/5eg/ Fifth Edition General: Psionic Blue Balling Rage Edition

>New Unearthed Arcana: Myst... Mass Combat? FUCK YOU WoC FUCK FUCK YOU FUCK YOU
media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf
>Don't forget to fill out the official survey for Warlocks and Wizards.
sgiz.mobi/s3/2c8ddcde043d
>New Plane Shift: Kaladesh
media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
pastebin.com/X1TFNxck

>5etools
5egmegaanon.github.io/5etools/5etools.html

>The rage at the shit UA release starts here...

Other urls found in this thread:

sageadvice.eu/2015/09/03/can-druid-in-elemental-shape-cast-spells/
twitter.com/NSFWRedditImage

>Not using the tomorrow theme
How fucking pleb could one man be?
It's like you hate your own eyeballs.

Because I'm an aspiring race homebrewer, I wanted to ask: do folks think 5e could mechanically handle a non-standard body config race, like a playable centaur, lamia (as in, snake-taur or lion-taur), naga or sphinx?

I mean, I know they'd be only fit for a party that allows monstrous adventurers, but could 5e mechanically handle something that isn't a biped?

On a different topic... given that 5e Paladins are closer to 4e's "Martial Champions of the Gods" interpretation than the "Must Always Be Lawful Good" chivalric romance pastiches of editions past, would you consider a Paladin of a desire & pleasure god that's basically a softcore (Chaotic Neutral instead of Chaotic Evil) Slaanesh to be valid?

Before you answer, keep in mind that in 4e, you could have Paladins of Sune, Faerune's Goddess of Beauty, Love and Pleasure.

If you reckon it's possible... what Oath would you give them? The only one that seems to fit to me is the Oath of Ancients.

>one of the less intimidating kinds of aberrations

Really? It looks like they have a lot of potential. Lots of good Aliens/The Thing/Invasion of the Body Snatchers shit.

That traveling caravaneer your party became friends with? Tsochar.

That sick girl they've been escorting from town A to the capitol? Tsochar.

The king? Tsochar.

If I'm wrong and these guys ARE big weenies, what do I look to for some really horrifying shit to torment my players with?

Asking just once more, then I'll shut up.

>First time DMing in 5e here, could use some advice.

>My players have been escorting a prisoner to a particular city, with a few hiccups along the way, and it's been my intention to have the last leg of their journey turn into a high speed chase on horseback as dozens of rebels trying to free the prisoner show up trying to run them down on the plains. Is there a recommended way of doing this besides using minion rules?

>Thus far I've actually been pretty tough on them in terms of encounter design, so I'd like this to be more of a cool victory lap moment in disguise as they fight off dozens of raiders while racing to make it to the city gates.

oooh I get it, these were bait, not serious questions

What are the best multiclasses for the current Mystic?

Is the current Mystic even any good, besides the whole 'only goes to tenth level' deal?

What are the specific fears of your players?

So Raven Queen is cool and all, but how would you go about fluffing it in a non FR setting?

Also, double familiars. What can we do with this?

Any caster (but particularly Wizard) -> Immortal for delicious proficiencies.
Any martial -> Awakened 2 for Intellect Fortress and enough PP to spam Psychic Redoubt.

Well, compare them to beholders, mind flayers, and neogi, all of which can mind control people as well but probably better.

Tsochar seem clearly intended as a similar concept, more horror-ey, and weaker.

If you're meaning as far as horrifyingness alone, that's fine, but there are a lot of enslaving creatures in D&D already and a lot of bodysnatcher/replacement creatures (including vampires succubi and doppelgangers, and my favorite, mockery drones).

Warlock of Kelemvor
Double familiars are terrible

Odin.

Wise old wanderer warlock with a missing eye, two ravens and a whole bunch of vision-related invocations.

I'd eat a faggot with only 3,000 hours of black ops training for breakfast. First, I've spent way more time honing my craft. Second, I've done it with masters and methods far beyond mere "black ops". I could kill you at a thousand yards just by narrowing my eyes.

