 6 Civilians.
Blake Sanchez
Surely someone has done a board specifically for them?
Chase Green
Anyone got Firefight?
Joshua Hughes
Took me a minute to realize those were vinyards. Thought it was just a shitload of walls and hedges for some reason.
Evan Turner
>Doe
dont they only have spots as babies?
Jace Hill
D'oh.
Joshua Flores
Firefight?
Jeremiah Stewart
You mean the SPI game? Should be in either our Moderns or SPI folder
Ayden White
Already checked both.
Robert Bailey
I've got it around somewhere, I'll upload it when I get home in a couple of hours. Probably got deleted in a folder reshuffle.
James Ward
i know, right? always wanted to do a late japan vs. ming china imjin war match in impetus.
>Sounds like 1937 all over again, hue. The Second Sino Japanese War really isn't a good comparison.
For starters,the Japanese committed far more men than the Ming ever mobilized and technological parity was a non issue.
Sebastian Hill
>Sounds like 1937 all over again, hue. >The Second Sino Japanese War
Speaking of which, we're doing our 1937 Shanghai ostfront battle tomorrow, should be a blast. First game with my Chinese army
Dominic Watson
Probably but I'd like to use an official list for when someone inevitably says they don't want to play a fan one or if I play in a tournament.
Jason Morris
I really should just go balls deep in some Kuomintang, just for the gonzo and eclectic kit.
Chase Flores
There is a kind that is always spotted, but those live only in India. Called chital or spotted doe duh.
Tyler Fisher
Hopefully they make Chinese minatures in your scale. All you really need is infantry, everything else can be german/british/soviet/italian.
I found German Afrika Korps seem to work pretty well as Chinese if you can't find minis. The soft caps sell it, but the stahlhelms were pretty common with the Nationalists too
Grayson Taylor
Awesome. Are you going to film it again?
Asher Green
I'll definitely take photos, maybe some short films. I'd like to do a proper filming of a game with a good tripod and decent camera. Top down ideally so people can see what's going on. I work with a local film company so can borrow some gear, just a matter of organizing it.
I filmed a dogfight! game recently as an example, but it didn't turn out very well. The dice pips were out of focus - and the dice on the bases of the aircraft are useful for showing what altitude and speed each aircraft is at. I'll keep trying, would be cool to be able to film games and post em.
Joseph Edwards
rip, yes. To be honest I just googled white tailed deer and used an image that looked good.
Juan Perry
Mainly 15mm, with dabbling in the smaller scales. I'm the kind of guy that'll do a lot of converting if need be, just never really gotten to it yet. Will be a good excuse to do up some non-island defence Nips too.
Ayden Stewart
>guy in the middle left wearing magazine pouch for Thompson SMG >has a rifle The fuck
Angel White
Heh, yeah. And the machine gun is sans magazine.
Xavier Smith
Oh god that fucking movie.
Jeremiah Gutierrez
>Come on Ling, Lieutenant says we gotta pose for a photo >I'm not done shitting yet. >Lieutenant's waiting...
Dylan Rogers
That facepaint looks great especially the red-and-white guy.
Leo Smith
looking good, assuming you're playing Musket & Tomahawk, how effective are bows? can't work out if the pros outweigh the cons
Parker Howard
Well, now I feel a proper idiot because I got confused with Cityfight, which was the earlier version of Firefight, and I'm embarrassed to say I don't have that one. I do have the rulebook for Firefight, for what it's worth, would you like me to upload it? I found it on Scribd.
Carson Morris
Thanks man cheers, they are for M&T but I haven't played a game. My gut instinct is that muskets are better, but I made a table to show the actual numbers.
Per activation muskets are as more more deadly at all ranges vs all covers. HOWEVER they make the unit visible in situations where bows would not be seen (long range). Bows have a pathetic long range. Even if you managed to have a unit firing at a target in the open at long range for an entire turn (4 activations) the bows would expect to cause 1 casualty.
Add to that the fact that Indians will often need to attack people in buildings due to their objective generation and bows become even less desirable.
all this presuming my numbers are correct
Logan Davis
I really dislike these converted epubs (it totally ruins the layout), but right now beggars can't be choosers
Panzergrenadier vs US Armored Infantryman 1944 (Osprey Combat 22)
During World War II, the two pre-eminent mechanized infantry forces of the conflict, the German Panzergrenadier arm and the US Army's armoured infantrymen, clashed in France and Belgium after the Normandy landings. These engagements went on to profoundly influence the use of mechanized infantry in the post-war world. Drawing upon a variety of sources, this book focuses on three key encounters between July and December 1944 including during Operation Cobra and the Battle of the Bulge, and examines the origins, equipment, doctrine and combat record of both forces. With specially commissioned full-colour artwork and maps, this study sheds light on the evolving nature of mechanized warfare at the height of World War II.
