/swg/ Star Wars General

501st Edition

Previous thread Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

starwars.wikia.com/wiki/EVO_trooper
starwars.wikia.com/wiki/Hazard_trooper
usatoday.com/story/life/books/2017/03/02/star-wars-thrawn-book-exclusive-excerpt/98518860/
youtube.com/watch?v=iqOuHunl-nk
twitter.com/SFWRedditGifs

anyone got any advice on running space combat in edge for a newer GM?

i was having my players do most of their travel in a yt 2400 and im having trouble conveying enemy ship positions and their actions along with trying to spur the guys who are not flying or gunning into doing something.

What are some of your droid designs in your ffg games? Has anyone ever run a simple protocol droid and had fun?

Seconding this question, otherwise I'll just be making up some bullshit that sounds vaguely name-like.

My secret method is to take a random set of letters and then look at the Aurebesh alphabet and work with those sounds.

It's imperfect but it makes pretty Star Wars names 9 times in 10. It doesn't have a huge range of sounds to it but it's usually enough to be a base to then make a more viable name from

You could drop an upgrade for them in the future which would allow one of the team to use Computers checks to feed targeting data to the gunners - using the sensor station he can help them predict where enemies will be, and maybe feed them boost die for their shots.

You've got engineering of course for when the ship gets hit.
Co-pilot seat to provide some bonuses to the pilot for flying purposes.

As for conveying what enemies are doing / where they are, I think that more comes with practice.

There's a few SW name generators out there, I use them a lot for NPC's

That's always a horror for people who aren't apart of the combat while on a vessel, they literally can't do anything to help out.

Now if you want to engage them in just any way, you could have them roll a joint roll for repairs on internal systems damaged by combat - using the rules in the books for joint rolls. In action, the pilot or other preoccupied player could shout between maneuvers or blaster fire what needs to be fixed/done and how to do it, while the other character does X thing. You could up the difficulty on the roll, the system may not be necessary and it's more to give that useless character something to do.

I like this method, seems like it'd work well. I usually look at popular names for my race and mix them together, or I find the romanized version of names in other languages and tweak them with star wars pzaz.

Who the fuck would play as a protocol droid? That seems like the definition of anti-fun.

>last thread nearly became another Empire vs. Rebellion ideology war

Why do people always want to bring political arguments into /swg/?

Better than the I hate Ahsoka because she is a woman circlejerk.

Keep it fast, short + sweet on detail, and make sure to bounce around players a lot.

My first space battle lasted about three minutes out of game time. I gave everyone, even non-pilots, rolls to help out, and had everyone synergize together. They all enjoyed it.

As a newer GM though, expect it to be awkward. It's ALWAYS awkward doing space shit the first few times. My first aerial battle was dogshit, part of a larger battle. The group on the ground was infiltrating a Rebel base and blasting through security guards and droids while a friendly AT-AT covered their flanks -- pilot in the air was struggling to do anything the whole time and would've died to a lone Z-95 had I not sent a TIE pilot of the Deus Machina regiment to save his ass.

Your first few space scenes will be weird and in an adjustment period at best, total shit at worst, but either way, you're learning and that's the name of the game.

at least those only end up in people hating Ahsoka

whenever someone comes in with the ol "who was better: the empire or rebellion" post everyone immediately starts going at each other's throats and it ends with fellow /swg/ bros telling each other to fuck off and neck themselves because their scifi space politics of a fictional world differ from their own

so stupid

the empire is better

Maybe I'd you are a human and/or like Hitler. The Rebellion was good for everyone.

wrong the republic is better

nuh uh

3 chapters into X Wing Solo Command. What am i in for?

Did you read the books before it or just start there?

If you read the others, 'more of the same and then some' is what you can expect.

If you didnt read the others, put down Solo Command and go read Wraith Squadron and Iron Fist first.

Nah ive read the others.

Good man.
IN that case, yeah, you can expect the usual shenanigans.
Also some feels, and a great wrap up for Lara.

Also the Millenium Falsehood.

I've got a player playing a gadgeteer droid with a brawn and brawl focus. It's a repurposed and customized labor droid that acts like a greaser.

I've played a protocol droid who used his excellent Presence and talking skills to lead his brethren in a droid revolution.

It was fun when I got to do it but unfortunately no one else in the party was a droid and they had no interest in my revolution (they weren't opposed, just didn't care) so a lot of the time I was just hanging out on the ship drafting my manifesto.

