Artifacts thread

Hi Veeky Forums !
Can we have an artifact thread ? My players are in one of the greatests trading cities of the north, I need some inspiration for what they could find there. Shouldn't be the amazing fiery sword of judgement +5 or anything, just strange, interesting, or exotic curios, perhaps with nice magical properties.

Either pictures or concepts are welcome, I'll dump pictures in the meantime.

Other urls found in this thread:

imgur.com/gallery/gX8C5
cnn.com/2012/10/12/us/florida-giant-eyeball/
livescience.com/47718-giant-alien-shrimp-caught-off-florida.html
pastebin.com/dcnUvPig
manysideddice.com/2015/03/10/a-table-of-contents-thats-better-than-nothing/
twitter.com/NSFWRedditVideo

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a hat that allows you to speak any language but you can only yell

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And the story that come with it

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>Healing spellbomb: a tiny clockwork sphere; when activated it starts a timer, and when it runs out it detonates healing everyone in the vicinity for a small to moderate amount. Reacharges by boiling in hot water for an hour.

>Quicksilver shields: any projectile (magical or otherwise) that doesn't go through AC gets eaten by the shield. You can release it at a later time.

>Kinetic bauble: it stores a kinetic charge. When activated, it propels you a moderate amount forward in the direction of your choice. Recharges in boiling water.

>Eye beetle: a miniature clockwork beetle with a permanent Arcane Eye on it. Rev the key and you can lead it with your mind, seeing with his eyes.

>See-through glasses: allows the wearer to see through clothes. Incredibly popular novelty item.

Careful, that's some Church of the Broken God shit.

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>Machina Proteus: a quicksilver construct that will mimic a person for an entire day (aspect and all), and can be directed mentally.

>Twinsphere: store an action inside it (after pushing the button, the first action you take will not happen, and will be stored instead). When activated, the action will be performed.

>Housepet: A clockwork spider-like creature. When the night comes, or on command, it turns into a small hut that camouflages itself like its surroundings. Incredibly sturdy. Will also latch onto ceilings and walls, allowing to sleep on sheer cliffs and such.

>Jelly powder: turns water into jelly.

>Ghost lights: small ghostly balls of light (are actually incredibly tiny floating spheres) that can be directed around with no effort, even 6-7 at a time. They cast a pleasant, if eerie, pale light around. They can be supercharged to create a flash to blind opponents, but consume all charge. Recharge by being in the sunlight for 2-3 hours.

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>A lamp that never runs out of oil
>A suit of platemail that is incredibly light
>Dragon leather armor
>A sack of powder that purifies and removed poison from drink

001 Bunyan Belt: When worn, causes an enormous, bushy black beard to appear on the wearer痴 face.

002 Wholey Armor: This ancient set of divinely enchanted plate armor still confers its +3 Bonus, but because of the rusted holes that are everywhere, any attacker gets advantage on hitting you

003 Bracers of Clicking: When these bracers are put on, they make an audible click. They have no further effect.

004 Breastplate of Secret Detection: If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden
conspiracy or plot, a live and still wet red herring forms on the inside of the armor.

005 Cloak of Billowing: This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.

006 Amulet of Extra Amulet Slot: This amulet allows you to gain the benefit from two magical amulets rather than one. (It cannot be further enchanted.)

007 Ace of Spades
An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.

008 Bag of Unholding
Quite a large backpack but even the smallest item doesn't fit.

009 Greater Staff of Random Summoning
Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.

010 Dagger of Told Secrets
A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.

011 Hoarder's Wand
Does nothing but for some reason you think it might be important later in your quest.

012 Enchanted Book of Collected Stories
Opening this will cause miniature creatures/people to pour out and preform a chapter from the book much like a theatre.

013 Diadem of Brothaurity
When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can't stop calling everyone bro.

014 Belt of Unbathed Breath
When worn around the waist, allows the user to breathe underwater. Does not function when wet.

