ITT we take a race from a fantasy IP or a lesser known fantasy race in general and give it the 40k treatment

ITT we take a race from a fantasy IP or a lesser known fantasy race in general and give it the 40k treatment.

>mind flayers
>psychic race
>live in the webway but like to enslave the odd imperial world for brains and hosts for their larvae
>occasionally join dark eldar realspace raids for a mutually beneficial partnership: the dark eldar enjoy the terror the mind flayers bring to their victims and the mind flayers receive potent paralytic poisons to use on victims for conversion into mind flayers

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wh40k.lexicanum.com/wiki/Enslaver
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What if I can't give it the 40k treatment though?

How might that be?

Because I don't see how soul-stealing and repurposing extra-dimensional magic-consuming alien-esque demons would fit in 40k.
Shadow Demons.

THESE Shadow Demons by the way.

Aboleths. Mormally we could just out then in space and say there we go, but I think the whole thing with them changing other creatures from air to water breathers is awesome. I'd say they're still isolationist, and instead fly massive colonies with only a master, its children, and their multitude of enslaved creatures. The colony is just a massive ball of organic liquid which they encase a world in, and slowly digest all surface unto an oceanic world. Then their children form their own colonies by ransacking the solar system and then spreading out with their own slaves.

Life under aboleth rule is absokute. There is no escape back to land, as no xeno or human technology can undo what has been done to your body, if they even considered you one of then at all. You have no free will when directed by the aboleths, and must work tirelessly in the dark oceans of slush, lit dimly near working areas.

Of course the aboleths are powerful psykers, but it isn't known if they're actually a sapient race or just animalistic like the Tyranids. Obviously it's fairly hard to destroy a giant ball of mostly liquid material, so efforts to stop an Aboleth colony should include some sort of specialized diving vehicles and underwater specialized troops.

Do Kender.

Hard Mode: You can't kill them off.
Extra Hard Mode: They have to control a space around the size of the Tau Empire
Dante Must Die Mode: They have to be a major power.

You probably can't make them a original faction as they're way to close to daemons, but I could see you making them a specific sub-group of them.

A shadow spreads across the galaxy...stars are blotted out...every force opposing it is crushed...all voices are silenced...the final survivors look up to their doom as they see it...an enormous pile of shit, galaxies wide and spilling into our home

Skaven

>quick-breeding, violent race of pseudomammals who multiply geometrically
>entire state is driven by the need to colonize new worlds and shit out new broods
>are a bootstrapped race: found the remnants of a xenos colony and used it to bring their tech up
>strong native radiation resistance
>everything they do is atomic. Nuclear torchships. Shaped charge nuclear missiles. Meltas that are literally a fusion plant used solely to produce nuclear plasma. Bomb pumped lasers. Nuclear howitzers. Hard rad beam weapons.
>ravenous. Bad state planning means invasion fleets tend to gorge themselves on the enemy's corpses, as it may be a while before they see a good meal again
>fleet screens are mostly captured vessels and cheap nuclear ramships filled with drug-crazed stormvermin and rat ogres.
>a theocracy ruled from their origin world, an empty rock riddled with holes on the verge of tidal disintegration

Been there done that
wh40k.lexicanum.com/wiki/Enslaver

Shouldn't that much crap have collapsed into a black hole by now?

>give it the 40k treatment.
You need to go fuck yourself OP on account of having not read the Illithad, Lords of madness, and the Illithid Dragon magazine entries.

The Illithid are ALREADY 40k tier, the D&D ones are so far set back from their days of glory it's fucking unfunny, and what's more Psionics do not equate to Warp usage, the Illithid are probably a species with a power that is Very Anti-warp from a technical perspective if you consider that the Warp operates in the EXACT same fashion the Far realm does when it leaks through the Demiplane of nightmare, not that you'd know that because you havn't FUCKING READ THE FAR REALM ARTICLE.

Shut your whore mouth.

Here's a picture of the Keeper of secrets in D&D that the Rakshasa worship, and the rest of chaos gods by proxy, guess Coreon Latherion's gonna get a visit you she who thirsts after they've finished with Warhammer fantasy.

Ever notice the nagpa are literally Lords of Change that come to be by doing the Exact same thing Tzeentch did with that staff of his?

Yeah.

It's not one colon, each world they split off into new colonies. Remember aboleths dont like being around aboleths either.

Damn, son, that sounds like it could give even the Orks a run for their money.

DIE DIE SPORE-THING!

