What's the most"player character" tier action you've witnessed in an RPG?

What's the most"player character" tier action you've witnessed in an RPG?

>"I'll reassure him that we don't want to hurt him"
>while invading said person's house at night
>after breaking both his legs in combat
>and currently having him in a chockehold

>Shoot a pirate in the face
>turn to the captain
>"We just want to parley!"

>Have to get help from the setting's big "magic city".
>One of the players is from this city and manages to arrange a diplomatic meeting with their queen for us.
>That Guy suddenly decides he hates mages, hates, hates the player that got us the audience, and hates this whole plan.
>Show up to enter into talks over an alliance, That Guy opens up negotiations by basically threatening her that she better bend over backwards and give us everything we want "or else".
>The rest of us just sit there looking horrifed
>GM rightfully has the queens guard dogpile That Guy and throw him in jail
>We eventually get That Guy out of jail later that day by convincing the queen his behavior was stress and flashbacks from the battlefield
>That Guy spends the next session endlessly bitching that encounter was totally unfair and that DM godmodded and how now we need to kill this bitch because she's obviously a Mary Sue and fuck that.

I'm not sure what happened after that, I left the group at the point. That Guy pretty much behaved like a Skyrim character, and then guilt tripped everyone at the the table, including the DM, into letting him get away with it with minimal consequences and then bitched even about those.

>party busts in on cultists escaping through a tunnel
>ranger makes impassionate plea for them to lay down arms
>they will not be harmed
>one of the barbarians starts intimidating and interrogating them
>picks one up by his collar
>cultist is stammering in fear, just about to spill the beans
>ranger player goes "lol I shoot him through the head"
>for no reason
>tell him he's changed alignment to Chaotic Evil (wasn't his first That Guy action)
>"I'm just doing it for fun, man!"

I hope you'll be able to find a group where you'll have to deal with less bullshit

That ranger sounds like a retard... did he display retardation symptoms before that happened?

I was running a d20 Modern game set in the Marvel universe.

The players broke into one of the Punisher's weapon caches and found some of his war journals. The whole party just started looting guns and grenades and one of them read all the journals and was like

"THIS IS A BAD IDEA, I BETTER WRITE HIM A NOTE TO APOLOGIZE"

He then proceeded to write him a letter that was basically along the lines of "Dear Mr. Punisher, I'm sorry about your dead wife and kids. My friends stole your guns and grenades even though I told them not to, please don't be mad at us. Sorry!" and signed it and everything.

>"lol I shoot him through the head"
>>"I'm just doing it for fun, man!"
Exactly... Chaotic Evil.

What did the punisher do?

>Pc's want to kill random dirt bag for insulting the party paladins honor
>the paladin kills him, and throws him out the window
>in the alley the ranger waits to dump his body into the sewer
>"I cut off his tendons for bow strings"
>everyone looks at her like "Are you retarded"
>I explain as GM that the street is busy, and also that that is an evil act and she is CN
>"But I am in the alley, right?"
>Alright, go ahead if you want (suit yourself voice)
>"alright alright I won't do it"
>starts huge argument about how it is way less evil to make bowstring from the tendons of a human than an animal as humans are inherently ebul and dirtbags
>me and the rest of the party shit on her endlessly for this meme tier high school philosophy
>at the end, still say she can do it, but it's an evil act and that the passer-by's might see her

Fucking autistic, like wtf. And it's not like I didn't make hunting available, she just wanted to be edgy.

another game
>party in a dwarf city
>party just got done talking with the dwarven high priest, got an important quest to relinquish icons from the abandoned part of the fort
>neutral good ranger takes job from pawn shop owner to get the valuables off a nobles corpse dumped in the city cesspit/garbage pile (hurr)
>asks around with guards and peasants if it's ok to dig trough the garbage
>they say it's ok
>he and another player digs trough the landfill/cesspit, stinks like shit
>guard catches him and drags him off to take a bath, angry that he is stinking up the city
>he is baffled and angry when the high priest won't let the party into the cathedral after this, out of game
>in the middle ages, when disease was spread easily
>party, in game, votes his character out of the group since they were pissed IC at what he did, and he concealed his actions from everyone other than the one other player
>he gets mad out of game and causes drama

I hate players sometimes. Fuckers think that they can do anything without consequences.

