How about a nice science fantasy picture thread, for games like Numenera, Prophet and Gamma World?

How about a nice science fantasy picture thread, for games like Numenera, Prophet and Gamma World?

>inb4 nu-men-era

Just pictures and encounter ideas, don't care much for the systems.

Other urls found in this thread:

mega.nz/#F!YUASyAxb!Q7ZlQBKo_bzgDu5WxAtrDw
twitter.com/SFWRedditGifs

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I always thought the Alderaan concepts/Lothal look super comfy.

Yup, they are some of my faves.

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I can't believe this one is real, it's straight out of some scifi story. Yugoslavia, was it?

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>Enigmatic presences drift over ancient battlefields. The church says they are angels, watching over the souls of the dead; the cults say they are demons, delighting in human misery; the librarians say they are the feral descendants of ancient weapons, waiting for orders from dead commanders. It is not a mystery that will be solved any time soon; no man has managed to so much as touch one. At least, not and live to tell the tale.

>Sealed, for the past ten thousand years, against the danger and sin of the outside world. Those with extraordinary eyesight or decent telescopes can sometimes see figures moving on the upper levels. The rumors of what is inside grow more extravagant every year.

>The Duc d'Bergerouc is a strange man, who collects strange things. The Church suspects he collects heretical tomes, which must be destroyed. The Tower of the Red Science suspects he collects mystic artifacts, which rightfully belong to them. The Library of Tunnels suspects he collects ancient knowledge, which should be shared and not hoarded. Everybody suspects, but nobody knows, and everybody wants to find out.

>Old machines have come to life out on the plains. Strange lights, strange sounds, strange giants that vanish with the sunlight. The plains nomads stay away, but the storms have been getting worse and the augries are all bad. The gods are angry. Something must be done, and soon.

>Fear the barbarian warlord, Thax Thule! Fear his invincible armor! Fear his Rod of Power! Fear his endless armies! And above all- fear his cunning mind!

>A welcome sight for flyers over the sea; a place to eat, rest their mounts, recharge their batteries from the windmills. A welcome respite, far from the rest of the world.

>Primitive airships rise over the towers of the Horde. The air forces of the southern lands laugh; primitive things, mere imitation of their betters, nothing but skeet! But ten years ago, they had no airships at all; what will they be building in fifty?

>the last jpeg

>The Black Wizard is dead. No, he's still alive. He was overthrown by his apprentice, a man twice as cruel as his master. He's become a lich, a golem, an undying thing of brass and bone. The monsters around his tower are dispersing after his death. No, monsters from across the entire land flock to his malign call. A band of adventurers finally put an end to him. Their skins decorate the outside of his tower, with everyone else who tried to kill him and failed. He choked to death on a chicken bone. He's faking his death to avoid his rivals.
>Nobody knows. Maybe you, bold adventurer, could find out?

>The Knight of Ages. Ever questing, ever searching. For what? Perhaps a way back home...

Wowesome! Thanks, user.

>Ancient monuments to ancient gods, original names long forgotten; each of the hundred tribes to drift across these plains has their own names for them, their own rites, their own offerings. Are they satisfied with this?

>A cursed land and cursed wealth! Many a scavenger has been lured here by the promise of good steel and copper and ceramic armor plate, and all have died. Hair and teeth fall out, flesh bruises at the slightest touch; then the bleeding starts. Those who merely accept the stolen metal do not suffer so dramatically, but still all sicken and die within the year! Do not go here; this is the graveyard of the gods, and they do not suffer trespass lightly!

> Announcing, The Emperor of All Beneath The Earth, Master of the Mantle, Lord of the Dwarves, King of Svartalvheim and Muspelheim, Protector of the Passes, Vanquisher of the Kobalts, Crusher of the Goblins, Grandmaster of the Deepest Forge, Emperor Adbek II!

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>The towns of the East Marches are choked with refugees. The fungus advances more every day, and every attempt to stop it as failed. Few people have died of it directly, but in the overcrowded towns and refugee camps, food grows short and tempers high.

>These old towers still glow with inner light, sometimes. Fishermen off the coast use them as a landmark, and sometimes pilgrims of the metal cults give offerings to the machine-spirits at their base. Scavengers sometimes come by to try and pry apart the siding, but the towers, whatever they once were, were built to last. Mostly, they are left in isolation, quiet and serene, like the land around them.

>A travelling priest of the metal cults, interceding between the common people and the machine-spirits left behind by the old gods.

>Dead soldiers continue to fight dead wars for dead countries, driven by forbidden science. The only thing left in withered minds is patriotism, and the only thing in withered hearts is hate.

>A suit built for aquatic intelligences, to allow them to walk upon the land. Only a handful are left; there are rumors of a master craftsman who knows how to build more, but these are only rumors.

Here

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>A silent sentinel of the Rust Desert. They move but rarely, and only to punish things their creator deemed wicked. Since their creator is a thousand years dead, nobody is quite sure what will call down their wrath, and they may not be perfectly functional anyway. The tribes of the Rust Desert have many odd rituals to ward off their wrath, and everyone else stays away.

>The seas have receded, leaving many things behind. Few people live on these new plains- too salty to grow upon- but scavengers travel back and forth across trackless mud in search of relics to sell. Including many things better left buried.

