Which do you prefer from an aesthetic perspective, someone with a small frame using a greatsword...

Which do you prefer from an aesthetic perspective, someone with a small frame using a greatsword, or someone with a large frame using a sword-sword?

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Definitely the latter. It usually accompanies the hueg guy being fast, which I like. People aren't slow lumbering hulks because they're above average ins size and strength. They have the potential to be much faster, because muscle.

How high a fantasy are we talking?

Someone with a medium frame using a medium sized sword

Small frame with a greatsword.

Really, petite characters with large weapons is the fookin' best.

Doesn't that end with them all being raped and devoured?

I'm glad OP found the appropriate pic for this thread.

What the hell is a sword-sword?

You know those sword-wielding-a-gun pics? Imagine that, but with a sword instead.

It's a way of saying "just a normal sword" when a different kind of sword, in this case "greatsword", has been said before.

Pure martial or only somewhat exotic materials with limited enchantments. A greatsword is still going to take a good measure of strength to use effectively, even if it's made of something rare.

I hate you and all like you.

Depends on the setting and what I want to play.

Your favorite setting, and what you want to play most at this moment in time.

Kay

Someone with a small frame using a bastard sword and someone with a large frame using a bastard sword in one hand.

Small frame giant greatsword
It rocks

Loli is strong.

These anons get it

It's true they're not necessarily slower in terms of running speed (I mean, they are, but not to lumbering-hulk degrees), but they are generally less flexible and agile. Why do you think women consistently outperform men in acrobatics? Part of it is less muscle.

I've dated a few different runners, and they all told me the same thing: at a certain point they had to choose between getting huge and being better at running. If you're carrying around more weight (especially in your upper body), there's a point where it's gonna slow you down more than it's gonna speed you up.

...

source?They only give me black dogs.

I hate jap shit, so the latter.

It's one of Shindol's (I believe it spelled it wrong, but we all know who I'm talking about) doujins about monsters or the sort. I remember seeing it once beyond the sad panda. I do remember one thing though. It was a bad end for the elves, and I felt dirty for wanking to it.

>It was a bad end and I felt dirty

Sasuga ShindoL.

Don't you put me together with those weeb pedos you sick fuck.

Regards,

>Why do you think women consistently outperform men in acrobatics?
Because they don't.

>they are generally less flexible and agile
Generally yes, but not much less and not always. You can be strong, quick and agile (and smart too) at the same time IRL. Real life doesn't have balance.

Bestiary series?

That! It's one of them. I don't think it's the newest one (I'm a horrible person, I know), but it could be the second one. I'll see if I can find it on sad panda.

Who keeps giving these girls spooky swords?

One of us, one of us

Found it. It's the second one. Here's the link. exhentai.org/g/524348/1e991f1e38/
Praise the Sad Panda. Praise ShindoL.

Nah, not one of you.

>sadpanda
Man

user, it's 1990+27. You bring shame to your family.

I'm not sure what I despise in you more, the fact you're gurofag and want to read Shindol or that you don't know how to access sad panda.

Not him, but how to access sadpanda changes considerably over time. For a while, you literally couldn't get into it at all unless you had previously been there under a different ruleset.

Someone with a large frame using a greatsword

>I hate you and all like you
What did he mean by this?

They both sound really cute. I'd want them to get married

big grills with muscle mass and muscle ass.

Reasonable frame, long sword

Dark Souls had such good visual design, I feel like it's kind of infected my own sense of aesthetic style.

It makes much more sense for someone small to use a longer weapon than a short one. Gotta make up for that reach.

Here's the thing, never during time periods when melee was the primary method of fighting has lightly armored infantry been preferable to heavy infantry. Sure there were plenty of cultures that had good light infantry, but they always suffered against heavily armored units in a straight up fight.

You can be light and run all you like, but once you get into a slog, your ability doesn't help. Being a rogue and dodging until you have a chance to jump in quick and stab someone with a knife doesn't work because people who wear armor wield large weapons train to use them without tiring or slowing down. Every moment a person spends training to kill a knight by exploiting his weaknesses, that knight is training to defend against such exploitative attacks, and he's already ahead due to his gear.

Small frame, large sword, telekinesis to swing the sword around independendly while stabbing with second sword.

