/swg/ - Star Wars General - Force Lightning Edition

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Cheers, user!

Every screen-cap of this show just depresses the shit out of me.

...

Would it be possible for a light side jedi to rely purely on the force to kill without falling? A jedi who has decided the saber will be a ceremonial weapon and instead use the force to kill enemies who refuses to yield

>Mando Shuttle has 25 hull, 1/1 shields and armor 4

Sure, as long as you have a good reason to be killing them.

>Half-swording
>Mordhau
What are some other IRL swordfighting techniques that would look incredibly silly when done with lightsabers?

>Heavily modified

I think you misunderstand, I'm a fan.

And I miss her.

>Mando Human Player Race

>Half-swording
>Mordhau
>look incredibly silly when done with lightsabers

If your definition of incredibly silly is to cut ones own fingers of then sure.

All of them

Light sabers are actually terrible weapons and encourage forgetting things like leverage, inertia and anything other than flailing around at full arms length and hoping for the best.

Cortosis gauntlets, son.

>still has a hardpoint, and modifications were listed as improved hyperdrive, shields, and weapons
That means the base model has six hardpoints, plus the aforementioned bulk.

That would literally just shut off the saber.

That wushu technique where you rest the blade along your arm

>Mythosaur Axes are Damage 7, Crit 2, Cortosis, Pierce 3, Vicious 3

No more 'shōnen'...

>dat scan quality
My ewok

Eh, depends on the writer. "Cortosis-weave" in KOTOR didn't shut the saber off. Also, didn't Galak Fyyar's armor not shut off the player's saber in Jedi Outcast? Or am I remembering that boss fight wrong?

Phrik gauntlets, then?

Now the real question is it +4 or seven damage direct.

Its +4. Mando Leader at the end has one and 4 brawn for 8 damage.

>That picture

Holy fuck gets me every time

Damn, Friends Like These seems like a dope adventure.

It definitely looks that way, if a bit powerful IMO.

Favorite Adventure? Personally my favorite has been Jewel of Yavin

I've only run Trouble Brewing, but Mask of the Pirate Queen looks fun, if only for boarding an enemy ship in the middle of a space battle to fight a pirate queen

Just finished Friends Like These, which is good.

Arda I was pretty great. Either that or the one with Cracken.

For the purposes of ship encumbrance, how much does a normal sized humanoid take? I mean for the purposes of needing short ranged transport of a lot of people, not trying to get around the set passenger amount (which I imagine reflects lodging, food, air etc).

Ie, a light freighter with 80 encum is pressed as a battlefield transport, how many could fit?

Modern blackhawk carry about 10 people, a freight could probably carry about 20 for a short period. So 5 encumbrance per person?

Lambda can carry 20 passengers or 200 encumbrance units. Assuming that accounts for amenities, I'd say you could uncomfortably fit 35-40 people in one for a shot time.

Gladiator Star Destroyer and Raider Corvette stats in there too, huh?

Neat.

Alright, thanks for the input brehs

Friends like these spoilers
I saw the bit where you have to extract the spy from the Blood Ambition, and got to thinking: bring three transports instead of one, and try to disable the ship from the inside with an elite strike team.

I don't think it would be possible. Using the Force seems very intimate and that's why certain acts you do with it affect the user so strongly. It's not some tool you pick up and put down easily and without thought. Using only the Force to kill sounds to me like it would be the same as strangling your enemies with your bare hands so as to see the light fade from their eyes better. That's some fucked up shit and sure to have consequences.

I need to know how much a one man and droid salvage company would get per month on average. One PC may be taking over a small salvage company and i need to know some logistics.

It's not like you have to force choke them while looking right in their eyes. Just push them out of your way, if you have no other choice push them off something or something onto them.

So use the mandos to disable the Gladiator? Nice.

If they're taking it over, they'll get whatever profits they actually make minus logistics and repair costs.

Ok but is their any range of credits i can gauge to see what the standard usually is.

