/5eg/ D&D Fifth Edition General

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>Thread topic/question
What do you think about the Great Old One patron? Have you ran one before? Does the new UA give you any ideas for playing a GOOlock?

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New Thread, New Map!

Christ, that sounds painful. If figures were easier (and cheaper) to get a hold if, it wouldn't be much of a problem. But yeah, really takes you out of the moment went the left over french fry snake is attacking your party.

Was DMing a game and had a DMPC for the solo player that was one. It was appealing cause her patron was the true BBEG, I didn't like the whole "true power and objectives are unknown to all" so I had it pitted against the Lady of Pain.

It was fun being a psychic murderhobo.

...

...

This I could understand to some degree. That he occasionally pokes into our reality and affects somebody.

The cool part is that those rare individuals don't know they've been affected.
At the same, there are alien wizards and alien scientists alike who worship him.

>if you die your new character starts at level 1
Is 5e actually balanced around this or is my DM being retarded?

While parties can handle threats above their level, 5e characters are pretty fragile at level 1. Depending on everyone else's level, I might say that it's your DM.

The only games balanced around this is where the majority of power is at level 1, and this is not like that at all.

If they are a class that doesn't get hit easily, like a shortbow Rogue or sniping warlock. The deal is when they give out XP, high level characters don't excel much while low level ones excel a lot.

Last session my level 9 fighter got around 1000 XP for one fight and skill check for dragging a longship through an ice covered ocean. That would make a level 1 character level 3. It was nothing to me but it would be a lot to a low level character.

Though just because you could doesn't mean you should. Not only is it more fun to bring in a leveled up character, milestones are more fun and less painful.

>DM being retarded
A level 1 character can be 1 shot by a stiff breeze. I'd vote party average level -1.

I've been doing a level lower than the rest of the party, and also with basic starter gear. It's been working out pretty well so far, it's a punishment without completely killing the will to play. Starting back at level 1 is a great way to encourage your players to quit.

At the very fucking least start at level 5.


The power difference between level 1 and 5 is great. You have maybe four times as much health and twice as many attacks and much, much better utility in general.

The power difference between 5 and 11 is less, but still notable.
The power difference between 11 and 17 is, again, notable, but not super great unless you abuse stuff like wish a lot.

If your DM really insists on 'punshing you for dying' then it should be a level or two below the party, but they should avoid putting you below level 5 if everyone is 5 or above.

Besides Volo's, anyone got any source material for mind flayer lairs?

Are there any in OotA? I haven't read through it.

The way I did it was have a catchup modifier for lower leveled characters that got greater each level. It was more for not punishing people for being sick or whatever, but it also worked for new characters.

If you don't mind going back to an earlier edition lore book, Lords of Madness is top notch. Forgotten Realms, has every bit of crunchy lore you need, and actually includes a little side quest for each monster.

So silly new use for the UA wizard. Hold person, change saving throw to strength save. If target fails saving throw, they automatically fail all subsequent throws.

Does the changed save apply beyond the first save throw?

That's pretty fucking broken.

Just checked it, it doesn't say it doesn't. It says it changes the saving throw. No matter what, that is getting errata'd.

Cool, I appreciate it!

>Can we get a Roll20 map repository going?
God bless this post.

I don't think anybody would mind.
We do need something for it though
A mega or something.

>If target fails saving throw, they automatically fail all subsequent throws.
What's this?

I saved this a while back. Might be fun for an sea themed campaign.

You automatically fail strength, and dex saving throws while paralyzed.

Oh, good to know!

The whole thing is fucking broken.

Bless you user, I'm running a sea campaign and this giant ass turtle is going help a load.

2e!

Easy. Houserule that if you change the save to STR then the creature is mentally paralized, and therefore can only automatically fail its saving throws regarding WIS

>Be the beserker.

best class to play with a 5 in CON?

We start your new character at apl.

You can do what I'm mulling over. Play a melee sorcerer. So you can die faster.

If my first exposure to D&D was through Baldur's Gate, but my first time playing the actual game was 3.5, do I put 2e or 3.pf?

no I'm playing man mode, thinking some sort of wizard maybe

Revenant paladin then. Go apeshit.

Wild Magic Sorcerer

ALLUHAH AKBAR, reroll a character with more than 5 CON [/SPOILER]

good idea, dunno about paladin, but definitely going revenant

LoM is a core d&d 3 product, not a forgotten realms specific product.