I feel like the one saying sorry got spared.

That's actually hilarious if true

Ramped a speed boat from the pier into the park where they were smuggling coke and shot half of them, obviously.

Was she going for the insane CN?

oooh, also from the first ranger that wanted to cut off the guy's tendons
>player leaves my game
>I fluff it as her getting angry at a contract the party broke, and heading off
>ranger: "I shoot her in the back as she is walking away"
>WHY?
>"She has loot"
>do you seriously do this?
>"yes"
>okay, you have just become choatic evil. Roll attack.
>gets butthurt that I made her chaotic evil, starts to bicker again but in the end shrugs and shoots the player
>in the end another player defends the ranger as the PC(now NPC) that was leaving actually beat her with a spell and was going to kill her, and kills the leaving player.
>fighter of the party tells them all to fuck off and takes the gear and loot of the now dead player that left the game and carries it back to her family
>says the ranger killed her
>assassins kill the ranger in her sleep

Not spared, exactly, but he was paranoid enough to expect what was coming and hid behind some cars.

He later did a lot of coke and crashed a helicopter and TPK'd what was left of the party though.

If killing another intelligent humanoid doesn't automatically change one's alignment to evil in your games, I see no reason why using their bodyparts would. Especially if she was a ranger, utilitarian and all. Doing it in the middle of a city was a little dumb though.

The first on seems legit, but the second one seems like you just had it in for the player.

no, she is just legitimately a retard. I know her and hang with her out of game and she can act autistic as fuck but can also be pretty chill. When we chill we usually shut her down with "stop with that highschool philosophy bs"

>"I shoot her in the back as she is walking away"
Ok, THAT'S a valid reason for an alignment change, I'd agree with you there.

>Party gets framed for the murder of a noble by a total-bitch BBEG noble
>Guards show up to arrest the players
>Players are all like "fuck this shit" and fight/flee
>One poor player is completely out of the loop on all of this.
>Decides not to fight the guards, convinced that this can be worked out peacefully ina proper hearing.
>There is no hearing
>Poor player gets arrested and sent directly into the corrupt nobles secret torture dungeon, beaten, burned, cut, and all sorts of other things... but they're kept alive because this sadistic bitch wants him to die slowly
>Player manages to escape during one of these torture sessions and kill the bitch
>Instead of fleeing the player sneaks right into the palace, finds some of the other nobles, and pretty much stands there, covered in the blood of the one he just murdered, and surrenders AGAIN, as a show of good faith.
>It actually works and gets the other nobles to believe him at least enough to investigate this, which eventually leads to the party being declared innocent.

Cutting tendons of an already dead guy isn't bad, he was already dead. In fact it's objectively better than killing an animal only to get the tendon. Literally paladin was more evil for killing a guy badmouthing him.

>spoiler
The GM of that game sounds cool.

nah, but legitimately if you asked the peasants/guards if it was ok to rummage trough the garbage it would be totally ok, and you could even enter churches, but it's a different story if you are agents of a high priest and you want to get into a cathedral. The other players immediately knew this was gonna happen on a meta level, but It's not like they could stop them IC as they didn't know what was going on.

morality is subjective to the culture on which it is built. Bodily mutilation is quite a heinous deed in a medieval perspective.

Holy shit, that character had balls of steel.
>I just got tortured to the brink of death
>I just killed a noble
>Should I go get medical attention?
>Nah, I'll risk my neck because it's the right thing to do

Alignment box is supposed to be objective though with most of its ruleset being outside of subjective morality. Like goodness vs evilness is mostly about altruism and extreme egoism, and how intentions matter more than results.

I've told this story on Veeky Forums once or twice, so it might be familiar to some.

>running Call of Cthulhu
>one of the investigators finds a byakhee fetus swaddled in blankets in the closet and takes SAN damage, was already pretty close to snapping and starts screaming
>another party member hears him screaming and rushes into the room demanding to know what's happening
>crazy man throws the byakhee fetus at him
>he also takes SAN damage and starts screaming
>rest of the party walks in on two screaming retards, covered in byakhee goo, hurling a horrible bugbird fetus at each other
>SAN damage for everyone

Fucking paladins, man.