I don't even care if the game is shit, because she's Grade A waifu meat

>Here's the thing, never during time periods when melee was the primary method of fighting has lightly armored infantry been preferable to heavy infantry. Sure there were plenty of cultures that had good light infantry, but they always suffered against heavily armored units in a straight up fight.

>It's an "user mixes up single and mass combat" episode

i mean, i'm not even that guy, and i don't necessarily disagree with you, just pick less shit arguments, dude.

I don't really care about waifus, i just want more music like opera boss one.

youtube.com/watch?v=Iq3_phBQA_Y

Still applies to duels. What are you going to do? Run circles around a big guy? He can turn faster than you can circle him. How are you going to get inside his reach? Two handed weapons are not slow because you get the ability to use them with both hands thereby giving you leverage.

You and your kind I presume

Depends on what we're fighting. If it's a battle of sheer strength, greatsword. If it's a battle of mobility and finesse, sword-sword. Buildwise I am partial to shorter characters, but only short as in not-very-tall. Not short as in some weird loli-halfling. Unless the character is literally a halfling.

Yes I'm the sort of sad nerd that has his characters carry a one-handed and a two-handed weapon for fluff reasons

BIG dude BIG sword

guts is smol desu

I'm sorry, but the way of the sad panda is the only way I know. You can probably find it on the sister site (get rid of the x).

nhentai's got most of what sadpanda's got.
It's been giving me shitty redirects recently though desu baka

Clang

Either. As long as they use a hand and a half sword.

He's a big guy alright

for honor so good.

...

...

it's... it's beautiful.

Christ

I prefer lanky. Like Artorias, I guess.

Loved all the character designs in For Honor.

Regular sized swords appeal to me the most, regardless of the body size of the character.
I only go for oversized weapons when the character is supposed to invoke Guts rage.

>they are generally less flexible and agile
But that's wrong. Someone very muscular is more likely to strike both harder *and* faster than someone with a leaner build.

Yes

None of them is particularly aesthetically pleasing. Though, I guess the former does look much worse far more often than a large character using a small sword, while it also has the potential to look much better every blue moon or so.

Don't you have to have an account?

Please don't bump the thread if you don't have anything to conbtribute.

Someone with a large frame using a dagger or other weapon that seems like a toothpick in their hands really disappoints me, all other possible combinations are cool by me.

Medium frame, very large sword.

That's not really wrong. Muscle and fat mass does make them less flexible, and they're less agile because of inertia. Agility and flexibility are not the same as speed. That said, the difference is not that big, so 99 times out of 100 a bigger and stronger guy will be a better fighter than a smaller one. However, if a medium or even smaller guy is muscular (and with very low body fat) and very quick he can become an exception, though it happens very rarely, and he will sill have an unpleasant disadvantage of being vulnerable. Achilles was probably supposed to be like this, as Homer describes him. As for real people, Roy Jones Jr. qualifies.

for aesthetic reasons only, small frame with giant sword. So long as the sword has real weight to it.

pretty much this.

I prefer a bit of practicality when it comes to my settings, but big swords in the hands of angry guys is awesome.

>So long as the sword has real weight to it.
Do you mean it's unrealisticlly heavy? Cause then a character with small frame using it looks even more stupid.

In case anyone thought of asking: yes, this is porn.

Who cares, we are talking about swords.

Its called you man up, and get in after they swing wide.

The second safest place in a swords range is right next to its user. All you have to do is avoid one hit and get in while they recover.

Once you are there you can stab at any number of weak area's in the armor because regardless of make or type, there will be some.

Dark Souls took my inner ideas on fantasy aesthetics, pulled them out of my brain and put them in a vidya.

I don't know where some of the DaS2 shit came from, but DaS3 got it pretty much exact a second time.

>swinging a sword
>not thrusting, using the distance it gives you, bludgeoning, and grappling dumb shits who 'just have to get past the sword'

You are asking to be raped in the mud.

>All these /v/-tier fantasies about swordfighting

Unlike in games such as Dark Souls, a skilled sword user is not likely to make a beginner's mistake such as "overswinging" the weapon they trained in.

And you assume that a skilled opponent is stupid enough to get slammed by said sword user.

Its all a matter of which manages to get their action through first.

One issue i see with most arguments is they assume the best case for the defender, but the worst case for the attacker. Its not exactly the best way to think on it.

Then why are martial artists smaller than power lifters?

Big guy, small sword, pincushioned enemy.