I'm playing 9t88 "Ninetee", a archivist droid turned underworld slicer. He's a Uhr-Vah-Vo TechWorks Model 88-series administration droid with LOM protocol droid head. He used to have a regular LOM body but it needed replacing after a "accident" involving a runaway force user and a fireteam of stormtroopers.

Oh there are many reasons to hate Ashoka, all of them happen to be her fans though (Filoni included).

They really needed to show her death so she could have closure and finally end her fan clubs enthusiasm of what is and is not canon.

Legit question. Would storm trooper armor stop the acid or behave similarly to colonial marine armor?

Probably not, since the empire trains and equips specialist EVO troopers/Hazard troopers for worlds with acid rain like Vjun

starwars.wikia.com/wiki/EVO_trooper
starwars.wikia.com/wiki/Hazard_trooper

Realize that the Empire has a trooper variant for every biome and beyond

Hey Veeky Forums

I've been fiddling with the concept of Garven Dreis w/ R2-D6 and Vet Instincts pairing with Poe Dameron. I'm not sure about any other ships so far. I'm also nebulous on the upgrades.
Any lists any of you can suggest with those parameters?

You ready to buy it, lads?

Basically take a one syllable name/word/sound and stick it with a two syllable word or made up word. For example Han Solo, Kyp Durron, Thrak Farelle

Considering the hit to miss ration of NuCanon books i'll wait a while. I know it's from one of the holy trinity of Star Wars book writers but i don't trust the Mouse's editors to not fuck it up.

One of my methods, especially good for people from Outer Rim worlds, is to take an old given name fit for a farmer and pair it with either:

(1) a short surname with a repeated letter. Examples -

>Elmer Farr
>Wyatt Taad

(2) or a longer surname mashing a noun and vowel together, emulating "Skywalker." This is generally better for a PC, since it has a certain over-the-top heroic sound to it. Examples -

>Shane Cloudskipper
>Errol Sunrider

These need work, 'cause I'm coming up with them on the spot. But you get the idea.

My other method, for people from Core planets, is just to mash sounds together until they work. Double letters or add an -e on the end as needed.

> Heran Taske
> Kerl Dromm

Arguably incorrect. Even prior to Episode I, the foundation of the Republic was cracking under the weight of many, many corrupt organizations and politicians... and that was before Palpatine manipulated the Republic into enacting an overbearing tax burden and protectionist practices. The Trade Federation may have wanted to line their own coffers, but shouldn't businesses be able to make money via trade? Why so many restrictions?

The real reason is because the Sith had influence in politics and wanted to goad the Republic into Civil War. To do so, they made the Republic "bad."

It's only reasonable that, in the face of corrupt senators and unwieldy bureaucracy, the Trade Federation, Corporate Alliance, TechnoUnion, InterGalactic Banking Clans, and other such institutions try to use their leverage to bring about a new golden era of commerce. After all, they represent the well-being of dozens of systems, each with their own inhabited planets and millions of people. Their entire way of life is being challenged by these draconian laws enacted by the "good" Republic.

These commercial guilds were backed into a corner and forming a separatist movement was the only clear path forward. The Confederacy of Independent Systems wasn't evil. They were merely themselves from the Republic that grew more evil and corrupt every day.

You are right to wait user, frankly Zahn has had a pretty uneven succes rate after the holy trilogy itself.

Im loving the Outer Rim naming convention ideas there user, I may steal that.

They're yours to use and keep, user. Go right ahead.

And Legends novels weren't?

Yep, no utterly unreadable shit to be found here.

In the Bantam legends era only Crystal Star and Planet of Twilight were outright BAD, and even they are better by far than Wendig's trash.

Good thing none of the authers /SWG/ loves wrote total turds.

At least the great Zahn has never pushed a turd on us... oh wait.

That trilogy was mediocre, jumping up several levels to "Not half-bad" if you ignore the Luke subplot like any sane person.

JAT is also not good but had bright spots, like the bureaucrat-scientist board trying to decide how to use the Death Star prototype.

Darksaber was SO CLOSE to being great if they had removed the one casualty from the A-plot and some of the crazier force stuff from the B-Plot (Oh and Callista of course.)

Eh? That one was pretty okay, it's on the same "If you HAVE to read post-vong stuff read this" list as Mercy Kill.

That book was fine, even if Zahn did go a little too far walking back how much the Empire of the Hand people talked up Kinman Doriana (Who did sound sorta sue-like in the Hand of Thrawn duology) by making him so dumb he worked for Sidious spying on Palpatine.

What? Outbound Flight was dope

And like dope is better off being burnt than looked at.

