Infinity General: Intruder Appreciation thread edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where those who have you in their sights also know how to hide.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

Previous Thread:
Hopefully everybody's bust playing the game itself instead of posting about it online, thread wasn't even at the bump limit when it died.

Other urls found in this thread:

prideofrodina.com/p/infinity-faction-quizzes.html
twitter.com/AnonBabble

Human traitors for CA when

People have been playing Nomads for years.

Tohaa masterrace reporting in

>traitors for CA when
never you filthy alien

...

...

...

If you glue two peices of that plastic back to back carefully, you not only get a very durable standee that can both bond well to abase and have surprising strength, but it creates a slightly hazy, almost frosted look when done properly. Downside is it's a bitch to cut cleanly.

Dead game dead thread

Is that the best you can muster?
Try harder next time.

Painted Moriarty and that other one today.

nice

Gotta say, that particular combi+flamer always looked right to me, old look in a reasonably sized package. New combi design is fine and make some psuedo-/k/ sense. New Spitfire looks too similar to the combi however, if CB cleaned up the old model a bit and shrank it down to an appropriate size it would still retain its visual profile and help with identification.

Anyone else missing some of the weapon flavor when new sculpts modernize? I dont mean the fuck hugeness they were, just their visual silhouette and design features worth preserving.

>Keeping the thread alive post.

I've been looking into getting back into PanO again. I played them quite a bit back in mk2 and since mk3 came out I switched to Nomads and Aleph. I loved my knights and want to get back, does anyone have advice for that kind of thing?

Something like : Joan, 2-4 knights, a fililer link team and maybe remote support.

The real meaty link team in MO is Magisters, which recently got even better since you can now add 1-2 Hospitallers or Santiagos to it. You should probably go for that most of the time.

In some cases yes, the new Nomad spitfire is pretty bad and boring. Other redesigns were good though, like the Nomad boarding shotgun that added that distinctive front grip and the PanO HMG that no longer looks stupid as fuck. The entire CA weapon range is a massive improvement too, I can't wait for Shasvastii to get combi rifles that don't look like absolute dogshit.

Need some opinions, what good ARO Pieces are in Caledonia?
Army Code MwBgTAPqIRBsBSMB2ALAgnHAjAghNrihpsgKz4krKkj7opiZm4FJwkbBNtgebd8Rflxq8RwdHmBJkRABxkxMlArLyEAAUQp0WVlWQ0MyOngbImGFkPadgG8fdYq5mVDOmy1j7EzDydCa+dCgaJjzYocjhllqaQA=

https:// army.infinitythegame.com /index.html?l=MwBgTAPqIRBsBSMB2ALAgnHAjAghNrihpsgKz4krKkj7opiZm4FJwkbBNtgebd8Rflxq8RwdHmBJkRABxkxMlArLyEAAUQp0WVlWQ0MyOngbImGFkPadgG8fdYq5mVDOmy1j7EzDydCa+dCgaJjzYocjhllqaQA=

Why are TAGs so shit?

Crap, I didn't mean to reply to you.

Not all of them are. The Sphinx in Onyx for example is a pretty solid piece.

Piggy backing off of what said, Magister links are usually what people go for, seen them broken up when they get into enemy territory to form a core link of fusiliers or order sarges. Mobility Joan can do solid work as a solo unit, if you want her in a link for a disgusting BS18 you'll want the v1.0. Santiagos have more gear and can make a solid brick of nanopulsars and EM grenades, but they only have 3 guns to choose from and have the duo link option already and can be used like smaller Taskmasters. hospitallers will give you the more traditional HI pain train with an actual doctor.

Oh man, not just PanO but everyone had really dumb HMGs, YuJing was kinda neat looking despite also looking stupid. The Shas combis can pass for StarTrek Phazerifles at least? Just as long as people dont paint them in neon colors they wont look too much like something produced by Bad Dragon. But seriously, that whole sectorial needs a visual rework. When they are wearing cloaks and armor plating they look fine, but mostly naked pharoah frogmen is just goofy looking.

