Warhammer 40,000 General /40kg/

Probably Gonna Have Some Tired Memes edition

>Thicc thread
>Dank Daily Duncan
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>40k rules reference in wiki format. 204% Organized
sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
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>Latest GW teases
warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
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>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
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>Forge World Book Index:
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>The Black Library (Please stop using Rubrics as book marks)
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mega.nz/#!n5x2FTpZ!KGgIGVpfdAf7FZfCi-z6ZwwYWmVENotGUPF_Hm-EhOg
docs.google.com/document/d/1KK2L_OUbhKreplF_Y9jN-eUKZd5ixtJHiMxaRwjVwn4/edit
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loyalists > traitors

First for the Dark Eldar! Long live the Eternal City!

Well.. I don't know if you read Fracture yet, but..

So now that the the Ynead book thing is out....
What's the updated storyline?

read it and find out?

I came in at initiative 4...I've failed the Kabal. I'll take myself to the Haemonculus lairs...

I hope this gives GW some drive to give my faction some new kits. I want plastic Incubi.

Perhaps a Triumvirate with Vect + Castigator retinue, a new Drazhar revealed to be Arhra with plastic Incubi (pls), and Keradruakh the Mandrake King. Or Malys, or even Emperor permitting a Bellathonis and Xagor model.

>i2 intensifys

What makes a fluffy Black Templars army? I know Crusader squads and LR-Crusaders, but what are ways of making this semi-effective? Considering all the grav, people will just shit on my boxes.

I actually would like to hear peoples thoughts on this. I have no idea what I'm doing.

It costs. And I can't find the justification of 50 dollars for a short story.

I don't play sisters, but that's a whole lot of BOLTGUN BOLT PISTOL on those Battle Sister squads. Can they not take special weapons of any kind? Give them something useful if you can. Would easily be worth dropping a Scion squad to do it too.

That's what stopped me from doing BT. Big blobs of regular marines and scouts in land raiders is just so terrible.

No reliable anti-tank.
Too much infantry.
No hard hitters.
No true melee specialists.
AP 2 is nearly non-existent.
Any durable army will laugh at that list.

god damn do i love my fucking faction, but jesus are we bad

1855... seriously wtf

They come stock with BG+BP and can take special and Special/Heavy at any size. If all they're going to do is sit around, at least give them a MM or HB.

how stupid are 2 CCW?
poweraxes specifically

In fact, let me add on to my own post of
You literally have no way to effectively deal with high toughness or armor. Your army is also incredibly easy to outrange and crunch due to low toughness and armor being everywhere.
3+ is good, but it ain't much.
Lessen the sisters, take out some scions, and put in hard-hitting vechiles.

Rolled 4 (1d6)

Rolling for what sort of Wrack you get turned into

>1 - The Spawn of Wracks. Enjoy no brain and seven arms. You'll be pretty good at passing tools to a Haemonculus though.
>2 - Suicide Wrack. Your first job is cleaning up an Ur-ghul infestation, or perhap it's delivering a "gift" to a kabal who have pissed off the coven. (PROTIP: the gift is a bomb) (PROTIP 2: you're the gift, allahu ackbar)
>3. Torture Wrack. In a few thousand years they might let you die. Could be worse tbqh.
>4. Regular Wrack. Good ending, I assure you. Bad beginning, bad middle, but good ending.
>5. Favoured Wrack. For whatever reason, the Haemonculus decides to forgive your slowposting. You are now his favourite wrack. Enjoy. Many long hours of torture await but you might get to learn some useful stuff.
>6. Giga Wrack. RIP AND TEAR! You're basically a Grotesque, but more sentient. BLOOD FOR THE COVEN'S BLOOD RESERVES, SKULLS FOR THE ODDLY AESTHETICALLY PLEASING ARRANGEMENTS OF SKULLS LEFT ON IMPERIAL PLANETS AFTER WE'RE DONE WITH THEM!

>>>>>>undedicated transports
>taking immolators on dominions instead of on troops units
>taking rhinos when you could be taking more immolators
>taking sister squads without special weapons
>taking seraphim without special weapons
>taking seraphim at all
>five points over limit
>posting it twice
what the fuck are you doing mate

>1855

FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

There is no excuse for this at all.

