Pathfinder General /pfg/

Pathfinder General /pfg/

When was the last time your character received positive public recognition for their deeds? For doing what?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread:

Other urls found in this thread:

strawpoll.me/12347103
docs.google.com/document/d/1BzVePAShASR6_GFDDD258M_Wsiwn4fjBDq6PiIs-N2U/edit?usp=sharing
d20pfsrd.com/feats/combat-feats/raging-regeneration-combat/
twitter.com/SFWRedditImages

Would Mirror of Opposition work on a god?
A Planeswalker?

... for winning an eating contest.
Although there were some opposing contestants that cried foul, since I was a half-giant and this was a halfling village.

In my defense I did eat the other three contestants amounts combined.

DR 5/fire would mean the enemy subtracts 5 points of damage off of all nonfire weapon attacks
Regen 5/fire means the enemy heals 5 points of damage per turn except their current HP restored this way won't exceed the amount of damage from fire they've previously taken

Guess which is less cumbersome

I want to make a character that uses Armor Spikes, what's the best way to pull this off? No particular restrictions on 1pp or 3pp, this is more just a thought experiment.

Brawler or warpriest mite b cool since they can amp up my damage die. Should I use any weapons in tandem? Natural Attacks maybe?

Also if anyone has more pictures of pointy knights i'd appreciate it.

Technically yes; but a single action by the god or planeswalker, both of whom should be able to tell exactly what and how this thing works on sight, will end the thing because lol 6 damage (or 12 energy damage)

>The duplicate has all the possessions and powers of its original (including magic).
Yes
>Planeswalker
fuck off you shit eating cockbite

>fire based weapon attacks
Like what senpai?

I am torn between two characters for Taldor Ascended. I need help deciding which because I only want to build one out.

The two options are:

Luck Thief Vigilante/Brutal Slayer Stalker, Luck Monday, founder of one of the Oppara Shadow Schools known as "The Lion's Den" that trained Lion Blades agents specifically for the purpose of long term espionage operation with the purpose of infiltration and disruption of foreign political structures.

Masked Performer Bard -> Bloatmage/Void Prophet Zealot, The Orb of Oppara, a massively fat man with the most beautiful singing voice in all of Avistan. He sings, dances, acts, does comedy, and plays the piano to a point it has made in an extraplanar sensation. He is also secretly a Lion's Blade agent reporting directly to Dominicus Rell.

It is a hard decision. Help me decide via a shitty poll.

strawpoll.me/12347103

Actually that's not exactly how regeneration works, but the idea is sound.

Torches, flaming swords, alchemist's fire.

He was a Cyran black ops soldier assigned to perform terror campaigns until he was hideously burned in the Day of Mourning, Harald lingered on in agony before a kindly friar who took him in and had him reborn into the Silver Flame.

I never got to play him beyond three sessions before the game fizzled out.

I'm still bitter.

Warpriest focus on grappling

Goddamnit /pfg/, you got me into the habit of reading through campaign applications for campaigns I don't care about.

But user, that's exactly how you get better at writing applications!

Be the Borg, ASSIMILATE!

He beat down an arrogant merchant who'd been scamming most of the town in the middle of the town square. Hooray for murderhoboing.

When in doubt, always choose Jolly.

Of course, weapon attacks that deal fire are dealing energy damage and not subject to DR to begin with. In fact, a lightning, sonic, force, positive, negative, acid or cold damage weapon would all ignore that DR too entirely.

Even on a multitype weapon, such as Bludgeoning/Fire, DR/Fire would not apply, as the attacker uses the best applicable damage type; in this case as there's DR(doesn't matter what kind) but not Resistance to fire you're applying the fire.

In the case of Regen 5/Fire, what that *ACTUALLY* means is Fire shuts it down for a round. Your description is actually off; the shutdown causes the regen to flat out stop; making not only ALL damage a threat to it for a round, but making it possible for the thing to die; as, it's important to note; without shutting down regeneration, one can and WILL recover eventually, even from being ground into a tasty sauce!

I've actually only ever played games by invitation because I have a friend who likes forever DMing and networks me to other DMs. I think it might be a power thing.

