ITT; Tips for how to run Horror, as well as general discussion on Horror in Board Games and Fear systems in RPGs.
I'm going to be running a horror campaign in the near future once our current GM's story has been complete. My current idea is far from complete, and I'd like some help refining my search for lore, stories, and systems to impement, as well as suggestions of which system to run it in. My biggest problem is understanding how to take those classic Lovecraft ideas and make them interactive. I've played many horror-adventure games, traditional and digital, but their style is always cut to a short 2-3 hours before the entire story is over, and everyone either escapes or goes mad. I'm looking for a way to tell these stories and enlongate them.
I'll be hopping between threads, but I'll try to post some images now and then to keep the thread alive. Ask me questions, not that I have the answers, but it will get me thinking about what I need.