Hi Veeky Forums ! Can we have an artifact thread ? My players are in one of the greatests trading cities of the north, I need some inspiration for what they could find there. Shouldn't be the amazing fiery sword of judgement +5 or anything, just strange, interesting, or exotic curios, perhaps with nice magical properties.
Either pictures or concepts are welcome, I'll dump pictures in the meantime.
a hat that allows you to speak any language but you can only yell
Jaxon Nelson
...
Adam Wright
...
Leo Russell
...
Eli Lee
...
Ryder White
...
Henry Rivera
...
Austin Nguyen
...
Adrian Thomas
...
Sebastian Long
...
Jacob Smith
...
Oliver Perry
...
Jonathan Rogers
...
Josiah Flores
...
Ryder Phillips
...
Xavier Wilson
...
John Roberts
...
Jackson Moore
And the story that come with it
Isaac Russell
...
Christopher Garcia
...
Caleb Clark
...
William Nguyen
...
Austin Carter
...
Leo Torres
...
Leo Jones
...
Christopher Garcia
...
Samuel Hill
>Healing spellbomb: a tiny clockwork sphere; when activated it starts a timer, and when it runs out it detonates healing everyone in the vicinity for a small to moderate amount. Reacharges by boiling in hot water for an hour.
>Quicksilver shields: any projectile (magical or otherwise) that doesn't go through AC gets eaten by the shield. You can release it at a later time.
>Kinetic bauble: it stores a kinetic charge. When activated, it propels you a moderate amount forward in the direction of your choice. Recharges in boiling water.
>Eye beetle: a miniature clockwork beetle with a permanent Arcane Eye on it. Rev the key and you can lead it with your mind, seeing with his eyes.
>See-through glasses: allows the wearer to see through clothes. Incredibly popular novelty item.
Jordan Murphy
Careful, that's some Church of the Broken God shit.
Austin Rivera
...
Matthew Gray
>Machina Proteus: a quicksilver construct that will mimic a person for an entire day (aspect and all), and can be directed mentally.
>Twinsphere: store an action inside it (after pushing the button, the first action you take will not happen, and will be stored instead). When activated, the action will be performed.
>Housepet: A clockwork spider-like creature. When the night comes, or on command, it turns into a small hut that camouflages itself like its surroundings. Incredibly sturdy. Will also latch onto ceilings and walls, allowing to sleep on sheer cliffs and such.
>Jelly powder: turns water into jelly.
>Ghost lights: small ghostly balls of light (are actually incredibly tiny floating spheres) that can be directed around with no effort, even 6-7 at a time. They cast a pleasant, if eerie, pale light around. They can be supercharged to create a flash to blind opponents, but consume all charge. Recharge by being in the sunlight for 2-3 hours.
Christian White
...
Gavin Morris
...
Zachary Walker
...
Asher Morris
>A lamp that never runs out of oil >A suit of platemail that is incredibly light >Dragon leather armor >A sack of powder that purifies and removed poison from drink
Luis Price
001 Bunyan Belt: When worn, causes an enormous, bushy black beard to appear on the wearer痴 face.
002 Wholey Armor: This ancient set of divinely enchanted plate armor still confers its +3 Bonus, but because of the rusted holes that are everywhere, any attacker gets advantage on hitting you
003 Bracers of Clicking: When these bracers are put on, they make an audible click. They have no further effect.
004 Breastplate of Secret Detection: If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.
005 Cloak of Billowing: This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.
006 Amulet of Extra Amulet Slot: This amulet allows you to gain the benefit from two magical amulets rather than one. (It cannot be further enchanted.)
007 Ace of Spades An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.
008 Bag of Unholding Quite a large backpack but even the smallest item doesn't fit.
009 Greater Staff of Random Summoning Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.
010 Dagger of Told Secrets A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.
Dominic Torres
011 Hoarder's Wand Does nothing but for some reason you think it might be important later in your quest.
012 Enchanted Book of Collected Stories Opening this will cause miniature creatures/people to pour out and preform a chapter from the book much like a theatre.
