/swg/ Star Wars General: My Boyfriend Edition

Previous Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

youtube.com/watch?v=H5enKjKAlQU
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!84:-1,163:-1:20:;205:8,-1,184,-1:41:26:;139:-1,126,-1,17,167,24,-1:-1:16:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!139:135,126,-1,17,-1,-1,-1:-1:-1:;4:-1,77:-1:20:;207:-1,21,69:41:-1:&sn=Unnamed Squadron
en.wikipedia.org/wiki/Sir_Fenton_Aylmer,_13th_Baronet#The_Victoria_Cross
en.wikipedia.org/wiki/Jock_Campbell_(British_Army_officer)#Second_World_War
en.wikipedia.org/wiki/H._Jones#Falklands_War
en.wikipedia.org/wiki/Clifford_Coffin
en.wikipedia.org/wiki/Lord_Henry_Percy#Military_career_and_Crimean_War
twitter.com/NSFWRedditGif

First for Atha Prime, ruler of the dark worlds.

>Renposter is at it again

You will never truly be free of me.

youtube.com/watch?v=H5enKjKAlQU

HEY

If that's your boyfriend post a picture of the two of you from your last date.

So I think that Star Trek actually gives a better narrative context to this sort of issue of bridge crews than Star Wars does, and can be useful to think about when trying to figure out what players can do in this situation.

Guys on the bridge crew are important NPCs (rivals) and PCs. Individual members of their specific crew don't matter, especially once you get up there in crew complement - but in a standard military structure if your department head has no idea what he's doing, you're gonna be disorganized or force to stand around with your foot in your dick. So players skill is important to roll to kind of figure out how they get people to do what they do for standard ship actions.

For captains/commanders specifically, look at what those guys do on Star Trek. They point at specific bridge officers and give orders (Giving a Rival or fellow PC an order with an ability like Field Commander, just remember Rivals don't recover strain, it has to be recovered as wounds), they use their knowledge to find out things about enemies, and they can use their own skill to perform actions to supplement their specialists like plotting the course the pilot will take, giving gunners fire discipline, etc. They also are usually your point of contact, so they handle all the talking with other ships, crews, etc.

Note that I edited a fake face on my own to avoid identification

I said date, user, not your last trip to your sex dungeon.

These are some pretty good ideas, thanks user!

>Ep.8 trailer within the next couple months
>more Kylo Ren

fuck off Luke and Rey, give me more Ren, Poe and Finn

You say sex dungeon, I say "playroom."

geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!84:-1,163:-1:20:;205:8,-1,184,-1:41:26:;139:-1,126,-1,17,167,24,-1:-1:16:&sn=Unnamed Squadron

r8 my jank Veeky Forums

I've had this k-wing sitting around for some time and wanted to put it to use, and I just picked up the ARC so might was well kill 2 birds with 1 stone.

I like them all.

But I really can't wait for punished TR-8R and the return of Phasma.

>Hobbie and not Biggs
>Miranda without TLT

I am ever surprised at just how bad Veeky Forums is at almost everything.

geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!139:135,126,-1,17,-1,-1,-1:-1:-1:;4:-1,77:-1:20:;207:-1,21,69:41:-1:&sn=Unnamed Squadron

>Phasma
God, I hope they do something that makes her worth existing.
>inb4 she exists to sell toys

TR-8R survived, I don't care what Disney says.

We see Gallofree GR-75 transport ships participate in space battles in ROTJ and in Rogue One. But we never actually see them do anything. As far as I know, they only have a single turret or at least only defensive armament.
What do they actually do? Do they just float there and act as distraction targets?
I have also heared that they are used as floating bombs or suicide crafts, but that does not make sense either. In ROTJ, we see plenty of them still floating around after the second Death Star is destroyed.
Help me solve this riddle, /swg/. You are my only hope.

For real, I was actually thinking she'd be some kind of actual-badass Stormtrooper who'd give the heroes pause. But nope. Nothing. I think she had like six lines total in TFA.