Thats awesome. Stupid, but awesome

Defiling a human corpse is a criminal act that is punished in many modern countries. This was more or less the norm in the historical perspective of the act also. Whereas defiling a animals corpse is nothing.

So yes, your subjective interpretation of the act does not mean much when compared to the social norms. If you live in a vastly different society that would not be so in the fantasy realm but as far as the dm showed us it is your generic fantasy realm humans. So they wouldnt differ much.

ALIGNMENT BOX DOESN'T DEPEND UPON SOCIAL NORMS, SOCIAL NORMS CAN ONLY AFFECT LAWFUL - CHAOTIC SCALE

D&D alignments are based on a specific set of guidelines outlined within the rules, though. They have nothing to do with "actual" morality.

morality is imaginary anyway

Good end in my book

Alignments are shit, just like that ranger player. Holy shit.

That's like saying that society's opinion on an injury affects your hitpoints.

When someone has more luck than brain...

Fuck TES players.
>okay you all need to attend this important diplomatic meeting and you really need this person on your side
>huehue i pickpocket everyone at the meeting
>wtf what do you mean i'm in jail, can't i just pay a fine and get out?

>Dear Mr. Punisher, I'm sorry about your dead wife and kids. My friends stole your guns and grenades even though I told them not to, please don't be mad at us. Sorry!

Good guy GM.

>Jewish stereotype NPC Quartermaster Shlomo in Only War
>Obstructs the party from getting on the dropship they were ordered to
>Party kills him and records it, under the logic that we could justify it as executing a heretic since we had video evidence of his obstructionism.
>Never get asked about it
>His brother Glomo replaces him
>We try to get some extra gear, he says no
>We show him the video of up killing his brother who had "been mysteriously murdered"
>he passes out in fright and we pour some alcohol on him while we raid the armory
>later discover he was executed for drunkenness on duty

לול

>fighter of the party tells them all to fuck off and takes the gear and loot of the now dead player that left the game and carries it back to her family
>says the ranger killed her
>assassins kill the ranger in her sleep
Good end.

>playing a Savage Worlds game styled off the A-Team
>we're driving on a highway in Louisiana to go kill a Cajun drug lord and rescue a Senator's daughter
>get pulled over in our kitted out van in full Fudd mode, wearing tactical gear and armed with all kinds of guns
>Louisiana State Trooper asks where we're going
>Party face says "airsoft tournament" without missing a beat
>State trooper gives us a warning about a tail light being out, says "you kids have fun", then lets us go

The only thing that confuses me is why the ranger let him do that instead of shooting him in the back too.

+10 to bluff check!

>Party busts in to find assassin attempting to kill the NPC that we were supposed to be escorting incognito.
>Assassin leaps out of the window and into a densely crrwded city street.
>NG Sorcerer: "I cast fireball."
>DM: "Into the densely crowded city street?"
>"NG Sorcerer: "Yes."

>please don't be mad at us. Sorry!

Spilled my coffe on my screen, hahahahah.

That sounds like a perfectly normal CoC session though.

It could be that he was REALLY confident in his aim. I feel like this is the sort of thing where you would let him get away with it if he succeeds and punish him with trauma and alignment change when he misses the shot and fries a mother and her child.

Depends on how densely packed the street was. If this is DnD or Pathfinder, Fireball is an AoE spell, so you're going to probably hit innocents.

>Fireball is an AoE spell
Oh okay, right. I was thinking that there are many scenes in action movies where you see the heroes firing a bullet/arrow/knife past bystanders when it really wouldn't have advisable to try that in real life, so I could see where the player was coming from. But none of them threw a grenade or something obviously.

