Board Game General /bgg/

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Before the rampant shitposting one user had an interesting point about collections. What's your ideal size? How much is too much? At what point if a game played often enough that it's worth the not just the money spent, but the space it takes up in your home?

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>collections
Not sure how up-to-date it is.

I have munchkin and adventure time fluxx

I'm sorry.

Not pictured: expansions.

Incoming: War of the Ring.

> What's your ideal size?
I think I'm there. I have almost all the games that I want to have - I'm missing some good strategy team games and maybe a card game
> How much is too much?
100 - definitely too much
50 - probably too much
25 - probably ok
50 - 25 gray area
> At what point if a game played often enough that it's worth the not just the money spent, but the space it takes up in your home?

I have a simple heuristic for buying games:
1) Do I like it?
2) Will it see at least 10 plays?
3) Will it disappear soon?

If all of those three are yes I buy the game no questions. If the last point is no I go back to how much I like the game.

>What's your ideal size?
Lengthwise, anything above 5in. Girth is where I prefer most of the meat.

Nice variance, how're the expansion modules for Escape? Got the base game at a CSI ding/dent booth and been debating picking up more for it if I can grab it cheap.

Like the criteria for buying, I ask because my general rule is it's a legitimate purchase if I can triple the value of a movie at the local theater. That really only makes it fodder for trades though, so being worth keeping it needs to see quite a bit more play, no real metric for that yet.

>expansion modules for Escape
They offer a nice amount of life extension to the game. You've got the right idea with only picking them up if you can get them cheap though.

I have a shelf, and my goal is to keep it all on that shelf. If it is overflowing then maybe I have too many games. Kind of an OCD way to look at it, but I think it's fair. The shelf is a good size.
Pic is shelf.

Thought so, it was at Gencon and Queen offered me the base game + 1 expansion for $50, CSI gave me the base for $30. 10-15 tiles wasn't really doing it for me at that price. I'd like the 6th player but only if it's more like $10ish

Nice offering, gimme your pros/cons on Patchwork vs All Creatures Big & Small

>Ideal size
I'll probably hard-cap myself at 100, but eventually I'll probably pare it down much lower than that when the hobby as a whole loses it's luster. You know, when I'm contemplating euthanasia in sixty years.

Need to do an updated game room pic sometime.

I've got hits or misses on that. On paper I thought that some games would be a hit in my group but didn't get any play after a first few times.

I don't know why but my group really hates to like fun: they don't like Nightfall, Sheriff of Nottingham nor Tiny Epic Kingdoms.

They're actually both really solid games for newbies and advanced players. I've taught ACBAS to my mostly non-gaming mother with no problems whatsoever. Same with Patchwork, of course. They both have minor problems with variety, in that neither of them really has any. But both are the sorts of game where that's fine, plus ACBAS has an expansion or two. (Don't have any myself.)

Both sell well on their components - animeeples for ACBAS, Tetris pieces for Patchwork.

I'm the end I think it comes down to a simple genre split - Patchwork is best for lovers of abstract games, as it is abstract. ACBAS is for fans of euros. Both will work with mostly any gamer, though. My boyfriend and I enjoy both. (Though he is an abstract fan, so you can guess how he leans.)

Anybody else stuck in the predicament where board games don't challenge you intellectually? I can play the 18XX games and complete them in well under the average playing time with no difficulty at all.

What I assume is that designers are afraid to create complex games because the majority of the population aren't smart enough to play these games which ultimately hampers their sales.

I've found that's just going to happen, where you get 1-2 in your collection that it seems like no one else enjoys. I treat it like the kitchen toys I own that aren't used for work; I have to play with it once a year, otherwise it's gone. This has led to me running games at small local cons, just so stuff like SDE hits the table.

Thanks for that, I've enjoyed Big & Small, but not quite enough to hang onto it (acquired and disposed of in trades) but there's always a need for variety in the 2p options with the wife. Patchwork just gets so much love, but it's often "well abstract players love it" or "well it's really for the crowd who love Tetris" more than "everyone should own this".

Find better opponents.

If this isn't bait then maybe you need to find games that are unfairly challenging. Try running through every scenario of Castle Ravenloft solo with no heals and see how many attempts it takes you. House ruling solo games might be what you need to do to challenge yourself if that's something you want to do.

My collection is too small, but I only started recently

I think the best way to tell you have too many games is if you look at your collection and see games you haven't played in like a year, or games you haven't played ever.