I saw some clown that used Miranda to vomit out 5 dice missile volleys and I wanted in on that. TLT is the correct choice in all likely hood, but it looked >fun.

Hobbie because I love the idea of K-turning back and forth forever. But good versions of these builds use biggs normally so you are correct.

Probably filled with all those shield generator supplies for that planetary shield the Rebels set up IMMEDIATELY after the DS2 blew up, IOT save the damn Ewoks.

Pic related

You can have missiles AND tlt on Miranda...

He became legend, user.

And Legends never die

but the points man

They could be heavily shielded/armoured acting as a screen/as barrage balloons.

Alternatively, the ones engaged over Endor could have just been upgraded with extra weapons systems to be repurposed as fighting craft.

He's spinning in our hearts now.

Continued from Recap: Question was
>why don't the early Rebels use more TIEs

I understand most of these counter-arguments about Rebels emphasizing survivability and the lack of hyperdrive severely limiting its hit-and-run capabilities.
I was, however, also considering the potential "waste not, want not" aspect of doing so.
For starts, I have to imagine the early Rebels were starved for equipment, and smuggling and personal ships only gets you so far. Now a lot of real-world rebel stealing from your opponent for arming yourself is nothing new and even an encouraged tactic. Raiding supply depots for arms, ammo, and other equipment, as well as scavenging it off the battlefield, are all good sources of materiel.
Along with this, I would have to imagine a lot of Imperial defectors would take their ships with them on their defections. Like I also mentioned, that "TIE" carrier also probably not only came with a complement but maintenance parts as well.
While the TIE/LN is by no means an "ideal" craft, but considering a) at that stage you need all the equipment you can get and b) you have a good number of craft lying around anyway, it would make sense to press them into service until you can increase your fleets of better craft.

Tl;dr the early Rebels probably shouldn't reject something when they can use just about all they can get

To clarify something from here you can also smuggle/steal spare parts if you want; Sienar has a lot of factories and the TIE is so mass produced the parts shouldn't be hard to acquire, even in your early stage.

To continue as well, while the TIE isn't independent of a carrier ship, it can just be shipped with the carrier. I can imagine the Rebels stealing a few carriers or Gozanti cruisers with the TIEs intact and using those in their raids.
Even without that, I notice the Rebels typically travel in small fleets. The TIEs can therefore be used as rear-echelon fleet protection.

Again, this is all until the Rebels are able to get enough of their "own" ships.

they are pretty good support ships in armada, and those dont have guns either
they are probably loaded to the gills with command and control equipment

X-wing has a stolen TIE for the rebels, but the lack of generic pilots implies it is for specialists only

it also seems that the rebels always had an impressive arsenal, the rebels show has them engaging in A-wing spam, and Rouge one has them with a very good arsenal to match scarifs garrison

all this before the battle of Yavin, so they were never so strapped for cash that they had to resort to stolen fighters

>that spoiler

I think the issue with the Rebels is that it's a lot harder to get a hold of trained or skilled fighter pilots than it is to get a hold of the craft themselves. As such, the few pilots they have use the best, most versatile craft. TIEs are fast, but not very independent or "mobile" in terms of operation. In the late days of the Rebellion I suppose it could make sense to have a stolen Gozanti or whatever, but in the earlier days, I don't think the Rebels could afford to gamble pilots on craft that couldn't escape and regroup independently.

Eg; an attack goes sour and the squadron is scattered, they can at least jump to hyperspace individually and regroup later if they go in X-Wings/what have you. If they went in TIEs and a carrier and the squadron was scattered, they'd have to all manage to get back to the carrier to dock, and then escape; if the carrier is destroyed or disabled, the fighter pilots are fucked.

You're still ignoring the core problem that the Rebel fleet wasn't exactly overburdened with the capital ships necessary to haul these ships around until after Yavin. The ships they did have weren't capable of carrying TIEs in the numbers necessary to make the fighters useful. The average TIE Squadron was what, 24 or 36 fighters? Assuming you refit the GR-75 to carrier half of that, you're still not as effective as hauling a Z-95 squadron. Would the Rebels use them on the quiet? Sure what the hell. But making them their main craft seems bizarre.