>Raiding a cult hiding in a brothel basement
>Lots of charms and illusions getting thrown around
>Run into a room full of beautiful women
>Surprise surprise, DM tells us to make wisdom saves
>Half the party passes, including lawful good cleric (me) and chaotic good sorcerer
>DM tells us the women seem visibly magical and illusory
>Sorcerer tries to convince charmed party members they aren't real
>They don't believe him
>So he whips out his crossbow and starts firing at the women
>Once he's done "manually dispelling" it, the illusion ends
>There's a bunch of dead women on the ground
>Turns out they were real
>Passing the save made us see real people as illusions for some reason

The DM proceeded to make dead hooker jokes at the sorcerer's expense for the rest of the campaign, although I resurrected them and converted them to my god later on in that very session. IC I was horrified and guilty that I did nothing to stop what happened, but OoC I was fucking pissed.

>succeeding a check gives you false information
Is this a thing people do?

What even was the illusion?

I can only assume that the women's beauty was magically enhanced

>it's a glamour

they might be altering their appearance with magic, which is not inaccurate

I bet you the GM made that up after the guy started shooting.
It would have been WAY funnier if they used illusion to improve their looks, instead.

Apparently. I was pretty pissed, which is why I spent like 5k gp for all the diamonds to resurrect them.

I have no idea. There probably wasn't one and the DM was just fucking around.

She specifically described them as appearing illusory. Like they appeared like they weren't really there.

It was almost certainly the fault of the DM for not making clear the nature of the illusion in the first place. "Their appearance seems fake and illusory" vs "They look immaterial and almost transparent."

He was our That Guy, and had a severe case of the ol 'video game syndrome. Quick to act like an idiot, and quick to blame others when things didn't go his way.

Though, his bullshit was annoying enough that you really WANTED to fuck with him. Running a normal game for the guy was like herding cats. He'd hint at wanting one thing, only to have completely forgotten about it by the next session. There should be a word for putting oneself in a position like that, where the world DOES conspire against you as a direct result of you constantly claiming it does.

My older brother plays alot of Fallout. I tried bringing him into my D&D group. It was a bad idea.

Either of those RPGs are a bad example to gamers as to what D&D is like, and i think they get compared to D&D frequently due to their "openness".

>killing someone for insulting one's honour isn't evil
>using parts of the body is

That's some shitty logic. At best, the Ranger player's logic is on par with your own. You have no business calling the other person autistic.

I mean, your party was in the business of covering up a murder, for fuck's sake. That shows they know they did something wrong. But you think murder is OK, but mutilation of a corpse isn't? That's an oddly specific system of values you've got there.

>5e
>Player casts Friends whenever she wants advantage on speech checks
>Is consistently surprised when NPCs get angry with her when the spell wears off despite me explaining to her how the spell works multiple times

>Party stumbles upon a couple of prisoners who are tight-lipped about who they work for
>She pops Friends
>Finally ffs she's using the spell in a smart w-
>wastes the entire spell trying to convince one of the prisoners to punch the other one in the face

Huh, is this actually kind of frequent? I know Bethesda games usually have a disconnect between roleplay and gameplay, barring, like, DOOM. Do you think there's a direct correlation?

>also I know Bethesda just published DOOM but it still works as a joke

>Morrowind
>Guardians of the holy city actually chase you down if you wear their special armour around them
>Perfectly possible to fuck yourself in a corner by going dungeoneering without proper preparation

Don't drag the rest of TES into Skyrim's mess.

There's a massive disconnect between ANY video game and tabletop games. The guy in my party who followed video game logic made a copy of his grimderp Diablo character and expected me to make up tailored side quests for him while the rest of the party sat on their asses.

Dragon Age had the same shit, with there being a huge disconnect between the stuff you hear in conversations and read in the world guide, and the stuff you actually do. Games just can't cover stuff like diplomatic negotiation very well. Games are covered entirely by logic set up months beforehand, so if you cheese your way into pickpocketing the king by abusing mechanics, the game simply can't respond, while a human DM can say "the guard prevent you from getting close to the king, you mongoloid".

>get chased by an assortment of cliff racers, kagouti, and nix hounds
>"oh good, an ancestral tomb, i can rest in there"
>enter tomb
>[heavy breathing]
>You cannot rest while enemies are nearby.

Maybe that player is just pretending to be retarded...