I should try applying to a /pfg/ game someday though, I've never played a game where I didn't already know half the group and it sounds like a pretty neat experience.

>torches
the fire component ignores any and all DR to begin with
>flaming swords
the fire component ignores any and all DR to begin with
>alchemist's fire
the fire component ignores any and all DR to begin with

and the first two it's extra damage; the torch still has to deal with DR, your longsword still has to deal with DR. Just that even if it's dropped to 0, that 1d6 fire is rolled normally and applied to the target. Similarly if it had resist fire 20, your longsword would still do normal sword damage; the resist does not get to spill over into the physical damage.

>Torches, flaming swords, alchemist's fire.
That isn't how any of those weapons actually work, you realize that, right?

3.5 regeneration converts all damage to nonlethal. Troll restores 5 nonlethal damage per turn. Fire damage dealt to the troll is lethal.

>when you have a build/concept you want to play but slowly realize it just doesn't fit the game you're in

This is true pain

Two times stand out from an old campaign:

>We the party had to go to a rather distant island nation in an attempt to foster political relations with the help of our king's handmaiden (one of the PC's). After going through a rite of passage, we then managed to get the queen of this country married to the king.

>Some time later, we came across some strange occurrence where an entire district of our country was wiped out. We manage to dig far enough to realize a giant network of orbs capable of storing energy, exploited into spreading necromantic power. We try finding the Pope for some reason (I think to get to the bottom of this), and we discover the Pope's aspirations to become a lich. Cue a massive army of skeletons, us getting backed by old friends generic knight, generic priestess, ninja, and TwinGreatsword McEdgePaladin who's secretly a dragon, and we eventually kill the skellies with help from my Warpriest Channels.

The sad thing is that it ended in TPK, especially once I got into the swing for my Warpriest getting the idea of becoming the new pope.

>planeswalker
What, like anyone who can use plane shift? Because that's all the planeswalkers you're going to find in Pathfinder.

You do know that house rules supersede normal rules, right?

You need to explain how the rules work then, because as is your rules don't work with what you have stated thus far. Does a weapon that deals any amount of fire damage now bypass DR/fire?

What I'm saying is your houserules are bad and you should feel bad.

And in pathfinder, the regeneration's counter-type flat out turns it off, and it's impossible through racial/natural means of getting resistance or immunity to your regen-counter. This does mean a ring of fire resistance is HIGHLY prized by trolls though.

Like, for a regular troll, as long as one fire damage was dealt to its HP, then it recovers nothing next round and can die; even from otherwise 100% non-fire damage.

>I should try applying to a /pfg/ game someday though

You should apply to Taldor Ascendant!

>kingdom-building campaign, run in IRL
The most significant time was probably when he ended the bloodbath outside the palace by showing everyone the old king's head, letting 'em know that the rebels had already won.

>online campaign I ducked out of
Never. GM made it pretty clear we were going to remain nobodies, regardless of how any of us (to be fair, mostly just me) tried to connect with the world or its NPCs.

You do know that if you're making poorly designed house rules that serve no purpose you may as well play freeform, right?

Apply to Taldor Ascendant with an app that isn't a furry, blatant ERP, or 2hu.

Trolls got royally fucked in Pathfinder.

So /pfg/, mind taking a look at this bit of homebrew? Comments are enabled for feedback.

Things that need to be changed: change most references of "lance" to "polearm or spear", that was just working text.

docs.google.com/document/d/1BzVePAShASR6_GFDDD258M_Wsiwn4fjBDq6PiIs-N2U/edit?usp=sharing

Not quite.
d20pfsrd.com/feats/combat-feats/raging-regeneration-combat/

doing my first gestalt build anybody know anything that synergizes with a strength magus? I know they're not amazing but it fits the kind of character i'm going for

scimitar

Not PoW stuff. Problem is that magus fucks over PoW choices because Spellstrike/Spell Combat doesn't work with strikes.

Magus unfortunately doesn't synergize well with much. Warder, focusing on boosts and counters, may serve you well. Rely on magus for offense and utility (what little utility the magus can do).

If you're going to use PoW don't focus on strikes. That's why Warder is about your only choice.

Could go with an Investigator.