TIEs simply arent equipped for the fights rebels are planning
only effective in large number, which the rebels will never have
A-wings seem to be their new cheapo fighter

I could see some being refitted as light carriers for headhunters and V-wings and other non-hyperspace fighters, and others being used to collect shot-down pilots and escape pods

To clarify something from here you can also smuggle/steal spare parts if you want; Sienar has a lot of factories and the TIE is so mass produced the parts shouldn't be hard to acquire, even in your early stage.

To continue as well, while the TIE isn't independent of a carrier ship, it can just be shipped with the carrier. I can imagine the Rebels stealing a few carriers or Gozanti cruisers with the TIEs intact and using those in their raids.
Even without that, I notice the Rebels typically travel in small fleets. The TIEs can therefore be used as rear-echelon fleet protection.

Again, this is all until the Rebels are able to get enough of their "own" ships.

Whoops double posted by accident

Same thing they do in XWM user.

They're support craft doing command and control duties. The cargo space means they can haul additional supplies, materiel, and equipment which a ship their size might not otherwise be rated for. They can be armed with additional shield generators and projectors to act as cover and screening ships, they can act as supply tankers to help ships in a fight, they can carry ECM/ECCM and other support gear like sensor and comms gear. In a pinch, you can make them makeshift carriers or mine ships.

I was really referring to using them at all, probably as a reserve craft, instead of making an entire fleet out of them. Like I said, it was just to pad their Starfighter fleet until they can get better fighters

What makes the X-Wing a better fighter than the ARC-170? It's probably much cheaper to make but is there anything else I'm missing?

>smaller
>less crew required
>presumably more maneuverable

Does the ARC-170 even have shields?

>More engines = muh redundancy
>Sexier
>More forward-facing firepower
>Smaller crew requirement
>Slightly smaller in Legends
>Slightly higher max atmospheric speed in Legends
>Better hyperdrive in Legends
>Higher max acceleration in Legends
>Back-to-back Death Star champ
>Fewer (visible) moving parts
>Sexier

The X-wing has a higher price tag, but seeing as Republic credits and Imperial credits are different, I have no idea how they actually stack up when accounting for exchange rates. PT-era prices were weird. Eta-2s somehow cost about as much as TIE Defenders despite only being slightly better than TIE Interceptors.

Does anyone have the actual Star Wars Sourcebook for the WEG game? I checked the bin, not there sadly... though pretty much everything else is.

>Eta-2s somehow cost about as much as TIE Defenders despite only being slightly better than TIE Interceptors.
Supply and demand, my dude. Everyone wants to look cool in their jedi starfighter. Also based Raith keeping costs low.

The ARC-170 reminds me of the A-10 warthog sometimes. Also, can a normal civilian buy a cruiser?

I mean, can't you look at the similarities?

In EotE, the GR-75 is stated to have two hard points, and an encumbrance capacity of 1000. They require a crew of 7 at most to operate. While they aren't very hardy (They have about the same hull integrity as sturdy light freighters, which no longer makes me laugh at them for being torn apart by like 3 interceptors in Rebels) they have pretty good armor for a ship that size, and shielding in all sectors.

They cost enough that you can get six and some aftermarket for the same cost you can buy one whole CR90. They're hyperdrive equipped and have a Medium sensor range, so they have pretty good talking and seeing radius. With two HP there are a lot of suggested mods in the system to allow all kinds of specialization. And then with the astonishing amount of Encumbrance you could carry all kinds of external equipment and gear not part of the ship itself.

You have to look in the older RPGs pastebin, not the FFG one.

Probably depends on where they are, who they're buying it from, and how they're sourcing the multi-million credit cost.

Good points but I still feel like having a gunner is a great point for the ARC. Imagine if the rebels had a gunner to shoot back the Ties trailing them on the Death Star. Could probably have saved some pilots

I looked in the older one, not there man.

