What would be your ideal Warhammer Fantasy, AOS, or Warhammer 40k video game?

What would be your ideal Warhammer Fantasy, AOS, or Warhammer 40k video game?

System Shock 2+Inquisitor
or
Darkest Dungeon+Necromunda

i would love a game that actually simulated the tabletop game of warhammer. so that i could play warhammer.

You'd think they'd at least do this for Fantasy, considering they killed it off.

Necromunda has a verticality to it that Darkest Dungeon can't really provide. Sounds cool tho.

user, AoS is way too shit of a setting to have anything but mobile games about it.

Witcher 3 but Warhammer Fantasy

Red Orchestra 3: Heroes of Cadia

I'm going to get a load of shit for this but:

A Themepark-Shooter MMO with PvE action combat and the same level of Content of WoW without all the fucking redundant shit. I'd like the game being two in one almost with battleground PvP basically being Eternal Crusade and world / arena PvP being like WAR (i.e. Controlling realms or whatever the fuck they'll be called). I'd also like to see areonautica and epic RTS-Esque elements thrown in too.

It be impossible to make though.

An Inquisitor RPG with the scope/depth/atmospheric depth of the Mass Effect series.

Sid meir pirates + Imperial navy

THE DIGITS

For Honor but it's Warhammer Fantasy

Humans - Imperial Soldier, Grail Knight, someone else
Greenskins - Orc, Goblin, someone else
Chaos - Beastman, Warrior of Chaos, Bloodletter

We had a thread about this, and it turned into an interesting discussion on game design (because most people are going to be renegade (or "puritan") toward Chaos threats, the Nids, and Crons, but paragon (or "radical") towards the Tau, Eldar, and other nonhostile xenos races.)

We all agreed that if GW played its cards right, it could be a welcome breath of fresh air from the binary moral choices of mainstream gaming.

Hotline Miami but Necromunda

Battlefleet Gothic: Armada with strategic land battles based on tabletop.

>never played any 40k rts except Armada, Id like a Red Alert style RTS

Something like Killzone but you being a Tempestus Scion.

Like Fallout but in 40k.

Picking Ogryn means you get the low intelligence dialogue choices.

Picking anything that isn't human blows up your computer for HERESY!

...

Human- Warrior Priest or Witch Hunter
Greenskin- Black Orc or a Goblin Shaman

fucking noob, get on dawn of war soulstorm and dark crusade, Best games EVER

I'd kill for these

You are a Chapter Master, rebuilding your chapter after a devastating defeat results in nearly the entire Chapter getting destroyed. You must replenish your stock of equipment while rebuilding your numbers- while your story decisions vastly influence the threats you face in the future and your reputation with all the movers and shakers of the 40k universe.

Idea 1
Left40kdead, starring Ciaphas Cain, Jurgen, Amberly and Zyvan for the sake of l4d banter.
Something something Nurgle cult.

Idea 2
Ork rpg as you rise from the bottom to become a warboss, with the intersecting progression paths being shootin', choppin', skeakin' and tinkerin'.

Idea 3
God of war with Librarian. Possibly Blood Raven to account for the OP bullshit you'd be pulling.
End mission is sneaking into Abaddon's room and telling him you're thousand son descended and that there's nothing he can do about it.

>Left40kdead

Would work better as a Tyranid assault.

I'd say a game based around Rogue Trader, but I guess I'll have to continue playing EVE Online and Elite Dangerous/Star Citizen instead.

I want that with XCOM gameplay.

Either a Souls-like or DMC style hack and slash featuring Clovis the Redeemer going about his daily life.

Chaos Gate 2

Except this time - you are the Chaos.

Please see:

>Ravendils quest: The game.
Or classic star wars battlefront but 40k.

>Game loads
>One single button, labeled "CLICK THIS"
>Clicking the button wins you the game

AoS: the video game

Was it archived?

