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>Shoot straight
>Conserve ammo
>And never, ever forget your dragon's birthday present

Lizard edition
Have you ever broken the rule? Do you know any dragon (great or not)?

I'm pretty sure that picture should count as furry

Why does that dragon have anime hair.

Are you brave enough to tell a dragon that it CAN'T have anime hair?

Damn right.

On a more serious lore note, doesn't anyone find it stupid that they had Sirrug get his ass bailed by the dragon council rather than being killed by the Azzies ? I generally say that AZT actually killed a dragon, or at least that's what their PR say.

>Have you ever broken the rule? Do you know any dragon (great or not)?
No, but the other streetsam and I once earned a tiny sliver of respect from Lung.
>"You go up against my Red Dragon soldiers, severely outnumbered and outgunned, not knowing the layout of the ship, not even having a plan of attack, improvising the entire time and you still manage to come out ahead?"
>"And for what? 30 children that share no blood with you, that you have never even met before?"
>"You're actually respectable by mortal standards. I'll let you walk out of this alive."
Now, the guys we had gone up against and hadn't been shot or stabbed yet, they were another story.....

Once , Lowfyr made our group an offer we couldn't refuse. Read "He kidnapped us and asked us to do that long-hard-ass run against Fuchi so we didn't have our sorry asses exterminated afterwards" and that's it. Fuck dragons.

They killed one. Dzitbalchen or something. Even autopsied the fucker live.

>Broken the rules
Shit nigga I got shanghai'd into working for Nathan Drake, who is a drake, who worked for Ghostwalker. Did such a "great" job that he removed the cranial bomb from my head and hired the team for a whole year on retainer services.

Shame I can't play the character anymore because the campaign moved on to DC and I had to switch.

Omae, did he let you go and left you the fuck alone after that? Because if he did instead of forcing you into permanent service, Count! Your! Blessings!

Im playing a Drake made by Uncle Dunkel, but since he died, I was put in an orphanage run by the Draco Foundation, who had a dragon (not a Great but he was tasked with raising Uncle Dunkel's drakes) named Kortalynarus who tutored me in the sword & etiquette, i ran off & joined the shadows after. My character sees himself as a dragon & behaves as such (Code of Honor)

More or less. He gathered evidence that we were Rinelle and basically told us that if something was to happen to the council of princes, we were going to have big and scaly problems. And that if he had need of us, he'll ring.

...

Is there stats for any sort of tunnel boring machine in any edition? If not, what are my other options for digging large holes and tunnels and how fast can they do it? Asking for a friend who wants to rob a casino's underground vault.

Rigger 5.0 has a tunneling drone

Do your runners loot? Stripping corpses and fencing gear seems like a lot of work for a pathetic pay off at the end of the day. Is it even worth it to go all D&D-style after firefights?

Oh yeah, how did I miss that, duh.
>a tunnel large enough for most metahumans to uncomfortably shimmy through
Hm, that's a little too small for my purposes. Maybe some sort of modified Kodiak is what I need.

Reaping cyberware and organs was a traditional way to make money till the 4th edition. Even so that they had to drastically change the prices of second hand cyberware and organ "donations" so that runners weren't just becoming glorified butchers.

>Even so that they had to drastically change the prices of second hand cyberware and organ "donations" so that runners weren't just becoming glorified butchers.
That would imply that weren't already glorified butchers.

Our group would loot if we had time but mostly for gear. We didn't sell a lot of it, just piled it up until we needed it or gave it to contacts as gifts.

For ex. we had a run where we needed to get a painting from a rich elf's house, so we came up with a plan to team up with some Greenwar activists who were also going to trash his place. We gave them some body armor we had gotten several runs previous.

We also managed to stockpile enough Superhawks to outfit all the zombies our houngan made. They were a great distraction ambling up to the front of a facility, shooting revolvers and wearing cowboy hats we'd bought.

My first big run was for Arleesh

>and wearing cowboy hats we'd bought.
Kinky.

>Have you ever broken the rule? Do you know any dragon (great or not)?
Three, all in the Seattle area. No Greats.
Kalanyr, Urubia, and Drexel.

The happy axolotl in the tank makes me happy.

For acquisitions user:
At my table I use two separate processes for acquiring gear. One is the standard (Negotiation + CHA vs Avail x 2) roll, this is for acquiring gear on the black market. You research whose selling Ares Alphas right now, make the roll, and the a courier or drone drops it off at your place. If you have an appropriate contact, they can make this roll or teamwork test it. I have no problem letting a player edge this test, as long as they doing it during play time, not down time, so it has an actual impact on play, not a free reroll on misses.