Its not too bad and does have some interesting tie ins to how the Chiss-Empire connections are, Thrawn, Palps and all that
While you'll never really find 'high literature' in SW books, Zahn at least can come up with some interesting story's which I'm only too happy to steal ideas for rpg adventures. Oh and there's far, far worse books than Outbound

Coming up with ideas if Earth was in Star Wars galaxy and discovered in 44 BBY (Stark Hyperspace War) or 1977 in Earth Calendar.

What would happen with the Cold War? A slow unification of governments or politically divided colonies united by a neutral grounds homeworld?

Remain loyal to the Old Republic or side with the Confederacy of Independent Systems.

Rebel against the Empire or remain loyal subjects?

What can people tell me about the Star Wars NON-Saga d20 books? Thanks!

They had a good book for Species that covered most of the common ones barring some of the really out-of-the-way species.

My attachment to that species book and some of the sector books led to me ignoring Saga at first.

Yeah, I felt like mentioning the Dark Nest was kind of like insulting the retarded kid.

Corran Horn maybe? Lets him have focus to use for both his attacks. Him and Poe would both have to be pretty light on upgrades but you'd have all three at PS8 with pretty good damage potential

This thread is exactly why they need to stop releasing epic ships for Xwing.

It fucks their release schedule and everybody loses interest until standard gets addressed again.

Even if they do release with playable standard cards they basically have to be essential (like palp). Then people bitch about it for months to come, as they begrudgingly purchase it and scramble to find buyers online for this hunk of plastic they'll never use.

X-wing discussion is pretty much always like this though, a handful of posts here and there, maybe three or four in a row if someone asks how to start playing or posts a really awful list or something new has just been announced that day and that's it. Even if they'd shown off Wave 11 instead of the C-ROC these threads would still look the same.

You're talking nonsense, mate.

Speak for yourself. I think epic is better than 100 point dogfights. I just had a hilariously great team epic game last weekend.

I also fucking love the Epics because it allows them to release new fixes and tons of new pilots for existing ships. They're great for the lifeblood of the game. Yes, you do have to actually buy them.

Also, we wouldn't get anything in place of an epic release. Then you'd just be complaining about how there won't be any new releases until the new wave at Gencon.

>Even if they do release with playable standard cards they basically have to be essential (like palp)

It's really only Palp and C-3PO, and even then only if you really wanted to run certain archetypes. The rest you can easily do without. Also, they gave away C-3PO for free, and I am expecting they'll do the same for Palp during the next Store Championship season.

You can also ignore the Gozanti in its entirety unless you play Epic, and I still don't own a CR-90 for pretty much the same reason.

Also, what these guys said.

>You can also ignore the Gozanti in its entirety unless you play Epic,

No?
They have all those TIE pilots, Wampa and Youngster alone makes it worthwhile.

I ran Garven with Kyle Katarn in a 60 point 2v2 player match a few months back to good effect. It was a little starved for points though.

You could try:

>Kyle
>Jan crew or recon specialist
>TLT
>Moldy Crow

Could be a synergistic third ship.

>I think epic is better than 100 point dogfights

You are the minority.
Like, by a wide margin.
Epic sees next to no play almost anywhere, partly because of time and partly it uncompetitive as fuck.

Xwing is popular solely because it's low barrier, ease of play and ability to quickly pick up games, Epic muddles that.

Unless you have a really tight group of friends to enjoy the ride with/spend their money with; you aren't playing epic outside of a specific event (which are rare for the reasons already listed).

Are they really going to be holding back all info about wave 11 until Gencon? That's a long fucking time to go with nothing to shake up the game.

Don't worry they'll be FAQing shit between then and now.

Manaroo

Meh. Outside a very specific list that was popular for a few months none of the TIEs that come with it have been popular or good.

Virtually every upgrade that comes with it was designed for Epic play, since it was the fix ship for Epic ships. It's essential if you play Epic though.

>You are the minority.
So? Obviously not so much of a minority since they keep making the damn things.

>Unless you have a really tight group of friends to enjoy the ride with/spend their money with

Do you even have a regular X-wing group? We just talk about doing it the week before, and then do it the next week. If you want to do a 300 point you literally only need one other person. Games take 3-4 hours, which is about how much time we'd spend doing the standard 2-3 normal games anyway. You're making this out to be way more complex than it is.

>Xwing is popular solely because it's low barrier, ease of play and ability to quickly pick up games

X-wing is popular for a lot more reasons than just that. Star Wars license, prepainted miniatures, etc. What you're talking about is why new players get into it, but then new players shouldn't be buying epic ships anyway. It is clearly a game mode for the enthusiast.