Xwing also has arc170 as a rebel ship because?

Point being that factions need to be diverse and unique.

If you look at the P-61 Black Widow, the WWII in SPESS design similarities are quite clear.

I used to run around with Miranda, Airen and Jan Ors.
Jammy and frail as fuck, but the look on people's faces when I fired my 6 dice TL+focus homing missiles, dude. Priceless.

Threadly reminder that Star Wars died the moment the new canon began.

Alright. So, how would hybrids be treated between other species in star wars. Let's say a twi'lek and a human fall in love and they have children. With some technobabble.jpeg they aren't sterile. So this is in the empire era, and the father is an imperial captain who isn't a dickwad racist. So, what happens next?

>waaaah

The father gets demoted into oblivion and never gets invited to get drinks.

Hybrids between different species is stupid bullshit. Human/chiss is fine. Human/Zeltron is fine. Human/Twi'lek is bullshit. Human/Zabrak is bullshit.

So what's a good way to get characters that fight in the Clone Wars to remain relatively young so they can fight in the GCW? I was thinking carbonite freezing, but that seems kinda cliche. I was also considering a ship's relativistic shield failing, but that also seems kinda ehhhh

Why not have the elite clone commanders in a system just like how they kept MAzer Rhackham alive in Enders Game?

How the fuck did no one think to give his part to Phasma. That still irks me to this day.

Why would a Captain be on the battlefield unless absolutely necessary?

>What do they actually do? Do they just float there and act as distraction targets?
They carry BRAVE REBEL MARINES to assault the PUNY IMPERIAL STAR DESTROYERS in glorious MANO HANDS OF FATE combat.

I was under the Impression that she fought at the front, having custom armour and all.

To lead and direct the soldiers under her command when engaged in such a big operation like that. They way she decided to just turn off the shields instead of dying was dumb too for someone so fanatically loyal.

Well, there's nineteen years between RotS and ANH.

So, if they're a teenager during the Clone Wars, they could be in their early-to-mid thirties.

Also, Cassian supposedly fought at some point in the Clone Wars, and he was like six at the time.

>X-Wing Writefag accidentally endorses A-Wings: the post

Captain is pretty much as high as you can go and still be on the front.

Possibly ceremonial, but indicative of having seen combat yes.
Sergeants, lieutenants, and so on, would be more likely to be put at risk as she leads from the back, having presumably seen combat and proven herself before.

>FOLLOW MY TRACERS
Sometimes captains do get assigned to frontline duties.

>Implying A-wings aren't my second-favorite Rebel craft
She's still the littlest sister in the Incom family to me. Kuat-built my ass.

>Why would a Captain be on the battlefield unless absolutely necessary?

Why would a Princess be on the battlefield, ever?

Why would a Commander single-handedly sabotage an AT-AT?

Why would a General fly a freighter inside the Death Star?

Sometimes, I feel that Veeky Forums forgets everything about Star Wars and supplants it with common sense. Star Wars doesn't make sense, folks. Stop being spergs and accept that not everything seen in the movies is the proper tactical decision.

>They way she decided to just turn off the shields instead of dying was dumb too for someone so fanatically loyal.

Yeah, I have to headcanon that as her not believing the base could be threatened or her being a private contractor that was kept on the FO's payroll and given a nice rank and benefits to keep training troops.

>Sometimes, I feel that Veeky Forums forgets everything about Star Wars and supplants it with common sense.
Welcome to /swg/, where people try to make sense of the prequels rather than just ignoring them outright and avoiding the issue altogether.

I know, but are they still not usually the least at risk out of their unit or whatever in the fuck we call them now?
Sometmes but not always.
Her planet was destroyed the answer is simply revenge.

Fun.

Also fun.

I never claimed it made sense.

Well then, in that case, Captain Phasma would clearly be on the battlefield for revenge. Finn is a traitor who betrayed Phasma, as the head of the Stormtrooper program.

Oh look, it's easy, you fuckin' nard.

