Stat me, gentlemen

Stat me, gentlemen

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Rogue, duh

d6 Edge
d8 Skill
d4 Health
d10 Crutch
d12 French

>d12 French
what the fuck do you roll this for?

>what the fuck do you roll this for?
you roll a d12 and add your croissant modifier
also I recommend also giving him a baguette as a weapon

You forgot to keep in mind the surrender negative modifier

>What the fuck do you not roll this for?
Fixed that for you.

Seduction

Sneakery, obviously. How else are you supposed to be a sneaky frenchman?

I think it's Pathfinder that has some kind of Master of Disguise Archetype, but I might be wrong.

Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4)
Skills Stealth +2
Senses blindsight 30 ft., passive Perception 9
Languages —
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.

ACTIONS

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

At first I thought this was the owlbear meme. Then I got the joke. Well played.

Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

10/10

That's only in the newest addition. In 1e to 3e they get a bonus against their preferred enemy, 1e is Romans, 2e is Saxons, and 3e is Anglo's

>+1 Attack, -1 AC against Germans per point of Frenchness
>You gain automatic proficiency, Weapon Focus and Weapon Specialization with Baguette (One handed melee weapon, 1d8 damage, counts as masterwork) or Grand Baguette (Twohanded ranged weapon, 2d8 damage, deals 1d4 melee damage if equiped with a Bayoguette, counts as masterwork)
>Can wildshape into lions at will (material focus: one fried onion [consumed upon transformation])

>lions
You mean a rooster, right?

Automatic pass when rolling to seduce Jeremy's mom

>Underestimating the power of onions
youtube.com/watch?v=5nzRd1Il59w
Even during WW2, the Frenchmen with onions were targeted first because their killing power was feared and respected

>Vinsobres.
Patrician taste.

>French onion soup counts as a Cure Minor Wounds potion for Frenchmen

Invisibility, lesser. +20 to stealth while standing still, +10 while moving.

125 health
107% speed

Even though I got it before then, you forgot to edit out "crab", user.

Any Overwatch character, but inferior.

BS4 WS4 S3 T3 W2 A2 I4 LD7 Sv 6+
Master of Disguise
The Ambassador, Butterfly Knife, Sappers, Invisibility watch.

The Ambassador
Mastercrafted Pistol
R 12" S4 AP- Assualt 1, Rending, Precision shots.

Butterfly Knife
S- User AP6 Rending Backstab
Backstab If the Spy is in a combat in which other allied models are present, All of his attacks become AP4.

Sappers S1 AP- Haywire, sapper
The Spy may give up all of his attacks in the assault phase to make an attack that automatically hits.
Sapper- At the end of each assault phase, roll a d6. on a 4+ the sapper stays active, and deals another hit with the Haywire rule.

Invisibility watch
If the Spy does not choose to assault in the assault phase, he is considered to be under the effects of the invisibility psychic power. This lasts until the Spy makes a shooting or melee attack.

Master of Disguise- If the spy is deployed into ongoing reserves, write down an enemy unit on a piece of paper. At the start of every turn you may reveal the unit infiltrated. If that unit is on the table and not embarked on a transport, remove non-character model as a casualty, chosen randomly, and deploy the spy 1" away from that unit.

>implying overwatch can handle a hero that disguises and instant kills without the community qqing about it being too hard to shoot a teammate in a game with unlimited ammo

>Especially when said character has access to the most BS loadout possible: L'etranger, The Big Earner, The Dead Ringer and The Sapper

Toblerone and roadhog mains would be crying all over the overwatch forums due to sheer BS
>I KILLED DE SPAH BUTT HE WASNT REALY DED AND HE TRICKSTAB MEH WAAAAAH

That would be terribly imbalanced. Even snipers can't kill tanks with a headshot. Neither should spies be able to. I could see it working if the disguise broke on any damage & abilities that target allies couldn't lock on to them. A good spy would need the skill to sneak in & out of the enemy's ranks. The backstab would need to do 250-300 damage & have a more strict hitbox than TF2. But really, there'd be too much overlap with sombra (hacks, invis) for something with disguises & whatnot to be a good addition, I think.

Spy already needs skill because Tf2 players aren't retarded and know to spy check every teammate, keep an eye behind them, and because to get close enough to even be good Spy has to put himself in danger too.

tell that to the heavy players

t. hoovy player

stat what OP? That image is blank

>what is turning around

>he doesn't know what the french stat is for

Kinda hard when turning at a reasonable pace requires revving down your gun.

Nigga what? Last I checked being rev'd only hurt your WASD move speed, not your turning

>he can't snap around as a revved hoovy

Up your sensitivity, boyo. Do you play with a steering wheel?

>implying revving affects look speed
>not whipping out your shotgun in close range
>not spychecking

Escaping melee without triggering an attack of opportunity

I wish this were a thing dear god
sombra is so fucking underwhelming

>heavy players too stupid to turn around

It's embarrassing how awful she is, really.

It really is.
>sneak up and hack almost any character
>they whip around and drop me anyway with just their M1 weapon while I'm unloading my entire SMG into their face and doing half their damage

Literally all she's good for is stacking her ult fast with health pack hacking and dropping an EMP on everyone before you blink back out. She can't do anything else.

M8, both of those posts are heavy players saying they DO turn around and spycheck

I meant that they're replying to someone that is too stupid to turn around.

but user, one hit kills are U N F U N

No, but playing a fat man is bound to have its drawbacks, Hon hon hon!

By snipers I do get a bit salty, but if a spy gets it, he earned it.
>has to sneak past my team, decloak in a place where the cloak doesn't out noise the environment, and stab in the back

>playing spy back when eyeaduct dropped
Everyone on both teams, running around with their eyes to the sky. Not a single glance to spare for a spy running undisguised ten feet in front of them. It was glorious.

>Playing a spy when the spycicle dropped
Man, Dr. Enforcicle was a sick as shit loadout.

It was bad since I main Pyro and now I had to taste the wrath of Spies immune to afterburn.

>when you had a kritz medic on you with the pre-nerf enforcer

It's k, just use reserve shooter

Your mother.

And a hon hon hon to you too.

>It's k, just use reserve shooter
Eh it was mainly Dead Ringer+Spycicle that I hated. I couldn't find Spies half the time with the afterburn immunity+damage reduction and they always got away, those bastards.