Pathfinder General /pfg/

Pathfinder General /pfg/

Friendly reminder to check out the new Spheres of Might playtest! What do you think of it?


Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might playtest:
docs.google.com/document/d/160bWvYewTwEXj9ZZv-jJ9-VrvGpYNHNcF8w6BMsdqgU/edit#

Sphere of Power playtest:
Creation Handbook Playtest: docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit?usp=sharing
Dark Handbook Playtest: docs.google.com/document/d/1zHRZyaMh_QwWcQ-ROGCjQyCdflD6cbm9VdEOJMpC06I/edit?usp=sharing
Life Handbook Playtest: docs.google.com/document/d/1wTv7VGj2qzjGnReD1lLRwC8iNG_G6f-a6XzMQlTB1yM/edit?usp=sharing
Mind Handbook Playtest: docs.google.com/document/d/1Kp4acH7zTk4e3DfPdYDfTk1jJClly3yp27Jfrf3FRWw/edit?usp=sharing

Gear of Power Playtest: docs.google.com/document/d/1zIomq0TFP7uPdlFB8VRAIWQEjAXLV5CYpP3HmjySynU/edit?usp=sharing
Wild Magic Handbook: docs.google.com/document/d/1xBfoH6YcTdD3kwjn3ikItWPBGzIm9g3SVkVvUQD1yUw/edit?usp=sharing
Wild Magic Tables: docs.google.com/spreadsheets/d/1NU5bK1Dyzu66KgIdrHNaaXBw1eHVpcHZHOh5BDaxMzU/edit?usp=sharing

Bloodforge Infusions updated playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread:

Other urls found in this thread:

docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit#gid=3
dropdeadstudios.com/forum/#/20170321/my-concerns-regarding-spheres-of-might-so-far-5401451/page5/
youtube.com/watch?v=P6vCZdcp6hE
twitter.com/NSFWRedditGif

Are the bullet points better?

Give some structure to the system

Currently it is far too open ended, spheres should require more specialization to open their juiciest talents

Definitely a superior read. Kudos.

Think of a way to die.
Do you have one? Good.

Make it into a kind of daemon, then tell us what it's like.

Thanks.

Earlier, I posted a 6th-level charger for Spheres of Might that showcased why they need to bar off lances and Spirited Charge from spheremighters, and why they need to turn Brutal Strike into something other than a source of monstrous damage. However, I had committed a couple of errors in the build, and I would like to reprise it.

Level: 6th
Race: Tiefling (Small size, oni-spawn, prehensile tail, scaled skin, underworld guide)
Class: Blacksmith 5/conscript 1
Ability Scores (20 point buy): Strength 17+2+1+2, Dexterity 12, Constitution 14, Intelligence 12, Wisdom 12+2, Charisma 7-2
Traits: Empathic Diplomat (regional), Reactionary (combat), Spark of Creation (magic), drawback of choice

Equipment Discounts: Craft Wondrous Item feat, Craft Magic Arms and Armor feat, Spark of Creation trait, economic crafting smithing insight
Key Equipment: +2 Small lance (8,310 gp), belt of giant strength +2 (4,000 gp), cracked dusty rose prism ioun stone (500 gp), +X Small full plate, +X Small darkwood heavy shield

Feats:
1st-level: Ride-By Attack (qualifies via Beastmastery's ride package)
3rd-level: Spirited Charge
5th-level: Power Attack
Conscript Bonus: Furious Focus

Smithing Insights: Economic crafting, shieldsmith

Combat Talents: 10 = 2 base + 5 blacksmith + 1 equipment specialist + 1 conscript + 1 conscript bonus talent
Beastmastery (Ride): Animal Companion ×2, Pet (initiative familiar)
Berserking (Ineffectual Attacks drawback, 1 free): Decapitate, Savage
Equipment (1 free): Armor Training ×2, Knightly Training
Guardian (Indifferent drawback, 1 free): Cold Iron Call

Animal Companion: Vulture, whisper
Feats (via retraining): Extra Combat Talent ×3
Athletics (Fly): Swift Movement
Equipment (1 free): Balanced Defense
Key Equipment: Muleback cords (1,000 gp), +X Medium nonhumanoid leather lamellar with griffon mane

Initiative:
1 Dexterity modifier
+2 underworld guide
+2 trait from Reactionary
+1 competence from dusty rose prism ioun stone
+4 initiative familiar
Total: +10