015 Ring of First Impression
Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.

016 Lunchbox of Delicious Unfulfillment
This lunchbox will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.

017 The Artist's Bludgeon
Inanimate objects hit with this bludgeon will receive no damage; they will however change colour.

018 Vorpal Grindstone
It can "sharpen" any object to become vorpal. Any object. 500 lbs

019 Mirror of Self-Interest
Small mirror roughly the same size as a steel mirror, doesn't reflect anything but the face of the person holding it. However, this image of
the person is perfect, devoid of any flaws or incongruities with the holder's appearance as though they were the most attractive person in the province.
This image is also only visible to the holder.

020 Dagger of Sneaking Suspicions
This dagger, when wielded by someone with a sneak attack ability, deals an extra 2d6 sneak attack damage. This dagger also sheds bright light
in a 5ft circle, effectively spotlighting anyone holding it. This effect gives anyone subject to a sneak attack with this dagger a free perception
check to see the attack coming, even if the weapon was drawn the turn it is used to attack.

021 Sharp Stick
This is a sharp stick. Anyone who picks this item up has a 5% chance of accidentally poking their eye with the pointy end. If user's DEX modifier is
less than +2, this chance increases to 25%. Threat to eye-poking is per-round.

022 Bagpipe of Stealth
Grants the user invisibility as long as it is being played.

023 Cowbell of summoning:
A cowbell that, when struck, summons another cowbell with same properties.

024 Deck of Spellweaving
A deck of 20-40 Blank cards. When a spell is cast on one, the spell is negated and the card can then be used to cast that spell, negating all components
required for that spell, but only once before it must be shuffled back into the deck to recharge.

025 Assassin's Very Useful Dagger
Anyone killed with this dagger will turn into smoke and dissipate, including clothes and possessions unless you take them really fast. It will leave no trace.

026 The chaos butterfly
You walk in an empty room and see a bell jar on a pedestal. Inside the jar is a large beautiful butterfly perched absolutely still. If the bell jar is removed
the butterfly will flap it's wings. Hurricane force winds fill the room and everyone needs to make fortitude saves. The winds continue until the insect is trapped
again under the bell jar or killed.

027 Schrodinger's Cat
A small undead kitten, docile.

028 The Ether Bunny
A rabbit that wanders around the dungeon. Should the party successfully spot the rabbit it will panic and produce a sleep inducing gas. Scattered around the dungeon
are it's "eggs" which are worth 100gp each.

029 Singing Sword
This enchanted weapon loves nothing more than to sing to its owner, whether they want it to or not.

030 The fourth wall towershield
Anything said OOC will be heard by the PC. However he will need to pass a DC:18 wisdom check or believe he is going insane.

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031 Sphere of the Trainer
This sphere when tossed will try to dominate any Magical Beast it hits. The test is an opposed roll of the thrower's will against the creature's will. If the
sphere succeeds the creature is completely dominated and will be teleported to a pocket plane, that exists within the sphere. In this plane the creature is
in stays completely dormant. When released - at a command from the character - the creature will do as the character tells it to do, taking in consideration
the creature's intelligence.

032 Orb of Slope Detection. When placed on a unstable surface or one with an incline the orb will silently move, on it's own, to the lowest point available, ignoring
obstacles and inertia

033 Ring of Visibility
Makes everyone aware of you presence. -20 to stealth

034 bag of molding
instantly molds anything put in it

035 potable hole
gives access to a pocket dimension full of food

036 amulet of hide from undead
hides you from undead. undead must succeed a DC30 will save or not notice the bearer if this amulet.

037 Belt of Pants: This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will

038 Gloves of Awkward Arousal-
These white leather gloves cause you to appear sexually desirable to straight members of your sex and homosexuals of the opposite sex. In case of hermaphrodite
everything wants to fuck you.

039 Book of Unspeakable Horrors: A book that seems to be bound in the skin of an otherworldly monster. Inside is a truly terrible romance novel.