But user, he's a bladelock

>double familiars

>what is Gungir

Mind control alone isn't really appealing to me - having some disgusting parasite influencing your actions and causing you horrible pain if you resist or try to tell someone, that's good shit right there.

Maybe the BBEG willingly allows himself to become a host? The problem I'm running into is from what I've read so far (which isn't a terrible lot, to be honest) is that tsochars really like controlling magical people, but they...don't really do anything with the magic. They just want to infest the head wizard and be the head wizard in his stead, not do anything malicious with all that power. Maybe I've misunderstood what I read though.

That philosophy is irrelevant when yuan ti would not be left in such a state in the first place.

If anything it'd buff indirectly, it'd be buffing gnomes.

I don't see how 'The rules are very clear about what is magic and what isn't magic' when both 'The Magic of Ki' (It's in the subheading!) states that it's a 'magical energy' and that every PHB monk has a spell effect that's replicated through monk features, not to mention the core monk feature, 'ki empowered fists' that makes your fists count as MAGICAL.

So if ki isn't magical, it's quite clear they're not very intent of making it awfully clear what is and isn't magical, either that or I'm being shortsighted and they only ever do this with monk.

Because I sure as hell won't believe that saying multiple times that something is magical when it isn't magical is 'clearly defined'.

Or, maybe it is actually magical.

That's my point exactly, user.

>warlock
>of a god
This pisses me right off.

But what about the Seeker warlock, user? :^)

Is there anything mechanically that precludes those concepts? Because I'm not seeing the issue here.

>not having a contractual relationship with your god with dispute resolution clauses and compensation in the form of power guaranteed

Clerics are cucks. They do their work for free.

Fuck that thing, too.

...

Nah, just my autism.

We literally just got mass combat rules instead of the Mystic. Seems like it might be relevant to you.

Any fans of Terry Pratchet out here?

We're running a Guards, Guards campaign and its amazing

If you need any justification whatsoever for a Tsochar to do weird shit, have it be a priest (or in 5e, a GOOlock) of The Nine Tongued Worm.

I'm sure the story will be shit, but I'll bite - tell us more.

Hmm, weird. I don't have even the teensiest, tiniest problem figuring out what effects are magical and what effects aren't. You know why? because it says whether its a magical effect in the ability.

Ki: No reference of magic
Flurry of Blows: No reference of magic
Ki Empowered Strike: "count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage"
Disciple of the Elements: explicitly magical and uses spells

None of this is difficult or vague. The only element that is vague is whether "count as magical for purposes of..." would be nullified in AMF.

>ki isn't magical

Dude. What?

Flavorwise, a golem is "magical." A skeleton is "magical." A skeleton shooting you with an arrow is obviously not magical, and has never been magical.

If an effect is magical, it says so in its description. Remember, if an effect is magical, it says so in its description. Remember!

If an effect...

is magical...

it says...

in its...

description.

(or if the DM rules otherwise)

>Because I sure as hell won't believe that saying multiple times that something is magical when it isn't magical is 'clearly defined'.

look at the description of the ability, for all things.

Classic example: A demilich is obviously "magical" flavor wise. Its legendary resistance ability is obviously not magical.

Read 'em over, athought they might be my saving grace, but they seem more geared towards armies verses armies rather than an overwhelming force verses just the PCs.

what is bladelock with find familliar spell?

Again, that's exactly what I'm suggesting user

>ki isn't magic
You ...
should ...
read ...
the ...
description ...
, ...
heh ...
kid ...

Well, its amazing because everyone has really gotten into it, and built sweet characters with chemistry with each other

We're still on our post assembled phase, as we crack this series of murder mysteries on the docks at the bequest of a grumpy but badass Watch captain, who is basically forced to constantly save the town from the local monarch's almost self destructing incompetence.