>TI3, KDM, and generally fuckhuge games don't count

Aside from that? I aim for like 3 games in a category, unless I really like that category and I'll go higher. I've got like 6 deckbuilders. I really only need thunderstone and nightfall, but hey sometimes I want to nostalgia on the re deckbuilder.

>complex games hamper sales

I agree with this sentiment. Go to any public game night, look at what people are playing. Usually normie casual trash (he says while keeping a cherished copy of tsuro on his shelf). Heavy complex games seem like a niche in a niche, so why bother making something super deep when you can make something incredibly simple in far less time that will usually make enough money and then some to do it again.

Hopefully the success of kingdom death will inspire more people out there to make some heavy stuff.

Pretty good start user.
Got TI3 to the table yet?

Why do you have so many computers

A small collection is fine too, it means you get to love each game a little more for now; make sure to grow smart so you have fewer turkeys.

Maybe he is a cuck after all?

dailydot.com/unclick/wil-wheaton-tabletop-porn-studio/

How long does a boardgame have to survive before it isn't cult of the new anymore?

I have Space Hulk and a luxurious box of X wing.

That's two go-to.

Before that I lived a long life of Risk but I can't stand it now.

Doom is really really tempting me. Seems like a Space Hulk for a group of players game I've been looking for.

I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.

What's /bgg/s thoughts on Doom?

>kingdom death
>complex
Uhhhhhhhh, user? I hate to break it to you...

At the pace of kickstarter and BGG/youtube hype currently? I'd say 18-24 months and it's old hat, everyone's constantly looking to the next Origins/Gencon/Essen release. I constantly look to buy year old titles because after 8-10 months you'll start seeing real reviews, instead of just endless 10/10 "kickstarter/pre-order" posts on BGG and 1/10 balance reviews.

Usually it's just two desktops, mine and the Mrs, in the game room. The third one there was my brother-in-law's rig, was doing some kind of troubleshooting and rebuild on it for him. Still do small LANs there every now and then though.

Haven't gotten it to the table yet, but the minis are some of the best FFG's done. Rule seem just a little on the light side though, lacks some of the interesting multi-function dice use we've seen in the recent descent-derivative games and XWing.

>I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.
Do a Mario Kart at 24 points, it's maybe the most fun we've had with X-Wing yet.

Holy fuck

>Rule seem just a little on the light side though
This is were I'm a little torn on one hand this is good for me because I'm usually teaching new players games almost every game so rules lite I can get behind but I also like games that inspire you to play again because you've come up with a new strat say.

Does it look simple in a 'This'll get boring quick' kind of way.

I really hesitate to comment on longevity without at least a half dozen plays in, but I don't think it'll fall flat too fast, it's got enough little interesting things going on that as long as you're well within the intended target audience I think it'll be a hit with legs.

Got Horus Heresy on a discount (50% off).

Anyone played this bad boy? Exactly how much time am I going to need for one game on the first play.

Post more of cat

Taking my first steps into grognard-hood by agreeing take a seat in a game of Here I Stand. What am I in for?

How is sherlock holmes?

Tsuro is casual as hell but it's also just so damn sexy

>he knew it was a porn couch
>still decides to use it
That's some next level retard shit right there

K

As a rule, I really dislike co-op's, but consulting detective is a great activity for when me and my brother take our girls out to a nice restaurant for dinner, or similar times that a more conventional game wouldn't work well.

He probably fapped on it

>Mario kart
How do you do this?

DIY'ing Onitama. We changed some animals. I also used the symbolism of the yin yang to be embedded into the game.

The animals' name will be written in French (my mother tongue) and the kanji will be of Japanese origin (my gf will draw them).

Shit is pretty fun to make. I'm planning on using leather to make the 5x5 board and the overall structure will be made of wood. Haven't decided for the pawns yet though we have the designs set up. Perhaps out of wood.

>Specter Ops
What do you guys think of this game? It's been collecting dust on my shelf since the day I bought it, because for some dumb reason I assumed it could be played SOLO.

Do you think generating a sort of AI for either side of the game would be a bridge too far? I thought about even have it be card based, and I constantly draw a new card every so often.

forgot muh dang imaGE

>I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.
How do you manage that in team building?

Giving everyone a small chunk of points is unfair to the points sinkers. Giving someone a ship that's designed to be the SHOOT ME FIRST ship is unfair too.

I fuckin love Specter Ops. One of my favourite hidden movement type games alongside L5R: Ninja legend of the scorpion clan.