040 Spyglass of Fate: when you look into the spyglass, it will show you exactly where you will be if you walk in the direction you were pointing it

041 Cloak of Illusive Night: when you cover your body with this cloak, you think that you are invisible, when in fact you are not

042 That One Ring: when you put on this ring, you are reminded of a ring of power, but you can't quite put your finger on which one

043 Banjo of Summoning: When you play this instrument, it summons a guy who hates the banjo and tells you to knock it off

044 A lizard ring. Its a small iron ring that if taken off and placed on the ground becomes a lizard of the same size made of iron. Said lizard acts like an
extension of its owners will. It is surprisingly sturdy but because of its small size cannot lift much.

045 Quill of Poetry
Whoever holds this quill is magically compelled to speak in rhyme.

046 Mask of Accents
A set of somewhat insensitive masks that cause the wearer to speak in the accent of the people the mask represents.

047 Ring of Crow
Once a day, summon 1d4 crows. They are just regular crows, and cannot be controlled in any manner.

048 Neverwilting flower
It is an unremarkable white field flower. So common you do not remember its name or species. Somewhat pretty. Never wilts or decays.

049 Sword of Dragonslaying - Gives advice on slaying dragons

050 The Fire Distinguisher - When pointed at an object, tells you if it's Fire or not.

So the joke is that only the Amulet of Hiding from Undead and the Potable Hole are any use?

051 The Honeyed Queen's Blade
An elegant shortsword in a wooden scabbard with silver fittings sculpted in floral shapes; on closer examination, many of the flowers contain small bees.
The sword's handle is waxy to the touch, and fits comfortably in the hand- the blade is difficult to draw, however; a pale, waxy substance around the scabbard's
mouth holds it in place. The seal could easily be broken with an application of force, but it prevents the blade from falling out.
While wearing the sword, the bearer can speak with insects, and bees in particular will go out of their way to be helpful. The bearer can also never be lost while
in sight of growing flowers.
If the bearer breaks the seal and draws the sword, he is guaranteed to deal at least one mortal wound in his next fight, but at the end of the combat he will
inevitably die.

052 Sword of True Neutral
Appears to be a sword modeled after the alignment of a character with special abilities, but in reality, is just a really plain shortsword (A paladin may see a
glowing 2h sword, where a rogue may think he has a cursed dagger.)

053 >The transmutation chamber
a small glass box with a removable lid, when you place objects inside it the turn to solid gold. When you attempt to remove the items they return to their
former state.

054 >Ring of Nines
A golden ring engraved with ancient runic characters, the Ring of Nines will create eight rings physically identical to it every nine days. Rings created in this
manner do not possess the ability to create rings themselves. The Ring of Nines otherwise has no special powers.

055 >shield of the righteous
an incredibly long, but narrow wooden shield that provides little in the way of protection
he who places the shield in the tumultuous waters of the sea will find he can travel much more quickly, as if he were a fish, and hang ten with the most tubular
of dudes

056 >Temporal Useless Machine
Pull the lever and it reverses time to the point when you pulled the lever, turning it off.

057 >Implement of Golem summoning
Having many shapes (generally a bracelet or amulet), this item can be activated when in presence of an hostile entity of size Huge or greater. the item summons
a golem of size equal to the largest hostile creature present, and faithfully answers to the user's orders
The golem summoned possess a compartment where a creature of Medium size (or smaller) can be put

058 Decanter of Endless Spiders
Its exactly what it sounds like. Once the stopper is removed three command phrases will modify the output, increasing it by a power of 10. Fuck, Stop, and Why
Won't It Stop.

059 Sword of Yodeling - This sword appears to be a potent weapon at first glance. It glows, and when Detect Magic is cast upon it will radiate magic. The sword is
intelligent, but cannot communicate in any way with its wielder. The sword does not confer any bonus to hit, or damage. However, any time the sword is brought
to a hilly or mountainous area with a good view, the sword will start to yodel・very loudly! So loud that any wandering monsters within a 3 mile radius will be
attracted to the sound of it.

