Veeky Forums I've been searching for systems for a long time but nothing I've tried works. So I'm gonna ask you before I give up and homebrew. I'm looking for a system that has the following things:
1. Either a focus on, or suited for dungeon crawling.
2. Modern or near future, not medieval fantasy.
3. Combat that resolves quickly and is dangerous without being too bullshit.
Hunter Green
So, GURPS Pulp Adventures, FATEs' Spirit of the Century updated to modern, or WoD core (none of the monster splats).
Brody Cruz
>dungeon crawling >modern or near future
u wot m8?
Nicholas Myers
Ancient ruins, secret and undiscovered cultures in the Amazon....you know, pulp hero stuff.
Ethan Wright
Gurp's combat system is too complex and takes too long to complete for me. I'm doing this Play by post so 5 turns to resolve a combat action is nearly a whole week. So unless pulp adventures severely cuts back the system, I don't think gurps will work.
I'll look up WoD. Chronicles of darkness or an older version?
FATE...isn't that mostly a story telling system with sort of ephemeral mechanics?
Actually more like hotline Miami in Kowloon. Or that new Dredd movie.
Landon Walker
Spirit of the Century or Savage Worlds imo.
Aaron Lopez
you literally described D20:Modern
amazing system btw
James Wood
>D20:Modern >The game uses the d20 System and Dungeons and Dragons 3.5 edition rules. >DnD Are you sure that this will fulfill the third qualification? Because DnD combat tends to be a horrendous slog.
Juan Evans
>Because DnD combat tends to be a horrendous slog.
IF YOUR A FUCKING FAGGOT
Christian Rodriguez
It's just not a quick system. Every fight I've seen with it takes like an hour or more.
Camden Gray
learn to play correctly then kiddo.
Adrian Morris
Ok. How many rounds does an average combat encounter last?
Evan Ross
He's trolling you. d20 Modern is universally derided as one of the worst systems, even among d20 kind.
Just go with Savage Worlds if Fate is too narrative.
Although, giving some hacks of Fate or PbtA a read would be a good idea imo, they aren't that far off from less narrative focused games, despite what people would have you believe.
Aaron Gutierrez
Ok. I've got SW downloading and I'll look into the PbtA engine.
Thank you.
Brayden Stewart
>Just go with Savage Worlds or Fate
>talks shit about worst systems
those are reddit systems
Jason Reyes
>Namefag >Buzzwords
Ethan Clark
Like 3 or 4 at most.
Elijah Baker
>complains about Buzzwords >posts /pol/ meme pic
Thomas Reed
This is a reddit post. You have a reddit username, a reddit tripcode, you posted with a reddit time, got a reddit post number, and I bet you have a reddit theme like Tomorrow. Get your reddit ass off your reddit chair, walk away from your reddit computer and lie down on your reddit bed and look at your reddit ceiling until you realize that you are euphoric.
Nathaniel Robinson
>Just go with Savage Worlds if Fate is too narrative. they are both horrible if you want to run interesting combat as both have no differentiation at all when it comes to combat mechanics.
Disregard the retards, DnD 3.5 runs fine if you're not mentally challenged. Otherwise look at Dark Heresy or any of the W40k Systems, or the Warhammer Fantasy RPG .
Anthony Bell
uuummm, how about no? im kenny_O, and i think you need to stfu nerd.
Jordan Ortiz
>they are both horrible if you want to run interesting combat as both have no differentiation at all when it comes to combat mechanics.
Somewhat true for Fate (although narrative positioning is important), but SW characters have access to all kinds of stuff.
Also, dungeon crawling games are usually about avoiding combat, having lots of combat mechanics runs counter to that. Also the games you recommend have even worse combat options and OP is looking for non-fantasy games. Also there's no way you aren't trolling.
Christian Gray
This is a reddit shitpost with reddit pedantry and you posted it while fapping to reddit child pornography and upvoting reddit cats and adding reddit trigger warnings to reddit/twoxcuntrosomes reddit reddit reddit reddit reddit.
Lincoln Fisher
You're a namefag, and therefore automatically of no consequence.
Charles Cooper
5 turns isn't all that much. It would be a matter of minutes on the tabletop, which is what most systems will probably be geared towards.
I think you need something rules-light.
Elijah Cox
If you think that SW combat mechanics allow mechanical variation you must be literally retarded.
Also, Dungeon Crawling Games generally are interpreted in 2 ways: >The oldschool variant where it's more about being clever with meta knowledge within a context of exploration and combat avoidance. This variant does not care at all about what system you use as GM fiat will be more important than the rules anway, so I assume he means : >The "newschool" variant where it's about solving mechanical combat puzzles by having encounters primarily built to provide a challenging obstacle rather than deriving them from mechanics. You need a mechanically diverse system to run the latter or every player will always ever make the same 3 fucking rolls for the rest of the game. So you would have to be an utterly fucktarded ass-goblin to recommend a "narrative" system like FATE or SW.
So go hang yourself, you faggot.
Gavin Richardson
I am not Strike-user, but I will suggest Strike!
Think if someone took 4e and streamlined it to be a 1d6 system, then took it a step further and made it a generic universal game. Everyone says it's more complex than it is because the book has shitty organization, but the underlying system is at least worth a look.
John Richardson
>This variant does not care at all about what system you use as GM fiat will be more important than the rules anway, so I assume he means :
I don1t agree with this definition, but even if I did... So you want a system that doesn't get in the way. Like SW or Fate, or something even lighter. Definitely not those bloated games in>You need a mechanically diverse system to run the latter or every player will always ever make the same 3 fucking rolls for the rest of the game.
Making the same rolls doesn't make tactics different (you also don't, in SW you can have powers even on top of the built in things like Test of Will and shit), the effects of those rolls is where tactics come from.
There's also better games for that, such as
Levi Moore
Hey Tomorrow is the best theme, nice a dark so it doesn't blind me at 2 in the morning