3e Forgotten realms products have that beige cover with the burned in book label.

Seems perfectly reasonable. Yep. Perfectly reasonable.

Moon Druid then. So you don't ever have to rely on that shitty CON

Make it variant human and start with Resilient CON if you can. That'll at least keep ya at -2

Yeah, because when you have broken renevant shit you don't need health because you autorevive at the start of all of your turns unless you're killed for good, in which case you just appear again somewhere else.

So basically don't fucking do it if you want to go man mode.

Play a wizard and be very, very tactical. Have things like false life up, shield ready, portent to ensure you don't get ambushed and hit out of nowhere, maybe even the 'alert' feat from variant human.

What's the best class/multiclass to play this guy?

Unclassed.

You're going to die in a few hits, so your goal is to never get hit in the first place.

If you're lucky, the DM will let you learn some class abilities as you go.

thanks user
here is a link with the maps (without the turtle map)
mega.nz/#!dlMlzDyB!Wjldcxuo8qdC69lQhlYwGPh-kefS8lm-cs4hcx3u4U4

Arcane trickster rogue.

>Have things like false life up, shield ready, portent to ensure you don't get ambushed and hit out of nowhere

at level 1 I only have 2 spells per day tho

>Starting at level 1

That's just asking to die.

If you played, say, moon druid, you don't even get moon druid features until level 2. At level 1, you would have 5 HP, and taking 10 damage would instantly kill you, permanently. Or taking 6 damage when you're at 1 HP.

Starting at level 1 is for lame-os. But if you do start at level 1, suck it up and do it anyway. One spell slot for false life, the other for either an emergency shield or the 'sleep' spell, I suppose. Then the rest would be ritual spells.

At level 1 you're not exactly massively far behind by staying away and doing 1d10 firebolts anyway.

Actually now that I think about it, wouldn't he be a Bard? He always puts on a performance, captivating crowds of people?

Again, unless you want to make him some other character (Someone who can actually fight fucking monsters) then you either need an extremely lenient DM who is letting you win many encounters through non-standard means or you need to play some other system like GURPS that's less focused on being heroic in every single combat.

Or, I guess if you never surpass the first few levels, it might be fine, but once you've surpassed the first few levels you'll have gone beyond what he's normally capable of.

This might also help. Not the best quality, but at least it might give you a few more ideas to work with.

Isn't a high level Kazuma just Rance?

The UA doesn't make it clear whether only the first saving throw is changed or if subsequent throws are changed as well. I'd reckon it's probably the former because of cases like Hold Person.

>it's a punishment without completely killing the will to play.
See this i don't get, why the need to punish a player for what is typically unfortunate rolls? I have never seen a player actively try to get their character killed outside of perfectly valid story reasons so i don't understand this need to go "Haha fuck you, you died, start at level 1 you fucking scrub!" Especially in a game where level 1 characters can be killed in one hit.

DM here. I've always allowed every UA that's come out to be used at my table (though I'm debating whether or not to allow Lore Master, but that's irrelevant to my question). I have a player who wants to play Artificer, but he'd rather keep Wizard at the core of it (meaning he'd be using the earlier UA).
Would you guys allow the Artificer tradition UA to be used even though Artificer was subsequentially released as a class in UA?

Sea campaign you say?

I like the abilities of a GOOlock and can half get my head around it, but not sure I can 100% work it out.

Though the simple idea of "horrible things happened and I asked the heavens for help/vengeance and this GOO/devil/fey responded" works for anything.

Though would you want to stop taking levels after a while if you found your patron distasteful?

Same mapbro from last thread, have a couple more.

I don't know, possibly, anything but Kazuma anyway.

Does anyone do questionnaires to discover what the players want in a game?

Yes.

alright, one more question. At -3 CON, can my HP decrease as I level?

Yes.

How many and what ranged options should I take for my Stone Sorcerer?

While tankier than any other Sorcerer, I still only have a d6 hit die. Even with high constitution always staying in the frontlines seems like a bad idea.

Also is lighting lure worth it? I could position myself a little bit further away, pull an enemy to me and then quicken gfb/bb.

...

I really like Lost Mines Of Phandelver. Are there any other adventures that are similar?

Great map for Planescape.

Is it good? I'd really like to try it out but I always balk at joining a random Roll20 game for it.

What's the name of those ant-like creatures from the plane with all the modrons? At least I think that's where they're from.

