Alternatives for a fantasy game others than "PCs start as traveling mercenaries"

Alternatives for a fantasy game others than "PCs start as traveling mercenaries"

>PCs are a rugby/baseball/anything team
>PCs are a touring band (also commented on Veeky Forums)
>PCs are journalists for an independent newspaper. They have to find awesome mysteries to write about.
>PCs are journalists for a government newspaper. They have to write the news the king wants to hear.

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PCs work for the setting's equivalent to the SS.

>>PCs are a rugby/baseball/anything team

Which sport could be the most easy to run a match of, without it getting bored?
Not baseball; I could see rugby though. Maybe hockey or football

PCs were all just in the wrong place at the wrong time.
Become allies of convenience.
I was just on vacation... When the undead attacked.

>PCs are all old friends from Primary School.
>An old friend of theirs that was lost years ago suddenly reappears and wants to speak with them about something

PCs are members of the an extended family or religion, and are trying to improve the position of their family/religion.

>PCs are summoned from distant corners of the globe by a powerful being
>PCs run a detective agency
>PCs are hobos who just need that one push to start killing things
>PCs are guards in a jail
>PCs work at the tavern
>PCs were shanghaied by pirates

>PCs are the only 4 people invited to the princesses funeral who have never actually met her
>Their letters were written by the princess herself.

I really liked the intro for that campaign, though the overall "mystery"/story wound up pretty nonsensical and poorly delivered/written. One of the PCs even decided to give a speech about the complete stranger.

>The PCs are a traveling Improv Team.

Most of my games start with the characters as passengers on the same ship.

>PC's went to bed one day and wound up in the same dream, with everyone thinking he's the dreamer;
>PC's are thawed out of an iceberg by a crew of arctic explorers;
>PC's went to the circus and the magician picked them out amongst the crowd to take part in his next illusion; after he tells them to step through his curtain, they inexplicably end up in a strange place

Street racing.

>PCs all committed various crimes and are in the same prison
>PCs find themselves in the forest,surrounded by monsters they can't beat separately
>PCs were dead until resurrected by a necromancer

>the jail had no outside as all of reality has been encompassed by the jail
Let's do this

>the pcs are all dead but do not realize it
>the pcs are trying to escape from a simulation of reality that is more real than reality itself
>the pcs attempt to escape the symbolic realm of language but once returning find they have no way to describe the experience
>the pcs journey through the ocean of souls only to find that it scarcely gets their feet wet
Am I helping guys? Are these good?

>PC's are guards on a wall in the middle of nowhere. Boredom sets in.
>PC's have all been shanghaied! Will you escape, mutiny, or join the Navy?
>PC's are tavern inspectors. They have run out of 'Dark Corner' fine papers and must journey through the night dark city to get more.
>PC's are tax collectors. The locals have just found out and are not happy.
>PC's are travelling doctors/healers, except one who is a charlatan. The PC's cannot decide who is the fake among them.

>PCs are kings black ops team hunting down revolutionaries in secret

similar to necromancer one
>PCs were all reincarnated; but, they don't remember anything of their past life

I'm particularly fond of reincarnation spells.

>PCs are on their way to a seedy motel to shoot a porno

PCs work for setting-specific Straight Shota?

I like the concept of Pathfinder Guild so I just used
>PCs are an ad hoc band of assholes assigned to the quest by their patrons for their plots.

user probably means the setting's equivalent of Nazi Germany's Schutzstaffel.

Not that user but
>Joke
>empty space
>your head

>pcs are a football team

youtube.com/watch?v=VNjhbOH8m2U

Yeah... yeah. I can get behind this!

No shit the only dungeon crawl I've ever run kicked off with a long spiel by the Kings right hand man about how the magical swords and treasure in the dungeon couldn't be allowed to fall into the hands of DANGEROUS TERRORISTS

Group gathered for the single purpose of robbing the kings treasurey without getting caught. Each with their own skills they need to plot out the robbery and then pull it off, until the DM pulls an M. Night Shamamamahaggafalon level plot twist.

>Sorry plot twist not included.

>You're all students at a school for delinquents. What did you do to end up here?

Ended up being one of the more fun campaigns my DM ran.

PCs start as various private eyes who have all shown up to the same clue.

>You're all being born. Roll initiative to see who comes out of the womb first.

>Insectfolk campaign

>PCs are a punk band bent on destroying the entire hotel after a kickass concert.

This is my dream game.

PCs pursue their backstory motivations instead of being mercenaries for random people.

Guten tag, kinder. Wollen /ss/ haben?

>PCs are a bunch of rich guys adventuring for fun.

Forever DM here, I wish my players would want to be together from the start.

They always are on their own and I have to create ways for them to meet up every single time.

Bloodbowl

>The PCs are tax collectors and the BBEG has been evading taxes for the last century through use of the dark economancy

Just put your foot down and say "For this next game you have to be a connected group. No you're not in a guild, no you haven't recently met for work. Come up with something"

Maybe they get lost, while on an island boat trip. I mean, it was only supposed to take three hours...

I thought it was secret service. Anywyas, it would make them mercs, since work for isn't the same as being part of.

>>PCs are journalists for an independent newspaper. They have to find awesome mysteries to write about.
As if.


> PCs are highwaymen
> PCs are shipwrecked pirates
> PCs are travelling merchants
> PCs are black archaeologists
> PCs are conmen and sell snake oil
> PCs are part of the travelling circus
> PCs had been hired to collect folk tales
> PCs are smugglers and have five chests of highly illegal silk to sell
> PCs had sold a barrel of bad beer to the dwarf king and are on the run
> PCs got sick with Dark Purple Death and only dragon's blood can cure it
> PCs run a failed business and now need to pay immense amount of money to the loanshark
> PCs are political agitators and want to overthrow an Empire to usher in the Age of Feudalism
> PCs are a cabal of warlocks that want to unsummon Living God who ruled Empire for a thousand years
> PCs were hired by Vizier to frame a powerful noble by making it seem as if the noble plans an uprising
> PCs got secretly hired by a group of bankers to cause a market panic by behaving as adventurers who discovered a huge pile of gold in dungeon and intend to spend every bit of it soon
> PCs got secretly hired by a group of experienced adventurers who want them to behave as if they got secretly hired by bankers to spread rumours of huge gold influx into local economy, so as to allow actual adventurers to carefully discover potential buyers of gold and cash in after PCs will be discovered as fakes and market calms down.

"Oi,Jeff,the fuck you siad?We'll create what we want ,you understand,m8?"

I think I one read a book about that.

Yeah but when is Jeckt gonna show us the Mk. I?

Do I have to read the manga to figure out what you did to get sent there?

Here's one from the 5e general when I was asking how to balance a magical item and someone just said add a goblin to every encounter. And now I intend to
>party encounters the same goblin in at least 3 encounters every session
>no matter how he dies, he always comes back
>dark souls goblin
>he starts gaining character levels
>he's in the final encounter with the PCs
>this goblin becomes the launching point of the next party and campaign as a player character.