Vietnam War US & Allied Combat Equipments (Osprey Elite 214)
Over the eight years of the Vietnam War, US forces used three major types of equipment sets, with numerous modifications for particular circumstances. Different equipments were also used by Special Forces, the South Vietnamese, and other allied ground troops. Vietnam War US & Allied Combat Equipments offers a comprehensive examination of the gear that US and allied soldiers had strapped around their bodies, what they contained, and what those items were used for. Fully illustrated with photographs and artwork detailing how each piece of equipment was used and written by a Special Forces veteran of the conflict, this book will fascinate enthusiasts of military equipment and will be an ideal reference guide for re-enactors, modellers and collectors of Vietnam War memorabilia.
Lol it looks like his face has been shooped into the picture too
Caleb Anderson
whilst naturally less deadly, does this data account for the fact that bows can shoot every turn whereas muskets have to remain still and use an activation to reload
Nicholas Cooper
Yes. The bottom % are by activation, the ones above that are by shot. Essentially bows are much less killy, but at least you might not get shot back if you are sat in cover firing from a distance.
With this in mind I think bows would be nice if you got a Scouting mission, where staying hidden is a really nice bonus but I would prefer muskets in Raid or Slaughter, where killing power is likely more important.
Eli Clark
Late WW1 Germans and Italians work pretty well. They have the ankle wraps and close enough headgear
Charles Wright
SAGA, is it good for a historical skirmish game?
Gabriel Russell
depends "which of the two words next to skirmish is most important to you?" is essentially the answer everyone will give you.
Daniel Reyes
I just want a skirmish game. With good rules and good room for good minis.
Ryder Harris
Considering the rules are available for free in our OP and miniatures are available to look at all over the internet I'm sure you can work out for yourself if you have the scope in those rules for fun and the minis you want?
Joseph Kelly
Cool thanks man, sorry for the bother just wanted the opinion on the game.
Ryan Young
Its a great skirmish game with a historical setting.
Its not a historical "battle simulator". If you are looking for something like that, SAGA is not for you.
If you are looking for a game with interesting mechanics and lots of different factions set in historical time periods then it might be worth a look.
Jason Sanders
One of the biggest benefits of everything historical is that you can use whatever minis you like if they fit the setting. Thats something you often can't do with fantasy or sci-fi. A viking is a viking, no matter what company produces the miniature.
You can buy cheap plastics from gripping beast or go for 7€/mini Red Box Games or V&V minis depending on your wallet and your desire for good sculpts.
Jason Clark
It's not a bother, I just came across a bit blunt because typing on the phone is hassle. Essentially, it's fun but not very historical. Nothing wrong with that, and there are plenty of nice minis in the time period. Best thing is really too read it yourself though.
Gavin White
Strelets just released three boxes of Dark Age minis - Saxons for Hastings, Normans for Hastings and Stamford bridge. You'd need 1-2 minis proxy'd (archers for the vikings and saxons, in example), but other than that, get two of the boxes and get plenty to play with. Probably enough for WAB too.
Camden Lopez
Revell has some nice (but dated) Normans and Saxons as well if you go for 1/72. These two boxes i remember particularly well from my childhood because the minis were awesome.
Nolan Johnson
Sadly they are long OOP and hard to come by. Doesn't really worth it anyway, grab the Strelets kits while you can, they are kinda limited releases anyway, the Norman box has a fuckton of infantrymen, like two dozen archers, 2 crossbowmen (you'll need to source some more) and 26 cavalrymen, some suitable for characters.
Leo King
>A viking is a viking, no matter what company produces the miniature. And, depending on how you're inclined, he could easily stand in for a Jomsviking or Anglo-Dane. It woould in fact be surprisingly easy to design a single "army" that could be fielded as 3 or 4 different factions, with only a few additional models (between vikings and Anglo-Danes, 4 Berserkers and a few dudes in chainmail and with two-handed axes would be the approximate amount of stuff not useable by both... and those axemen could be fielded as Jomsvikings as well, though for that you wouldn't be able to use any archers, and would probably want more axemen, with or without chainmail).