Obvious targets for fire, large silhouette, can be possessed while REMs somehow cant. But TAGline looks like a push to make them able to fit into ITS scenarios better now that they are specialists.

maghariba guard is not shit she's beautiful

I just feel like they are super fragile for their cost. Or maybe it is just my rolls, and lack of my Guard having TO or Mimetism

very hackable though

ARM 8 +MULTI HMG is still pretty decent for keeping people at bay. Most commonly, I see heavy TAGs (ie those with multi HMGs) get a decent murder boner going on their active turn before setting up somewhere annoying in Suppressive Fire. That'll give you a decent modifier to hit with the -3 from Suppressive, you have high enough BS to offset the range band modifiers for Suppressive, and you can get cover a decent amount of the time to make you difficult to move. Granted this type of play is more useful once binary TAG threats such as ADHL's and forward hackers are dealt with, but it's no different than most counters in the game.

The problem with running most TAGs is that they're not as point efficient as their cost in dudebros. Mediocrity in the face of excellence tends to make the former look worse than it is.

sorry, meant to reply to (You)

I think TAGs suffer from AP munitions the most which makes them look like they are much softer than they really are. Also due to their mobility and the penchant to go on murder streaks, they can often isolate themselves from the rest of your forces and be out of range of friendly engineering to recoup their STR.

Granted my favorite TAG is best used as a very aggressive repeater then exploding, so there is that.

This, it's very depressing when my Guard goes from 8 amour to 4. And especially when it dies to a K1 rifle, or a combi-rifle..

Because you've never faced a Cutter, presumably. Nasty motherfuckers, they are.

Though really even stuff like Guijias can be highly effective if used and supported properly. I had to bring out mine to shut up a local guy who kept shitting on TAGs after leaving his Szally out in the open without supp fire like a retard. At the end of the day I still prefer my HI, but the pure mobility that TAGs have is actually pretty fantastic. You can just walk through terrain that anyone else would have to go around or climb.

>can no longer carry hackers/engineers/HI on board with braces
why, CB

All the armor of a Jotum wont save you from unlucky crits, but it does suck. Best defense is not being seen and going on Supp fire. Depending on how the game is going or your opponents mindset, they will probably do their best to neutralize your TAG, so it can act as a kind of bait since you know there will be a heavy focus on it.

I'll take "Sepsitors for Fun and Profit" for $400, Alex."

As far as TAGs go, there's key thresholds in their cost-power effectiveness and stats that make a few stand out.

1. Arm9/10 (Jotum, Avatar) means when you are in cover, you're pretty much immune to hits from any weapon with normal ammo, since like a 5-15% armor fail rate is pretty much negligible.

2. Anything with defense mods
Cutters, Tikbalang, Sphinx, Avatar are all very powerful since defense mods plus armor makes them crazy survivable. A Cutter against most attacks is actually more defensible than a Jotum, and a Tikbalang more than a standard ARM8 TAG. Avatar's a bit too pricey here, and the Sphinx is ungodly powerful due to hyper mobility and wonderful weapons with TO. Let's not talk about the Uhlan though, what a waste.

3. The ARM8 TAGs are lackluster... mostly.
Best one's probably the Maghariba due to price.
Next is Szalamandra now that it's got a KHD Pilot, BTS9 and the weapon.

4. Cheaper units are only semi-TAGs and are more like 3-wound HI.

I'd rate them
>God-tier
Cutter, Jotum, Sphinx

>High-tier
Tikbalang, Dragao, Maghariba, Iguana, Szalamandra, The Avatar, Marut

>Meh-tier
Squalo, Seraph, Uhlan (if you pretend the Cutter doesn't exist), Guijia, O-Yoroi, Lizard, usually Gorgos

>Shit-tier
Uhlan (when you remember the Cutter exists), Raicho, Gorgos against large amounts of flame, Anaconda

>Basically HI and don't belong on this list-tier
Geckos, Xeodrons, Overdrons

This is exactly how I feel. Of course, aside from Caskuda (higher than god tier, so much so that it ascended to a greater plane of existence).

Of the God Tier, note: Sphinx and Jotum can be solo rambo pwnmobiles, but the cutter can't. She's got a horrible blind spot due to HMG ranges within 16 and no secondary weapon (why did you remove the flamer, nooo)

O-Yoroi's probably my favorite of the non-grenade Meh TAGs, just because Koalas are such powerful close defense and area denial tools. The Guijia should belong with the Raicho a tier below though, IMO. It doesn't do anything well. At least Lizard and Squalo have artillery options, which should be taken every time (else upgrade to Dragao and Szally)

Oh, I'd put Scarface on the Meh-tier. He's pretty OK for his cost.