013 Diadem of Brothaurity When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can't stop calling everyone bro.
014 Belt of Unbathed Breath When worn around the waist, allows the user to breathe underwater. Does not function when wet.
015 Ring of First Impression Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.
016 Lunchbox of Delicious Unfulfillment This lunchbox will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.
017 The Artist's Bludgeon Inanimate objects hit with this bludgeon will receive no damage; they will however change colour.
018 Vorpal Grindstone It can "sharpen" any object to become vorpal. Any object. 500 lbs
019 Mirror of Self-Interest Small mirror roughly the same size as a steel mirror, doesn't reflect anything but the face of the person holding it. However, this image of the person is perfect, devoid of any flaws or incongruities with the holder's appearance as though they were the most attractive person in the province. This image is also only visible to the holder.
020 Dagger of Sneaking Suspicions This dagger, when wielded by someone with a sneak attack ability, deals an extra 2d6 sneak attack damage. This dagger also sheds bright light in a 5ft circle, effectively spotlighting anyone holding it. This effect gives anyone subject to a sneak attack with this dagger a free perception check to see the attack coming, even if the weapon was drawn the turn it is used to attack.
Aaron Young
021 Sharp Stick This is a sharp stick. Anyone who picks this item up has a 5% chance of accidentally poking their eye with the pointy end. If user's DEX modifier is less than +2, this chance increases to 25%. Threat to eye-poking is per-round.
022 Bagpipe of Stealth Grants the user invisibility as long as it is being played.
023 Cowbell of summoning: A cowbell that, when struck, summons another cowbell with same properties.
024 Deck of Spellweaving A deck of 20-40 Blank cards. When a spell is cast on one, the spell is negated and the card can then be used to cast that spell, negating all components required for that spell, but only once before it must be shuffled back into the deck to recharge.
025 Assassin's Very Useful Dagger Anyone killed with this dagger will turn into smoke and dissipate, including clothes and possessions unless you take them really fast. It will leave no trace.
026 The chaos butterfly You walk in an empty room and see a bell jar on a pedestal. Inside the jar is a large beautiful butterfly perched absolutely still. If the bell jar is removed the butterfly will flap it's wings. Hurricane force winds fill the room and everyone needs to make fortitude saves. The winds continue until the insect is trapped again under the bell jar or killed.
027 Schrodinger's Cat A small undead kitten, docile.
028 The Ether Bunny A rabbit that wanders around the dungeon. Should the party successfully spot the rabbit it will panic and produce a sleep inducing gas. Scattered around the dungeon are it's "eggs" which are worth 100gp each.
029 Singing Sword This enchanted weapon loves nothing more than to sing to its owner, whether they want it to or not.
030 The fourth wall towershield Anything said OOC will be heard by the PC. However he will need to pass a DC:18 wisdom check or believe he is going insane.
Easton Clark
...
Angel Scott
031 Sphere of the Trainer This sphere when tossed will try to dominate any Magical Beast it hits. The test is an opposed roll of the thrower's will against the creature's will. If the sphere succeeds the creature is completely dominated and will be teleported to a pocket plane, that exists within the sphere. In this plane the creature is in stays completely dormant. When released - at a command from the character - the creature will do as the character tells it to do, taking in consideration the creature's intelligence.
032 Orb of Slope Detection. When placed on a unstable surface or one with an incline the orb will silently move, on it's own, to the lowest point available, ignoring obstacles and inertia
033 Ring of Visibility Makes everyone aware of you presence. -20 to stealth
034 bag of molding instantly molds anything put in it
035 potable hole gives access to a pocket dimension full of food
036 amulet of hide from undead hides you from undead. undead must succeed a DC30 will save or not notice the bearer if this amulet.
037 Belt of Pants: This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will
038 Gloves of Awkward Arousal- These white leather gloves cause you to appear sexually desirable to straight members of your sex and homosexuals of the opposite sex. In case of hermaphrodite everything wants to fuck you.
039 Book of Unspeakable Horrors: A book that seems to be bound in the skin of an otherworldly monster. Inside is a truly terrible romance novel.