060 A magic candle that only stays lit when you compliment it every minute or so.

061 >boxing gloves of dreadful pain
Looks like two VERY large wasps, around the size of a human foot, but completely dead, with a slot in each wasps back, similar to a puppet.
When you place your hand inside them, you find that you can control the wasps body like they were you hands, moving legs, the head, everything.
They are as potent as massive wasps could be, slicing flesh with their mandibles and poisoning people with their sting, and you will quickly gain a reputation as
"the guy with live wasps for hands".

062 Goblin's Shield: A very tiny shield, but it has the useful ability of being keenly aware of danger. When it senses an incoming attack, it forcefully maneuvers your
arm to deflect the attack.

063 Fire-Handling Gloves: These gloves let you mold fire as if it were putty. Molded fire can still spread onto other things, but will stay in exactly the same shape
as you molded it.

064 Wondrous Watchdog: A collar that, when the clasp is closed, creates a phantasmal watchdog. Intangible but a good sentry, as it can still produce sounds. To dispel,
open clasp.

065 Satchel of Deserts: A bag that holds an infinite amount of sand. Pours out very slowly, though.

066 Uncommon Divisor: A large metal ring that's eerily flexible - it can be stretched and squeezed into any shape and size. It's very fragile. When it wraps around an
inanimate object, you can 'click' it into the object to separate it along the Uncommon Divisor breaking it into two parts. You can 'click' it back together.

067 >the watch of coincidence
A watch who's hands are influenced by fate, causing it to go fast or slow. No matter how it is affected, it will always cause some kind of minor coincidence when it
is worn. They don't have to be good coincidences, either, so have fun running from the guy you mugged last week.

068 A sword with a fanciful metal dog's head on the pommel. Once it's attuned to you, yelling "HERE, SPIKE" causes it to fly back to your hand. You can also tell it to
fetch objects. It likes being polished.

069 Punny ears. A headband shaped like rabbit ears that force the wearer to constantly make bad puns

070 A throwing knife that MUST bounce off three nearby surfaces before it hits anything.

071 A sword owned by a paladin. In the interests of fairness, it yells out the wielder's battle strategy, and makes guesses at the opponent's strategy. Either way, it's
loud and annoying.

072 An accordion. It plays only the chicken dance. It does so while launching devastating sonic blasts, but it's literally incapable of playing anything else.

073 A sack full of bricks. The bricks are from a cathedral. The sack is covered in holy symbols. It's a potent anti-demon and undead weapon. Stop laughing.

074 Cloak of the Stormlord- Made by a giant in his cloud-castle, this ornate blue leather cloak causes the wearer to have a miniature storm cloud above them at all times.
This makes them resistant to fire, lets them zap things with lightning every now and then, and even produces drinkable water. The creator was inured to the elements
and the cloak itself is distinctly leaky, though.

075 >Ring of X-Ray Vision
When the wearer's immediate area becomes crowded with at least 10 other humanoids, their clothes turn invisible.

076 >Bagpipes of the Infiltrator
Turns you invisible as long as you're playing it

077 >staff of good/evil
pings as good/evil, no other effects

078 >magic ring
pings when "detect magic" is cast, no other effects

079 >Ring of Sorrow
The wearer of this ring will, at times, suddenly burst into tears. Any who witness or hear this happen will be compelled to comfort the wearer.

080 Wand of Chilling Grasp
Chills target drink

081 Boots of Water Walking
When filled with water, they start walking away.

082 >Invisibility cloak
The cloak turns invisible when you put it on. You don't.

083 Dress of the Noblewoman
While wearing this dress, everyone will be convinced that you are a woman, no matter how hideous. It automatically adjusts to your height and weight.

084 bucket of dirt
this 1 gallon bucket appears empty, until it is tipped over, when a bucketfull of earth appears inside of it and falls onto whatever it is being poured on.

085 >Deck of Exploding Riddles
A set of thick parchment in the shape of playing cards with a riddles written on each piece. If the riddled is answered aloud, a correct answer causes the
card to explode into confetti and a wrong answer causes the card to make a bigger explosion and deal damage.