Guijia is higher than Raicho simply because it doesn't have as much competition. CA is full of TAGs or near-TAGs that are just so much better or cheaper than a boring old generic TAG that the Raicho has no chance, while the closest equivalent in YJ (the Yan Huo) is slow as shit, making the Guijia's mobility advantage more pronounced. LT option is nice too.

Good analysis and good power rankings.

Cordelia is fairly handy as well

Nicely ranked. What a waste that Uhlan. It feels 10pts too expensive.

Raicho has little chance in MAF too. She's just a heavy hitter, and the Morats have plenty of those for far less. Like you said, at least the Guijia can offer the durability on a fast platform. The Raicho doesnt have much to offer at all.

Time for a crotch shot.

>Almost all the Sniper Shots this month are from the same miniature

The Gorgos is definitely edging up that tier in my opinion. It is a bonafide murder machine at mid to close range with plenty of capacity to force opponents into bad choices. The Chaksa is extremely good at its job with mimetism and LS. Between the two, only the Sphinx really is as good at murdering dudes that those ranges. You can force two for one kills pretty readily if you can get to the backline. What really brings it home are Symbios.

Hey, I'm looking to get into the game. The army I'm thinking of running is 2 Samaritans (hacker and lieutenant), an overdron batroid and 37 gakis. Would this force work? Would fielding this many hungries make me an asshole? Would fielding that many gakis be effective?

>Would fielding this many hungries make me an asshole?
Well, I can answer that question: yes, it will slow the game down to a grind.

No
Yes
No

>Would this force work?
It would technically function and be legal to play. Beyond that I can't promise anything.
>Would fielding this many hungries make me an asshole?
Yes.
>Would fielding that many gakis be effective?
No. Gakis are walking mines, taking so many walking mines that you need to bunch them all together in your DZ is a bad plan. Also you don't have enough regular orders for your big dudes to be useful.

PanO old and new HMGs look very similar, the biggest change is the drum placement and size.
Old Nomad HMG is a monstrosity. The weird shape and size coupled with smaller models make it look ridiculous. HMG Securitate is the most egregious example, the guy looks like he has no idea how to hold this stupid gun. Hellcat looks like she's about to fall over.
But I agree about old Spitfire, the Wildcat is quite distinct while the one on the new Moderator just looks like a larger Combi.

The drum placement was my main problem with the old PanO HMG, having that huge drum in such a stupid place looked terrible. Though desu all the old HMGs except for Ariadna and maybe Haqq looked fucking awful.

I think it's distinct enough, though nowhere near as much as the old spitfire. I'd accept it being some sort of modified combi if it actually looked good. My issue with it is that it's just ugly. The bulky front end and dumb magazine clash with the tiny handle and the whole thing ends up looking like a mess.

Does anyone have a pdf of the n3 fluff book? I never got it because I had the n2 one and didn't think there'd be much difference, but I need background details to help run a RPG campaign soon and the RPG isn't out yet, fml. ):

One TR drone and your whole army is dead.

Well you've got barely any regular orders, not enough to properly support the TAG or the two close quarters specialists so while legal it's not going to work very well. It has some hard counters to the Gaki by placing a couple mines and using coordinated orders for suppression fire to take down the Gakis as they run across in the impetuous phase.

If you're fielding more than eight impetuous irregular troops you're likely doing something wrong. Could be fun to field, albeit a slow and dragged out game.

Is he dabbing?

So I have a problem, I know that for my Yu Jing I should get the rui chi and its brother. But I hate the models. Is there either a suitable proxy or some other unit that can perform their role, aka reactive turn support for my hsien.

Also how is the cat bot crucial to playing ISS? right now am more of a vanial player, because of the collection of units I have. But down the line, am probably going to branch in to ISS.

I think it was sculpted before the fad, but yes, Moriarty does otherwise look like it's holding a sneeze.


Hate is such a strong word, don't be so inclined to use it so freely. Yu Jing is a pathway to many models with great rules that some consider to be ... unsightly. Cases that provide examples: the Dao Fei, Guilang, Karakuri, Kuang Shi, Pheasant Rank Red Fury, Bao Troops, and Keisotsu Butai.

Now, as for actual proxies, I'd suggest the Panguling box, which may (but is unlikely to) be more your style, is the same size, and from the same faction. Otherwise the only S4 models from Yu Jing are Aragoto. Look through some of the other factions' Remotes that are S4 though. The Haqqislam EVO's kind of cool with its wee DirecTV dish, as are the mulebots from PanO.