040 Spyglass of Fate: when you look into the spyglass, it will show you exactly where you will be if you walk in the direction you were pointing it
Ayden Cruz
041 Cloak of Illusive Night: when you cover your body with this cloak, you think that you are invisible, when in fact you are not
042 That One Ring: when you put on this ring, you are reminded of a ring of power, but you can't quite put your finger on which one
043 Banjo of Summoning: When you play this instrument, it summons a guy who hates the banjo and tells you to knock it off
044 A lizard ring. Its a small iron ring that if taken off and placed on the ground becomes a lizard of the same size made of iron. Said lizard acts like an extension of its owners will. It is surprisingly sturdy but because of its small size cannot lift much.
045 Quill of Poetry Whoever holds this quill is magically compelled to speak in rhyme.
046 Mask of Accents A set of somewhat insensitive masks that cause the wearer to speak in the accent of the people the mask represents.
047 Ring of Crow Once a day, summon 1d4 crows. They are just regular crows, and cannot be controlled in any manner.
048 Neverwilting flower It is an unremarkable white field flower. So common you do not remember its name or species. Somewhat pretty. Never wilts or decays.
049 Sword of Dragonslaying - Gives advice on slaying dragons
050 The Fire Distinguisher - When pointed at an object, tells you if it's Fire or not.
Josiah Bennett
So the joke is that only the Amulet of Hiding from Undead and the Potable Hole are any use?
Tyler Fisher
051 The Honeyed Queen's Blade An elegant shortsword in a wooden scabbard with silver fittings sculpted in floral shapes; on closer examination, many of the flowers contain small bees. The sword's handle is waxy to the touch, and fits comfortably in the hand- the blade is difficult to draw, however; a pale, waxy substance around the scabbard's mouth holds it in place. The seal could easily be broken with an application of force, but it prevents the blade from falling out. While wearing the sword, the bearer can speak with insects, and bees in particular will go out of their way to be helpful. The bearer can also never be lost while in sight of growing flowers. If the bearer breaks the seal and draws the sword, he is guaranteed to deal at least one mortal wound in his next fight, but at the end of the combat he will inevitably die.
052 Sword of True Neutral Appears to be a sword modeled after the alignment of a character with special abilities, but in reality, is just a really plain shortsword (A paladin may see a glowing 2h sword, where a rogue may think he has a cursed dagger.)
053 >The transmutation chamber a small glass box with a removable lid, when you place objects inside it the turn to solid gold. When you attempt to remove the items they return to their former state.
054 >Ring of Nines A golden ring engraved with ancient runic characters, the Ring of Nines will create eight rings physically identical to it every nine days. Rings created in this manner do not possess the ability to create rings themselves. The Ring of Nines otherwise has no special powers.
Sebastian Hall
055 >shield of the righteous an incredibly long, but narrow wooden shield that provides little in the way of protection he who places the shield in the tumultuous waters of the sea will find he can travel much more quickly, as if he were a fish, and hang ten with the most tubular of dudes
056 >Temporal Useless Machine Pull the lever and it reverses time to the point when you pulled the lever, turning it off.
057 >Implement of Golem summoning Having many shapes (generally a bracelet or amulet), this item can be activated when in presence of an hostile entity of size Huge or greater. the item summons a golem of size equal to the largest hostile creature present, and faithfully answers to the user's orders The golem summoned possess a compartment where a creature of Medium size (or smaller) can be put
058 Decanter of Endless Spiders Its exactly what it sounds like. Once the stopper is removed three command phrases will modify the output, increasing it by a power of 10. Fuck, Stop, and Why Won't It Stop.
059 Sword of Yodeling - This sword appears to be a potent weapon at first glance. It glows, and when Detect Magic is cast upon it will radiate magic. The sword is intelligent, but cannot communicate in any way with its wielder. The sword does not confer any bonus to hit, or damage. However, any time the sword is brought to a hilly or mountainous area with a good view, the sword will start to yodel・very loudly! So loud that any wandering monsters within a 3 mile radius will be attracted to the sound of it.