>>Britt dodges and debuffs enough to take out Ashley
>>Jenny has the advantage in a lot of fields but if Malta can get her pinned or flat footed the wolf could get the upper hand. Probably Jenny though
>>Monty is very much team and leadership based and probably can't beat the more frontliner straightforward damagey Sam
>>Daphne stomps Amais once she manages to bypass that AC with her superior damage output compared to s skill monkey
>>Couldn't tell you from what's been posted

Attack bonus on a charge:
6 BAB
+6 Strength modifier
+1 Small size
+2 enhancement
+1 competence from Knightly Training
+2 charging
Total: +18, quite possibly against flat-footed AC

Damage on a Brutal Strike:
1d6 Small lance
+9 Strength modifier multiplied
+9 Power Attack
+2 enhancement
+4 sharpen weapons
+12 brutal strike
Total: 1d6+36 (average 39.5), tripled to 118.5 damage

docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit#gid=3

This 6th-level character opens up combat with +10 initiative and a Brutal Strike Furious Charge, expending martial focus. This hits a CR 9 on a natural 4+, or possibly a 2+ against flat-footed AC. On a non-critical hit, that CR 9's 112.8 average hit points go down the drain. They then regain martial focus as an immediate action thanks to Savage.

If confronted in melee, this character can always fall back on Decapitates, which will have only a +9 attack bonus, but which will deal (1d6+24) × 3 damage on a hit, for an average of 82.5 damage. Even if the enemy survives, the character at least has full plate, Small size, and a +1 natural armor bonus. If the mount is attacked, the character can use Ride to deflect one attack against it each round.

Defense-wise, the character has full plate, a heavy shield (usable even while wielding the lance two-handed), a delayed damage pool, and even delayed spells and spell-like abilities. The animal companion is reasonably durable too.

This character also buffs the rest of the party with a +4 bonus on manufactured weapon damage rolls. This character also has Craft Wondrous Item, Craft Magic Arms and Armor, a 15% off discount on crafting all items, 75% less crafting time for mundane items, 20% less crafting time for magical items, and a handful of miscellaneous crafting and item repair benefits from the skilled craftsman and reforge class features. This character helps the whole party snap WBL in half.

No because then you run into bullshit feat taxes(if Spheres of Might is like Spheres of Power one talent is worth 1 feat)

>then tell us what it's like.

Potential unrealized, a life unfulfilled. This embodiment of a wasted life moves about on it's knees, skin smouldering like embers that can, but never will, give life.

So who's going to analyze Vults taste?

Boneitis
It is a fluid crawling demon that grapples you and then breaks all of your bones, single bone at the time, starting from your fingers.
And then he ties your corpse into a knot

You can't have both
You can't have talents more powerful than others without gating them somehow

Agree. Perhaps some of the matches were unbalanced? I just took the roles from each app, rather than examining sheets. I've only seen three of em, after all.

So elevate the shitty talents.

You fell into an amateur game design mistake.

Botched Childbirth

Guess what daemon just got the intellect devourer's possession ability, except it comes out the other end!

Martial-style trap, cute and probably wearing cute armor, likely a virgin but not really pure beyond that, has a certain degree of pride and falls under the "I don't want to do this but my hips are moving on their own" spectrum of sex victims.

Something like Lusicus except actually a girl, or maybe Maice but actually a sub.

>mfw it slaps you with it's diseased placenta

Maybe...
>Britt vs Sam
>Ashley vs Malta
>Daphne vs Jenny
>Monty vs Amais

Lots of names ending in "ee" sounds so far, aren't there.

As far as feedback for Spheres of Might is concerned, I have been posting 90% of my feedback in this thread ( dropdeadstudios.com/forum/#/20170321/my-concerns-regarding-spheres-of-might-so-far-5401451/page5/ ) and the other 10% in Google document response chains, although it has been a frustrating process given how Michael Sayre/Ssalarn has been hostile and antagonistic towards my feedback.