A race of diminutive humanoids, Kender are a HUGE problem. They are small, thieving, and adorable. Their size lends themselves to being exceptionally stealthy and hard to target. I mean, outside of a Vindicare or an Exterminatus, you ain't touching these little shits.

Their thieving nature means they can out-Trazyn Trazyn by fucking with webways to move EVERYWHERE. Remember that one time the Mechanicus finally discovered a STC capable of healing the Emperor? Yeah, they were real pissed off that some Kender fuck "borrowed" that.

Their adorableness is some sort of Warp fuckery. They send out a telepathic field that makes everyone think they're adorable and should not be harmed. Rather insidious, to be honest. The Inquisition has been trying to copy their methods for years with little success.

In real-space, they don't seem to hold much territory (or perhaps they stole the goddamn astral maps of their home regions), but no one so far has been able to properly gauge the true size of their Warp-holdings. Shit, even the Demons can't seem to find the little bastards.

Could you make Efreeti and their elemental servants into 40k beings?

What about these motherfuckers?

Actually, I wanna try my own take on this
>Illithids *were* a barely sapient, non-psychic race of worms on some awful Death World backwater.
>Some sentient race, maybe humans, maybe Tau, tried to colonize this planet.
>The first illithid larva to gestate in a colonist's brain grew into a superintelligent bipedal psyker
>Illithid 'nobles,' who are normal D&D illithids, reverse-engineer the colonists' tech, even as they start farming the colonists for superior hosts
>Neothelid shock troops

>Shaped charge nuclear missiles
It's my understanding that you can't shape a nuclear explosion the same way you would a conventional explosive, BUT by packing nukes with aluminum crystals you can get X-ray laser bursts to come out of the blast.

Also I've been considering a device kind of like that melta you describe: it creates a torus of plasma, and deliberately creates gaps in the magnetic containment to throw out bursts of plasma.

>the cacodominus was an illithid

>ITT we take a race
>give it the 40k treatment.
Literally nothing changes

>The so called Charr are one of the more recent surprises encountered by Imperium forces along the borders of the Farsight Enclaves.
>Seemingly brutal and primitive they have shown impressive discipline and ingenuity in battle.

>The name itself comes from one of the first encounters on an Imperium held frontier world.
>The hardy settlers had been fighting a guerilla war against Tau invaders for months.
>Frustrated and bled, the xenos brought in forces from a previously unseen client race.
>Instead of trying seek out resistance or building up "safe" areas, the Charr methodically burned all forests on the main continent, leaving no place to hide.
>The place was barely habitable, covered with smoke and ash, with the ecosystem collapsing.
>Yet the Charr seemed untroubled, using heavy sealed clothing and heavier weapons to hunt down Imperial remnants.
>Called "charred xenos" in an astropathic report, the name was shortened to Charr

>Inquisitorial note: reports indicate a "denial of gods" that manifests as resistance to psyker powers, further investigation recommended

>The Charr are so ridiculously stubborn that they can ignore psykers by simply not believing they exist
Kek

Efreeti are a species of vaguely humanoid metal based aliens from an almost Mercury like world. They are pretty powerful psykers with some inborn abilities that allow them to support their bodies. There is theories that efreeti were specifically engineered to be able to live on such worlds and not actually evolved there.

The fact that all efreeti were trained psykers (even if not as powerful as eldar warlocks and farseers for the most part) stumped inquisition for some time. Until it was found that each efreet must pass a series of psyker tests at a young age. Those tests make even the training that sanctioned psykers come through look tame. Only efreeti metal based metabolism allows at least some of them to push through.

Those who fail the tests are stripped of their minds and transformed into "elemental" servants. These servants are than psionically slaved to their families becoming extensions of the will of efreeti. Automatons operated at a distance. It also seems that efreeti can utilise underdeveloped brains of elementals for multitasking. So one efreet with a couple of hundreds of elementals can run a whole spaceship by himself.

Metal bodies and psyker abilities make efreeti robust targets capable of shrugging off most samll arms fire. It is recommended to utilise heavy weapons to dispatch them with minimal loss of resources.

Due to high temperature of their bodies efreeti can't use kinetic weapons with propellants and gauss type guns. they prefer plasma and laser weapons capable of withstanding normal for them conditions.

>the astartes chapter "The Knights of the Mantle" have been stationed on the nearby world of Saul's Passage to monitor the xenos. Their transfer to this remote area is a precautionary measure resulting from previous accusations of xeno-heresy related to the so-called "Unseen Craftworld" of Mur'saat.