Metal gear rising but Kharn as main character

A game like the Brothers in Arms series but with IG as protagonists. You start as a grunt, take on more and more command responsibilities. Start off fighting Tau or renegade guard and end up seeing some heretical shit.

Imperial Gaurdsman on a troop transport w/ a faulty Geller Field, playing like Alien: Isolation
Mixed RTS/Third Person Action/FPS as a Space Marine captain. You can play in first/third person and be a badass, but can also go into a command mode to direct the rest of your company. Missions would be things like taking a city, or assassinating an enemy general, all with total freedom of how you get it done.

Or this.

I've always thought an RTS that's more to the lore-scale of fighting over DOW. Hundreds of Orks assaulting a hill held by only a dozen marines, where successfully slaying half those marines is a severe blow to the Marine player. Hundreds of guardsmen holding the tide against a thousand nids. Basically I want Epic, the RTS style.

I'd like a Valkyria Chronicles styled game where you take control of a small Imperial Guard force defending against a Chaos invasion/uprising.

A shooter in which you play as a guardsman trying to survive a battle with his squad. Everyone in the squad is some kind of war movie cliche like the tough as nails sergeant or the one guy who has an authority problem.

Play Tabletop Simulator?

>Day of Infamy with Cadians and lost and the damned
>Republic Commando with Tempestus Scions

Something with Titans and lots of destroyable terrain/cities/mountains.

Turn based RPG

I'd want something similar, except you play as a minor, not-very-powerful Rogue Trader (this bit is necessary to make sure the player only ever has one ship).

The different crew members that come planetside with you have stats corresponding with the ship systems they work with and as these stats are upgraded, they give travel bonuses (the Navigator increases the space map's detection range, or the Astropath lets you dock in better locations, the Magos lets you travel longer in the Warp without having to jump out, etc.). In addition, you're allowed two "bodyguard" characters, who are just straight combat characters, who bring squads of troops with them who can either heighten or lower crew morale to minor degrees (which gives a flat Game Over if it reaches 0, as literally everyone in the crew, including your fellows on the bridge, become sick of your shit and someone throws you out the airlock) and give your ship extra locations to travel to.

This ties in to the morality system: a sliding scale going from "Pure" to "Pragmatic" to "Apostate", which can affect crew morale and affects which bodyguard units you can take.

Cont.

Honestly I'd just be happy if they did Space Marine 2 and added some depth to the melee combat, but we all know that isn't happening since THQ went under.

Is Deathwing any fun? I haven't followed any news on that, I was terrified it would suck.

>Zyvan
He never fought, he was the back room general. A Ciaphas Cain action-humor game would be great, especially if they could bring the horror moments in sometimes on top of the action and funny. Make the squaddies a mix of the recurring 597th characters, expendable nobodies sometimes, and Amberley as plot needs.

The bodyguards are
>Pure:
Arch-Militant. Gives Naval Provosts, you start the game with him, he is alienated and leaves your crew if you turn Apostate. You can also give him over to protectorates if you don't want to keep him in your crew but don't want to be Apostate.
Missionary. Gives Feral Worlders, recruitment option is in the middle of the game unless you're Apostate (in which case you kill him), turning Apostate after recruiting him makes him hurt crew morale significantly, staying Pure makes it rise like a rocket.

>Pragmatic:
Ork Kaptin. Gives Freebootaz, recruitment option is in the middle of the game, is the only one who doesn't care about the morality scale, inflicts crew morale damage nonetheless.
Kroot Shaper. Gives Kroot Carnivores, recruitment option is early in the game, makes crew morale fluctuate up and down intermittently, leaves your crew if you turn Apostate.

>Apostate:
Dark Eldar Incubus. Gives Kabalite Warriors, recruitment option is early on, makes crew morale nosedive.
Chaos Cult Leader. Gives Chaos Cultists, recruitment option given last of all, makes crew morale rise with the corruption of Chaos.

