/5eg/ D&D Fifth Edition General: Lightning Rail Edition

>New UA: Mass Combat! Don't forget the survey!
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>5etools
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>Previous thread
How is magic used on an economic/industrial scaling in your setting?

Other urls found in this thread:

github.com/5egmegaanon/5etools
5egmegaanon.github.io/5etools/converter.html
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Old Commoner poster from the previous thread here. Magic is used in this campaign to allow us to even farm at all in the rugged terrain we've settled in. Druidic/fey magic mushrooms were planted in large circles, which gave us just enough of a connection to the spirit realms that the land is purified of basically magical radiation (called "the Hexing" in-setting). These mushrooms must be "watered" each morning, after dawn but before noon, by the Create Water spell or they will begin to wither. (In-universe reason is because the DM ruled the water from that spell comes from the plane of water, and possesses minor magical properties that the mushrooms need to survive).

In other news, thinking Champ Fighter or Kensei Monk.

Only in very specific cases. Getting new shit is hard as all the negative year's magics don't work the same way since some serious bullshit went on that fucked up all the planes. Between that and a naturally chaotic leaning of the setting people simply can't band together with much efficiency. Best cases are gnomes in the north eastern quadrant (close to the 'prime meridian') who have a somewhat thriving little magitech industry that, in concert with goblin's pure technological prowess and kobold inventiveness, is starting to get to firearms out. A lot of it is producing 'normal' magic items like bags of holding and caps of water breathing though because exploration.

Some enterprising user posted about a way to import the entire monster manual into roll20 in a really useful way somewhere in the last few days, and since I was lurking on my phone I didn't get the chance to test it out. Anyone know what those links were?

github.com/5egmegaanon/5etools

Scroll to the very bottom. And it's not just the MM--it's the MM, VGM, and all the custom stat blocks from the adventures.

>Kensei Monk

You should sit down with your DM and hammer out how it works. RAW, Kensei weapons are a mess that contradict Martial Arts.

Because of a magic disaster involving the moon a large number of casters were wiped out and casting magic at night carries strange risks and uncertainties. As a result, magic is only used by the extremely wealthy or the extremely bold. Some teleport circles are used for small scale black market or expensive commodity trading, and the occasional enterprising mage may earn some coin, but by and large magic is not industrualized.

Truely, how can one person be so based?

Yes, this will save a lot of debate when the outcome of the ruling matters.

Should my Cleric use a Sword or a Warhammer for coolness reasons?

This also determines my god because I want to use their favored weapon.

Awesome, thanks user

If that is what I end up going with, and I still need to ask him if I can use it, I will be sure to do that, thank you for the advice.

We didn't need megaanon
We don't deserve megaanon
We receive his blessing regardless

I want to make an occult investigator or something of that sort but don't really know where to start. Has anyone else played something like that?

Sounds like a job for a cleric.

Does this work for all the 5e sheets in r20?

What are the best Battle Master maneuvers?

Ranger with the right favored enemies and Monster Hunter fighter are both good places to look.

Arcana clerics also are good.

It works for OGL, and with the Shaped sheet it works if you are sure to open up the NPC sheet and let the built-in converter run before you use it for anything. If there's an error, delete the problematic sheets and attempt the import again, that usually fixes most problems (and it skips over sheets that are already imported so it doesn't take long).

I'm leaning heavily towards mystic for the other caster so which sorcerous origin should be taken?

Is there a list of magical gear that isn't straight combat buffs? What would be appropriate to give to 5 level 7s for cool flavor/lateral thinking?

Running LMoP tomorrow for my friends.
I'm thinking about adding Nilbogs, I'm just not sure if the challenge is there.
How many would be too many? Too little?

>description
I once described a room with 6 bearded devils (humanoid in shape, purple skin, writhing vine-like protrusions/tentacles coming from their chin) and the players thought they were Mind Flayers.

Imagine the horror.

Truly he is like a distant loving god, who blesses the unworthy. Were he before me I would plant my lips upon his buttock with religious fervor.