For contacts, I use (Connection x 2) to determine what availability they'd have in stock, with some exceptions for flavor purposes.

For example, if your Sam knows a 6/2 Arms Dealer, I assume they have Ares Alphas hiding in the back if you ask for one while flashing a credstick. If you'd want a Yamaha Raiden, you'll need to ask the Arms Dealer to order you one. If the Arms Dealer was going legit, even a connection 6 wouldn't nab you an Ares Alpha, unless you were willing to really pay for that risk he's taking.
This works well at my table for keeping what I see as needless rolling out of the way.

Likely they just didn't want to kill off a potential metaplot tool.

Lofwyr is a mean asshole, but he usually plays fair. You do him a solid, he keeps his word and pays you what he owes you.
The issue is more surviving the jobs he sends you on, as he kinda generally considers runners even more disposable then most corporate types.

>but sometimes I feel getting your hands on an Alpha should be harder?
An Ares Alpha isn't even that hard to find, you can buy them at the black market equivalent of Wal-Mart for crying out loud.

>And what if I roll 2 hits on the Thunderstruck's 24 dice? Does that mean they just happen to find one lying around?
Protip, when your players are looking for stuff, don't even bother rolling Availability unless they get more hits than the item would if it took rule of 4.

>What happens if your PCs don't know any arms dealers, but want to purchase 18F items?
Fixers and organized crime contacts work just as well.

>How does the system explain being able to purchase or fence goods by yourself like that? Or if the players want to use their contact's die pool, how do you decide how big it should be?
Have you considered reading what the core rulebook has to say on the matter?

Lofwyr keeps his word, that's true. But he also has the tendency of considering anyone working for him as "his". Which tends to, how to put it... Conflict with the average shadowrunner's free-spirited personality.

Is jujitsu any good? My strength score is low so my only unarmed option is shock gloves

I wouldn't invest in Martial Arts unless you can make use of them. If your Strength is low, chances are you aren't going to be that effective in melee. Martial Arts themselves don't even make decent back-up defense options due to their cost in resources. You're better off specializing in Martial Arts or simply keeping a hold-out if shit hits the fan.

Hey OP, thanks to you I finally found a source of that pic.

Here's another one that's a bit shadowrunny in return.

How does the K-12 education system handle ork lifespans? It seems kind of meaningless to force an kid to go to school when they will be middle-age by the time they graduate.

>orks
>education

Omae... Those lucky few with access to it get a drone (or even private) tutor. The big majority doesn't get any official tuition, they don't exist legally!

Only for very expensive gear with high utility (Cars), Guns that would be a hassle to acquire in other ways, stuff that is useful for the ongoing run and can be discarded afterwards or if you happen to get some secondary benefits from it (eg favors with a pack of Ghouls).

Hey /srg/, how do I drugsam? Just load up on cyberware and qualities that make me resist addiction and buy cram/jazz/kamikaze?

Also, possibly related: How do you think a streetsam with Code of Honor (Doesn't Use Guns) would fare? I was thinking throwing knives for ranged and raptor feet for melee.

High BOD, high WIL, the quality that grants two bonus dice, and a few levels of nephritic screen.
Get Narco for a nice roundup.

>Code of Honor (Doesn't Use Guns)

That really not a Code of Honor and more of a "Distinctive Style"

>Hey /srg/, how do I drugsam? Just load up on cyberware and qualities that make me resist addiction and buy cram/jazz/kamikaze?
yes, just take kamikaze and betameth

>How do you think a streetsam with Code of Honor (Doesn't Use Guns) would fare?
poorly

>"Distinctive Style"
Distinctive style applies to your appearance, even when not on a run.

Not having a gun on your person doesn't count, otherwise the vast majority of the world would have it, making it moot

Sound argument.
I still don't see it as a "Code of Honor" that would be worth any points, considering it would simply compliment his "I'm using melee anyways" playstyle.

Meh, every character needs a ranged option of some kind. I suppose I could use a bow rather than throwing knives, though, which means it's not really worth the karma (considering I could probably swing a bow that does 12p damage).

If I remember right metabolic study said Orcs age at the same rate as humans. They have a much lower life expectation because most of them are in high risk careers like organized crime, Chicago Police, military, less than organized crime. As such the fuckers are messing with the numbers for Sal the Orc Repo Man. Who has a less dangerous job.

The fact that they are drawn to dangerous work, and tend to die young is the problem.