Wyatt Collins
060 A magic candle that only stays lit when you compliment it every minute or so.
061 >boxing gloves of dreadful pain Looks like two VERY large wasps, around the size of a human foot, but completely dead, with a slot in each wasps back, similar to a puppet. When you place your hand inside them, you find that you can control the wasps body like they were you hands, moving legs, the head, everything. They are as potent as massive wasps could be, slicing flesh with their mandibles and poisoning people with their sting, and you will quickly gain a reputation as "the guy with live wasps for hands".
062 Goblin's Shield: A very tiny shield, but it has the useful ability of being keenly aware of danger. When it senses an incoming attack, it forcefully maneuvers your arm to deflect the attack.
063 Fire-Handling Gloves: These gloves let you mold fire as if it were putty. Molded fire can still spread onto other things, but will stay in exactly the same shape as you molded it.
064 Wondrous Watchdog: A collar that, when the clasp is closed, creates a phantasmal watchdog. Intangible but a good sentry, as it can still produce sounds. To dispel, open clasp.
065 Satchel of Deserts: A bag that holds an infinite amount of sand. Pours out very slowly, though.
Michael Cruz
066 Uncommon Divisor: A large metal ring that's eerily flexible - it can be stretched and squeezed into any shape and size. It's very fragile. When it wraps around an inanimate object, you can 'click' it into the object to separate it along the Uncommon Divisor breaking it into two parts. You can 'click' it back together.
067 >the watch of coincidence A watch who's hands are influenced by fate, causing it to go fast or slow. No matter how it is affected, it will always cause some kind of minor coincidence when it is worn. They don't have to be good coincidences, either, so have fun running from the guy you mugged last week.
068 A sword with a fanciful metal dog's head on the pommel. Once it's attuned to you, yelling "HERE, SPIKE" causes it to fly back to your hand. You can also tell it to fetch objects. It likes being polished.
069 Punny ears. A headband shaped like rabbit ears that force the wearer to constantly make bad puns
070 A throwing knife that MUST bounce off three nearby surfaces before it hits anything.
Aaron Allen
071 A sword owned by a paladin. In the interests of fairness, it yells out the wielder's battle strategy, and makes guesses at the opponent's strategy. Either way, it's loud and annoying.
072 An accordion. It plays only the chicken dance. It does so while launching devastating sonic blasts, but it's literally incapable of playing anything else.
073 A sack full of bricks. The bricks are from a cathedral. The sack is covered in holy symbols. It's a potent anti-demon and undead weapon. Stop laughing.
074 Cloak of the Stormlord- Made by a giant in his cloud-castle, this ornate blue leather cloak causes the wearer to have a miniature storm cloud above them at all times. This makes them resistant to fire, lets them zap things with lightning every now and then, and even produces drinkable water. The creator was inured to the elements and the cloak itself is distinctly leaky, though.
075 >Ring of X-Ray Vision When the wearer's immediate area becomes crowded with at least 10 other humanoids, their clothes turn invisible.
076 >Bagpipes of the Infiltrator Turns you invisible as long as you're playing it
077 >staff of good/evil pings as good/evil, no other effects
078 >magic ring pings when "detect magic" is cast, no other effects
079 >Ring of Sorrow The wearer of this ring will, at times, suddenly burst into tears. Any who witness or hear this happen will be compelled to comfort the wearer.
080 Wand of Chilling Grasp Chills target drink
Adrian Martin
081 Boots of Water Walking When filled with water, they start walking away.
082 >Invisibility cloak The cloak turns invisible when you put it on. You don't.
083 Dress of the Noblewoman While wearing this dress, everyone will be convinced that you are a woman, no matter how hideous. It automatically adjusts to your height and weight.
084 bucket of dirt this 1 gallon bucket appears empty, until it is tipped over, when a bucketfull of earth appears inside of it and falls onto whatever it is being poured on.
085 >Deck of Exploding Riddles A set of thick parchment in the shape of playing cards with a riddles written on each piece. If the riddled is answered aloud, a correct answer causes the card to explode into confetti and a wrong answer causes the card to make a bigger explosion and deal damage.