>in the armor

if you're fighting in armor you aren't "avoiding" any "wide swings" you fucking mongrel, you're using your own weapon and armor to vie for position and leverage so you can take the other guy down and win from there

you have never worn armor, have you?

Other way around you dope

so you have...never...NOT worn armor?

help us out here homes

No you dope, the hypothetical is one fast unarmored person against one armored.

I was saying the fast person would simply keep at range provoking attacks until the armored one swings wide.

I like playing small races with great weapons becasue I find it funny. I once played a maul-wielding halfling whose fighting style revolved around kneecapping the everloving fuck out of people.

>unarmored person against one armored

this is not a hypothetical worthy of thought

assuming anywhere near equivalent training, the unarmored person dies every time

Armor is really fucking good to have in a fight, that's why people wore it whenever they could. These weren't internet theorists we're talking about, every fucking professional in all of history wore the best damn armor he could afford.

>until the armored one swings wide

So you've never fought in real armor then.

Because when you fight in harness, you don't swing wide. You don't HAVE to swing wide, because you can use your armor to effectively ignore a bunch of ways your opponent could come at you. You keep your weapon tight and use it for control.

Of course, if your opponent has no armor and you're wearing harness, it doesn't matter because you just cut them down at your leisure.

This ignores just about any training and techniques meant for fighting armored opponents. Those are a thing. The armored person will have the advantage, but that doesn't mean its impossible for the unarmored one to win.

There will be a point where the opponent will slip up. Its an inevitability of the human condition.

Fighting an armored opponent unarmored is about waiting for that slip and making sure not to get your shit slapped in the meantime

>Fighting an armored opponent unarmored is about waiting for that slip and making sure not to get your shit slapped in the meantime
You say that like it's any sort of advantageous position. Like you won't ever slip up too. Like he doesn't have the advantage because of the protection his armor grants him.

Of course.

But the thing about how i see everyone argue it is that they try to parse it down to perfectly equal conditions besides the armor.

Thats not how combat due. Combat is largely about reading situation to avoid or take advantage of factors in the environment or weaknesses in the opponents abilities.

People always armchair theorize it down to a level that is never realistic, then try to pass it off as fact, and thats dumb.

This. It's really the only medium-fantasy piece of media that does almost everything right as far as ascetics go. On one side, you can use mundane armor and weapon and it's still viable. On the other side, you can run around with absurdly giant weapons and silly-looking armor and still kick just as much ass as Joe Sword-and-board. Everything is based on skill so you can just go ham with any build you want, no matter how weird. DaSIII definitely kicked both sides up a notch. The armor designs make me hard. Though it's a shame how they nerfed the everloving fuck out of magic and made quality builds the only way to go.

>I was saying the fast person would simply keep at range provoking attacks

He's not going to provoke an attack unless he's close enough that there's some chance of a successful hit. This means he has to successfully dodge out again from each and every attack he provokes, because failing once is likely to result in severe injury.

Meanwhile, it isn't hard to not swing wide. It's really easy even. Don't count on it happening any time soon. That's a lot of times our unarmoured fighter has to successfully bait and get away. He has to get lucky every time, the swordsman only really need sot get lucky once.

Baiting is also a matter of presenting a threat, forcing your opponent to act instead of simply standing there waiting for the perfect opportunity. Unfortunately the relatively short range of hands and feet or dagger means an unarmed fighter has a lot of killing ground to cover before he can start presenting a threat to a swordsman. That's a major complication for bait&dodge.

There's also the question of terrain, will it even be possible to keep dodging without getting backed into a corner? Is the footing sure enough that it's even possible to make the rapid changes in motion necessary? It may turn out that once you've stepped into sword range, you simply cannot reverse direction again before the swordsman has delivered at least one solid attack. If all you have to defend against that is a dagger, then you have a serious problem.

Swords can also be quite useful even if you're too close to swing them. A lever for wrestling, short ranged hilt blows, or purely slicing "steak knife" cuts. Even in a pure wrestling match the armour can assist, ground and pound face will break hands more than anything else if there's a visor in the way. So even if you do manage to avoid and step in, you're far from safe, you've merely managed to get out of the spacing where you're utterly helpless.

You can do it, but proper arms and armour give you a massive advantage.

Again, i'm not arguing that the armor isn't an advantage. I'm just saying that the fast do have techniques and tactics for dealing with armored opponents, disadvantageous as it is.

If the situation demands it, you do it, regardless of advantage.