Played it some dozen times with a friend who owns it. Very flavorful in my opinion, does not depend much on luck and generally the rules are okay. The actual rulebook is garbage though, it feels like everything is in the wrong place in the booklet and many rules are explained in the worst possible wording and numerous times. Every scenario also feels the same. The game has a very epic feel to it, it really captures the colossal feel of the siege of Terra.

All in all I think that at a 50% off you are going to get your money's worth.

24 points per ship (inc upgrades) you need to build out a course, lots of people just use masking tape on a standard playmat, set a couple turret emplacements on corners. Each person gets one obstacle to place on the course, you also need to put down boxes like in regular Mario Kart, you'll need to print out cards/cheat sheet for the pickup items.
>imgur.com/a/Up7GH
Movement/activation works the same as in a normal game, pick a number of laps, set up some checkpoints on the map so when you get blown up (and you will, especially depending on the rules you use for walls) you respawn at a checkpoint instead of at the beginning of the lap. It's been tested at various point values but the 24pt seems to be the best from everything online, it keeps out stuff like the E-wing and other ships that would excel, but you can get a T70 stock and still hope that the ship alone beats a lesser option with upgrades. Original idea came from a guy on r/xwingtmg, but there's a more extensive review on the FFG forums by the guy who runs the Shuttle Tydirium podcast

Kickass, user. That's awesome

Why do you love it so much?

Is the "No Retreat!" series by GMT a good choice for someone new to wargames? Which one do you think is the best? Which one the easiest to learn?

So the typical FFG rulebook editing huh? I was looking for a decent crunchy 2 player versus board game and seemed alright. The guy I would have played this with has gone to work on some farm for a while so he'll be back in a few months.

How well does Scythe scale up to the 7 player expansion? Would I also need to get the board expansion to keep things from getting too crowded?

I hate hidden movement games. Me and a friend stranded on a desert island with nothing but a copy of Scotland Yard? My worst nightmare. Plaid Hat’s Specter Ops sprinkles a bit more gameplay and a splash of theme into its Scotland Yardness, but hidden movement is hidden movement. You’re still playing a fluid (i.e. drawn-out) version of Battleship. B4? Miss. C4? Miss. B3? Hit! You caught my specter op!

So usually in most hidden movement board games it's always just 1 versus All. At least in Specter Ops you have 2 on the hidden agent side with the rest on the hunter side. The luck factor in this game is non-existent which is a big plus and playing against hunter teams that have say the Puppet or not can vary the strategy approach to the game so there is sufficient randomization to each play of the game. Having each agent and hunter with different abilities also breaks the monotony that would arise from older hidden movement type games.

I like Spectre Ops a lot. For our group it lasts just the right amount of time, is able to keep the tension immediate and pressing, and is definitely a thrill ride when the agent is being directly chased. Only major downside for me is towards the end it can become obvious which side is going to win and of course you have to play out those steps.

Creating an AI for it wouldn't be out of the ream of possibility. If you've ever programed video game or maze AIs then there would be a lot of overlap. You'd need to be pretty good at it to make it work convincingly but not predictably or unbeatably. The upside is that the AI for the agent wouldn't have to 'pretend' to not know anything since the agent player (human or AI) literally knows everything. Programming agents would be likely a little more difficult.

In the last sentence meant to say that programming the hunters would likely be more difficult.

Yeah pretty normal for FFG in my experience. Still after one or two games you should be familiar with the rules anyways.

I've not played up to seven but I would say unlikely. You should probably get it anyway simply because it's nice art that deserves to be seen in better detail.

Best solution for this is to take a break from games that actually require direct "ability", and go on a social deduction bender for a little while.

Having to readjust your brain for tells, loose probabilities, and just the general feel of the table, can be extremely refreshing.

>all those choices
>all that book keeping
>typical lantern year can run an hour
>not dying early means a game lasts many many years

You surely can't be comparing that to machi curo or splendor. At least that's what I'm getting from your post.

So, so true. Saw it for like 2 bucks at a thrift store. Everything there. Even that paper insert is undamaged. A great find, love to pull it out for family, who are notoriously thick when it comes to understanding board games.

I have, but only with the younger brothers so far one of them is 8...

Very good. I only got it recently, but the gf and I solved the first case after two afternoons of much arguing/debating over possible solutions. We didn't do it quickly or efficiently, but the whole process was satisfying, with lots of YES moments.

Those are my thoughts exactly. I think it would be way to hard to let the AI have full control over the hunter's unique abilities and assets, but it would be really awesome to play BASICALLY metal gear solid: the board game.

