Rather than listing specific names of armors, I want a fantasy armor system that lists looser categories of armors...

Rather than listing specific names of armors, I want a fantasy armor system that lists looser categories of armors, and gives each of them one type of weapon damage that they excel at protecting against, and one type that they are extra poor at protecting against.
(I'm going to assume piercing, slashing, and bludgeoning for the three weapon damage types)
For example:
Angled armor: More effective against piercing weapons, less effective against bludgeoning weapons.
(and unspoken slashing weapons are at 'normal' effectiveness)
This represents, in a very loose way, armor that is purposely made of angled pieces which are very good at deflecting weapons such as a thrusting spear, but ruined very quickly by bludgeoning weapons, like a 'warhammer'.
This is not going to be very realistic, but I'm hoping for categories that are coherent.

Other urls found in this thread:

en.wikipedia.org/wiki/Gambeson
twitter.com/NSFWRedditImage

Another one I thought of was
Chain armor: More effective against slashing weapons, less effective against bludgeoning weapons.

Essentially I want to fill in:
?: +pierce - bludgeon
?: +pierce - slash
?: +slash -pierce
?: +slash - bludgeon
?: +bludgeon - pierce
?: +bludgeon - slash

It is fantasy, so these categories might not really be possible, I guess I just want them to be something close enough, that can give armor and weapon selection a little more meaning.
Please help me, if you have any ideas.

I like the system fallout 1 used for armor.

Assuming + means strong against and - means weak against.

>Regular plate armor? Though really that should be plus against both slash and pierce: +pierce - bludgeon
>I really have nothing for this.: +pierce - slash
>textile armor or mail?: +slash -pierce
>lorica segmentata or lamellar?: +slash - bludgeon
>padded armor: +bludgeon - pierce
>I have no idea: +bludgeon - slash

you could slap some stuff into an already existant system, give it the good old pokemon damage calculation 2x for effective and .5x for not effective

and follow as did
since looseness is acceptable, you could put mail for +pierce -slash and maybe some heavier-pelt-armor-thing for +buldgeon -slash(since it'd be harder to slash it apart, but it wouldn't offer any protection against impacts, while spears would go through with less effort than blades)

What parts about it? The separate Threshold numbers and Resistance numbers?

I really want to put scale armor on there, even if it's working backwards. But I wonder what would be appropriate.

Yes, I'm doing my best to read about the different kinds listed, I'm sorry for my slowness.
Pelt is a good addition, really loose and plenty of stuff to fill it in. Strong against slash, weak against bludgeon, right?

Crystal armour - weak against bludgeoning, strong against slashing

Fungal armour (or maybe some kind of tough, springy redwood type bark) - strong against bludgeoning, weak against slashing

Spirit armour - strong against bludgeoning, weak against piercing

yup, pelt is strong against slash and weak against bludgeon(I just realised I was spelling it wrong).

I'm not sure if OP is aiming for that... but fungal, crystal and spirit could be good for an elemental defenses system

Very fantasy and cool, especially the plant armor
No worries

Getting there. Not really happy with Textile if I can avoid it, and still reading about the other kinds mentioned.
So bare minimum, I want:
Armor strong against piercing, but weak against slashing
Armor strong against slashing, but weak against piercing
And I'm gathering other types for other uses later on.

maybe leather jacket instead of textile
at least it's more armor-like than cloth, I assume

I had a system i made that had something similar, but instead of being entirely for defense your outfit could provide other benefits. In fact only a small amount of armor types actually exist and each one simply lowers the damage taken from a specific type of damage depending on the quality of the armor.

It's a high fantasy not super serious system though so it might not be what you're looking for.

You'd be surprised.

Leather was rarely used as armor in real life, and cloth was one of the most common forms of armor for several thousand years. Textile is what you want.

I'm happy for anything people are willing to post
I'll dig through it for things to (gratefully) steal, if you don't mind

It may save your life but good God does it look shoddy.

From what I understand, that isn't a very good reproduction.

en.wikipedia.org/wiki/Gambeson
Textiles are awesome.

Padded: + versus bludgeoning, - versus slashing
Leather + versus bludgeoning, - versus piercing
Chain: + versus slashing, - versus bludgeoning
Lacquered: + versus slashing, - versus piercing
(Magic Kevlar) + versus piercing, - versus slashing
(Magic Crystal): + versus piercing, - versus bludgeoning
Heavy Plate: Moderate effectiveness versus all (The weakness is mobility issues. Serious Mobility issues)
Shield: some + versus any, at the cost of needing to hold the damn thing

Plate armor is fucking unbreakable when put together correctly and forged by a decent smith. They say blunt weapons are "good" against them but the plates displace a lot of the force. You'd need a lot of force and a lot of mass to push the energy deep enough for damage.

They used to have to got for openings in the armor... or tackle the enemy and open his face up to drive a knife into

Dendra style armor basically meant that only the face, the arms (if those did not have scaled armor on them), and the legs were the only way to wound the person

...

...

So this would be a great way to make any material impossible to cause slashing damage. Even leather would be a great.

Not that bad

So why did lamellar and scale fall out of fashion?

So what you're saying is you don't want D&D.

Well, lucky for you there are plenty of RPGs that aren't D&D or D&D clones.

>cloth was one of the most common forms of armor for several thousand years.

Cloth IS THE most common form of armour, and has been for thousands of years.

What do you think kevlar is?

They made it safe and accurate, not pretty. The real deal is coated with a final glue layer and sanded smooth before being painted.

Damn straight they are.

>Plate armor is fucking unbreakable when put together correctly and forged by a decent smith. They say blunt weapons are "good" against them but the plates displace a lot of the force. You'd need a lot of force and a lot of mass to push the energy deep enough for damage.

Mass weapons, such as axes, maces hammers etc, work by bypassing the armour and concussing the man inside, or deforming the joints and lames to immobilize the man. The other option is to thrust into joints and gaps.

I like this so I don't have to believe that I'm safer from a mace in street clothes than in full plate.

Because they just replaced it with larger plates.

One-time hopeful bump

I can't share the file at the moment so I'll just list the 'outfits' manually with a summary of what they do. The theory is that outfits are categorized by the material they are made of. Each material provides a specific bonus, and each has increasing effects the better quality the outfit is. Quality is determined when it's crafted, and also determines how sturdy it is (objects ignore damage up to their durability threshold, but if affected by damage that's over this threshold it's destroyed. A person's equipment and items are usually not affected by damage unless specifically effected by an ability, but upon death some of their items may be hit with the damage of the finishing blow). Outfits specifically are designed mechanically that you can only wear one outfit at a time, so you can't stack multiple effects. Aka you have a full outfit made of that material for it's effect to take place (more specific equipment were there own categories).

-Attention Amplificotton: increases initiative.
-Body Armor: protects from physical damage.
-Camouflage Cashmere: allows the user to remain hidden when initiative begins until they attack.
-Frictionless Fabric: increases movement speed.
-Robust Liveleather: increases health.
-Sponge Cloth: lowers 'liquid' damage (it's a porn game).
-Supple Spellsilk: increases mana.
-Weave Robe: lowers magic damage.

Isn't this a bit too numbers crunchy? I don't get how a regular pnp would improve from this.

Robes
Lots of Belts
Breastplate
PAULDRONS
Entire Body Covered in Metal
Bikini