Now then, just to raise awareness of the absurdity and hilarity that is a 7th-level commander in Spheres of Might, I would like to, once again, highlight this class feature:

>Logistic Specialty (Ex): At 7th level and every 6 levels thereafter, the commander learns a logistic specialty from the following list:

>Secret Ways: The commander can use the gather information function of the Diplomacy skill over an hour’s time to discern the locations and pass phrases (if any) of secret portals in urban areas, or in ruins and cemeteries near urban areas. The function and reliability of this ability is determined by his gather information check, as detailed in the following table

>DC 45: The commander discovers the location of a portal within 4 hour’s travel of his current location capable of transporting himself and up to 1,000 humanoids a day directly to his desired destination, or to the nearest settlement.

This assumes that in every single setting, there are portals lying everywhere, waiting to be used, as if the entire multiverse was Sigil.

Furthermore, it is not that difficult to supercharge Diplomacy and then use it to take portals all over the multiverse with ease.

This is actually significantly better than a teleportation spell in many ways, because it allows the commander to directly dictate the narrative that, "Yes, there is a nearby portal leading to exactly where we need to go, it is perfectly reliable, and we can travel back and forth from it with a thousand troops in tow."

Picture this: A 7th-level commander scrounges up a Diplomacy check result of 45 through optimization, such as by having a +35 bonus and taking 10, or by having a +15 bonus and using a cyclops helm and a knowledge pendant. They spend some time chatting with locals in a backwater hamlet in Cheliax, and discover that within 4 hours of that hamlet is a massive portal leading directly to the Minkaian capital of Kasai!

Suddenly, that commander has just changed the world in an enormous, lasting way, both for the party and for the NPCs of the setting.

For that matter, is there anything stopping the commander from continuously retrying this? The commander would find more and more portals with each hour-long information-gathering attempt, until they at last find the best possible portal among many.

Never mind that the destination can technically be the inside of an otherwise well-guarded building.

The portals can lead to and from anywhere, even other planets and planes of existence.

In a setting wherein 7th-level commanders exist, would the entire multiverse not already be interconnected by the efforts of these valiant information-gatherers?

Do we really need this post again

Not really, unless you want to posit some talents on to strong?

Otherwise you're saying we should bring Power Attack down to the level of Monkey Lunge.

Remember, people who are in or are getting into the dragon game, unless it has died over in the time I have not paid attention: Don't bring invisible infants to a duel with an insane rolling motherfucker, because in the end you will drop the baby.

WHAT

N-Nani?

Problem can be even different
Since all talents are on equal footing on which you can pick, by then they must all be of equal strength

Which limits the system a lot.

Also in all honesty, Power Attack is a mistake of a feat.

No plans to, don't worry.
[spoilers]Ocieros the Consumed King from Dark Souls 3. It's weird there too.[/spoiler]

...

>Ocieros the Consumed King from Dark Souls 3. It's weird there too.

Oh... Well shit, how did I forget about that?

Speaking of which! The Infant was supposed to be visible and gradually killed as the boss fight went on until, in a fit of rage and madness, Oceiros smashes the baby into a fine pulp and enters Stage 2.

Here's the sound effects: youtube.com/watch?v=P6vCZdcp6hE

You can guess why it wasn't included.

Wait aren't we doing this wrong? Shouldn't we be designing the perfect partner for Vult? Since you created what he self inserts as.

What would it be? A buffer/healer that mercilessly throws the trap into combat against those big giant monsters? "You're doing so good, now you just need to do a bit more..."

>DC 45: The commander discovers the location of a portal within 4 hour’s travel of his current location capable of transporting himself and up to 1,000 humanoids a day directly to his desired destination, or to the nearest settlement.
Shit that is fucking stupid.

In Dark Souls 3, a king, called Ocerios (the one in the picture) fights you while cradling his invisible dragon baby. Once you get him low enough, he curses' Big Boss' right hand man and drops the baby in a way that makes it explode.

>Drops the baby

Nigga he piledrives that thing.

They assumed only very high level characters are going to nail DC 45 check.

Easy fix, just put hard high level requirements on everything. It kills flexibility, but if you want them to make it waterproof, there you go.

>Also in all honesty, Power Attack is a mistake of a feat.
Oh, so you're retarded then. Carry on.

>power attack is a mistake of a feat

OH BOY HERE WE GO AGAIN

Yeah fuck you too.
Everyone knows it should be baseline.

Honestly, I kind of liked the impression that he was so crazy, *you* were hallucinating a crying baby.

Do they already have one for "retconned out of existence by time travelers?"

Because if not, then they're missing an obvious Thing That Should Not Be.