086 >Key to the City
An unusually large key about the size of a longsword which deals bludgeoning damage. Mundane locks are automatically unlocked if hit by this key.

087 >Trident of Fish Command
Can be used to order one person per day to start fishing.

088 >Attractive tooth
A human tooth, carved with tiny runes. If a fairy attempts to steal the tooth, it will stick to the fairy's hand and become impossibly heavy.

089 >Battle Axe
The coolest fucking electric guitar of all time. Doubles as a battleaxe. Adds bonuses to offense-oriented bardic performance skills.

090 >Legos
Brightly colored caltrops.

091 >Lightsaber
A cloud of light in the shape of a saber. It isn't solid, so it can't be used as a conventional weapon, but can be held and used as an intangible
torch. (It might damage vampires, idk.)

092 >Lightsaber
A really lightweight sword. It's flimsy as hell.

093 >Lightsaber
An actual, honest to god lightsaber. Making "shoom" sounds when swinging it makes it stronger.

094 Flute of Time Stop
Play the right tune and you can move outside of time itself, but the tune is fairly short and you have to keep playing so your mouth and both
hands will be busy the whole time.

095 >artisan's gloves
A pair of gloves that can imitate the movements of the wearer after they've been removed. Clap three times when they're on to start and stop
and they will remember everything they did in-between, then when they're off clap another three times to make them start or stop performing the task.
Also comes in shoes, just click the heels three times. Good for retracing your steps.

096 Mulligan's Amulet
Improves your odds of success in mundane tasks if it is not the first attempt you have made within the last hour.

097 >Servant's Leash
>This simple leather choker has a matching leather armband, to be given to an ally. The one wearing the choker can only act to follow the
orders of the one wearing the armband (excepting those of basic survival such as breathing), however while wearing the choker their ability scores (before any bonuses) are doubled. This item has no effect if the person wearing the armband cannot issue verbally-understood orders to the wearer of the choker, or if the armband is being worn by the same creature wearing the choker. This item can only be worn by humanoids.
Attempting to apply this item to an unwilling subject forces a DC 15 Will save the first time a command is issued. On failure, the item
continues to work as normal for 24 hours, upon which the target gets another DC 15 Will save.

098 Gauntlets of Ogre Dower
Worth exactly enough to be used as a dowry for anyone wanting to marry an ogre

099 Scroll of everything is on fire
when you cast this spell, everything sets on fire.
The monsters are on fire
the dungeons are on fire
you are on fire
what have you done

100 Coin of Exchange
A magical coin that allows it to be exchanged for its face value worth of goods.

101 Boots of Dryness
Magically keeps feet from getting wet even when submerged in liquids

102 Spider Glove
produces spides inside itself when worn. You can feel the spiders.

103 Bag of Locusts
This bag appears as a Bag of Holding. Upon opening the clasp at the top of the bag, the bag produces an endless stream of locusts. The bag cannot be closed.

104 Dagger of Dancing
when plunged into a creature by a bard, the next bardic performance of any kind compels the creature to dance

105 Wizened ring
Guarantees the user will win any game of bingo they play, provided they are the oldest person within 60 feet

106 >ring of grass detection
When activated, the user magically knows the direction of the closest patch of grass. If used while within 100 yards of grass, the user is compelled to eat the grass.

107 Potion of EXTREME MANLY Beard Growth
It will slightly accelerate your beard growth; or make you able to grow a thin beard if you couldn't grow it before.

108 Dagger of Suspicion
The dagger appears incredibly suspicious to anyone, for no good reason - their intuition just yells at them that something isn't right about it, but
any theory for "what's wrong" seems incorrect. It's completely normal otherwise.

109 Dagger of Seppuku
It becomes +5 if the wielder uses it against himself.

110 >Sphere of Avian Attraction
It's a stone orb that attracts birds. It's about 3 feet wide though so it's difficult to carry around and has to be rolled or carried by multiple people.

111 Dress of Uncertainty - a beautiful gown the color of which appears different to every viewer. The enchantment also causes each viewer to be
convinced that their perception is correct, and if someone disagrees they must be seeing incorrectly, or lying.