Urban Barbarian might work, but I forget if its version of rage works for spells.
Slayer or Fighter would be pretty basic bitch, but a decent power-up.
Rogue could do some good, since it gets you a shitton of skill points and extra damage if you can keep a flanking buddy around.
And if you're not worried about being unarmed, maybe a Brawler or Monk.

Depends on what you want, do you want to focus on hitting things and full attacking? Or do you want to focus more on magic? Or is there something else got want? What sources can you use?

Does VMCing Barbarian bypass the alignment requirement? Silly question probably but I just want make sure.

Any VMC that doesn't say specifically that it needs a alignment bypasses it. These being oracles, paladins, monks, druids and clerics.

Man, I've been a 1pp-fag for so long that just looking at these Gestalt PoW builds makes me dizzy.

Yup! Go on and make that UMonk || Brutal Slayer VMC Barbarian.

any paizo is okay
mostly want to hit things very hard with a minor in spell strikes

Paladins require alignment, it is part of code of conduct.

>You pick a blast to ride
... Wait a fucking second. That's fucking amazing for them.

At WORST you can use ride the blast safely by simply giving up a single blast that you'll send to a new location.

Alright, some Shinesparking ideas: How do I max out range, if I'm not Air?

raw is seeming like it's a no on urban barbarians casting don't know about rai

Is there any way for me, 3pp or otherwise, to get Str to stealth or other dex skills?

Those are examples of alignment requirements.

Hey folks I wanna do a Strength/Int, half-elf Stalker (Vigilante/Bushi)//Panoply Savant Occultist gestalt build for a possible future game and need suggestions. Panoply Savant would be going for Trappings of the Warrior in order to get that sweet, delicious full BaB (Elf FCB and Panoply Savant results in something like 35 base Mental Focus by level 20, not counting intelligence or feats, which will allow me to get that full BaB with points left over)

I'm planning on swapping out one of the Stalker's disciplines for Riven Hourglass. Are there any other disciplines that synergize well with self-buffs? I'm planning on using a Nodachi (Ancestral Arms).

Any suggestions? Maneuvers, stances, feats (Power Attack, of course, but what else?) Focus Powers (Transmutation/Abjuration), and spells?

Take Extended Range and Extreme Range. You need Air's Reach if you want to max out your kinetic blast range.

Barbarian is your best bet since you can get pounce and some natural attacks to make full attacks, or war priest so you can get scaling damage with your one handed weapon.

Anyone ever played a monster campaign? I'm doing a zoo escapee campaign as a karumzek (basically a Norgorber-worshiping spider in a robe) alongside a hodag, a chimera, and a grimslake.

Extreme Range (you're paying for that travel eh?) is actually going to be better than the teleport talent would (50 + 5ft/lv from lightspeed or timeskip).

If you take Legendary 1's Distance Blasting (problem: that's a two feat chain) you can increase this to 720, although hitting anything that far away is at -24 under this feat, which means it's only good for transport.

Snake and dimension rippers are going to be your friends here.

I'll probably go barbarian
fits the character and i always put points in con anyway

Is Arcanist||UCMonk a decent-esque gestalt?

Why the fuck would you ever?

Well I mean, I suppose an Arcanist with a d10 hit die is decent.

why not?
punchy wizorc

>Key stats:
>Str, Dex, Con, Int, Wis, Cha

You're basically just taking the stats from the UC Monk. Arcanist really needs all the int it can get, which means no Wis or Str for UMonk.

So what ARE some good things to gestalt with initiators, since it keeps being brought up?

My recommendation is always stuff like Occultist, Mesmerist, Bard, etc. Stuff that synergizes /well/ and gives you out-of-combat stuff to do.

Literally anything. /pfg/ likes to act like fucking Commoner||Warder gestalt isn't better than 75% of the classes in Pathfinder

God why does the Armorist have to be such a pile of shit, it can't even get Conductive on its bound weapons.

Dipping SoP incanter for a level with 0 bonus feats and all specialisations used is a real cheesy thing for free stuff.

Partial casters. Warpriest has all sorts of swift action buffs that'll keep you from using your boosts, but when that OD/ZS Warder||Warpriest hits you with a Rising Zenith Strike after a Divine Favor it's going to hurt.