Suitable replacements for the role of Rui Shi are Bao Troops. They're a tad more expensive, don't have as high a burst a weapon, can't be easily buffed to get Marksmanship, but they have access to a multi-sniper, and better durability, as well as possible biometric visors. To perform a similar but different job, the Yaokong TR bot or the Raiden HRL can work too.

Su-Jian isn't crucial to ISS. Only thing Crucial to ISS are Sophotects as your only doctor/engineer that also happens to be really efficient (use a Deva functionary to proxy with your regular servant bots to serve her, or you can be the good looking model in the box but end up with some surplus netrods you're not going to use). Kuang Shi are nearly mandatory too, if you want to try hard but not field a Wu Ming pain train.

Are you the guy from earlier with the camospam meta? Honestly I wouldn't recommend Rui Shi for such things anyway. If you don't use it aggressively you are paying SWC for nothing but some rather unimpressive supp fire. To protect the Hsien I would put him behind a wall where he can't be shot at and then put him into suppressive fire to attack anyone who gets close. Anything that stops enemies from getting to him is good for protection. Mines, warbands in the midfield(including Kuang Shi), long range AROs like missiles or rockets and units in suppressive fire are all useful. If you really want another suppressive fire unit with MSV2 then you can get the Bao Troops, but unfortunately they only come in a box of 4 and you will use only 1 or 2 in a game. The combi rifle profile has an x visor which makes his supp fire better at longer ranges and he also has a shotgun in case he is caught at close range.

Catbot is a good option in ISS and worth taking, but it isn't crucial. You don't need it.

>Would this force work?
No.

>Would fielding this many hungries make me an asshole?
That's a hard question. You will be extremely shitty opponent because gakis horde will take forever to move. However, a single sniper or TR bot will allow your opponent to use you as a cock sock. You are not going to be that one guy that takes the most OP roster and beats everyone up. You'll be that creepy weird guy with 37 cockroaches that nobody wants to play with.

>Would fielding that many gakis be effective?
Lol no. You should stick to 40k.

Sniper Bao gargles cock. The combi MSV is the one to take solo, he's a nasty doorkicker and an absolute motherfucker in suppressive fire. For haris links either of the boarding shotty MSV profiles are best, depends on whether you think you're going to get more use out of a contender or BMV.

Does anyone have any links to pdfs? i know you can get the rules from the infinity website but i'm looking for the fluff

There's a couple bits and pieces to find. There's a scan of the old Human Sphere in a .pdf that includes the fluff. If you search for "infinity human sphere .pdf" it'd be the first scribd link. Not linking it directly because I don't want this post to be blocked for looking like Spam

People don't generally scan the fluff books because, for one, it is immoral, the main reasons anyone buys the books from CB is for the fluff which helps support it, for another it's way too many pages and effort.

Otherwise the main site has some small rundowns, their catalog has unit fluffs in descriptions of some units, Miniature market usually includes a fluff excerpt with most units, and there is a google drive link that comes up on the forums if you search "infinity stuffies" in your favorite search engine. That includes most unit fluffs, the general release schedule, and other stuff.

The rules being free isn't good enough for you?

Going to be running this list against a Vanilla PanO player for the mission rescue. Any recommendations?

I'd buy the books if they were available in a digitalformat, or if you got access to a digital version with the physical books. As far as i can tell you can't buy a digital version from the infinity web store or any other retailer.

I'm not looking to pay up to 140€ for some books I'm gonna skim through for an hour or two and then let them gather dust until i throw them out.

Guilang and Daofei are ugly now? Hell, Bao are vanilla but still solid sensible dudesmen with not a stupid girl pose or a propped open visor in sight.

I find Daofei ugly, mostly the big honking guns.

Guilang are fine.

"Some" doesn't have to be you. I like the Karakuri but I've seen people who revile the models unfairly.

Daofei are definitely ugly next to the modern standard Yu Jing like the Domaru or the Zuyong Multi-rifle. Outshone in most ways.

It's like a 4/10 next to a lot of 8/10s. #3 thing in my YJ wishlist behind new sectorial rules, and Shikami sculpt is a spitfire Daofei.

I personally don't like the Guilang helmets but I still find them reasonably tolerable, if a bit short, and it usually leaves me wishing they looked as good as the current Zhanshi or Zhayedan because I use that profile so much.

Reactive turn support? Do you mean something that can go suppression or are you thinking of Total Reaction?

As far as suitable proxy for the Rui Shi, I don't think anyone will bat an eye if you use another factions 55mm remote such as the Bulleteer, Sputnik, etc especially if you paint it to match your forces.