086 >Key to the City An unusually large key about the size of a longsword which deals bludgeoning damage. Mundane locks are automatically unlocked if hit by this key.
087 >Trident of Fish Command Can be used to order one person per day to start fishing.
088 >Attractive tooth A human tooth, carved with tiny runes. If a fairy attempts to steal the tooth, it will stick to the fairy's hand and become impossibly heavy.
089 >Battle Axe The coolest fucking electric guitar of all time. Doubles as a battleaxe. Adds bonuses to offense-oriented bardic performance skills.
090 >Legos Brightly colored caltrops.
Landon Morales
091 >Lightsaber A cloud of light in the shape of a saber. It isn't solid, so it can't be used as a conventional weapon, but can be held and used as an intangible torch. (It might damage vampires, idk.)
092 >Lightsaber A really lightweight sword. It's flimsy as hell.
093 >Lightsaber An actual, honest to god lightsaber. Making "shoom" sounds when swinging it makes it stronger.
094 Flute of Time Stop Play the right tune and you can move outside of time itself, but the tune is fairly short and you have to keep playing so your mouth and both hands will be busy the whole time.
095 >artisan's gloves A pair of gloves that can imitate the movements of the wearer after they've been removed. Clap three times when they're on to start and stop and they will remember everything they did in-between, then when they're off clap another three times to make them start or stop performing the task. Also comes in shoes, just click the heels three times. Good for retracing your steps.
096 Mulligan's Amulet Improves your odds of success in mundane tasks if it is not the first attempt you have made within the last hour.
097 >Servant's Leash >This simple leather choker has a matching leather armband, to be given to an ally. The one wearing the choker can only act to follow the orders of the one wearing the armband (excepting those of basic survival such as breathing), however while wearing the choker their ability scores (before any bonuses) are doubled. This item has no effect if the person wearing the armband cannot issue verbally-understood orders to the wearer of the choker, or if the armband is being worn by the same creature wearing the choker. This item can only be worn by humanoids. Attempting to apply this item to an unwilling subject forces a DC 15 Will save the first time a command is issued. On failure, the item continues to work as normal for 24 hours, upon which the target gets another DC 15 Will save.
Jacob Ortiz
098 Gauntlets of Ogre Dower Worth exactly enough to be used as a dowry for anyone wanting to marry an ogre
099 Scroll of everything is on fire when you cast this spell, everything sets on fire. The monsters are on fire the dungeons are on fire you are on fire what have you done
100 Coin of Exchange A magical coin that allows it to be exchanged for its face value worth of goods.
101 Boots of Dryness Magically keeps feet from getting wet even when submerged in liquids
102 Spider Glove produces spides inside itself when worn. You can feel the spiders.
103 Bag of Locusts This bag appears as a Bag of Holding. Upon opening the clasp at the top of the bag, the bag produces an endless stream of locusts. The bag cannot be closed.
104 Dagger of Dancing when plunged into a creature by a bard, the next bardic performance of any kind compels the creature to dance
105 Wizened ring Guarantees the user will win any game of bingo they play, provided they are the oldest person within 60 feet
106 >ring of grass detection When activated, the user magically knows the direction of the closest patch of grass. If used while within 100 yards of grass, the user is compelled to eat the grass.
107 Potion of EXTREME MANLY Beard Growth It will slightly accelerate your beard growth; or make you able to grow a thin beard if you couldn't grow it before.
108 Dagger of Suspicion The dagger appears incredibly suspicious to anyone, for no good reason - their intuition just yells at them that something isn't right about it, but any theory for "what's wrong" seems incorrect. It's completely normal otherwise.
109 Dagger of Seppuku It becomes +5 if the wielder uses it against himself.
110 >Sphere of Avian Attraction It's a stone orb that attracts birds. It's about 3 feet wide though so it's difficult to carry around and has to be rolled or carried by multiple people.