>partly it uncompetitive as fuck

You've never played an epic game in your life, have you? So many of the problems the game has fall by the wayside when you do. Rebel generics are really damn good. Etahn is amazing. Ordinance is legitimately good. You have to take a large number of generics because you need a gunline to fight your opponent with.

You do need to mandate that each side take at least two epic points.

No, I mean it will be released at Gencon. They'll probably preview it at GAMA in two weeks. They have the last 2 years.

It's not even Manaroo that's broken. It's the cost of the JM5K in the first place. They need to do an Imperial Assault and just increase the cost of every pilot for it by 2 points. Boom, done.

For those unaware, a short excerpt from Thrawn was released: usatoday.com/story/life/books/2017/03/02/star-wars-thrawn-book-exclusive-excerpt/98518860/

Manaroo specifically seems pretty broken as well though, pretty much every other "give another friendly ship your shit" ability only works for one token at a time and only at range 1-2.

Has anyone had any play with the armorer spec from Keeping the Peace? Looking to play one in an upcoming game. It seems like a less broken, force focused version of gadgeteer

youtube.com/watch?v=iqOuHunl-nk

watch this series, still ongoing

And nobody takes those ships. Kyle Katarn is mostly the same ability at range 1-3 and no one takes him. Because the ability to pass a single focus isn't that good. It's when you can combo that focus into infinite focus with Overclocked that it becomes broken.

I honestly don't know what FFG was thinking with OCR4. It's easily the most broken card in the game that is never discussed for how broken it is.

This is cool, thanks

Overclocked can't really be that "broken" if people aren't running it. It made a pretty nasty move with triple jumps (that said, why the fuck do Scum get 1 point astros which are good, and rebels are still getting turds like R3?) but really 1 point of Scum is so fucking competitive that people don't even need R4. Mindlink Manaroo can regenerate focus on her own without you self-stressing and needing your ships to clear (even if that's not a huge deal for many mindlink lists). Scum Y generics can't take Deadeye either.

So basically deadeye is just for TIE Bombers.

You realize OCR4 is the card that makes Dengaroo work, right? The list wouldn't be nearly as good if it didn't exist and Manaroo then had to take Rec Spec instead of Gonk.

Nerfing Manaroo by two points means Parattanni can't take Latts on Asajj, nerfing it rather considerably.

Thanks guys.
I'm probably going to go Kyle/Garven/Poe tonight

Ain't nobody hardly flying Dengaroo anymore man - cept the crazy euros (The Yavin Open top 8 was bananas). Everybody got gud to beat it, like they did with Defenders which people still fly but only really good people seem to come close to taking the whole cake with.

I'm running a game on Malastare and am considering a space battle set in the Malastare Narrows, the location of an important battle between Old Republic naval forces (including a young Wulf Yularan) and a Corporate Authority blockade under the legendary Admiral Trench. The only problem is that there are no sources that explain what the Malastare Narrows are. Any Ideas?

I was thinking about an inexplicable space phenomenon in the form of powerful gravitational eddies and cross-currents situated right along the main hyperspace lane through the system. All ships traveling through are interdicted right out of hyperspace and have to navigate through at Sublight to reach Malastare, creating a natural choke-point AND an area where its extremely hazardous to have a battle because you can only fly along certain trajectories or your hull gets torn to shreds.

Another idea was for Malastare's two moons to have collided sometime in the distant past, locking them into geosynchronous orbit over the main continent and creating a modest debris field. You can approach the planet's main port cities by going around this hazard, but unless your jump into the system is very precise you're going to spend a lot of time and fuel doing it, so most traffic prefers to go through, meaning anyone controlling the moons and debris field effectively controls all space traffic.

Thoughts? Alternatives?

Is that the shitty planet where dug and gran live? Gran are such a lame species.

are there dogs in Star Wars?

regular plain ol' dogs?

In nucanon, not yet. There are creatures called "akk dogs" which appear to fulfill a similar purpose to regular doggos. Legends also had K-9 droids which looked like robotic Earth dogs. Legends Luke and Lando both owned dogs, but there were never any visuals provided. Ken also mentioned wishing he owned a dog.

Legends also had an "unidentified sentient dog" who was an associate of pic related.

Neato

>Not wanting to colonize Malastare and lord over Dug plebs
>Not wanting 3 eyes to keep an eye out for sweet deals
>Not taking sweet Trade Federation bribes to call for more committees to stall on the Naboo Crisis

Nice try Coreworldfag

>>Not wanting 3 eyes to keep an eye out for Sith Lord apparel
Fixed that for you.