Speaking of which, that's why I bought this game, it seemed the closest to that kind of experience. Here's hoping I can convince my cousin to try it with me in the future.

Is it an easy game to pickup and play with new people? I'd even bring it to a game night at the FLGS, but unaware of how much time it'd take to educate people on the dynamics of the game.

It's really easy to teach as long as you know the game well enough to leave the damn rulebook in the box. There's like five or six important rules that aren't on the hunter or agent sheets and item cards.

How to fix curved boards?
For whatever reason my ticket to ride board started bowing out at both sides and we have to out some heavy candles on it if we wanna put trains down on it now.

Not that big of a collection, but I'm mostly into wargames so it suffices for most of the time.

>Is the "No Retreat!" series by GMT a good choice for someone new to wargames?
Maybe. It all depends on you and your opponent. Look a the components. Does 3 different kinds of bad weather sound too complex for you? If so, then avoid Eastern Front.

I think he might be implying it sold based on the artwork and miniatures rather then the mechanics.

3 years of it's still in print has generally worn off its new game feel and probably has real people who like it at that point. If you must recommend something before then, you should have AT LEAST 20 hours. If you can't make it past that, then it's probably still too new to you.

Here's my collection so far. Most of my games are light and/or casual because that's how my group is. But I'd like to try and broaden into some heavier games. Kemet gets a lot of love here so it's definitely on my list to get

>sold based on the minis

Then he would be ignorant. Poots pretty much confirmed that the pinups that you hear the occasional manchild fawn over were the absolute worst sellers. Aside from that, the only gross stuff in the core game is the Phoenix with the whole hands in the anus bit.

Awww hell I think I've been baited by sam

This might actually be awful advice and you should absolutely take it with a grain of salt, but you fix bent plywood by using a sponge on the concave side and putting something on top until it dries. Maybe using steam from a hit iron to moisten it then pressing?

I feel like if there's any sort of coating on the board (that all board games have) it will screw this process up.

>Awww hell I think I've been baited by sam
I'm not a thread regular.

I think that was a reference to Sam Healey of the dice tower complaining about the models.

Im more or less making the absurd accusation that original response is from sam, the dice tower dude, who slammed KDM without playing it, and kind of sort of hinted that the models offend him something fierce.

I haven't been able to get my game to the table yet but if you got tired of the missions that come with the game I'm sure you and your group could easily create some new ones

It's not too difficult to teach but as I said in a prior thread, if one side is much more calculating or if one side knows the equipment and special abilities better then there's a good chance that it'll be a runaway win for that person.

I played it with a friend of mine once where I was the agent and he was the hunters. He didn't know about the stealth field item and so I was able to slip across the board and run away to the exit while he was chasing me on the wrong side of the board.

Yeah water on chipboard/printed paper is not a great idea.

It's an issue caused by humidity and/or poorer quality control when the board was printed (1st edition Rampage was notorious for this). There's no great way to fix the boards, without potentially causing further damage. I generally unfold a board, lay it upside down and weight it for a week or so, 50% recovery rate depending on the warping and how fast I got to it. Prevention is really important with this, so see if you can't scrounge up some silica packets, toss a few in with every game you've got.

Should i get chaos in the old world before its too late? Is it true that its only playable with 4 players?

Dang I had a feeling it was gonna be something like that, I'll try the flattening but I'm just gonna see if I can get a replacement board

> Should i get chaos in the old world before its too late?
If you like games that involve dudes on a map, diplomacy and king-making then yes, it's one of the best of genre.
> Is it true that its only playable with 4 players?
It's also playable at 5. It's lackluster at 3.

Forgot to add that you need the expansion for 5, and that some people like to play CitOW at 3 using Khorne, Nurlge and the Rat.

Yeah, get it, it is really a good game, and even if you don't like it, you'll be able to resell for a nice profit later. 3 players is doable, but not optimal, you get too much space to maneuver without conflict, and it lends itself to ganging up 2v1 or kingmaking. If you manage to find the Horned Rat expansion for a reasonable price, get it by all means, 5 players, new chaos god and rebalance are excellent.

Yeah hate to hit you like that but you're talking about a pulp product and moisture, there's not a lot to be done. Try DoW's customer support, they might replace if you give them pictures and have a receipt showing the game isn't that old. If not maybe check ebay; Boards n' Bits is gone, but I there's Hoard O' Bits, might get lucky.

Old news is old.