Replacing a goblin or two in the cave with a nilbog is fine. The ambush might be a little much to toss them in there. It really depends how much you abuse their disengage/hide actions.

Two things. First, is there any way within standard rules to be able to absorb an elemental attack and turn its damage into health?

Second, are there any fun suicidal spells out there that hit hard at a cost of your own health? Other than Wish shenanigans.

Replace the leader of the cave with a nilbog. Have the party deal with the nilbog only to have him pop up in more goblins elsewhere.

>nilbog
Don't nilbogs fight goblins?

The goblins appease them.

I thought it was hobgoblins just let the runtiest of the litter be a jester so that nilbog just wouldn't appear and start eating souls.

In /5eg/'s opinion, what is the more thematically opposed to a GOOlock? Favored Soul or one of the elemental sorcerers?

I think I might be responsible for a TPK here.

Good character ideas for next time?

Would steel and/or Brass crossbows firing metal bolts be viable weapons for a desert society where trees are too valuable to use for longbows but metal is in abundance? Would a metal longbow just be a normal looking one or should I make it springs and shit for "muh early-industrial look"

I'm making a bunch of desert sand pirates and need something for the sneaky sub-faction to use since the main weapon used, Firebolt "guns", is too loud/bright to be used sneaky-like.

An evocation wizard can overchannel, which hurts them to make spells more damaging. Only at level 14 though, unfortunately.

>1
True Polymorph into a Nilbog or other creature with such an ability. Be a high level Pyromancer origin sorcerer (from Planeshift: Kaladesh, not even UA tier homebrew). Actual answer is that that's not the sort of thing for players too much as that kind of ability would tend to either be easily abusable (infinite use) or too restrictive (once per rest or something) and you're better off just getting regular resistance or something and an independant self-healing ability (a la Second Wind or something)
>2
Look into being a Wild Magic Sorcerer. It's the closest thing to the concept you're looking for (free advantage on everything but every spell you cast gives you a 2% chance of Fireballing yourself and anyone near you.)

Thematically? Horizon walkers and arcane clerics, but probably stone sorcerers(protecting people instead of using them, ties to the corporal above all else, etc.).

>name
uh

isn't it 0.2%?

I'm specifically looking for sorcerers because of
A)needing a full caster for the rival party
B)wanting to try out some sorcerer changes to hopefully bring them up to wizard
>C)MY POWER COMES FROM WITHIN, RATHER THAN BORROWED
In case the party is really fucking stupid and wants to fight

Alright, so I spoke with the DM, and his opinion is that the weapons become monk weapons. He also ruled that the +1d4 as a bonus action Kensei feature is actually going to work like-

"As a bonus action, you focus your ki into your weapon, causing it to deal an additional 1d4 damage until the end of your turn. The damage is the same as the weapon's type."

He said the ruling is mostly for the ranged weapons.

>I'm making a bunch of desert sand pirates and need something for the sneaky sub-faction to use since the main weapon used, Firebolt "guns", is too loud/bright to be used sneaky-like.
Real pirates used regular shooty-loud-bang guns, why do sand pirates have to be stealthier?

Oh, what level? honestly I'd still suggest stone sorcerer because it's easy to slap on a level appropriate NPC.

I have made a mistake, although none of the content in that name is false.

I will occasionally change my name into, in essence, a status, a nonsequiter about my state of being that comments on my words, someone else's words, or the nature of the conversation itself.
Today, I forgot to change my name back.

To be honest, there's not much difference between horror and porn+comedy most of the time.

>Create Bonfire
>creating light
Not in my book.

The healer feat is an amazing asset to any party, if you want to be a mad doctor that's cataloging eldritch horrors in his book to pass along to later generations, ala Maximillian Roivas.

Assuming a cooperative DM, no cantrips, using tides of chaos every spell. Leads to exactly the described situation: advantage on every attack roll, wild magic roll every spell.

>Real pirates used regular shooty-loud-bang guns, why do sand pirates have to be stealthier?
Shai-Hulud.

>none of the content in that name is false
Even the "fuck you"?
What did I do user? :c

How do you handle spell crafting in your game?