BEING LAWFUL HAS NOTHING TO DO WITH FOLLOWING ACTUAL LAWS

>cultists about to sacrifice infant
>player "I want to fire a barrage of arrows at them"
>group "they're holding a baby"
>player "It's okay I got this"

I'm sorry ma'am, the cultists killed your child with a barrage of arrows.

You know, I just realised why one of the guys I played with was THAT GUY. We both love videogames but he didn't realise videogame logic does not apply

Eh, just dump it in the pit with the other sacrifices, no one will look too closely.

Palying Etrian Odyssey gave me a good tabletop feelings. Sure the story is linear and it's a RPG but there was a lot of insignificant choice that gave me the impression do really do what I want. Just asking me if I wanted to pick a random fruit was enough.

The king having "pockets" you can pick is already a fine example of videogame logic, unless you're seriously trying to remove some jewelry he might be wearing.

I think people who play Fallout3+ and Skyrim are attracted to Tabletop RPGs at first because the 2 types of games can be described similarly.

The only person that i know plays Fallout is my older brother. Though there might be players in my game who do play those games.

One of them is a real piece of work, he believes the DM should know all the rules for every class and race and that the there is no ownness on the player to know these things. He also wanted to play a Drow Stripper who was basically Stripperella. He got excited to roll stats and when he didn't like what he got he started erasing them until the DM stopped him. Then he proceeded to "forget" his character sheet for 3 sessions in a row, so he played a fighter who was a merc hired by the party. Though he was a total shit the entire time.
>me playing bird-man in 5e D&D
>character talks in third person
>find some dead bird-man bodies
>That Guy proceeds to dismember the the bodies
>takes pieces of bodies and makes himself a bird-man corpse costume
>starts flapping his "wings"
>starts talking in the third person, using my character's name

I think next time he does such a thing, i'm going to fly into the sky and start shooting firebolts and magic missiles at him.

>>Passing the save made us see real people as illusions for some reason

Tell your GM that he is a Titanic faggot for me, will ya?

>Rogue is stealthing his way into a bandit camp to free hostages and another player
>as soon as he gets to the first cage the that guy warlock thinks it would be funny to use mage hand to rattle the cages
>the bandits discover the rogue
>the bard decides to be stupid and uses enough AoE spells to not only kill the bandits but also kills the rogue
>ranger and warlock just sit their laughing the whole time while I the wizard try to help them
>when I confront the warlock and bard for getting the rogue killed they say they thought it would be funny

I'm pretty sure I'm gonna kill that warlock at some point, he never actually helps with combat.

This.
Players who come from a background of video games have a long and hard road ahead of them getting over the logic of games. Specifically the idea of failure. In Video Games, you basically cannot fail, you get to try and try and try again until you succeed. Many players have a hard time with that notion.

I have noticed is players getting caught in a "power trap" where they roll well one time, and do something badass, such as casting an AOE fire spell and turning 5 enemies into piles of ash. Then when confronted with a tough enemy like a boss, they will blindly try and kill it without a sense of self preservation. They will not bargain, they will not run, they will die.

Finally, i have also noticed that players who come from a background in video games also have trouble with the power of low level characters. They their level 1 characters are more than mere peasants who picked up a sword or learnt a spell.

Fuck yea, that's awesome

>ownness
It's 'onus', you anus.

Deus Ex did it for me. You know why? Decisions in that game are presented organically, and have consequences way down the line. So some seemingly insignificant choice you make later turns out to have had X result. You couldn't game the system by savescumming, and your decisions were prompted by actions in the game a lot of the time. For instance, you don't make some conversation choice by which your brother lives or dies. You decide to listen to his advice or not, and trigger it actually you leaving the room.

Yeah, I've had it a lot that players seemed to bank on DM benevolance. One of them would, without fail, have his retarded character charge any enemy. Even the big, single enemies that were obviously powerful. So he'd charge, then have half his health knocked off, and act all surprised. But son, what are you doing getting up in an Owlbear's face while the rest of your party is hanging back?