>But it's just 5 points!
Okay, drop something then, it's just 5 points worth of stuff!
>But I can't, I need everything in the list
C H E A T E R

Awww, hell yeah. Maybe I can grow into a favored Wrack if I'm diligent enough!

AND TO ADD ON EVEN MORE TO MYSELF
Meltaguns are cute, but too short range. Don't even bother thinking krak will do it. It won't.
In addition, you've got nearly nothing for melee.
Yeah, Celestine be good but not good enough. Especially with that sad AP 3 (I'm still sad bout that)
Invest in a lord of war at this point. Shadowsword is good, or just pick up a knight. If your LFGS is nice enough, bring an Acastus Knight Porpyhrion.

...

So I'm starting to get back into 40k; the last time I played seriously was back in 5th edition, and I played 40k, but I am irrationally angry about the name change so I'm looking to start CSM instead; specifically Emperor's Children, because they're my favorite traitor legion and Slaanesh is my favorite chaos god. I really like noise marines and was thinking of going Kakaphoni for my primary detachment in a rapture battallion, lord and six six man squads of Noise marines with full sonic loadout; but i"m not sure what to take for the required auxillary detachment. I'd like to bring a few sorcerers to try to stack symphony of pain on units to maximize the impact of my sonic weapons, and I'd like to bring bikes, but it looks like 'a handful of sorcerers' or 'bikes at all' aren't an option for rapture battallions, so I'm sort of just looking for options right now. My playgroup is mostly fluffy, but there's a few competitive players and I'd like to at least give a decent showing against them if possible.

Is there a scan of the Deathwatch Codex around anywhere? I want to give it a read over but can't quite seem to find it

That's an automatic 1 pal

jesus, how do people not get this? play under points. it's a limit, not a guideline

Not him, but long time sisters player:

>>taking immolators on dominions instead of on troops units
Why the fuck wouldn't you take immolators on Dominions?

>>taking rhinos when you could be taking more immolators
While very true, you'd only take rhinos on occasion like when you want to cut back on points.

>>taking sister squads without special weapons
Agreed worthlessness

>>taking seraphim without special weapons
True, but they're still nice with shredding pistols and it saves you some points. Also

>>taking seraphim at all
10 ablative wounds for Celestine while giving her a shredding HFlamer

Your lack of zeal disgusts me

that's big talk for a guy who can't roll dice on a cambodian basket weaving board pal

nice dubs for me

If you've got any suggestions, I would love to hear them. My zeal is strong, but my knowledge is weak.

name change? to what? IG? cuz they've been Astra Militarum in the fluff since... always

Rolled 3 (1d6)

R-rolling...

looks like you need some spoon-feeding:

mega.nz/#!n5x2FTpZ!KGgIGVpfdAf7FZfCi-z6ZwwYWmVENotGUPF_Hm-EhOg

Now user, now that you've heard me and bunches of other people.
You need to ask.
"What should I use"
Cause otherwise, we gonna keep pointing out flaws.

>Why the fuck wouldn't you take immolators on Dominions?
Because in the castellan detachment, troop units can respawn on a 5+ when they blow up. Dominions ain't fuckin' troops, which means their transports stay dead.

If he's somehow limited by models, the battle sister squads are the better option for immolators.

>10 ablative wounds for Celestine
Celestine of all things does NOT need more ablative wounds. That's 150 points you can spend on something actually worthwhile.

What? No. They were always the Imperial Guard. They got changed to the Astra Militarum at some point since I last played. THey were never Astra Militarum before.

Thinking of getting either Shas'o R'alai, Shas'o R'Myr, or Aun'Va. Anyone got any experience with any of them can tell me about it?

Let's give it a spin! What's the worst that can happen?

Trolling apparently. And yes, I am retarded and admit it. This is not an attempt to save face by claiming to have been joking all along. The rhinos are meant to be dedicated transport, i just didn't know how to do it in the program. Why wouldn't i take immolators on dominions?