Be incredibly sexy.
Ask bad questions.

PCs are 3, rivals are going to be 1 level higher to insure that the PCs can't luck their way through if they are stupid and fight and have to think critically.

How would genius loci fight? One character got left behind in a a haunted house, while the rest of the party is in the haunted land that the haunted house is in. The land wants the character out of the house, and the house wants the character in.

>Roivas
Fuck, I loved that game.

>A bonfire doesn't create light

Because the pirate city has 8 main raider "fleets" with a distinct theme and guns don't exist, mainly because mass-produced Firebolt staffs fill their niche.

The Raider groups (Of which PCs can belong to or join after the start of the game) basically follow the Dragon's Dogma class circle, here's their theme as represented by classes-

>Straight-up brawlers (Barbarians/Fighters)
>Magic Brawlers (Eldritch Knights and other gishes)
>Mages (Mostly direct combat mages, this faction is more of a support one for the others- if they go on raids on their own it's usually with the help of Constructs or paying another raider group to be their frontliners)
>Sneaky Mages (Illusionists Arcane Tricksters and such)
>Ninjas (Assassins obvs)
>Gorilla Warfare snipers as the Sneaky/Fighter mix (Monks and Sharpshooter Fighters)

And off the circle
>Artificers using Constructs (It's worth noting that all the factions use Artificers, but these ones use it as their main combat method rather than using it to supplement their preferred style)
>"Rounders" that fill the generalist/mixed tactics group (Is the "Default" group)

I'm considering trimming it down to only 5 factions, each "Core" one and Artificer/Rounders.

Is there an obvious sign that it's working or am I just doing it wrong?

The stronger one wins.

So the sneaky pirate types need ranged weaponry that isn't made of wood?

Why not just have them use throwing knives or shuriken?

It is a magical bonfire. And also a cantrip, a level 0 spell. It is bound solely by the rules inscribed upon its spell description. Which makes zero mention of light cast.

Using 5th Edition OGL sheets btw.

Neat!

Would it be possible to use this to import a different bestiary? The roll20 interface is crap, and this saves a ton of trouble importing. We could use this to make custom content as well, and easily share it.

The sneaky ones do- however you still need something with more range, especially in a desert with little cover until they successfully get on board the enemy sand skiff.

Anyone ever seen a homebrew class that's similar to the Abomination from Darkest Dungeon? For those who haven't played, he's a prisoner that can transform into a monster to greatly increase his combat capabilities at the cost of inflicting psychological damage on himself and his party members.

That's basically just druids. IIRC, there are some GOO druid homebrews floating around.

There are cantrips that can cause an object to glow or summon floating lights. There are cantrips that can spark a flammable object on or off. There are even cantrips that deal damage that can be used to light fires and put off light.
Are you seriously going to argue that Create Bonfire doesn't put off any light, and if you used it under a pile of logs they wouldn't be ignited when the spell ended because "They're not creatures so they took no fire damage :)"

>a brush fire that doesn't give off heat

As long as it's in the same format used by 5etools (or the XML files that that data is based on), it is. The Tome of Beasts bestiary that I've been slowly working on should work, as well.

Moon druid, flavor beasts as aberrations, make them look horrifying.

You sound like a really great GM.

Oh also, there's still a bunch of Brawlers and Artificers that prefer crossbows over Bolt staffs for any number of reasons, namely because they'd be cheaper. Just because firebolt staffs are mass produced doesn't mean they're only 10gp or anything.

Make sure you select the right data type. The default in roll20 is XML, but the link you give it is .json.

If you do it right, you should get a popup box immediately.

Would you be willing to host custom content .jsons or xmls on your github?

So switch to JSON? Got it.

And those spells make specific mentions of being able to shed light, or ignite flammable objects. Which Create Bonfire does not.
Maybe the designers just really poorly described it, but as it is written... Create Bonfire is just a small circle of magical flame that'll hurt creates in it.

What do you guys think about the Swashbuckler subclass from SCAG? I'm about to start a new campaign and IDK if I want to play that or a Monk...