Commoner||Warder is literally just a Warder.

a question, would maintaining a touch spell after casting but before discharge be impossible during rage? for example cast shocking grasp then rage then discharge

It endlessly disappoints.

Fucking anything, but consider the Aegis or Akashic classes: Initiators are quite active, so shit with tons of passive effects will keep you from going insane and also prevent swashbuckler syndromes

>Commoner||Warder is literally just a Warder.
That's the joke.

Why does /pfg/ keep on crying when someone makes an optimized gestalt build, but then gushes over super strong builds that are full initiator + full caster (or half caster that synergizes so good with the full initiator)?

Like, look at . That's pretty much 2hu build tier and nobody bats an eye.

>but then gushes over super strong builds that are full initiator + full caster
Literally nobody does this.

>no one even bothers reading it
>"Why does /pfg/ gush over super strong builds?"
You ain't too smart, are ya?

You're right, it's better to do full initiator + full spherecaster so you can cherry pick for total utility.

/pfg/ thinks every character should be capable of soloing APL+4 encounters or they're garbage

How is it 2hu build tier? This is the poster of that build btw. I just wanted to do it because it seemed neat to me and wanted to hear second opinions. I doubt it could be the most optimal thing I could do (that would be Zweisent//Investigator or Zweisent//Vizier, btw) mostly because of the action economy conflicts, but I still want to do it because it seems fun.

this is some quality bait my dude.

>you're the only one to respond to it
>"oh my god why is everyone sucking that guy's dick"

>something literally no one says

I'm talking about in general, not that one build in particular.

That's why I said "nobody bats an eye" to

>pretty much a 2hu build
>"muh full initiator+fullcaster" strawman
>being upset by something mixed with an Occultist of all things
>spherecasters are totally as broken as vancians

Damn the memes are piling up. I don't have the right reactions for this, where's the abstract and going all out ones?

>being upset by something mixed with an Occultist of all things

Uh, you know that occultists are one of the strongest half-casters, right?

If not THE strongest half-caster?

Nobody bats an eye at it because it's a single post with a dense format that nobody reads and instead just scrolls past, as opposed to 2hu's five post double spaced walls of text that are impossible to not notice.

>spherecasters are totally as broken as vancians
Vancian is only stronger at, like, level 9 and higher.

Before then, even without bullshit from Conjuration/Destruction/Weather, Spheres is just as useful if not more so.

You would get more out of barb/arcanist d12 HD, high fort, Dr,and high bab for your rays and touch spells.

people tend to not read posts spanning massive lengths unless it happens enough times/consumes enough of the thread that it needs to be warranted.

nobody gave a shit about that build because it wasn't spanning four fucking fully filled anime-avatared walls of text.

>Vancian is only stronger at, like, level 9 and higher.

It's true though.

Spheres can do some crazy shit, even without Conjuration/Destruction/Weather.

holding the charge doesn't require concentration so I think you can

Aegis, any full caster, unchained rogue if you want to use two handed dex and get lots of skills , anything with high bab if you have a medium bab and or want to get more attacks per round.

What makes someone an initiator anyways.

Does it actually have anything capable of shattering games, because unless you actually have somthing to back that up with I'm not inclined to believe it. "Can cheat full BAB by spending a bunch of resources" doesn't scream "gamebreakingly powerful".

2hu builds posted on /pfg/ don't have any full casting game shatterers either and yet /pfg/ shits all over them.

Levels in an overPoWered class or archetype

I'd argue that some of the Focus powers are on the strong side (namely Necro Servant, Servitor, Shadow Beast, and maybe Soul Puppet?) and can overshadow some other classes (Legacy Weapon and Aegis are essentially Sacred Weapon/Armor++ at an earlier level)

Let's take a look at this thread
>homebrew
- no response

>I'm new help
- lots of responses

>VMCing Barbarian
two responses

>how do I get str to stealth
no responses

>how do I optimise harder
no responses

There's no real link but people who don't know anything get only a bit of responses, and people who do know their stuff get a bit of help.

Conclusion; /pfg/ only helps out people when they're self-interested.

What's the most mundane gestalt someone could play while still being practical?

Fighter/Rogue. Slayer/Investigator.