We got our Battlemaster guy, who is basically Carrot, our bard, who is basically lady Ramkin, Arcana Cleric me, who is basically a male Angua, and a sort of homebrewed gunslinger guy, who doesn't seem to have his character down yet, so the story is just happening ahead of him.

I can see him becoming a sergeant colon tho

Are there any good Grapple builds with either very little or no magic involved? Race preferably Human or Dwarf.

Feels good to know I'm the guy he was replying to with that.

Now go look up monk abilities and report to us which ones are described as magic.

I've said tell me a story, not list who's been ripping off whom. A story, like this.

The fact that Ki is in fact magic ironically demonstrates how nebulous the thing you thought was simple is. But I'm sure you won't admit you were wrong because you're afraid of losing face on a Filipino traditional dance board.

Warlock is better than evil Paladin archetypes for 'evil Paladin' because of the spell list.

ok
ok
lets look at the chain
>suggestion of fluff
>"but user, he is bladelock"
>stuff
>"exactly what im suggesting"
it looks like disagreement rather than suggestion

Themed warlock y/n

>Warlock gets 8 Invocations
Going for an eyesight theme

>Devil's Sight
>Eldritch Sight
>Eyes of the Rune Keeper
>Gaze of Two Minds
>Visions of Distant Realms
>Witch Sight
>Gaze of Khirad
>Mandatory Agonizing Blast (Fluffed as eye beams)

Become SUPER-VISION MAN

>51842973
Any of them that use a magical energy referred to as Ki, by reference.

Is this b8 or autism, I can't tell.

How do you avoid the same old story cliches when writing an adventure? I was giving it my first go when i stopped and thought, "i basically just made lord of the rings". Not that those stories aren't fun, and can't become something great, it's just I want something more creative.

Add spaceships

I was in that thread. Feels good that the writefag was wrong. Their sacrifice was not forgotten.

Ignore that voice in your head and do the old cliche story. Saving princesses from dragons, epic journey to defeat an evil overlord in black armor, killing Dracula, nobody does that anymore, just like nobody makes amnesiac characters or Drizzt clones. It's been so long, it's original again!

Alright, let's try this, anything that doesn't clearly mention spells or magic or 'divine' or something relating to such.

>Lay on Hands
Apparently not magical. I suppose it might not be.
>Auras
Not magical.
>Corona of Light (Light Cleric)
Somehow, not magical?
>Nature druid, dampen elements
Not magical.
>Tempest druid, wrath of the storm
Not magical.
>Stormborn
Not magical? I guess it's.. Supernatural flying.
>Warlock, Hurl Through Hell
Well, teleporting someone to hell sure as hell isn't magical, apparently.
>Lifedrinker
The extra damage doesn't appear to be magical.

I could go on like this, and while I agree that it's good to have a simple way to say 'yes, this is magical' and 'no, this isn't magical' for certain things, it doesn't seem like they've put any clear code that says whether something is magical or not, and it seems honestly pretty arbitrary if they have what is magical and what isn't, beyond, 'Oh, only usually divine things or spells are magical'.

You don't seem to get it. Effects state they are magic within the description. "Magic effects" doesn't mean "all forms of supernatural or illogical effects ever." Magic does not make a demilich flop to the ground helplessly. It does not even make an iron golem stop punching you in the face. Obviously, a demilich is in some flavor sense a highly magical creature, but very few of its abilities are actually magical; those that are say so.

Remember, if an effect is magical, it says so.

>51842973
Embarrassing.

Is GWM worth it on a Kensai monk using Greatswords?

Good job.

If its bothering you, keep in mind in 5e "magic" primarily means "spell-like abilities," as magic resistance is 5e's analog to spell resistance.

I am thinking about giving my players some homebrew race/class feats to better fit there characters. Anyone have any cool ideas for a shifter specific feat?

S T O P

@51843146
This is definitely b8

Just RAW and RAI, unfortunately.

Homebrew class that lets me deliver spells via punching?