Ethergaunts could work as an enemy race, Although all they have is the various colors with the Black Etherguants as the leaders.

Already exists. Enslavers or Medusae.

...

Sounds suspiciously like the goa'uld of stargate fame.

There was already some ideas floating around for a 40K Skaven race; in short they were given a sort of lab-rat theme: biological horror and a strict scientific meritocracy. I'll see if I can't look it up.

suptg.thisisnotatrueending.com/archive/38076794/

Huh, that was easier than I though.

>Magic-eating alien demons
Sounds like daemons aligned to Malal (not that he exists anymore).

What about elves? I think it could be cool to make them a 40K species.

>WHFB Dorfs

>level 40 caster
...I don't remember Eberron having anything *near* that power level, even among the "godly" outsiders.
Weren't the daelkyr only around CR 18 or 20 or so?

bump

Probably dark eldar tech could reverse the process since they're great at genefuckery - a nice parallel with the drow as fellow dwellers in the Underdark and all that.

Also, I am sort of in love with the image of these slave soldiers in reverse scuba gear all Mr. Freeze style. Perhaps the change is not just aquatic but the aboleths as very alien or even space-evolved beings require an extremely cold environment?

Honestly, a lot of the races in guild wars would make Interesting sci-fi concepts. You've got tengu, asura, mursaat, the forgotten...

Don't enslavers already exist

If I recall correctly, shaped nuclear charges can be created by encasing the warhead in a material that's opaque to x-rays (like lead or DU) with a small hole in the top. Covering that hole is a material that absorbs x-rays.

When the device detonates the bulk of the energy goes out the top (in the very short period of time before the case gets vaporized) and turns the absorbent material into a super high temperature, super high velocity spear of nuclear death.

Probably, the purpose of Overlords is to be a "bigger fish" for players that would otherwise run over the setting - since Eberron does not have actively involved deities that could do this.

Let's do these guys.

More or less gray Orks, really.

>Warp demons feedings on positive emotions
>Capture prey from realspace and turn them into more ponies, forcing them to give up their negative emotions, wiping out their personalities
>Princess Celestia is the fifth Chaos god, secretly absorbing all positive emotions from the warp, hence the grimdarkness in the galaxy
>Once she reaches enough power, she will conquer the galaxy and enslave all sentient beings, turning them into good obedient ponies

Actually MLP is an abridged version of the creation of the D&D universe.

Or did you not notice the idea of two sisters, one of light, one of dark, catfighting until a sibling of magic is born to beat up the dark sister is literally Selune, Shar, Mystrl-Mystra?

Elminster fucked a horse.

Elminster is Starswirl the Bearded?

Mountain catachan

Slimes are terraformers sent by another race to prepare the galaxy for settlement. Large blobs float through space, crash on planets, and scatter on impact to alter the biosphere into -to most races- a toxic hellscape. Nurgle has a soft spot for them.

They operate independently of each other, being consumed by their larger kin to create larger slimes. Because each piece is independent, even a small section can continue to operate even after the mass is defeated. At a low level, they survive by basically becoming The Thing to consume, grow, and divide.

More pics incoming.
Someone give them the treatment.

...

Seriously, I have no idea how they would fit.

>Minor Aspect of Khaela Mensa Khaine

Piraka are basically cyborg freebooterz. All bionicle see fully biological life as an abomination. Bohroks were artificially created from other bionicle by Makuta. Toa are the equivalent of space marines, powerful psykers engineered by the ancient world-god Mata-Nui.

Ah hell, Now I want Orks fighting every Skakdi imaginable.

So tyranids

bump

Great wars rage across the universe. Faction against faction. Brother against brother. Everyone well aware of their enemies.
But a great darkness breeds amongst them. Unnoticable at first, but the signs can't be ignored. It begins with the little things. Bullets, screws... little trinkets. Just a few at a time, nothing crucial. Then the weapons start losing parts. Servoskulls found partly deconstructed. Warheads disappearing. Investigations left inconclusive due to a sudden lack of personel. Neighbouring settlements and encampments start reporting a rise in defectors, more and more resources missing... Then the settlements and encampements stop reporting. Backup is sent and never retrieved. Then the ships. Planets. Before long starsigns are missing stars and entire blotches of the nightsky turn dark. Disappeared. Missing. Gone.
A great darkness breeds amongst them. A great darkness will be all that's left.