Speaking of Numenera, does anyone have the Sagus Cliffs supplement (the rpg book that explains the video game location for Tides of Numenera)?

Hyper Light Drifter was good enough inspiration for science fantasy as is, I'd advise anyone to check it out if they were interested in this sort of style.

Oh yeah, I completely forgot I wanted to play this game. Will check it out, thanks for the reminder.

>Thin webs of iron stretch across the lands, broken and patched a thousand times, traversed by ramshackle engines of ancient science and new magic. Such a terribly thin thing, to bind cities and nations together.

>The Bone Plain expands a little bit more every year.

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>Two worlds, two realities forced to merge.
>The Architecture of a desperate race mingles with the ruined world of humans

>The paths appear and disappear unpredictably. Their origins are mysterious, unknown, so naturally everyone has an opinion. Sometimes they last for but a couple of hours, a few have hung around decades. People have gotten rich off the paths, using them as trading routes. Other times, nobody who goes through a new path comes back.

Nice.

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>When the people left on the ground think of them at all, the Kingdoms in the Sky seem like a heaven, a place where men are still like gods as all men were in the days of Hyperborea.
>Of course, the reality is quite different. Space has more than enough dangers of its own to be getting on with.

>Things that might have once been men wander across the blasted plains. They seem to be searching for something; from time to time, they will seize upon something, examine it, and most of the time discard it. Those who find what they're looking for- almost always machine parts- vanish deep into the interior of the wastes. There are rumors that they are building something at the center of the wastes, that they kidnap people to turn into more of them, that they know the location of treasure, and even less plausible things.

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>There are rumors that the King of the Southwest Spire has a device that can change men's minds, making the slothful diligent, the imbecilic brilliant, and the traitorous loyal, among other things. Other rumors say that he has a machine that can give the power of speech to animals, and he uses them at spies. Still other rumors say he has a ray that can control men's bodies from afar. And yet more rumors... all the rumors agree, though, that he has some sort of machine that does something to minds. And it is certainly true that the people of the Southwest Spire have very little dissent in them...

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Yes. It's decent. Are you looking for a PDF?

They are all here

mega.nz/#F!YUASyAxb!Q7ZlQBKo_bzgDu5WxAtrDw

>The Great Base Lake kills all who touch it, its fumes ossifying flesh instantly. Flocks of unwary water-birds drift across its serene surface.

Thanks, kindly!

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Isn't that a legit thing that lake?

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Yes, that is an actual like. I can't remember anything else about it, sadly?

*lake, derp.

I would bleed to play this. I want to be the robot of destiny.

>The world is a living entity, unfortunately is also has that rare disease that causes wounds to heal as bone instead of scar tissue

A shame my laptop has widely fluctuating FPS when running HLD, going from 60 all the way to 28... really jarring. I'm holding off playing it until I get a decent desktop.

I can always just play Devil Daggers and have 258FPS on average.

>Ancient estates of ancient lords gather moss. Once, they bestrode the world like titans, reflecting the power of their owners; legend has it they may move once again, should a man of sufficient worth make his way to their throne-rooms.

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There's something darkly humorous about the idea of Cold War-style nations using necromancy, and then their undead persisting even after the wars have ended.

It's like something out of Paranoia or Fallout. Undead minions screaming about purging the Capitalist pigs as they terrorize some hapless 2010s bastards who dug them up at a construction site.

>Many strange beings call themselves 'men' in these strange days. Once-, trans-, pan- and post-humans, twisted by cruel magic and forgotten science, with strange powers and stranger shapes. Enough to make a man wonder how much future is left for old homo sapiens sapiens.

>For every device of old Hyperborea that kept trying to fulfill its old function, there was one that tried to adapt to changing conditions. Most failed; this one has become a mercenary, swinging blades too heavy for ordinary men to lift.

>Is it a curse to be self aware?
>You think it strange that we of metal and para-muscles would give praise to the unknown but we too have curious and fearful souls as do you.

user, idk if you're one guy or a few anons riffing off one another, but I want to tell you that you're fucking awesome, since nobody else seems to be saying it. Loving the little captions.

>Strange clicking columns scattered across the Lesser Piedmont. They click and rotate faster in the presence of Wizards, but otherwise seemingly do nothing. The metal cults leave their offerings, and at least one village has harnessed theirs with axle and pulley, but otherwise they are just one more part of the background.

>More columns, off the coast. Local fishermen use them as landmarks. Local legend tells of one man who was able to climb all the way to the top carrying his dead wife, and gave her a sky burial.

>A wandering warrior takes her rest by an unusual structure. Whatever purpose it might have once had is long lost in the mists of time.
There's at least two of us.

>The metal cults worship these beams, believing them to carry the prayers of the faithful to the heavens and the orbiting archangels. Maybe they're right.

>Just because something hasn't moved in a while doesn't mean it's dead. Many things wait in perfect stillness, waiting for the right set of circumstances to be fulfilled. Some of these things have people living on top of them.

>road covered by sand dune, valley of the nile, Egypt
for anyone curious who doesn't frenchfag

>A priest communing with his god. Gods in this age come in many sizes.