As far as the Su Jian, it's the quintessential big stick in ISS. Nothing else in the sectorial matches its speed and durability except for scarface who has frenzy and lacks a template. Not essential, at least not to the extent of the CG KSCD and Kuang Shi, but it is an ace performer. I love the vicious bastard to bits, it's one of my favorite pieces to play in both Vanilla and ISS.

Reposing a rulre-question from last thread, because I got conflicting answers:

Can I dodge an engage attempt by the enemy?

I got an argument against it, because of "conflicting timing issues", but I don't buy into this too much, because the whole order mechanic is always a bit skewed in regards to timing.

By now, I think one can't, because engage is not labeled as an attack.

Thoughts? Comments?

I'd say no, because a dodge doesn't go ftf with another dodge, they'd be two normal rolls, and the end state of checking if engage passes would place the reacting model in base contact of where the active model would end up if it dodged.

No. Dodge only works against attacks. Engage is not and attack.

Ok thanks. I think I'll try all that. Maybe people will be ok with me using the haqqislam rems. It also looks like I have to get the kuang shis.
I wish that blisters were more accesible here. It seems like all models only come in big boxs, where one more offten then not use one or two models, and because everyone wants the same models, it is impossible to even share boxs :(

where the active model would end up if it dodged.

Remember that active turn dodges also don't allow the 2-inch movement, so the model would just be sitting where it ended the first short skill of the order anyway.

Ah and one more thing is there something like a guilang box, right now am using the sniper nyss as one, but I would like another one.

I accidentally the word regardless of

Do we know when the next expansion is coming out? I wanna play the Invincible Army.

Never ever.

Warcors got wind something big is coming, it most likely is the manga but there is a chance it could be Acheron Falls, for gencon

Otyerwise next year at the earliest

The heat death of the universe.

ANTIPODES:

1. "Should one of the members of the Assault Pack be unable to execute the Entire Order (or both Short Skills of the Order) declared, then that member must remain idle while the rest act normally."

- Does that mean: the pack f.e. move - CC attacks, but one packmember would not be able to reach the target. It could therefore only follow the first skill - move - but not the second skill, would it just stay idle altogether and not use its first skill to move either?

2. if one of your Assault Packs has lost its Controller or at least one of its members (i.e.: they are Unconscious or Dead), or if the Control Device is Disabled, make a single WIP-3 Roll for the whole Pack.

- What about IMM-2? Packmembers who are out of coherency enter IMM-2 until the rest of the pack shows up again. Do they count as 'lost'?
What if the IMM-2 state was established by an enemy adhesive gun?

2.1 - Also, if I advance my pack in a spread out line, but the middle dog gets shot, are the outer two mutts, now out of coherence to each other, frozen into IMM-2 and stay that way with nothing I can do about it?

No you can't. Engage isn't an Attack. You wouldn't want to Dodge against Engage anyway. Just shoot their face with higher burst, dodge is always burst 1. Maybe the rare case with like a pupnik or something with hyperdynamics, but really then you'd want to be in mele.

>1. "Should one of the members of the Assault Pack be unable to execute the Entire Order (or both Short Skills of the Order) declared, then that member must remain idle while the rest act normally."
>- Does that mean: the pack f.e. move - CC attacks, but one packmember would not be able to reach the target. It could therefore only follow the first skill - move - but not the second skill, would it just stay idle altogether and not use its first skill to move either?

No you still get the valid first skill. It works like G:Sync, if one of the short skills is invalid(like not having LoF or not engaged) you idle for that one but otherwise you perform the same skills.


>2. if one of your Assault Packs has lost its Controller or at least one of its members (i.e.: they are Unconscious or Dead), or if the Control Device is Disabled, make a single WIP-3 Roll for the whole Pack.
>- What about IMM-2? Packmembers who are out of coherency enter IMM-2 until the rest of the pack shows up again. Do they count as 'lost'?
>What if the IMM-2 state was established by an enemy adhesive gun?

IMM-2 doesn't effect that part since it's not Unconscious or Dead. You can leave one Antipode behind and he just becomes IMM-2(or maybe you are forced to leave them behind because you got hit with adhesive). The other two if they are in ZoC of each other can act normally.

>2.1 - Also, if I advance my pack in a spread out line, but the middle dog gets shot, are the outer two mutts, now out of coherence to each other, frozen into IMM-2 and stay that way with nothing I can do about it?