I figured the meltas on the scions would be able to deal with vehicles. Kamikaze deep strike them, since they can come back i don't really care if they die and i have enough for redundancy to allow it to eventually work. That was the thought process, but I'm probably just retarded. And I'm not terribly worried about TEQs, but again, I'm seem to be stupid.

I would have no points dropping five points or retooling it to fit within your autism, I just didn't figure you'd all through a shit fit over it. 5 points isn't enough to cause anyone to sperg out at my store, but if someone had a problem then i'd be willing to accommodate them.

The dedicated transports come back with them? Wut?

Very well sempai, what should I use.

As an aspiring sisters player whose halfway through building up the army, I ask for your wisdom sempai.

While I'm still here......
Mind reviewing this army I made when I was 10, playing in 5thed, and loved vheciles?
(Yes, the Knight is newer. The only real update besides getting new stuff in te 7th ed)
docs.google.com/document/d/1KK2L_OUbhKreplF_Y9jN-eUKZd5ixtJHiMxaRwjVwn4/edit

>The dedicated transports come back with them? Wut?
transports are units
when a transport is destroyed, you roll for it, separate of whatever happens with the unit it is transporting

this ain't complicated

Hi, user has returned. I am the guy who talked about lack of anti-tank and anti TEQ while also bringing up how you should start asking for people to actually provide suggestions.
My suggestion still stands. At 1850 points, and what seems like a friendly store, a knight or even the acastus porphyrion wouldn't be amiss.
IF that is too expensive however, I recommend putting lascannons on those valkyries. In addition, I would try investing in cult mechanicus allies. Simply strap on grav cannon kataphrons, and watch both TEQ and tanks melt away under so many shots.
And if you got Trumvirate, then have Belisarious (if possible in points) be the Mechan HQ. He is quite literally the final word in anti-tank and TEQ.

I'm not going to pretend to be an expert, as I'm somewhat new to the hobby, but as I understand it fluffy BT lists (large, CQC-centric Crusader squads in LRC's) depend on support elements. Vindicators, Thunderfire cannons, deep-striking melta units to land on top of the enemy and distract them while an angry Templar runs at them yelling loudly, etc. Essentially, firepower to pin down the enemy while large squads get close for CQC work and drown the enemy in a black tide.

Now, I dont really care about competitive play. I'm mostly in it for the fluff. BT's aren't competitive in the current edition by any stretch of the imagination, but they can be really fun. It's always funny to park your LRC in front of an enemy units face, and start placing 16 models in front of it, with one's opponent usually saying something along the lines of "that's one squad?".

Think of dedicated transports as upgrades, not seperate units. It's literally a points upgrade, nothing more.

I personally like the landraider spearhead if I'm playing enough landraiders with it. As long as they are within 6 inches, grav won't hit them with extra glances from immobilized becausw they ignore all effects from the damage table besides explodes. It also means they only take a hull point if you roll a 1 for dangerous terrain, sparing you from a bullshit roll when trying to close in. Rerolling for wounds on GMCs and superheavies can help if you fuck up with a melta, and makes the rending assault cannons work a little better if you need a little extra anti super heavy. Redeemers are nice for a more offense focused force, killing MEQs outright on a 2+, but you lose a bit of storage space and you need to close in pretty hard to use it. I keep one in front with terminators inside it. My two crusaders carry the larger blobs of marines. The remaining points should be carefully spent based on your local meta and what you are lacking in. You may only need 10 marines in those tanks, and you may need more redeemers or none at all. Monster killing is the hardest gap to fill, and if I have the points, I try to get some drop pod grav or plasma to kill big bads.

If you don't take the Emperor's Champion, you're dead to me. A captain with the Blade of the Worthy is a close substitute, but EC is always top dueler to me.

Type dice+1d6 in the email field, user

Oh, and inb4
1999 POINTS ONE POINT OFF HOW DARE user
I just need advice. Assume large funds and additional Space Marine on hand (like the Triumvirate, the stormtalon, and a full battle force)

Do not think dedicated transports like that. It will fuck up some rules (for instance, War Convocation's Might of Adeptus Mechanicus)

What does the fracture of Biel-Tan mean for Exodites?

