Isnt there a untranslated erotic roleplay system created by the japanese. out there...

Isnt there a untranslated erotic roleplay system created by the japanese. out there. I want to try and translate it what was that called.

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www78.zippyshare.com/v/XPW1R35J/file.html
tlwiki.org/index.php?title=Zettai_Reido_RPG#Demonic_Traits
twitter.com/SFWRedditVideos

Rolled 4 (1d100)

no yes help? maybe i will check four d chan

Rolling for something NOT gay

Zettai Reido

I'm pretty sure Nechronica is at least partly translated, user.

rollin

This one.

Here's one of the first pages, can't post much there's nudity everywhere.

From one of the supplements.

>there's nudity everywhere.
Well, yeah. The cover has futa dick on a leash.

www78.zippyshare.com/v/XPW1R35J/file.html

Aye

Rolled 24 + 1 (1d100 + 1)

>Isnt there a untranslated erotic roleplay system created by the japanese.
I'm sure there are dozens.

Aw, dammit. I'd be a terrible paladin.

Rolled 10 (1d100)

Rolled 13 (1d100)

Woo

Rolled 3, 1, 4, 5, 2, 2 = 17 (6d6)

tlwiki.org/index.php?title=Zettai_Reido_RPG#Demonic_Traits

Roll 3 2d6 or 6d6 in order for demonic traits.

Rolled 18 (1d100)

Roland

Rolling

Rolled 25 (1d100)

Roll.

rolling

Why do you need a japanese sex roleplay system? Isnt F.A.T.A.L good enough for you?

Rolling for the sake of rolling.

Sigh, okay sure. Rolling.

Rolled 65 (1d100)

gotta roll

rolling

Rolled 42 (1d100)

Rolled 5, 3, 6, 4, 1, 1 = 20 (6d6)

Go, dice roll!

Might as well

I really like this, the way a large number of classes can flow into each other with only a few archetypes as a base.
Are there any games that do something like this?

Rolling

Rolled 40, 83, 46, 34 = 203 (4d100)

Rollin up a party to go adventuring with boys!

>Death Knight
>Ninja
>Blue Mage
>Cat-burglar

We anti-hero squad now?

>The cover has futa dick on a leash.

Rolled 3 (1d100)

Rolled 5 (1d100)

Me and the next 5 guys form a party.

Rolled 46 (1d100)

roll

Rolled 51, 96, 54, 5 = 206 (4d100)

They see me rollin'

Rolling

I don't have any examples but I like it aswell.

If I were to make something that uses a system like It'd be classes in name only and the "class" a character is depends on what kind of skills and how many of them they got, probably with a point buy system for those skills and techniques.

>character knows 1 rogue skill (like being a little better at sneaking) and 1 mage skill (minor utility spell like making a light) that are equal in complexity
>Alchemist

>character knows 1 major rogue skill (like how to silently kill someone) and 1 minor mage skill (like telekinesis but only on small and light objects)
>Stalker/Chameleon
with splits like that it could depend on other minor factors like the gear they're using or what the character personally identifies with more