>She's still the littlest sister in the Incom family to me. Kuat-built my ass.
Look at all the junk in her trunk, man. That ass is Kuat.

>I know, but are they still not usually the least at risk out of their unit or whatever in the fuck we call them now?
Company, captains lead companies in general.

Within that company they can do as they like, throughout history there have been captains to prefer to take a step back and those who prefer to take a run forward.

en.wikipedia.org/wiki/Sir_Fenton_Aylmer,_13th_Baronet#The_Victoria_Cross

>Why would a Commander single-handedly sabotage an AT-AT?
He was a Jedi, perfectly capable of kicking ass on foot, shot down, and close enough to do something about it. In the Rebel Alliance, Commander is still a frontline combat rank.

The program was under Hux not Phasma, why would she care about one stormtrooper who killed maybe 5 others before escaping with the best pilot in the resistance? He had done nothing to her directly TR-8R or FN-idfk was a squadmate and thus had a personal grudge.
So it's apparently her preference to lead her company from safety.

???

Captains in regular forces typically command a company (multiple platoons). In special operations and intelligence, they head up teams (usually 8-15 individuals). In the Air Force, they're often flight leaders (lead the flight of four aircraft); it's typically the lowest rank for the commander of a transport aircraft as well.

Captains do a lot of work, man.

That's Light Bird these days. Full Birds are normally tied to TOCs and AOCs, but Light Birds get to run TFs and a forward-deployed battalion.

I always wonder at people who don't have the slightest idea of how military rank structure works. Somebody should write a Wikipedia entry about it.

Air force never counts, man, never, we're talking regular Army, or Marines which is the two closest branches we have to what a Stormtrooper would be.

What happens with Human/Zabrak? An extra heart is a huge deal.

That's why you take Biggs. Or Not. The runner up at worlds had a 52 point Miranda. So it clearly is a very good build if you know how to use her.

Rogue One might actually be the best Star Wars thing ever. So I'm willing to give Disney a lot of slack for their other bullshit because of it.

Child soldiers are a thing user. Especially in a war as brutal as the Clone War.

Otherwise: the tugboat continues to be awesome. Unkar is now I think the best blocker in the whole game. I made a Dengar have zero agility, it was a thing of beauty.

>Muh real military
>Star Wars

Dude it's about baroque space opera not muh tacticool operators. This is a series where jedi lead a bunch of clones on open terrain into a hail of blaster fire or a gambler guy who just betrayed several important rebel leaders is put in charge of the biggest space assault in the history of the Alliance

>Reminder: taking money from droids is like picking it up off the ground.
>Property doesn't own anything

A droid has five gold kublars. I take them. I now have five gold kublars, and the droid is unlikely to tell me it has money ever again.

A droid has five gold kublars. I take them as an installment on a (fictitious) "spirituality module". Every week, the droid brings me five more gold kublars.

Reliable income is almost always better than single payments.

>That's Light Bird these days. Full Birds are normally tied to TOCs and AOCs, but Light Birds get to run TFs and a forward-deployed battalion.

Nah, homes. I think what user meant--- and he's right-- is that Captains are the last level you hit before you become "field grade" and get put into a super-safe COC or TOC somewhere. I've seen a light "in the suck" only a handful of times, and he was basically doing morale tours of our FOB. Other than that, all Majors and above were ensconced safely in the COC, where there was heating, running water, working plumbing, and plenty of fortifications.

Our CO, though? Slept in the cold with the rest of us. If he slept at all.

Anyway, personal anecdotes aside, Captains are basically it before you get pushed off to be staff somewheres else. You may be forward deployed but you're not going to be shooting at anyone.

>Caysin Bog

How terrifying holy shit

Which epic ship should I get first? I only play scum but the C-ROC isn't out yet

I'm talking from the prospective of a very amateur British military enthusiast, one who has admittedly always had trouble with rank responsibilities and roles.