Next time, I'm going to give a clear talk about my DMing methods. And I'm going to keep a "logic set" for my encounters, which dictates how enemies will act. I want there to be a clear feel between different enemies, so the players can also anticipate what they are about to get into. Internal logic is always the most important thing in making a setting feel "real". Which, ironically, is a thing video games often get right because it's all set up beforehand.

I do feel the need to point out that there is technically anything wrong with that scenario. Just because you don't want to hurt some one doesn't mean you are unwilling to do so if you feel it is necessary. And breaking their legs and putting them in a choke hold if they are resisting is some what less harmful than just caving their skull in and killing them outright.

>you pick the king's pockets
>you find a couple of pieces of shortbread wrapped in paper
>a silver piece worn smooth over time
>some shorthand notes of current court politics including doodles of a "mister floppy" in the margins
>and a piece of string
What do they even expect to find?

>Be Cleric
>fighting an angry hobo
>Invaded "his" run down town hall
>Feel the need to save him
>Tackle him to the ground
>Cast a heal on him
>Prop him back up
>Try to negotiate
>Get decked in the face so hard, I am permanently out of the fight
I'm not sure why i thought that was the proper course of action.

Naaah no one was killed by a possesed bed yet

It's called a self fulfilling prophecy.

...

And the Rogue just took it from them? I am getting baited, aren't I?

Well he was going to kill both but being swarmed by bandits and AoE and diying ruined that plan. I also forgot to mention that the Bard killed all the hostages too, so the town that hired us refused to pay.

Are you still playing with them? would be my next question.

The rogue isn't but I am, the DM wants to use me in a plot against them.

Well, my advice would be to go and find a good group instead of staying with them. The rogue knows what's good for him.

to be fair a lot of people that play ttrpgs don't enjoy playing as a peasant with a sword. It's nice to have a character that can consistently do something.

mutilating a corpse for bowstrings (something you can buy for coppers on the silver) is a retarded and edgy waste of everyones time

This might be the most accurate contents of a king's pocket ever written down.

'Picking pockets' is generally an abstraction though, particularly in Bethesda games where you can strip people naked, or steal their fucking organs without their knowledge.

High enough stealth skill and can pickpocket the Forsworn's Briarheart right out their chest to instantly kill them, and possibly Daedra hearts too (though I may be misremembering the latter case.)

Yeah, but so is murdering a guy because he "insulted your honour".

Daedra hearts spawn ion death, but you can pluck brain hearts.

Mind you, ripping out brair hearts makes perfect sense.

Funnily enough, I have a storytiem about possessed furniture in CoC.

>GM asks want to play some CoC tonight
>We all roll characters. Game is set during Irish revolutionary period in Ireland. Gm tell us all of the characters are part of a philatelic group, and that the investigation is going to be about a dead friend of us.
> Characters rolled. Irish drunkmen and old stuck-up ladies. We investigate about dead friend at his house.
> Having seen a good deal of scooby-doo, we decide to split-up, and make two groups of two people.
> first group is investigating ground floor, and the second inspects first floor.
>Be part of second group.
>Stumbling upon a closed door, we decide to open it like true irishmen, by kicking it open, which we do.
>There, the GM starts to describe in vivid details how a table is charging at us to make us fall in the stairs.
>Friend and I proceed to die of laughter while friend asks "When you say that that table is charging us, is it actually like...Gliding at us? Or using it's table legs to run at us ? "
>GM tell us to shut the fuck up and roll SAN.
>Critical successes
>Irish drunkmen don't give a shit, as they dodge the table which then proceeds to suicide itself in the stairs.
>We're going down to finish off the poor furniture when friend get stabbed in the fucking knee by a zombie hiding behind the stairs.
>roll SAN
>critical successes.
>Irish drunkmen yadda yadda shit not given yadda, zombie is kill.

the night that followed was like a bizarre version of evil dead where GM was trying to be really spoopy and we kept laughing our asses off critical successes on SAN, while other party members were absorbed in the void, or burnt alive by chtuga.
>See manifestation of Chtuga while being transported to another planet by ancient orb artefact.
>Critical SAN success
>Where the fuck are we, Mulligan? Is this Mars or some shit? Hope we're going back before three in the mornin' or my wife gonna be worried.