112 Ring of Attunement - Allows the wearer to attune one extra magical item; requires attunement

113 Bracelet of Polite Company - An elegant golden chain. When worn on the wrist, it prevents the wearer from speaking or hearing any profanity

114 >Gauntlets of Hobbling
These gauntlets reduce the wearer's strength to 3, but only for purposes of to-hit and damage rolls with melee weapons. They are not cursed
items, and can be removed freely. Originally commissioned in bulk by a frustrated general as a way to reduce injuries and deaths induced during sparring and drills.

115 Dagger of compliments
It's an ordinary dagger with a random elemental enchantment but you can't unsheathe it if you don't whisper it some compliments first

116 Jesters Bane / Boon
It's a ring that has a personality and likes puns. If the pun is good, bonus 2d6 whatever you're rolling, if the pun is ass, 2d6 psychic damage

117 >Book of Strange Sandwiches
A book containing stickers of 32 sandwiches that appear strange and have names of unknown origin. When a sticker is removed and placed upon a solid flat surface, the sticker disappears, leaving behind the sandwich it depicted. each sandwich is 1 lb of food, except for the sandwich denoted as the "Mah-cho Nah'cho" which is 3.
imgur.com/gallery/gX8C5

118 >Barlow's Bag of Oats
The signature creation of the Archdruid Barlow, who created dozens and distributed them to Druid coves around the world. These items resemble
ordinary backpacks, but when filled with dry, nonliving, organic matter, they are able to magically convert their contents into ground raw oats.
This item will not function if partially filled, or if it contains any inorganic, living, or undead material.

119 >Ring of the Monologue
Highly prized by evil villains and self-important adventurers alike, this magical ring compels those around the wearer not to interrupt when he or she is speaking. Anyone within hearing distance must pass a DC20 Will save in order to verbally or physically interrupt the wearer in mid-soliloquy.
This ring does not compel attention, however; while listeners may be unable to talk over the wearer or attack, they are free to leave the area,
ignore the speaker, or otherwise go about their business quietly. If the wearer takes any action, the effect is immediately broken; it can only be
used while standing or sitting still, or at most while pacing a bit. The ring still affects those who don't speak the wearers language

120 Bag of Squirrels:
When reached into the bag, the owner will feel something furry. Pulling it out will reveal a wild squirrel, who will promptly bite and claw at
them to try to get free.
looks like a grey bag of trics. works 3/day

121 Lewd Dust
Scattering this dust makes the area smell of sex. This is a magical effect and individuals will smell whatever is most relevant to their race. e.g gnolls
will smell estrus secretions and musk, dwarves will smell burned limestone, elves (being sluts) will smell pungent fishy vaginal fluids, etc.

122 >Amulet of the 4th Cone
Putting on this amulet grants the wearer an additional color cone in their eyes, allowing them to see an incredibly new array of colors they previously
could not even imagine. However, it does not grant the brain the ability to properly interpret these new colors. Made by a color blind wizard.

123 >Short skirt of Anti-Pervesion
While wearing this skirt, it is impossible for anyone to see further than the hem
A favorite of "female" adventurers on their time off

124 Autistic Painting - A painting of a beautiful woman whose eyes always seem to avoid your gaze, no matter what angle you view it from

125 >Ring of Summoning Pumpkin
Can be used to summon any pumpkin you are on good terms with to your position.

126 Cursed Coupon.
Small piece of paper that reads "Good for 20% off one meal at The Duke's Cockatrice in New Cresthill.", you can not get rid of any non-magical means besides finding the location and spending the coupon. The paper will not tear or burn, and any writing or smudging quickly disappears.

127 >Wand of identification
Identifies anything touched by the wand, so long and the user has already identified that item before. Made by the apprentice of a senile wizard right before leaving the older wizard alone in his tower.

128 traveler's book
a book, that when a flower is pressed into it, preserves the flower perfectly. when opened, the flower on the page seems to be sprouting from the book itself. a favorite of travelers and explorers

i have my players roll 1d100+1d20+1d10-2 twice and give them something maybe useless or really helpful

>Tickel fetish magical realm.