Formians?

Out of the published ones? They all have a different feeling to them. What exactly did you enjoy from it?

That's it. Thanks!

It is. Great sandbox with good options. The writing is also simple and straightforward with the boxed text kept to a minimum.

What was the general opinion on the Deep Stalker conclave ranger, again?

I enjoy the simplicity with the theme and plot. The editing is also the best of all the 5e adventures so far.

For UA Revised Ranger? It's 10x better than Hunter.
Go for it unless you really want a pet.

I liked the part where the red wizards raced the party through the mines and actually killed the black spider before the party reached him.

There are still people who play without the entire party being at the same experience as each other?

Fuck that.

>The editing is also the best of all the 5e adventures so far.
It's... really not. The organization is a mess, the overall setup of the campaign is confusing, info on how you get the players to go to the dungeons and take on the cult is not clear outside of them wandering around, and accessing the information about non-combat NPCs is a pain in the ass. Plus there are inconsistencies with some of the NPCs, like the necromancer in the intro part being depicted way differently than he's described.

Wait, really? They got rid of the rule saying you gain a minimum of 1hp/lv?

I would say out of all the released adventures Storm Kings Thunder comes closest to it.

It's simple, you have many options on what things you do and how to aproach them and it has lots of optional shit to do. It is also the best adventure if you want to continue with your Lost Mines characters.

>that spoiler
What. How did that happen?

Yep.

Come on now, have you seen Out Of The Abyss And Curse Of Strahd?

It has some questionable writing, though.

Like the fact that every single NPC has ties to underground movements. Ties that they show off in plain view but no one apparently knows about. Pic related is a good example.

Not to mention that Harpers ARE FUCKING CANCER HOLY SHIT GTFO YOU MARY SUE BITCHES.

They are pushing the factions really hard since the beginning of this edition.

I've run both PotA and CoS and CoS is much easier to reference and build on.

Only if you roll for HP.

How so? Isn't -3 con, -7hp/lv on top of your HD? As in, you need at least 7 HP/lv before modifiers to break even?

How'd you get that number?

a con of 5 is just -3 con mod as you're saying which means you only need 3 HP average a level
A wizard taking average HP gets 4 HP a level

>saw a MAJESTIC picture
>turns out to be for D&D

why did you bait me user

it's half a hit die plus your CON modifier, (to a minimum of 1)

Even if you ignore the Minimum of 1 rule, the least ammount of HP you could possibly make is with a wizard's hit die, a d6, to whom the average is 3, and 3-3= 0, not -1

Except it's rounded up. d6s get 4hp every level.

Spoilers for LMoP follow, I guess.

Once upon a time there was a naive first time DM for 5e. The party had just taken care of the Redbrand Hideout and stowed them in the local prison. The prisoners were slated to be taken to the Lord's Alliance in Neverwinter, escorted by a trade caravan. Halia Thornton was the one who had employed the caravan and its guards and she was planning to have them escape with the prisoners before reaching Neverwinter and selling them as slaves on the black market.
The party, being the lawful goody-two-shoes that they were, got it in their heads to help escorting the prisoners (and they wanted to see Neverwinter of course!). This made the DM shit his pants in panic, but he was able to scrounge up material for some city-based play. Before they arrived in Neverwinter the prisoners tried escaping, most got hunted down and summarily executed but some escaped in the confusion as the party was fighting off a goblin ambush.
Beat down and weary, the party finally arrived and got themselves some rooms in the cheapest inn they could find (because fuck the fancy one where the DM had planned a ton of encounters). They spent a day or two seeing the sights of the city and replenishing their supplies of adventuring gear (healer's kits were especially sought after due to the sadistic DM being a fan of gritty healing rules). Visiting the shops also gave them a few leads on a merchant that recently had fallen into a string of unusually good luck (much to the chagrin of the other merchants, who wanted his luck to end). A strange man also approached them, asking for their help in a matter of object retrieval.
Not being adverse to earning a few coins, the party set out to seek these new leads. Abnormally large beggars were constantly showing up wherever the party went looking for clues and eventually they revealed their true nature: Uthgardians desperately seeking a shaman that had been lost from their tribe.

Cont.

Ah well. My bad. Thanks

My point stands tho

Are warforged in in 5e yet?

>They're pushing the factions
Open Faction war in an upcoming adventure? Maybe involving those mysterious monoliths that have been showing up?