There are a lot of more mature moments in Star Wars, never mind that "tacticool" operators is what the other user brought up, special forces is literally "muh tacticool" operators operating operationally. I simply asked a question that started a discussion. and that question is why would a Captain of Phasma's obvious esteem and seeming experience be on the frontlines, fight a grudge match with a fresh out of training grunt instead of FN-2199 aka TR-8R?

Roofoo? That's the pseudonym of Dr. Evazan. AKA, Mr. "I have the death sentence in twelve systems."

K-OHN wouldn't be property so I dunno what that guy is on about. Credits are credits.

AND you see him briefly there too... Jesus, dude, that's pretty horrifying.

What do you want to use it for?

Generally the Rebel Transport and Raider are the ones that come with stuff you actually want for the regular game. Running X-wings effectively basically mandates that you get a Transport, ditto the TIE Advanced.

The CR-90 and Gozanti generally don't, and I wouldn't recommend picking them up unless you want to actually play epic games.

Since you only play Scum, I really don't think there's much on offer for you there.

Epic ships tend to be pretty self-sufficient purchases, and virtually everything you would want in them only benefits their faction. Only the mod cards in the Gozanti are "fixes" of a sort, and it looks like the C-ROC comes with them again.

So, I'd recommend not if you truly only play Scum. The C-ROC should be out in 4-6 months.

That's not all he did

Then again, no matter how high you get there's always a few mad bastards desperate to get stuck in.

en.wikipedia.org/wiki/Jock_Campbell_(British_Army_officer)#Second_World_War
en.wikipedia.org/wiki/H._Jones#Falklands_War
en.wikipedia.org/wiki/Clifford_Coffin
en.wikipedia.org/wiki/Lord_Henry_Percy#Military_career_and_Crimean_War

Alright /swg/, give me your best, your weirdest, your coolest ideas for droid characters and NPCs.

>jock Campbell
Sweet fuck what an absolute madman.

I believe there's also a story about the Canadian commander at the Fall of Hong Kong who, seeing that things had fallen apart beyond repair, stormed out of the bunker with a pistol in either hand shouting "I'll see if I can't hold them for a bit, boys."

EOTE Newbie here, for EotE Slicer tree, do i need to get all of the left column to get to the rest of the tree?

Cheaper, less crew, easier to find replacement parts (just rip apart an old z-95), smaller size, faster sublight speed, faster hyperspace, better handling

To get a talent, you need only one connecting talent. If a talent isn't connected to any other, you can buy it right away. Welcome to my favourite roleplaying system!

Species: the Renlars

This is not canon. Feel free to adapt it to EoTE or something and post the results.

Renlars are bipedal scaled sentients. The have flat, wide faces and large mouths filled with peg-like teeth. Completely filled - their tongues move between a maze of stumpy grey teeth like a snake through grass. Their eyes are small and dark and set very close together. They lack hair or visible ears. They are tall and broad, like a Wookie, but slightly bent. Their limbs are thinner than you might expect, and end in clusters of clawed digits.

Renlars, despite their fearsome appearance, are not monsters. The can speak Basic and pick up other languages given time. They resort to violence no more than your average sentient. If provoked, they will happily claw you apart, but who wouldn't? They favour robust, high-powered weapons adapted for their hands and eyes. Renlars find work in many industries, but are rarely pilots. They get dizzy easily and they tend to break control sticks when stressed.

All Renlars are mildly Force sensitive. They can sense, with remarkable detail, the emotions of other nearby Renlars. The emotions of other species are mysterious to them. They either feel nothing, or interpret strong emotions as "noises" or "bad tastes". The fear, grief, rage, and love of other species have no effect on them, for the most part. The emotion they describe as "frustration of nearly completing a difficult math problem only to discover you have made a fundamental error" sounds like pleasant brass bells. Many Renlars enjoy visiting universities. The wealthiest of their species keep court mathematicians, who are brought out for display purposes when other Renlars are visiting, and are otherwise used as alarm clocks or background entertainment. Renlars do not believe that their abilities are supernatural.

Renlars do, however, have supernatural beliefs. They are all firmly convinced of the existence of ghosts.