This is a little difficult because of so many conflicting sources. If you can do a good job, in Saga edition you can probably fund your second and third ships with the right kind of scrap and salvage, even with just a man and a droid with a good target selection junkers in space or great big imperial ships crashlanded on a desert are worth big money.

However, we know from sources in the fiction and from other places that this shouldn't be the case. Despite the fact that a single blaster pistol should be worth meals for a week, and many many ships would have hundreds of said object on board, breaking into engine rooms and yanking out valuable parts only gets enough to barely survive sometimes.

It's probably something to do with supply, demand, having buyers, and competition. When I set something like this up for players in a different game I handed out 1000-5000 creds a month as it was sort of a background thing assuming that they weren't being particularly adventurous; That being said, I've also based entire adventures around salvaging a ship worth 50 grand over the course of a week, which between upgrades, gear on board, and the cost of the ship itself, isn't terribly difficult.

I see. Thank you for your input.

OK so i got an idea for a superweapon that basically is a giant sphere with incredibly thick armor that slams into planets and ships but has no weapons of its own. What would a good name for it be. The Battle Bolt or Battle Ball?

Dodgeball
Smashball (named after the actual in-universe sport)
Sphere of Influence
Chaos Dunk
If you're feeling Australian, the Crusher Ball.

Hello new GM here. My EoE party wants a new starship. The party consists of a GS smuggler, ex-jedi, HG heavy and a BH. It must be able to carry two fighters for the jedi and Bh to pilot. Do you guys have any suggestions?

You knew exactly where i got inspiration from. Thank you for this image.

Seeing as how the Force is a quasi-living spiritual connection between all lifeforms, I doubt reaching out into the essence of another being and snuffing that life out is something that won't have long term negative consequences.

I can't imagine how you'd kill someone by touching their soul WITHOUT putting the weight of your emotions into it. Assuming they're completely impassive about it (which would kinda just make them a powerful sociopath - a much more mundane problem), at the very least they'd be leaving wounds in the Force that gather latent Dark Side mojo.

>Sphere of Influence

If it's going to rack two fighters, it'll need to be Sil 5. What sort of power level are they operating at?

If it's lower power, you could probably trick out a Wayfarer to have its cargo pod replaced with a fighter bay. The Citadel-class I believe can carry a pair of TIEs. The trouble is that most craft capable of carrying smaller starfighers also require larger crews.

That's the point - Reaching out and touching someone with the force isn't like smacking them out of the way with the back of your hand, it's more like reaching in close, sliding your bodies closer and closer like lovers, wrapping an arm around their waist, your faces nearly touching as your finger caresses their cheek than draws small circles across their body. It's intimate, using the force itself to make a connection with another human being, another body in the force.

And then you grab them over your shoulder and reach around their hips, picking them up and power-slamming them through a table, shouting as you stand up with adrenaline raging through your system from the sheer excitement the act and the cheers of the around all around you - And they truly are all around you, every mote of energy a screaming fan sharing their energy, every being connected through the force letting you know how badass you truly are.

It's way easier to force-move objects. Not as much of an influence in the force, don't have to get as touchy-feely by getting your force jammed in with their force, etc. Hence why Vader prefers grabbing a bitch by the throat and interrogating them in the intro of New Hope, not just force-fucking them in the dark like an ugly date.

Outer mount hardpoints, which would be conspicous as fuck. The falcon could mount luke's xwing the the topside rear airlock if it was inverted to the other (top to top) in old cannon. If you had a ship or frieghter with two adaptive hardpoint/airlocks then just magclamp those mother fuckers to the hull, and dont fly them conjoined in atmosphere.

Yeah, that would be doable too (if you have zero fashion sense)

>mfw that description of touching someone with the force
Now I'm wondering if somewhere out there is a non-Jedi force tradition with a Kama Sutra for force users.

I'm going to keep suggesting the "Sabaac Fortune" or a custom ship until you either accept it into your heart or start making angry hooting sounds at your monitor.

Seriously, building your own ship is a ton of fun.

...I know there is, I remember reading this in one of the Saga splatbooks. I think it was in Legacy?

user, do you write porn by any chance?