Woah, an ancient crystal golem fleshlight!

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cnn.com/2012/10/12/us/florida-giant-eyeball/

Look up the Book Of Artifacts, from AD&D 2nd edition. Some of the stuff in there is well-known and campaign-specific (Hand & Eye of Vecna, for example) and some of it is just dumb (Baba Yaga's hut is an artifact? What?) but it has a lot of good ideas.

Otherwise don't feel adverse to ripping off magic shit from other sources. Or try taking two magic doodads from different sources and mashing them together, see if something cool falls out.

livescience.com/47718-giant-alien-shrimp-caught-off-florida.html

Here, have this.

pastebin.com/dcnUvPig

This is a list of magical rings enchanted to grant a variety of different effects, some useful, others not. This was made for a game of Magical Burst, which is where the numbers come in, so substitute as you please for your system of choice. The ring sources are mixed, either wholly original, stolen from Veeky Forums or elsewhere, or borrowed from various sources and media like video games. There are some shitty joke rings and cringe-worthy memes within. Use however you please.

The amulet of Pyrah the Insane Prophet, any fire spell cast gains a 1d3 of extra damage, but sets the caster on fire

>The quill is mightier than the sword?
>FOOL! The Quill is my sword!

I actually came across a site that has a bunch of really good "okay" magical items the other day - some of these are probably a little too powerful for what you're looking for, but others will probably be right up your alley.

manysideddice.com/2015/03/10/a-table-of-contents-thats-better-than-nothing/

An excerpt:
>The Stick of Brute
>Brute was a vain and famously ill-tempered sorcerer from the Low Lands in the Elos Desert. He was known to be solitary and uninterested in the difficulties of society.
>His walking stick, a 4′ length of gnarled staff of bleached wood more at home in the refuse of ruined forest than the hand of a powerful caster, was his way of avoiding most conversations (when they got rough) on his journeys to the city. It was enchanted so heavily that it tore the barriers between the supernal and material realms in its very essence.
>The stick itself counts as a +0 magic weapon and can be attuned with a day of silence and contemplation of its features.
>On being attuned, the mirage of the stick wanes just a fraction for the wielder and he can see that the stick is really a viciously crafted longsword with a razor’s edge. On handling the stick, it feels only as a gnarled bit of dry wood. It is imperceptible to anyone else that the stick is anything but–magically or otherwise. It neither sounds like metal nor feels especially heavy. If one were to scratch its surface with a nail, the wood is firm and dry, but one could scratch their name into the apparent “surface” accordingly. It even floats.

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I always wondered why DnD had Bottles of Acid, Alchemist's Fire, and Alchemist's Ice, but not a Leiden Jar or some equivalent pseudo-magic lightning in a bottle.

R8 my relic

Ha! a simple levitation spell cast on the toy bird, with your finger strategically placed under it!
0/10 get better at enchanting faggot

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>this fool doesn't want a baba yaga hut

War Hat

Fist Hammer

Moustache Helmet

Gun Katar

Hat of Real Man

Gorilla Helmet

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>Moustache Wax of Farthington Diddybottom
After applying this wax, your moustache grows ten times in length and becomes prehensile. You can now hold additional weapons and other items in your moustache.

>Armchair of Generals
While sitting in the armchair, your field of vision expands one hundred times and anyone within this radius can hear your orders as if you were right next to them.

>Combat Can Opener
This army issue can opener can cut an opening even in the toughest armour, reducing your opponent's armour class with a successful touch attack.

>Ring Pipe
You can mentally control the smoke rings you blow out using this smoking pipe, moving them around and changing their diameter. In spite of their appearance, the rings are solid and can be used to restrain or strangle your foes.

>Montgolfier Bubblegum
The bubbles blown with this bubblegum are identical to hot air balloons in size and function. They can be used for lift-off and air travel.

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This thread needs more vespene gas...

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