Kancolle is shit

How do we make it not shit.

>RNG grinding simulator.
>No input beyond forming your fleet of shipfus and letting them do their thing.
>Missions run themselves, and not in a good way.

Sup, Veeky Forums how do we take the potentially awesome concept of ship-waifus battling monsters from the deep who are also ship-waifus and make it something that's not eye-bleedingly painful to play?

Here's what I'm thinking:

Keep the girls as cards, all the better to enjoy the artwork, and too much granularity will turn this into a crunchy wargame.

Use a slot-based design like a modified version of gwent. Girls can move up and down the board on their turn to move them into/out of range. Girls also have a range they can attack from. (DDs can only attack adjacent targets, cruisers can attack targets one slot away, battleships two, etc.)

I'm not sure how to handle carriers, beyond doing something to slow down plane rotation. Maybe you have to declare you're spotting a strike one turn, then wait until the next turn to actually launch it?

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youtube.com/watch?v=TY_AlrfB3U0
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>unironically shipposting

Oh, you mean like, the actual fucking game, not the fiction.

Well that's boring.

Because the pyschic manifestations of ancient warships being used to wage supernatural war against the anthropomorphism of mankind's fear of the unknown and the ancient 'monsters' of the sea ought to be very badass yes. But it sounds like you just wanna make a CCG.

>How do we make it not shit.
Remove big breasted slut ships

What about DFC ship sluts?

They should start putting in murrikan ships like their competitor.

I thought they already were

>has been living under a rock

>scrap everything except Nagato and Iowa
>release good doujins and dakis
>?????
>profit

You're missing the point of the game. You play for waifus not the actual gameplay.

And it has to be either-or?

Too bad the waifus are generic weeb shit trash with no interesting designs or personality

>one ship every 6 months
They're pretty reluctant of adding Allied ships.

>waifus
>generic weeb shit trash

What's the difference?

You need to focus on what is good already and play to those strengths. Fucking around with shoring up weaknesses only works to a point.
With that in mind, here are the three biggest strengths of Kancolle, not necessarily in order:
>Bismark and Iowa
>Shimakaze's thong
>the Abyssal Fleet
Everything else is pointless fluff and should be relegated to the sidelines.

>How do we make it not shit.
It already has Kongou, Hibiki and Tenryuu.
It's perfect as it is.

>anything with Tenryuu
>perfect

Gachapon games are inherently shit. The only way to make Kancolle NOT shit is to make it not a gachapon and start from there.

>not liking clumsy tomboys with caring streak
You are not a friend of justice.

OP, you have to understand that Kancolle is nothing more than an elaborately glorified slot machine. You cannot make it "not shit" because it already not shit, it works exactly as intended. I wish I was kidding but that is the sad truth.

It works by design on the principle and psychology of gambling, rolling an RNG then another one and then another one and hoping something cool will happen at the end. It is just dressed in little girls so that one thinks it is something with some substance and attracts the otaku that simply cannot have enough waifus and little girls to look at all day long and have porn made to fap to. After that you just have to expand the cast of characters which just means commissioning a few more cheap pictures and that is all you need and you can do it infinitely.

Yes Kancolle is a gambling machine, it is NOTHING BUT A GAMBLING MACHINE.

You cannot make something completely different from its intended purpose unless you completely rebuild it from the base. But if you do that then you just got a another naval battle game, which have been done in dime a dozen.

>make it not a gachapon
It never was.

>They're pretty reluctant of adding Allied ships.
If it is not a Japanese ship, then it shouldn't be added to a Japanese game that is meant for the Japanese target audience of Japan. It is that simple user, why are you surprised?

>clumsy tomboys

Only good for bullying.

Allied ships are supposed to be the enemies you have to defeat.

t. nippongreaterprosperitysphere poster

I've never seen someone complain about the RNG in Kancolle who wasn't fundamentally bad at the game. The whole point is minimizing the effect of RNG, something that anyone who has played almost any traditional game with dice should readily understand. There are countless people who get every ship, who complete every event, who clear every map; it's not because the RNG decides to be nice to them, it's because they understand how the game works.

Years later, Veeky Forums still sucks at Kancolle. Which is sad, because it's a really easy game to figure out.

Saratoga is a better burger bote than slutty iowa

Despite your initial assumptions, just because one calls a game shit doesn't immediately mean he is doing it only because he bad at it. It can mean that they want it to be different, not necessarily easier. Like one might want to be able to have more direct control over some of the events that happen, instead of haveing the player's entire involvement in the game events be to press the button to start rolling the RNG and then watch a movie. It is supposed to be a game, an interactive medium, not a movie which is a non-interactive medium.

Not Enough BARNING RAIBU!

I see you are a man of refined tastes, as well.

Only good for Wifeing and raising destroyers with.

At least you got the destroyer raising part right. Otherwise she's a useless dumb chuuni.

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> Kancolle is shit.
> How do we make it not shit.
The game leaves, the doujins stay.

Maybe there's people who want an actual naval game with waifus rather than "waifus line up and shoot each other" or Kantai Kessen Lite Simulator. I want night battles to turn into clusterfucks like First Guadalcanal when you don't bring radar. I want actual choices in combat. And most importantly, I want actual fleets, because 6 ships is like "DesDiv and a couple other ships" and not something you fight a full-scale battle with. (Unless you're Lee, then you murder a BB and draw off the dozen-ish other ships with it with your ship alone because NorCar master race and SoDaks are for plebs who can't into electricity or living space.)

What the game needs to be is an actual tactics style RPG game where you play an admiral in control of a squad of abyssal boat sluts.

No, she's good for bullying and raising destroyers.

But how would you manage so many units on the board at once?

Maybe you group DesDivs (and maybe a cruiser minder or two) into one stack that fights and gets moved around like one unit?)

>Implying it isn't her moe point

A bit bully is fine, but not more.
For Tatsuta, Maximum bully mode

Moving by division/TF/TG/whatever is standard in a lot of wargames, at least until they split up due to damage or Guadalcanal-esque close range clusterfuckness.

When will you admit to your war crimes, Tojo?

>not running every ship independently
I bet you think Steel Wolves is too complex.

>U-boat campaign down to the individual ships
[deep concern]

youtube.com/watch?v=TY_AlrfB3U0
>the second line of vocals
Does Kongou like R&B?

Hex-and-chit-ify it. There's probably some wargame you can steal the rules from.

Well I think the biggest problem is the lack of a defined story or at least a setting.
Here's what I think might help:
>Long ago in a distant land, I, America, the imperialist master of darkness, unleashed an unspeakable embargo. But, a foolish mobile fleet wielding magic planes stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung it into the future where my evil is law. Now, the fools seek to return to the past and undo the future that is America.

US ship who controls her guns through scatting when?

WA-CHA