Kingdom Under Fire: Crusaders 40k

A Brothers-in-Arms-esque game with either guardsmen or space marines. Or most factions, if you really want to. You've got a bit of squad commanding and some first or third person shooting.

I want Hearts of Iron 4 reskinned to be the Dark Crusade campaign.

Imperial Guard focused RTS. Big tanks, bazillions of troops. The challenge would be less about the tech race of most RTS games and more about trying to maneuver your massive but slow reacting forces. Big focus on forming defensive lines and trying to lure enemies into kill zones.

Dark souls, but with extra heresy.

How about a well done CoD clone (old school WWII, not this new fangled shit) with Imperial Guard?

[Spoiler]Gaunt's Ghosts [/spoiler]

something like what baldur's gate and planescape did for D&D. tabletop translated directly into video game.

Darkest Dungeon style turn-based combat, as an Imperial Inquisitor hiring mercs, Imperial Guard Specialists, and Space Marines, for your small dungeon-crawling units.

Probably the best 40k/Starship trooper-like game ever made, no story, just war, co-op with full damage friendly fire, and you die extremely fast. Lasgun kick major butt in this game. Also Dreadnought, Straffing run, orbital bombardment ,...are all here.

Best W40k game should be like this, except you can play as more than one faction.

>40k
A third person shooter where you play as one character in a squad of computer controlled bots. If you die, you take control of one of the bots in your squad.

Alternatively you can enter a game as a vehicle, like a tank. In both cases you can upgrade your squad/vehicle to serve different functions.

This would allow IG to exist as a valid choice alongside the likes of Space Marines, as the differing squad sizes and upgrade costs balance out the differing quality of the troop choices.

>Republic commando with scions.

Aww Hell yeah my brother from another mother. Hell yeah.

I'd honestly just like a 1:1 video game version of WHF with a half-decent AI and some neat campaign and story options.

I just want an XCOM total conversion.

But Morrowind's gameplay was mostly ass, it was the setting, lore and characters that you played for.

What the fuck do you even want

Ideally this would be more arcade like. Think of the original two Battlefront games as opposed to CoD or Battlefield.

Honestly, I want to do a Warmaster type game. You're the guy in charge of conquering a world or worlds, and you need to move your regiments around on the map as necessary to fulfill your conquests. You can actually do a LOT of depth with this.

Just think about the choices you've got to do with just a single regiment once its numbers deplete. Do you simply use it until it's gone? Do you station it on a conquered world in order to rest, refit, and recruit for a few years? Do disestablish it and make them take up cadre positions in the training of new regiments? Do you merge it with another regiment? Or do you simply use it until it is no more? The choice is yours, and you must live with the consequences thereof.

Another thing that's neat is having various regiments work together. Remember, since guard units are based around singular strengths, in order for combined arms to really be a thing (and you want it to be, because it's so goddamn effective) you need to trade bits and pieces of regiments. Say, a tank regiment trades two companies of tanks for two companies of infantry. You could make these associations semi-permanent (permanent for all intents and purposes of the game), keeping the units the same over the course of a campaign, going from world to world together. However, there was a good reason why the Imperium avoids doing this permanently: if the unit goes rogue for whatever reason, they lack a combined arms formation of their own, and as such are more easily crushed. However, at the same time, the longer units work together, the more effective they are at working together. What is the amount of risk you are willing to take?

Another aspect of the game would be getting new regiments formed to send into the grinder. Do you want to use your heavy artillery in a Forge World and damage the production facilities, or are you willing to stomach the cost in bodies in return for potential future equipment?

You get how complex and fun this could be.

I want either Total War: 40k, or Wargame: 40k. Both would be pretty neat, because there are apocalypse scale WH40k games, and Wargame's RNG would work pretty well as a base.

GTA style game where you play as a Dark Eldar working your way up in society.