There's also the fact that orcs only appeared a few decades ago, of course none of them are 60+

You remembered wrong, the numbers in the book are from genetic study
Most orks suffer from Methuselah syndrom, meaning they age faster than normal persons
so an ork in his 40s has the same problems a 80 year old human has

>Form-Fitting Body Armor
>Fits under clothing and other armors
>Doesn't provide any sort of armor bonus

It's not quite as exaggerated as that, but orks really do have the short stick in the setting. Any ork that reaches 60 is lucky, even if they spend all their time behind a desk.

Or your character is Bull, and you can apparently afford Leonization on top of your collection of Assault Cannons and Cyberdecks.

Ugh, fuck all the special snowflakes in the SR setting. Wish they'd all die in a fire.

>Or your character is Bull, and you can apparently afford Leonization on top of your collection of Assault Cannons and Cyberdecks.

Actually, orks who goblinize tend to live lengthier lifespans for an ork, around human standard lifespans, assuming proper medical care.
That said, I'm fairly certain there was NO HINT of that in the fluff until Bull came along and the idiot guy who played him basically re-wrote the fluff of the entire universe to make his character's unusual age canon.

Which is much worse, IMHO.

>orks who goblinize
You mean the ones that are human until puberty?

Is 5th edition fully splatted yet?

Yes, them, or other humans who randomly goblinize for no reason still.
It's rare, but it happens
Prior to that in 3e it was implied here and there that "average ork life expectancty" charts were much like real-life "average human life expectancy charts", a number based on averaging common years of death all over the world (which is higher for orks due to their lifestyle), nothing "genetic" or anything specific like that.

There was kind of a pushback in parts of 3e against the simplistic "everyone who is of metatype had specific urges and instincts to act like a stereotypical fantasy race" that 1e and early 2e had.

No edition is fully splatted until it's discontinued.

Does it have these at least?
Magic book
Matrix book
Rigger book
Augmentation book
Weapons book
Creature book

Are you really so lazy that you're not going to check the OP links for that?

Yes it does now go check the OP.

>tfw making a melee-focused samurai
Is it worth it to take the mechanically better but less stylish spurs on a razorgirl?

Forgot my damn pic.

thats 0.01 esence you can still spend, what are you crying about?

Also:
>no ini enhancements besides RA

Stupid.
Get Biocompatibility: Cyberware to free some more essence and try going for alphaware legs.

Not only are you bringing knives to a gun fight, you're having them surgically implanted. Razorgirl is a style choice, not a mechanically advantageous or strategic gaming choice, go with what you think is cool.

See that Nephritic Screen rating 6? That's so I can speedball betameth and kamikaze.

Fair enough. I prefer the hand razors then.

You have no Narco.
The crash effects will REALLY fuck you over.

If you're doing it for fluff concepts like trying to make a mutant, how much of a faggot are you for combining prototype transhuman and adept?

Not very. Its quite common. Hell, that is pretty much what Prototype Transhuman is for; stuffing bioware into characters who rely on untainted Essence or squeezing out just that little bit more into Street Samurai who are already a toenail-clipping away from being a cyberzombie.

The only Narco I can find anywhere in chummer is Narcojet, which I don't think you're talking about. Care to elaborate on it? I can probably find a way to squeeze it in.

Check Bioware.

Ah. Well it fits onto my build easily, so it's good.

Alright, so, it's my understanding that after the NAN became a nation, they basically pointed a gun at all the remaining non natives in their territory and said "You're Amerind now or you get out," and basically forcibly absorbed this populace into their culture. These days Anglos or non Amerinds who live like native americans are still a thing in the NAN, so much so that there's a special name/slang term for them

Does anyone remember what the fucking term is? Because i'm playing an Anglo from the NAN whose basically a 'ranger'. Phys Adept Bear Spirit, Dhool Wield cougar fineblade's, Wildcat MA, Sport Rifles and Revolvers.

I plan to end my game with my players by ripping of a certian ending and having Aden offering them a job.

Anglo tribes, but I'd wager they're only paying lip service to this "living like native americans" thing.

My highway to hell players have made quite a few deals with dragons, even sorta screwing one or two over along the way. They're almost at the finish line and I couldn't be more proud.

No, fuck if I can remember but it was a specific name, Whitefeet or something.

aenaluck's deviantart is one of those thing that you stumble upon and can't help but go "Huh". Least for like three fourths of it.

>"huh"

The only references to Anglo Tribes I could find in 5e seem to depict them as a NAN equivalent to sprawl gangs, except instead of being Orks and Trolls, you're dirty honkeys.
Earlier source books might be helpful.