Or through fluffed up touch attacks, I guess.

Threads like this prove that the DnD audience absolutely cannot take natural english books and infer meaning from them. Expect DnD 5.5 to be rigorously codified with exacting language like 4e was. People STILL think you get Dex to AC if the formula doesn't mention it.

Every thread

Man I forgot about shifters and how shit they are. Though now I sorta want to play one, anybody have a homebrew one?

Is there anything that actually defines magic like this in the PHB, or is this just a unique ruling for anti-magic effects?

I'd believe that it's actually the case that many of those abilities are magical, but they just aren't supposed to be affected by anti-magic.

The problem here isn't the book. Ki is explicitly magical in the book. Effects that use Ki are explicitly magical effects.

The problem is that someone is pretending to be retarded. I wouldn't mind a return to 4e's tag based system though. It was great.

They got added in via Unearthed Arcana a bit ago.

There's a core class like that. It's called cleric.

Yeah with a total of +2 to stats and one half decent ability. I'm wondering if there's a better one out there somewhere.

newfags pls just click the post number

Razorclaw is pretty damn good with monks unarmed strike bonus.

Bonus points: make the character blind, okay it with the DM that your only form of sight is through the invocations.

Guy who's made various race adaptations and sold over $200 on DM's Guild since it's release over 4 products here.
I've been brainstorming on how to word statistics for centaurs recently, but haven't put it in a document.
>Large creature for determining space taken
>Uses medium weapons and tools
>Armor is the same cost as barding of that type
>Carrying capacity of a large quadruped
>Considered mounted for features such as Lances or Cavaliers
Etc. That's about as far as I'd go in the actual player stats for something I'd upload to DM's Guild. I'd likely add a sidebar as notes for a DM on unusual circumstances like magic armor and items; obvious thing is disallowing boots and allowing horseshoes to be worn. Less obvious dilemnas are whether magical armor fits them; since whether you're just using a mithril shirt or the top half of dwarven adamantine plate you've got an uncovered lower body (and debatably nonfunctional armor if it's one of the full body sets)
That one's a bit tough. I'm tempted to say one would need a suit designed for a centaur, or both normal armor and barding to combine. Either way it'd boil down to reminding the DM that whatever magic items they fiat in either will or definitely will not work for them.
The only other issues are if they need to fit through spaces smaller than 5 feet, and things like ladders, but I think it's best just to leave those as part of the tradeoff for being big and having massive base movement.

@51843291
But then they get the (You)s they crave.

>centaur waifus

I'll never understand horsefags.

>Is there anything that actually defines magic like this in the PHB

Yup. If the ability writeup mentions that it is magical in its entry, its magical.

If you are experiencing difficulties, copy paste the ability (such as flurry of blows or laying on of hands) to a text file, then do a ctrl + F for magic.

Very easy.

>Guy who's made various race adaptations and sold over $200 on DM's Guild since it's release over 4 products here.
That's pretty impressive, literally money for nothing.

Uh, monks can make a bonus action unarmed attack anyway man. Maybe you're thinking of Longtooth?

Paladins are warriors of gods or ideals sworn to oaths. Depending on your world's canon, this could extend to things like that. After all, for whatever reason the precedent is that even those gods without paladins in older editions had clergy, even if it's a chaotic ball of fuck that'd make more sense with only favored souls.
You could easily run it as...well, almost any oath. Ancients about keeping the light of love or lust alive, Vengeance themed for punishment, Devotion themed for flagellation and service to a master, Law for a more strictly regimented version of that and subjugating others, as well as receiving pain for those on your side.

#51843291
Oh, I know how to quote posts friend. I just don't quote b8.

>Ki is explicitly magical in the book.

In flavor.

>Effects that use Ki are explicitly magical effects.

They are not.

>The problem is that someone is pretending to be retarded.

Sorry that RAW and RAI upset you so.

Let me know if I got this right, or if I could do it better.