>Because in the castellan detachment, troop units can respawn on a 5+ when they blow up. Dominions ain't fuckin' troops, which means their transports stay dead.
So? I'll gladly outflank a unit of 4 meltas that ignore cover and die.

>If he's somehow limited by models, the battle sister squads are the better option for immolators.
He shouldn't be limited because he should be buying the immolator kit anyway for the Sororitas Rhino, which means it's irrelevant. If he's using scrub rhinos, then he doesn't deserve to respawn.

>Celestine of all things does NOT need more ablative wounds. That's 150 points you can spend on something actually worthwhile.
Seraphim are still a good choice, even if they should have hand flamers, especially when they give Celestine shred on the flamer.

For starters, special weapons on the sisters. Keep in mind that in Castellans, they won't respawn with the transport, which means they'll likely be doing a lot of running if they do return.

Sisters troops usually take Flamer+HFlamer, but they can also camp objectives with a MM or Heavy Bolter. Taking an Immolator is the best option in almost every way, especially since they FAQ'd the firing point back.

Yeah, that's formations though.
For the most part, they are just upgrades.
I'm just trying to give the SoB user some place to start.

1999 points is fine, 2001 points is faggotry.

Either they're all going to die as Biel-Tan does other shit, or they're each getting local Biel-Tan protection fleets which could save a few.

>Taking God's and Jesus' name in vain, in the same sentence
Welp, looks like things aren't getting better for the Orks any time soon with language like that.

Wut is this, bait from the religious people at /x/?

Thanks for the advice. Should I try to shoot MC's to death, or engage them in glorious melee with terminators/honor guard/vanguard veterans as Sigismund demands?

>Think of dedicated transports as upgrades, not seperate units. It's literally a points upgrade, nothing more.

[citation needed]

>Think of dedicated transports as upgrades, not seperate units
No. Read your fucking codex. Read the rules I JUST POSTED.

Every single dedicated transport in this game has its own unit type, that dictates what rules apply to it. Most of them will have something along the lines of "Vehicle (Tank, Transport)"

Being dedicated means two things
1) the transport does not take up a slot on the force org chart (or whatever equivalent)
and
2) the transport inherits the BATTLEFIELD ROLE (troops, elites, etc) of its parent unit.

Transports are separate of the unit they are bought for, which is why, deployment aside, they are not restricted in who can ride in them.

>tfw i feel like i'm getting worse at painting
>my brushes refuse to merge back together and now the bristles are all spread apart
WHAT CAUSES THIS

Except dedicated transports ARE separate units as per the rules. They even give their own BP. They're literally just vehicles that don't take up a FoC slot, count as the same type as the unit that bought them, and can only start with that unit embarked.

As of T1, an Immolator bought by a Battle squad is a lone troop independent of the squad that bought it. When it gets wrecked, you have a 1/3rd chance of getting a new one regardless of the infantry. Likewise, if the Sisters get glassed, then they'll respawn on foot regardless of the immolator being alive or scrap.

thoughts? or is Rehati Warsect better?

Here's to a faction wide initiative buff eh?

Engage them in a swordfight. This is the proper way to engage enemy commanders.

Guard player here, about to buy a big tonk, what do I get, Stormlord vs Shadowsword look like the two best options.

So there's no hope or implication that we'll be seeing 'em on tabletop?

If you want to try and kill MCs with melee, which is a do or die situation, you'd want vanguard vets or thundernators. I don't really think they'd survive much if they get stomped at, and MCs are AP2 so you're relying on invulns against them. If you can fit it in, gravs devs in a skyhammer work, sternguard with combi plas or grav might do it, or some form of anti MC and superheavy unit like that. Landraiders should only be used to supplement firepower and soak damage. They won't do much to MCs because of their durability, but you could rend off that last wound if your monster hunters fail.

Your templar and land raider crusaders should be enough anti horde. Redeemers can do scary things to marines. Storm talons aren't a bad idea. Vindicators are hilarious bullet magnets because nobody wants to be slapped with S10 AP1 large blasts.