Do you want to start?

That's why I thought it might have been a bit clever that when Kylo wasn't STOPPIN BLASTRE BOLTZ and *GRABS U BY THE SHIRT*, his displays of power were pretty heavy on mental intrusion and thus prone causing backfires and weepy bouts of emo poetry composition.

>Force Choke her
>She's into it

Inquisitor teams probably get up to a lot of kinky shit in hyperspace.

I dont know why Im laughing my ass off so hard at the kitchen implements, but I am.

They do tend to lead to odd shapes.

People have been a little afraid to resize, overlap, copy, or edit the parts. Not sure why. It's just an inspirational tool. You don't /have/ to use every single part of the turkey trimmer.

Is there a full pdf of the Soldier book somewhere?

New GM here, question about starship rules. I get that when the party is up against TIE Fighters or the like you have to run it using the TIE pilot's stats meshed with the actual fighter's stats, but what about capital ships? I can't find any stat blocks for the nameless crew in Star Destroyers and the like. The books say that you can often set up arcs of turrets as minion groups but don't give any stats for those minion groups. Is each turret it's own minion in that case or does each one have a crew of minions "piloting" it? How many points of damage does it take to destroy a capital ship's turret?

This user explains it way better than I did here and in better graphic detail.

A lot of problems the fans seem to have with the Force and Jedi is the notion that the Force is this object or tool you pick up and put down like a pen, when it's not. It's something intimate that flows through you, those around you and the whole universe. Jedi and force sensitives aren't suppose to just have superpowers whose use is completely disconnected from their psyche, their body and even their very souls. How one uses the Force *matters* the same as why one uses the Force.

Alright, so you get a slab of plasteel and you smack 'em around with it from across the room. No force-canoodling required. It could even double as a shield.

>I can't find any stat blocks for the nameless crew in Star Destroyers and the like.
Did you try chapter 12 of AoR?

You could do that. There are 2 problems though.

1, you're still killing someone with the Force. You'd feel it. You take away everything he's got and everything he's ever gonna have, and you did it via your mystic connection to the universe. It's like getting blood spatter on your soul.

2. Killing people is the least interesting and thematic thing a Jedi can do.

Yeah, that's why I had
>Just push them out of your way, if you have no other choice push them off something or something onto them.
in the previous post.

How is it then, that all the Jedi in pretty much all the PT and interim seem so blase about death and slicing their enemies to pieces...?

Well, most of their enemies are dumb robots covered in dangerous lead paint.

Because they've already fallen to the Dark Side?

Because they were an arrogant cult who have lost their way. They became warrior-monks, not mystics. Calm became detachment. Serenity became peace at any cost. The joy of combat was one of the few allowed to their order - small wonder that they learned to love it.

at that point your killing someone by blunt force trauma.
A wookie could do the same.

Your taking the idea of a jedi and making it less interesting.

Most of their kills were legitimate enemy combatants, and a significant proportion of those kills were made against droids. The only droid the Force ever gave a shit about was Skippy

>stop liking things I don't like
All I've done is named a way for a jedi to get along with only the force and no other weapons that has a lower likelyhood of going darkside than someone running around farting lightning.

Is there a table of ship "minor critical hits" anywhere? A list of interesting things that can go wrong when a ship takes damage.

Did you open the rulebook? At all?

you made something silly, with no real explaination, that functions like a wookie.

where the 'so what?'. Why would anyone find what you did interesting? Why would that be an interesting character?

You can like it if you want, but other people can think it's crap if they want. And they have better reasons in this case.

Sorry, I should have specified. This is systemsless. I'm not very familiar with the FFG Star Wars books.

Thanks though. Much appreciated.

Dude, I like this explanation. A lot.

Rise above the bait, user.

There are lots of well received characters who fight by manipulating objects. It's almost like there's more to a character than the most simple way to describe how they fight.

I've always assumed it was canon, at least in part. The Jedi in the prequels have lost their connection to the Force. "The Dark Side clouds everything," Yoda says, but it's not the Sith doing it. They aren't the good guys.

