I'm trying to put together a game with a lot of larger-than-life wuxia-like action in a homebrew setting with a lot of inspiration from various different cultures in what we'd think of as "the Far East." (this ranges from India to the Polynesian Triangle and everywhere in-between). It has a multitude of mighty warriors, warlords, horsemen, river barbarians, and islander champions that would find themselves at home in myth.
I want something cinematic and fun and easy to play. I need some suggestions/pros and cons on the systems I have to choose from; I'm also open to suggestions of systems that I don't have access to. So far my options seem to be:
>Feng Shui 2
I like the various kinds of abilities and cinematic styling coming together for a very wuxia-like feel. But I'm afraid that, mechanically, if I take away the contemporary and future aspects to it, then the pseudo-historical parts stretch well enough without needing to do a lot of homebrew; butter over too much bread and all that.
>Legends of the Wulin
I'm simply not familiar with the system and would like people's opinion on it. However, as it's purpose-built to run wuxia-like games, I'm confident that it's up there.
>Legend of the Five Rings
I'm alright with using this, but I'm not a fan of the work it might take; it seems that L5R is built around playing in Rokugan, and another setting might not work so well. And while I know the mechanics work well for Akira Kurosawa-style fast and brutal fights, I have no idea how well it does flashier, more mythical stuff.
>Exalted
I feel similar to LotW in regards to this being built for wuxia-like action, though I know that as a GM I'd need to "tone down," what stats really mean, as I don't plan on my players literally jumping over mountains and whatnot; at least, not until far, FAR later into their potential mythical careers.
So that's what I have, Veeky Forums. Suggestions? Summaries? Opinions? Help?