>Moon druid 10
>Wizard 3

Cast enlarge on self, transform into huge earth elemental, grapple and pin tarrasque or purple wurm with grappler feat.

^51843368
>citing jeremy "what are monk weapons" crawford

stop posting any time.

The only keyword is 'magic'?

So spellcasting isn't magical?

Christ.

I thought at least 'spell' would be in there, too.

But I guess spellcasting only enables you to cast magical spells, it isn't magical itself.


Unless there's a source to say otherwise, I think it's safe to assume that effects such as 'you can now fly' as per tempest cleric's 17 are magical. Just that it isn't intended to be countered by things like 'dispell magic', when dispell magic specifically dispells spells, or antimagic field stopping spells and such.

Oh duh, I thought it stacked. Never mind shifter is kinda bleh.

How can I justify sticking around with a psychotic party that is undoubtedly doing me more harm than good?

To cut a long story short, we went to a kenku hideout to do some recon. Ten minutes later, the hideout has been destroyed after thirteen powder kegs were detonated, one by the party swaskbuckler at the entrance when we were all inside making it very hard to escape and twelve at once in the basement by the party arcane trickster.

We did not get any information and the two kenku we were looking for might have been obliterated by the explosions.

Your character is addicted to chaos and escaping from life and death situations.

sageadvice.eu/2015/09/03/can-druid-in-elemental-shape-cast-spells/

NO SPELL CASTING UNTIL LEVEL 18

I'm not a horsefucker, although I love the picture I posted due to a combination of the color scheme, military parade dress and shako, and halberd. 3 of my favorite on something I can't waifu but will get me accused to hell and back. I will say that one of the races I made was the revival of Slythes, a muddy ooze race from 3.5 that was in a single underdark splat and forgotten, which I converted into a more appreciable slime people.
3 of the 4 documents I've uploaded are based on old 3.5 and 4 material that hasn't been converted yet. It took a few hours formatting, but it's a fun exercise and has made me better with Word, researching, worldbuilding, and balance. And money, money is nice. Bought Overwatch with that when it came out.
Most of the dosh was donated for this bit, shortly after SCAG came out and idiots that couldn't homebrew one of the easiest things in the game were thirsty for the elves they got cockteased over.

>So spellcasting isn't magical?

Yes, spellcasting is cited under magic resistance and antimagic field.

>are magical

You interpret "magical" as "stuff that is supernatural and paranormal," and the game and its creators interpret "magical" as "spells and stuff similar to spells."

I want to be a Cleric of Aqua! What domain should I choose?

but im casting enlarge before I transform

That's actually what I was thinking, something along the lines of
>Character is blind, potentially blinded in an incident
>Is offered a pact by a GOO, "I'll give you sight again... better than it ever was. In exchange, heed my commands when the time comes."
>GOO "commands" are strange seeming small tasks that a human wouldn't even consider an unreasonable request, such as "Take that table and lean it against that wall", "Leave a weapon in this alleyway", "Turn that stone a different direction"
>Have it play out later that these innocuous tasks have a butterfly effect (Such as a Noble who dies after falling off his horse- which tripped on the stone that was in a different place than normal, or someone important was killed in the city using the weapon you left in that alley

Why aren't the plane shift's in the mega? And if they are, where are they?

Thinking I might just add one or two skill proficiencies on it and make it +2 DEX. Should make it a little bit better if my DM agrees.

In the PHB, all the examples of ocean gods have tempest as a domain, although mechanically that has more to do with lightning/thunder.

well, sounds exhusting

>caring about the PDFs of zero content
Hell, they actually remove material more often than they add anything of significance.

I second the tag system. I want to know which spells are to subtle to notice there effects.

It'd still be good to see where they say that, beyond a tweet just saying 'actually, using your ki to move faster isn't magical.'

If they state it in an article, if it's in the PHB or even if they say 'No, this ability that could easily be mistaken as magical isn't magical' then it'd really help the case.