There is no conflict within the Force, only within ourselves. When the prophecy said that a child would be born to bring balance to the Force, the Jedi didn't even consider that this could be to their detriment. For their arrogance, they were destroyed. The survivors saw the galaxy fall into an age of darkness the Jedi could have prevented, but instead ensured would occur.

I don't think it's bait, I think it's someone trying to make a special snowflake character "I'm a Jedi who only kills with the force" without realizing it actual makes his character less interesting rather than more.

There is a 1 in a thousand chance that if someone points out how boring those type of things turn out, he'll actually try making an interesting character.

Emperor of the Galaxy, or Emperor of Bantz?

user, I'm not trying to make and play this character, someone asked if it could be done. It can be done, you just don't like my answer of how.

See, "I'm a Jedi who doesn't use a lightsaber" is an interesting enough concept.

But rephrasing it in terms of killing ability is either bait or hopelessly stuck in a murderhobo D&D mindset.

except this character started from the premise "I make a jedi who only fights with the force".
which is a terrible way to start.
Starting from a superpower isn't great, but you can expand from where they got the power, what they do with it, etc.

But the starting super power is already there, he's a jedi. But he's a 'super unique' jedi because of blah blah fucking blah.

He doesn't want to use a lightsaber in combat, okay. Start from there. But don't go to 'how do I kill with the force'. The next step is 'why?', 'what happened?', etc etc.

Static Shock, magneto, etc, might have had been given a super power, but they went with characters within the setting. Not trying to break from the setting to make character.

It didn't help that the Jedi Temple was built over a powerful dark side vergence in a failed effort to contain it.

And this could lead to a possible reason for Luke being "The Last Jedi"... no one else wants to be one. Or they realize that maybe some of the Jedi teachings were good, but a majority were a bit wrong. Maybe the third trilogy is about the actual balance/duality of the Force. Not too much light, not too much dark.

Spitballing here, anyone can feel free to tear this to shreds.

I wonder whats going to happen to the Jedi in Rebels. Yoda knew about them, and mentions in RotJ that Luke is the last after he is gone.

After seeing how shitty the last batch of Inquisitors was, maybe Palps and Vader will decide to hire someone competent to fill the vacancy.

>ranting angrily about character motivation instead of reading the thread to see I'm not the one who asked the question originally
Take a pill, man. Are you on mobile or something?

Yoda could have lied in case Luke was corrupted by Palps. Even if Luke was corrupted he wasn't the last one because Leia.

Leia is just force-sensitive and received no Jedi training. She was pretty much Yoda's "Plan B".

When I start making a character the first thing I do is consider what fetishes I want to force into my friends lives.

Have I been doing it wrong all this time?

If Luke was corrupted then that would seal the fate for any remaining Jedi left, since him and Vader would rule the galaxy together as father and son. Though that makes me wonder if Luke would eventually turn on Vader, or if their familial bond would keep them in relative harmony.

>no Jedi training
That sounds a lot like Luke himself.

Well, see, that makes the story less interesting. It's like Palpatine mind controlling people. It's a much better story if they did it for regular human reasons, not supernatural ones.

Pretty much. I think the Jedi in their old form are finished either way. Luke's either the last Jedi (and sick of the whole damn thing), or he'll train a new "Jedi" order with different principles. Like, you know, love. Hope. Compassion. Trust.

That sort of thing.

Luke was a college dropout. Leia didn't go to post secondary school.

>Not too much light, not too much dark.
This is the wrong way to approach the Force. There isn't supposed to be any Dark because the Force isn't some sort of 1:1 ratio deal. "Balance" in the Force isn't a matter of managing a scale, it's a matter of maintaining the harmony of nature. The Jedi (when they haven't gone full retard) are the embodiment of that harmony, as exemplified by the old Jedi Code:

Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force.

Vader didn't finish the prophecy in the PT. He finished it in RotJ.

And Yoda never considered why he needed a "Plan A" in the first place, or if he did, he didn't tell Luke.