Nah it's ok, I'm glad I could at least confirm what happened and hopefully prevent my other games from getting fucked
Gonna throw some silica gel packets in with Small World cuz that's the only other game I have

If you're really paranoid treat your games like you would spices/coffee/cigars/etc, cool dark place, preferably climate controlled, and away from exterior walls. Also want to keep them away from vents that'd directly blow on them changing their environment rapidly when your AC/heat kicks on.

>ideal size
I have a 4x4 Kallax self from IKEA which I've currently filled 3/4 of it with board games, my goal is to simply fill that shelf with a focus on broadening my tastes with less focus on combat (not like combat is a bad thing at all), but I can't stand dry euros nor do I care for almost all cult of the new, pic is collection

>too much
well I am considering getting a second shelf at some point, but I imagine that will be a fair few years away if at all. I would never go further than that however

>worth of a game
I've been rapidly expanding my collection but I have been slowing down, the only purchases I have regretted are Warhammer Quest: ACG and MTG: Arena of the Planeswalkers. I highly doubt that I'll be getting rid of anything else anytime soon, even considering that I still haven't had a good chance to play Mysterium or Tales of the Arabian Nights yet

have you had a chance to pull out Inis yet? worth picking up?

how is Waste Knights? it's been on my radar for ages because 'straya appeals to the cunt in me, but most of the information I could find is in Polish

>all those choices
Really? I found that most of the time only one is the optimal and never had more than 2 useful choices at a time. Also there are not a lot of bookkeeping, but the setup to continue playing an old campain is a pain.

>pixel tactics
>sellswords
Both of those have been on my radar for a while but I haven't pulled the trigger yet. What are your thoughts on both of them? Do you recommend them?

Should I get Kemet for a group of 3-4 that only meets once a week?

We're playing Lords of Waterdeep right now and everybody is enjoying it, but there's not much depth to it. I've read that this game takes a few games in order to get it down and I'm worried it will take too long for us to learn if we're only playing once a week.

>Inis
Not yet, sorry. Been mostly a Netrunner month.

Go for it.

Not that user, but I have them too.

Both are 1v1 games, which are hard for me to get to the table because of how my group works.

Pixel Tactics has a strong random element to it because of drawing cards randomly and there are some cards that massively hard counter others. That considered there's a lot of tactics to it as well due to each card being able to be used in four totally different ways.Planning and praying go hand in hand when playing this game but I would say the better player would win most often.

Sellswords is a nice and short game, if you ever liked any of the triple triads from the final fantasy game series you'll probably love this. Each card (of which there is only one in the entire stack) has a unique special ability. At the start of each round you draft cards from a common pool so picks and counter picks are equally important. The most interesting part is the scoring. Just having the most cards as your color on the board won't win you anything, it's about having the most in rows or columns to score the most points, so it has a slight area control flavor to it as well.

I would recommend both games as they are both great. For Pixel Tactics, you don't need more than just one of the packs (you can buy and of the numbered packs or the 'deluxe' edition they're all stand alone). Wait to figure out if you like it before buying everything.

Which board game has the best art you've seen on a board game?

Sellswords is almost literally Triple Triad from FF8 but the cards are balanced, there's only one of each card and the play area is 5x5 instead of 3x3, I find it to be a good 2P filler

Pixel Tactics involves a lot of decision making as every card effectively has five uses, you choose one to be a leader from your starting hand which is located in the middle of your 3x3 play area, then you can either choose which row to place the card for different effects (they can be relocated to another row and they change their ability) or they can be discarded for a one-time effect. is pretty much on point, start with Pixel Tactics 1 or 2 (2 is more balanced overall) and see if you want to pick up the other sets from there

Will you be 're adding in master/pawn moves and be all that jazz from the original? The Arcane Wonders version was such a shame how they bastardized the original Japanese version rather than just do a flat component quality upgrade.

Yea it's totally unfair but we were playing in the casualist possible way literally pretty much for laughs.

Thanks for the responses guys.

hey /bgg/. What to play on a date?

I need something easy to learn for someone with ADHD and into video games.

I was thinking of Jaipur an Loony Quest.

>18XX games are too easy
>"Play KD:M"

U wot m8

Most economic simulators are heavier than KD:M when it comes to actual gameplay.

Splotters games are pretty nice. Printed in small numbers for a niche audience, if you want to feel real pretentious.

If the game had cardboard tokens I bet it wouldn't have sold that great though. It's kind of the Kickstarter Catch; No Minis? No Funding!