Getting paint near/in the ferrule (base) of the brush.

probably not. we already have eldar, dark eldar, and harlequins from gw while forgeworld has corsairs. gw isn't likely to make a new army and forgeworld is busy with marines

Youre trying way to hard user.

>So there's no hope or implication that we'll be seeing 'em on tabletop?

Not that I have heard. Which sucks ass since all I want for Christmas is a dinosaur with a fucking laser beam on its head.

expect warp charge issues

why have you blacked out the points?

Depends what you want. Do you really need D weapon in your meta? Stormsword can be better, 10 1 ignore cover 10 inches pie plate is ridiculous. I would buy stormlord to transport my termies, or just shitton of devastators.

Cause it cost way more then that so he had to photo shop it as bait.

thats the point, ill be facing numerous wraithknights, stormsurges, hierophants or harridans.. I think its fair to try very very hard.

Do people actually enjoy playing the game in it's current state?

Games take too long for me, I get so fucking bored during my opponent's turn.

nah, i was about to post it in a FB group and they dont allow points to be shown

Try having an attention span beyond that of a 10 year old?

>post it in a FB group and they dont allow points to be shown
reddit does this too

have GW really gone after people for showing point costs lmao?

>Don't allow points to be shown

What is this fucking cancer, I remember I used to be part of a Tyranid forum waaay back in 4e and it was the same shit. You aren't breaking any copyright laws, just board owners and other faggots trying to cover their asses from a non existent threat.

warseer died at least twice for showing points

It's dumb because picking points and rules here and there from a variety of online sources is hardly a complete ruleset you can bring to a tournament.

There's a reason I stopped using my daemons.

>roll for WL trait
>roll for each power
>roll for each upgrade
>roll on chart at the beginning of each turn

I've likely rolled on 14 various tables before the game has even begun

With all the factions that have been added/revived, what other factions would anons want to see? Aside from mechanicus and skitiarii in one book

How can geedubs possibly justify that? Lists with points are hardly their intellectual property, in fact many tournaments and shit REQUIRE people to submit public, points showing lists.

Alright, having taken what everyone had to say into consideration, how about this? Still have no idea what I'm doing, and am happy to hear whatever suggestions people have.

I am keeping the Seraphim though, mostly because I've already started making them and I like them. I don't care if they are rubbish they appeal to me.

Thats literally nly a problem with daemons

Every other army only rolls warlord trait and maybe psychic powers

I play orks and always forget my trait so I roll nothing before the game

Aaand I forgot the pic. I really am retarded tonight.

Can someone explain why this was included? Did they accidentally paste in a rule from a different codex?

but why should I "try" when this is meant to be a leisure activity and enjoyable rather than tedious

>tfw playing against my drunk friend playing green tide-esque nids
>tfw every one of his fucking turns took an hour as he explained in depth the synergy of his units and his battleplan (aka move forward then charge)
>wanted to die
>conceded because I couldn't be fucked playing anymore

Second, they are a neat army, but take so long to deploy it kind of drains some of the fun out for me. And if someone has to write up a list at the start of the game, it can easily be more than an hour before the first turn actually starts

I'm so glad genestealer cults became a thing, I don't even play them, but it is cool.

I would love to see imperial militia/arbites become a thing. Just heaps of dudes with pipes and laspistols backed up by judge dredd looking motherfuckers.

Seraphim are rubbish too? Shit.

>I2
>melee race

Some user has been saying they are. I don't know that I believe him, and the guy who actually knows sisters seems to think they are ok, but what do I know. They're going in my army as Celestine's honor guard one way or another, and that's all that really matters to me.

Just go Axe/Sword if you need some at initiative love. Same price, no loss of attacks.

Unless of course you just want to do it because it looks cool, then fuck yeah dual wielding.

So they can charge without getting shot and instead only have to deal with higher initiative attacks, duh.

>Did they accidentally paste in a rule from a different codex?
It was probably meant for Orks :^)

>Every one of his turns took an hour

Whatever man, either you are full of shit, or he is just taking too long talking about shit. Instead of posting angsty shit on a inageboard how about you just say

>Hey man could we speed up your turns a bit, it's taking a really long time