Oh shit that is fucking magical. Thanks man, you've saved my life today.

I want to keep it as official (or widely-used, in the case of Tome of Beasts) as possible, not muddy the waters with homebrew and such. However, it's not hard to upload it somewhere for use here (I recommend Pastebin, then the link you'd input would be the raw file link).

I do have a makeshift converter that I'm using for Tome of Beasts that might help. It has basically no error catching and requires manual input but it has an example to work off of: 5egmegaanon.github.io/5etools/converter.html

I always thought that guy was bald but on closer inspection it looks like he has a Skrillex haircut. Kinda ruins it I'm not gonna lie.

Never DM.

Not his fault. He had half his head shaved in prison so they could brand him with a giant "A" for abomination

Does the importer script support artwork for tokens and such?

I mean that's the backstory justification, but they could have designed the character to look like whatever they wanted.

If you're arguing for a lack of RAW consistency, you've got the book there.
If you're legitimately arguing that you wouldn't allow someone to use this fire for light or lighting a mundane fire, what the fuck is your deal.
Regardless of the fact you need to be able to see a spot to cast it on so you couldn't in pitch darkness unless you had darkvision.

No, and for Roll20 I doubt it's something that could be added. Roll20 doesn't really allow much in the way of external artwork, save for some very specific ones that show up in the web search function.

You'll have to put the tokens down in Roll20 and associate them with the statblock manually.

Yeah, and they wanted him to be a guy who had half his head shaved against his will while in prison.

I think that thematically it wasn't really necessary, given that Fighter and Rogue can make perfectly fine swashbuckler-type characters, but that it's a pretty fun execution of the concept.

Just try not to get too out of your depth when going all Errol Flynn and calling people out for one-on-one duels, and you should do well.

Monk: Disable enemies, give advantage to allies and do good damage with unarmed strikes.

Swashbuckler: Do very good damage with or without allies.

Whoa I missed the last threads. Those shrooms sounds pretty cool; can you tell us more about the setting?

Meh.
I replaced all the kensei features with battle master features that use ki.
Much easier to do and everyone was okay with it.

Say you wanted to design a short campaign for the following group of players: a guy that's really into lovecraft, a guy that thinks D&D is boring compared to Descent or other board games but insists on playing, a guy that is forever-DM and knows way more than you about D&D, and two girls that are really into it but don't know what they're doing.

What would you run?

Out of the Abyss or Curse of Strahd and ratchet up the Madness factor even more.

Go for some insanity table shenanigans. Lovecraft guy might like it because of the resemblance to Call of Cthullu, and the girls get more of an emphasis on roleplaying if they aren't familiar with the mechanics yet.

Pyromancer is missing from megaanontools in case megaanon adds plane shift shit.
How broken would it be to call it elementalist and give it additional damage types that it could benefit from using i.e. poison, cold, lightning. How broken would it be to let them do this with multiple damage types

Swashbuckler is best used in a Sorcerer multiclass to GISH.
Just dip a lev into Dragon Sorcerer, grab Booming blade and Green flame blade.
Later on grab spell sniper and use whips.

Man who even fucking cares. We're all gonna die soon. Life is meaningless.

What's the problem now? New doomsday scenario come out or some shit?

Nah man, it's just that in the end your life is always gonna be short in the face of the endless nothingness you have to look forward to after inevitably accomplishing nothing like everyone else.

Get professional help, user. Depression s a serious condition.

And thats why you enjoy what you can as much as you can and leave your mark on the people around here. Get some real nihilism, not your babbies first shit.

Ignoring poison immunities will definitely have a bigger effect than removing fire immunities. It is irrelevant whether you burn an enemy with acid or fire 9 times out of 10, but the ability to remove poison immunity has altogether more implications than the ability to remove fire immunity.

>had a few players had unable to come so the rest cancel due to fears of a TPK

Cunts. Y'all are gonna get FUCKING WREKT

How is this supposed to be something to give a shit about? whoa, dude... meaning and purpose are by definition created by humans... yet universe is big... which is... bad?? I guess I'm a #MeaninglessnessMissile now.. damn..