WarGame series, Red Dragon etc... With imperial guard, chaos, space marines, orks... etc

Only if I got to pick my race. Don't want to be stuck playing some random Empire goon with a sword.

>Inquisitor RPG
>The last dialogue options is always "HERESY"

I want a rogue trader game desu, so long as it isnt top down stategy.

Absolutely. I keep telling my friends (especially a guard player who loved RC) that there should be a guard game like it just because of the order system blending so well with squad combat.

>plot

we all know why you want Amberley in game

Plot, yes.

swtor style warhammer mmo, lord of the rings total war, a 40k rts like DoW but as close to starcraft as possible

Half-Life style FPS
Imperial Guard Vs Tyranids
Storm troopers on space hulk DLC

A WFB third person hack-n-slash game where you play as Archaon and dickslap your way through the Old World until you can finally blow it up.

And after that you do the same thing but in space because AoS.

Bonus mission entails beating up Abaddon and Guilliman, because GRAND HIGH MARSHALL OF CHAOS.

A musuo would be cool too, I guess.

Star Wars Battlefront 2 (from the PS2) but with The Horus Heresy.

I'd love to see a game where you fight as a Tempestus Scion, exploring a intra-hive gang battle that quickly spirals into the opening stages of a Hive Fleet invasion.

As you play, the sky goes from grim-dark sunset to spore cloud fog. Beset by genestealers, gaunts and lictors.

I'd honestly be content with a 40K game that didn't assume that its players had no prior experience with the franchise, and that they were too fucking stupid to understand it beyond "IMPERIUM GOOD, CHAOS AND ALIENS BAD". You know, something where they take the opportunity to explore the story-telling opportunities of the universe, and not just make it disposable war-porn with a few name-drops of other shit in the lore.

So, basically something like this, done by an experienced studio with a real budget:

For the same reason Cain wants her.

Squat Fortress.

World in Conflict ft. Imperial Guard

Xcom-style kill-team with at least 6-7 races (sm, guard, eldar, orcs, necrons, tyranids, chaos would be ideal i think)

>tfw you will never play any of those patrician games

>it's another "Warhammer game vs Blizzard game" episode with the same end.

We already have Dawn of War user. You can't improve on perfection.

There've been a couple, go look on ebay. You can pick up a PS1 for pennies.

Are you me? I've been lusting after a squad/social/team based survival FPS nestled in a grand scale battle simulator since I played RO2. Basically just a brutal campaign where you have to survive however many months of trench warfare as a guardsman, by any means necessary. Basically playing as a grunt in an RTS where the ai is your boss.

Just give me a sequel to Space Marine.

Bioware-esque roleplaying game. You're an Interrogator, and your master is killed. You have to unravel the conspiracy, and prevent a Chaos Lord from ascending to Daemonhood.

The title is: INQUISITOR.

A dark Heresy game based on XCOM2 stlye mission deployment and tactical combat but with a little less emphasis on just shooting shit up and a bit more infiltration and info gathering and with a heavy dose of non-obvious decision making and consequences for your choices

Call of Duty MW style Imperial Guard FPS/TPS with loads of massive scripted events and bosses. Include vehicle combat with Leman Russ, and maybe a servitor skull drone mission where you aim bassilisks on enemy positions. enemies could be an ork invasion, with chaos and eldar pulling the strings

Second, great couch coop on PC too :)

Eisenhorn made my Obsidian in the engine they used for Pillars.

Maybe not the exact story, but in the same direction.

Hearts of Iron IV, with CK2 vassal system set during the Great Crusade.

>Call of Duty MW style Imperial Guard FPS/
It will be very short, even for CoD, game.

I dont know if anyones said this already, but.

CHAPTER MASTER.

Yeah, this game is simply amazing. It was made by Magicka creators, right?

Why would you want goblins in game that has honour in title?

>how is it possible that some people like what I don't like

Conversion for Wargame: Red Dragon to 40k Epic. Someone should make it fucking happen.