I FOUND IT! "Pinkskins"

So /stg/ till now all my runs for the group i dm have been pretty tame when it comes to morals in their jobs.
Pretty much standart stuff like, smuggle those drugs, steal that prototypem "extract" that person and some wetwork.

But now i want to add some potential for a moral conflict and I'm looking for plot twist taht will stab a dagger in a runners shriveled up morals and twist it.

What are some twists and plot developmetnts that will make the PCs regret that they are hired criminals ?

Keep in mind that pinkskins are treated like third class citizens within NAN territories. It's not quite trying to create a Nazi trained Jew, but close.

Have them fuck with people who don't deserve it. Old people, children, the sick and the poor. People who are a lot worse off than them.

Have them fuck with people they know and love. Create friendly and loveable NPCs for them to encounter during legwork, then hint that what they're doing may have long-term consequences for them. Or just straight up have them oppose the runners.

Have them copy the data for and then destroy the prototypes and data in a Mitsuhama research facility. Prototype transhumans at all stages of growth, of course.

Gee, it's almost like you want one of the runners to spare one of the transhumans and raise them as their own as penance for murdering his siblings.

At least when one of the PCs die you have a second PC sitting in the wings.

You, i like the style of that idea.
It could start as a simple job offer from Mr. Johnson with leaving out a little detail, i mean, it's only natural that breaking in in a high tech lab is well paid, right ?

Another idea an personal favourite: The runners have to get some personal data, that belongs to a manager/CEO, that contains personal data.

The personal data is of course child pornography that depicts him and different metahuman children of various ages, but the runners don't need to knoe that when they get the offer, of course they are professionals.

I was looking at the spidersilk gland bioware from CF because I want to play Spiderman. It says it has a limited number of doses. It does recharge somehow right? Do I have to manually refill it?

>I was looking at the spidersilk gland bioware from CF because I want to play Spiderman
>By implanting glands that shoot a reasonable facsimile of spidersilk from the human body, people get the opportunity to trip up opponents, or even rappel down a building. Don’t try swinging from it, though—this is not a comic book.

Also how else so I mimic Spiderman besides webs, tricked out agility and reaction, ans danger sense?

>don't try swinging from it though
>this is not a comic book

I didn't say perfectly copy him in every way. Ehh, I guess I did.

Point is I can be Spiderman without swinging from webs.

Get a grappling hand or a grappling hook installed in a cyberlimb, chummer.

This. Grapple Hand takes a lot of capacity, but it's infinitely reusable, and you CAN swing from it.

But muh webs.

But grappling!

It basically dosen't. they get put in the same classes as their chronologically similer metahuman counterparts, and thus are held horribly back. I know that the UCAS army will give orcs an orc speed education once they are about 14, but it requires the orc to join the army, and also a SIN.

I legitimately do not understand why there isn't a UCAS program to take exceptional SINless Orks and Trolls and enroll them in the Armed Forces. Take a SINless Ork at the ripe age of 14 with some natural or learned skills and sign him on a 10 year service. At the end of his term he gets a SIN and the pride of serving his country. Trolls can serve much longer than Orks, even.

Trying to figure out the best powers for a blade focused Physad. Right now i got
Improved Reflexes 3.5
Berzerk 1
Critical Strike .5
Elemental Weapon (Fire) .5

Danger Sense R1 & Improved Accuracy (Blade) from mentor spirit

Mystic Armor 6 from Qi Foci tatts

Idk if these are good choices or where to spend that last .5

You can add incidental elements like a running battle that by chance (i.e soft railroading) ends up in the grounds of a school during the daytime.

You could have them hired to steal something for someone, and the someone turns out to be ultraradical ecoterrorists and the something turns out to be milspec nerve gas.

Rapid Draw is pretty great. Berserk isn't mechanically amazing, but it's definitely flavorful. Same with Elemental Weapon. Mystic Armor isn't very great. I would swap Mystic Armor with Improved Ability (Blades).

Isnt it free stackable armor?

Its more expensive than its worth. Get some High-Fashion clothing/coats instead.

It's expensive stackable armor at half a PP per point.

Mystic armour is the same price as combat sense, and it's always better to have extra dodge dice than extra armour dice (A hit on an armour die reduces damage by 1, a hit on a dodge die reduces net hits (and damage) by 1 and may negate the damage entirely)

Even more importantly, you can usually get 2 ranks of Mystic Armor's benefit out of one rank of Attribute Boost (Body). And sometimes you get lucky and get 3 or even 4.

Yeah, it takes an action to turn on and doesn't last forever, but it's still better than buying a rank of Mystic Armor by itself.