Jeremiah Evans
111 Dress of Uncertainty - a beautiful gown the color of which appears different to every viewer. The enchantment also causes each viewer to be convinced that their perception is correct, and if someone disagrees they must be seeing incorrectly, or lying.
112 Ring of Attunement - Allows the wearer to attune one extra magical item; requires attunement
113 Bracelet of Polite Company - An elegant golden chain. When worn on the wrist, it prevents the wearer from speaking or hearing any profanity
114 >Gauntlets of Hobbling These gauntlets reduce the wearer's strength to 3, but only for purposes of to-hit and damage rolls with melee weapons. They are not cursed items, and can be removed freely. Originally commissioned in bulk by a frustrated general as a way to reduce injuries and deaths induced during sparring and drills.
115 Dagger of compliments It's an ordinary dagger with a random elemental enchantment but you can't unsheathe it if you don't whisper it some compliments first
116 Jesters Bane / Boon It's a ring that has a personality and likes puns. If the pun is good, bonus 2d6 whatever you're rolling, if the pun is ass, 2d6 psychic damage
117 >Book of Strange Sandwiches A book containing stickers of 32 sandwiches that appear strange and have names of unknown origin. When a sticker is removed and placed upon a solid flat surface, the sticker disappears, leaving behind the sandwich it depicted. each sandwich is 1 lb of food, except for the sandwich denoted as the "Mah-cho Nah'cho" which is 3. imgur.com/gallery/gX8C5
118 >Barlow's Bag of Oats The signature creation of the Archdruid Barlow, who created dozens and distributed them to Druid coves around the world. These items resemble ordinary backpacks, but when filled with dry, nonliving, organic matter, they are able to magically convert their contents into ground raw oats. This item will not function if partially filled, or if it contains any inorganic, living, or undead material.
Noah Fisher
119 >Ring of the Monologue Highly prized by evil villains and self-important adventurers alike, this magical ring compels those around the wearer not to interrupt when he or she is speaking. Anyone within hearing distance must pass a DC20 Will save in order to verbally or physically interrupt the wearer in mid-soliloquy. This ring does not compel attention, however; while listeners may be unable to talk over the wearer or attack, they are free to leave the area, ignore the speaker, or otherwise go about their business quietly. If the wearer takes any action, the effect is immediately broken; it can only be used while standing or sitting still, or at most while pacing a bit. The ring still affects those who don't speak the wearers language
Ryder Gray
120 Bag of Squirrels: When reached into the bag, the owner will feel something furry. Pulling it out will reveal a wild squirrel, who will promptly bite and claw at them to try to get free. looks like a grey bag of trics. works 3/day
121 Lewd Dust Scattering this dust makes the area smell of sex. This is a magical effect and individuals will smell whatever is most relevant to their race. e.g gnolls will smell estrus secretions and musk, dwarves will smell burned limestone, elves (being sluts) will smell pungent fishy vaginal fluids, etc.
122 >Amulet of the 4th Cone Putting on this amulet grants the wearer an additional color cone in their eyes, allowing them to see an incredibly new array of colors they previously could not even imagine. However, it does not grant the brain the ability to properly interpret these new colors. Made by a color blind wizard.
123 >Short skirt of Anti-Pervesion While wearing this skirt, it is impossible for anyone to see further than the hem A favorite of "female" adventurers on their time off
124 Autistic Painting - A painting of a beautiful woman whose eyes always seem to avoid your gaze, no matter what angle you view it from
125 >Ring of Summoning Pumpkin Can be used to summon any pumpkin you are on good terms with to your position.
126 Cursed Coupon. Small piece of paper that reads "Good for 20% off one meal at The Duke's Cockatrice in New Cresthill.", you can not get rid of any non-magical means besides finding the location and spending the coupon. The paper will not tear or burn, and any writing or smudging quickly disappears.
127 >Wand of identification Identifies anything touched by the wand, so long and the user has already identified that item before. Made by the apprentice of a senile wizard right before leaving the older wizard alone in his tower.