Can anyone give me a quick rundown on this guy?

He is the fake non-canon son of Palpy

is lightning usable by any Dark sider or it is Sith Lord only?

Canon or non-canon?

canon

Currently it's only been used by Sith.

>Hutts bow to BogdaMoffs
>In contact with the Dark Side
>Possesses Force-like abilities
>Controls the Empire with a beskar but fair crushgaunt
>Owns moffships & banks galactically
>Direct descendant of the great Palpatine blood line
>Will bankroll the first cities on New Agamar (Trioculopolis will be be the first city)
>Owns 99% of DNA editing research facilities on Corellia
>First designer babies will in all likelihood be Trioculus babies
>Said to have 215+ IQ, such intelligence has only existed deep in Aing'tii monasteries & Byss
>Ancient Rakata scriptures tell of a three-eyed angel who will descend upon the galaxy and will bring an era of enlightenment and unprecedented technological progress with him
>Owns midichlorian R&D labs around the galaxy
>You likely have mofferences inside you right now
>The BogdaMoffs are in regular communication with Marka Ragnos and Exar Kun, forwarding the word of Sith to the Empire. Who do you think set up the meeting between Trioculus & the Imperial high command (First meeting between the two in over 1000 years) and arranged Grand Admiral Thrawn's first trip to Hoth in history literally a few days later to the ruins of Echo Base?
>Learned fluent Twi'lek in under a week
>Nation states entrust their gold reserves with Trioculus. There’s no gold on Muunilinst, only the Moffship
>About 7 decades old, from the space-time reference point of the base human currently accepted by our society
>In reality, is a timeless being existing in all points of time and space from the big bang to the end of the universe. We don’t know his ultimate plans yet. We hope they're dark greetings.

Trioculus it's past your bed time.

I'll be running the Escape from Mos Shuuta Beginners Module for three extremely new players to the Star Wars RPG. Now I've already gotten them to make characters, but I'm wondering if maybe for their first actual romping, I should have them just use the premade characters so the characters they've made might not accidentally be useless in the module. On the other hand, if they just used the characters they've already made, after they get the ship and leave, we could just continue after the module into maybe a "from the ground up" campaign after the fact.

Thoughts? Yes/No?

Here's an interesting idea - could a Jedi become disillusioned with the Republic and join the CIS, but still remain light-sided?

So what would you say is the best system for running a star wars rpg? Thinking about DM'ing a game for a group of my friends and want to know what ones best for sinking my time into to learn

not for very long

I think Mother Talzin zaps someone at some point

That's exactly what I did for my current group.

Ran the beginner game for two of them just to see what EotE played like - one ran Oskara, the other Pash.
They liked it, so we moved up to a 'proper' campaign. The Pash player liked him, so stuck with Pash and just reflavoured him a bit, the Oskara player made a new character.
We just retconned it that it was her all along.

Alternatively, depending on what your characters want to play as, you could always play the intro session, and then the actual campaign opens up with your ACTUAL party being hired to hunt down the premade party.

Mother Talzin does zap some fools in the arc where Grievous attacks Dathomir, in the Mace Windu/Jar Jar buddy cop arc, and again in the Son of Dathomir comic IIRC. She's also got a weird bubble Force shield which she is the only one who uses.

Given that nu-canon says that she and Palpatine worked together, it's possible that she either taught it to Palpatine, or learned it from him (seeing as how he uses it in an ancient Sith ritual using the Sith language in the Yoda/Priestess arc, I'm more inclined to believe the latter to be the case).

Eh, maybe. But I'd imagine that they'd quickly attract the attention of Dooku and Sidious, who'd attempt to turn them or kill them if they can't.

Hmmm, I guess I'll have to hunt down some premades. Thanks for the two cents.

It would be EXTREMELY dependent on the how and where of their involvement.
A CIS jedi could stay light if he were say leading a band of partisans on a planet with an asshole pro-republic government, bu if he was working on the larger scale, either dooku would be trying very hard to put him in situations to drive him dark, or bad war shit would do it anyhow

In fairness, escape from mos shuuta is really quite easy - they'd have to go a long way to 'fail' at it.

So if they've got characters already knocked together, they really should be just fine.
I did it like that since we literally just decided to do it on the spur of the moment - planned to play Armada, I was reading the eote rule book and just suggested we try the beginner game off the cuff.

This helped, thanks.

My favorite part is how its different every time