Yes. Hunt as a pack.

1- Should one of the members of the Assault Pack be unable to execute either of the two Short Skills of the Order declared, then that member must carry out the other Short Skill while the rest of the Pack carry out the full Order.

2- A member of a Pack who is outside the ZoC of other member enters the Immobilized-2 state at the end of the Order that happened. Place an Immobilized-2 Marker (IMM-2) beside the straggler's base. The Immobilized-2 state is canceled automatically at the end of any Order in which the isolated Antipode is within the ZoC of at least one other member of his Pack.

thank youuuuuuuuu user

IMM2 is not a null state, if the middle doggo gets hotglued the other 2 doggos can still move around him or leave him behind if they are together

Not quite right user, the other 2 can move around the immobilized one

No, his answer is right, he interpreted my question right, even though I haven't written it out very clearly.

I was meanig to ask what happens if the middle doggy gets shot dead.

So I've decided to start building up a Morat force. Obviously going to get the starter set, and I'll pick up the Witch Soldiers box because I love the models.

Are there any must have units or otherwise recommended ones?

Hungries box because cheap orders

Autocannon guy because he looks fucking awesome

A Yaogat is always important for camo killing and smoke combos with Daturazi. Anyat involves a shitty box deal, but is god tier if you can find someone to split it with.

Slightly lower down the priority list, Medtech and the Drones can compensate for a lack of specialists elsewhere.

Do not buy goddamn Autocannon Kurgat. This is madness and the actual worst model in the sectoral.

[b]CELESTIAL GUARD (Kuang Shi Control Device)[/b] Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | [b]13[/b])

[b]PHEASANT IMPERIAL AGENT (Chain of Command)[/b] Red Fury / Pistol, DA CC Weapon. (1 | [b]35[/b])

[b]HSIEN Lieutenant[/b] HMG, Nanopulser /

[b]CELESTIAL GUARD Hacker (Hacking Device)[/b] Combi Rifle / Pistol, Knife. (0.5 | [b]21[/b])
[b]LÙ DUĀN[/b] Mk12, Heavy Flamethrower / Electric Pulse. (0 | [b]21[/b])

[b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 | [b]5[/b])
[b]KUANG SHI[/b] Chain Rifle / Pistol, Knife. (0 [b]5[/b])
[b]GŬILÁNG (Forward Observer, Deployable Repeater)[/b] Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | [b]27[/b])
[b]KEISOTSU (Forward Observer)[/b] Combi Rifle / Pistol, Knife. (0 | [b]10[/b])

[b] 4 SWC | 198 Points[/b]

How good would this be? I use a proxy nyss for guilang. zanshi as my celestial guards and I will the Pan'o or Haqqislam rems to use as a Lu Duan. Not I just have to find a model fitting to use as a kempei and buy a box of kuang shis.

I'm not a very experienced player, but from what I already know, I'm pretty sure every ISS player has a diamong-grade-boner for RuiShi remotes over LuDuans. Whatever they do, they just seem to be that goddamn good.

Also 1 pt. cheaper I think.

>Autocannon guy because he looks fucking awesome

As cool as the model is, the profile itself is usually not worth its points, even as a specialist.

>I'm pretty sure every ISS player has a diamong-grade-boner for RuiShi remotes over LuDuans.
wrong
lu duan are amazing
ruishi are your hunte drones but lu duan can flame markers/remove ODD, hold its own with the mk12, and has a defensive boost with holo2
the only thing it loses is the msv2/smoke combo
and it can masquerade as a helpless baggagebot, why the fuck is it flaming my ad
lu duan are amazing

Have you tried this?
prideofrodina.com/p/infinity-faction-quizzes.html

Rodoks, Sogarat, Hungries, Yaogat and Suryat are the best models in faction.

I usually take a combo of the above and all the remotes.

deus vult, apparently.

Actually Aleph.

>game looks super fun to play
>miniatures are beautiful in design
>tfw no one in my area plays it
>tfw doesn't matter cause can't paint for shit either

Suffering

Is it really worth it to buy multiples of the same figure for holoechos?

>prideofrodina.com/p/infinity-faction-quizzes.html
I play Haqqislam and Yu Jing but apparently I want to play Pan Oceania which isn't that far off.

I play Haqqislam (with a bit of Yu-Jing on the side, but Haqq is my first & main faction) and got Haqqislam.

I think a lot of these questions are too obvious if you're already familiar with the game