Isaiah Murphy
128 traveler's book a book, that when a flower is pressed into it, preserves the flower perfectly. when opened, the flower on the page seems to be sprouting from the book itself. a favorite of travelers and explorers
Logan Perez
i have my players roll 1d100+1d20+1d10-2 twice and give them something maybe useless or really helpful
Look up the Book Of Artifacts, from AD&D 2nd edition. Some of the stuff in there is well-known and campaign-specific (Hand & Eye of Vecna, for example) and some of it is just dumb (Baba Yaga's hut is an artifact? What?) but it has a lot of good ideas.
Otherwise don't feel adverse to ripping off magic shit from other sources. Or try taking two magic doodads from different sources and mashing them together, see if something cool falls out.
This is a list of magical rings enchanted to grant a variety of different effects, some useful, others not. This was made for a game of Magical Burst, which is where the numbers come in, so substitute as you please for your system of choice. The ring sources are mixed, either wholly original, stolen from Veeky Forums or elsewhere, or borrowed from various sources and media like video games. There are some shitty joke rings and cringe-worthy memes within. Use however you please.
Thomas Russell
The amulet of Pyrah the Insane Prophet, any fire spell cast gains a 1d3 of extra damage, but sets the caster on fire
Xavier Cox
>The quill is mightier than the sword? >FOOL! The Quill is my sword!
Lincoln Morales
I actually came across a site that has a bunch of really good "okay" magical items the other day - some of these are probably a little too powerful for what you're looking for, but others will probably be right up your alley.
An excerpt: >The Stick of Brute >Brute was a vain and famously ill-tempered sorcerer from the Low Lands in the Elos Desert. He was known to be solitary and uninterested in the difficulties of society. >His walking stick, a 4′ length of gnarled staff of bleached wood more at home in the refuse of ruined forest than the hand of a powerful caster, was his way of avoiding most conversations (when they got rough) on his journeys to the city. It was enchanted so heavily that it tore the barriers between the supernal and material realms in its very essence. >The stick itself counts as a +0 magic weapon and can be attuned with a day of silence and contemplation of its features. >On being attuned, the mirage of the stick wanes just a fraction for the wielder and he can see that the stick is really a viciously crafted longsword with a razor’s edge. On handling the stick, it feels only as a gnarled bit of dry wood. It is imperceptible to anyone else that the stick is anything but–magically or otherwise. It neither sounds like metal nor feels especially heavy. If one were to scratch its surface with a nail, the wood is firm and dry, but one could scratch their name into the apparent “surface” accordingly. It even floats.
Henry Richardson
...
Jayden Cooper
I always wondered why DnD had Bottles of Acid, Alchemist's Fire, and Alchemist's Ice, but not a Leiden Jar or some equivalent pseudo-magic lightning in a bottle.
Logan Morales
R8 my relic
Jeremiah Butler
Ha! a simple levitation spell cast on the toy bird, with your finger strategically placed under it! 0/10 get better at enchanting faggot
Brody Anderson
...
Adam Bell
...
Jaxon Garcia
>this fool doesn't want a baba yaga hut
Brayden Gomez
War Hat
Easton Moore
Fist Hammer
James Carter
Moustache Helmet
Carson Brooks
Gun Katar
Jaxson Green
Hat of Real Man
Kevin Rodriguez
Gorilla Helmet
Eli Sanchez
...
Leo White
>Moustache Wax of Farthington Diddybottom After applying this wax, your moustache grows ten times in length and becomes prehensile. You can now hold additional weapons and other items in your moustache.
>Armchair of Generals While sitting in the armchair, your field of vision expands one hundred times and anyone within this radius can hear your orders as if you were right next to them.
>Combat Can Opener This army issue can opener can cut an opening even in the toughest armour, reducing your opponent's armour class with a successful touch attack.
>Ring Pipe You can mentally control the smoke rings you blow out using this smoking pipe, moving them around and changing their diameter. In spite of their appearance, the rings are solid and can be used to restrain or strangle your foes.
>Montgolfier Bubblegum The bubbles blown with this bubblegum are identical to hot air balloons in size and function. They can be used for lift-off and air travel.