You don't need to post this in every single thread. Every other thread or every third thread would be a more optimal way to ensure your feedback is better seen, as it would spread out those viewing it across multiple timezones.

Even then it means that there is ALWAYS a mystical portal within 4 hours of your location as long as there are at least two peasants to rub rumors together. That's fucking dumb.

Why does everything Seath touch go mad?

Was he really that much of a bitch?

more interested in Analysis of WWWgm honestly

Are we sure he's a trap x female guy and not a trap x male guy? Maybe some dirty ruggish rapey type. Someone who'll bully the trap and call them a fag while sucking their dick and watching monsters have at them.

I just remembered that ashley doesn't have a sheet either. Huh.

>Britt vs Sam
This one's essentially a coin toss from what I can tell. Both have got beefy damage potential, so it's more a question of 'who gets lucky and lands a crit/lands a crystalline weapon attack'
>Daphne vs Jenny
I don't know much about either class, but I'd say the Psyarm holds a bit of an edge, even with dex mutagen in play. I could be wrong.
>Monty vs Amais
this matchup is kind of funny in my mind's eye. Amais has got great defensive capabilities but once Monty gets up close (and he will, that's a lot of HP to chip through with a rifle) it'd be over pretty quick, seeing as gunslinger's dodge can't help you at point blank.
As for Ashley and Malta? Not a clue. Ash doesn't have a sheet, and I don't know what the hell his class does.

It is high level pathfinder
Why wouldn't there be a mystical portal

>>DC 45: The commander discovers the location of a portal within 4 hour’s travel of his current location capable of transporting himself and up to 1,000 humanoids a day directly to his desired destination, or to the nearest settlement.
That's a fucking stupid ability.

So if I allows Spheres of Might I have to assume every fucking city and battlefield has a convenient secret portal for the players?

Isn't this supposed to be a martial supplement? That is fucking stupid.

spheres of power just seems like it'd innately be a failure for martial characters because just by looking at the spheres system its a horrid base for martials

They're not in the setting, because beleive or not most people suck at optimizing.

It doesn't matter if it's high level pathfinder. It means literally everywhere in the multiverse that has at least 2 peasants to gather rumors from there is a portal capable of transporting you to any location in the multiverse within 4 hours travel.

A backwater in brevoy, rural cheliax, a farm is tian, anywhere. Literally everywhere.

Don't forget that it's based on travel time, not anything concrete like distance...

There literally can be a mystical portal everywhere in Inner sea region because of runelords and their dickery.

Your random peasant in Varisia might have a few fucking death portals on his farm if he kicks the wrong pebble.

It's more that he was forever alone

Most of his characters are regular girls, or at least biologically

This.

Like if you want a hurr durr fast travel mechanic(why, this usually gets handwaved 9/10 and breaks the plot open the other 1/10th) just say he's so good at marshaling people they march their in like a quarter of the time.

>Gather Information DC 15: The commander learns of a portal within 1 week’s travel of the nearest settlement of at least 1,000 people that is capable of transporting a small group (maximum 10) to a location within 1 week’s travel of his desired destination.

>Gather Information DC 25: The commander learns of a portal within 1 day’s travel of the nearest settlement with at least 50 people that is capable of transporting a small group (maximum 10) to a location within 1 day’s travel of his desired destination.

>Gather Information DC 35: The commander learns of a portal within 1 day’s travel of his current location that is capable of transporting him and up to 100 humanoids a day to a location within 1 day’s travel of his desired destination, or to the nearest settlement.

>Gather Information DC 45: The commander discovers the location of a portal within 4 hour’s travel of his current location capable of transporting himself and up to 1,000 humanoids a day directly to his desired destination, or to the nearest settlement.

DC 25 is possible by taking 10 on Diplomacy +15: 7 ranks + 3 class skill + 5 Charisma modifier (or Intelligence modifier with Clever Wordplay)

Even if the 7th-level commander decides to roll and winds up with a natural 1, they will still retcon into existence a major magical portal, even one to distant planets or planes, or even important building interiors.

It also means that in a four hour radius around Hermea is a portal to every single location on the globe.

Why is this bullshit getting challenged but every time someone says, "Dude... Dude... AIRSHIPS" everyone here just squeals and gets excited?

>There literally can be a mystical portal everywhere in Inner sea region because of runelords and their dickery.
And a meteor can crash into golarion wiping out all life as we know it, writing in both because "durr hurr magic" isn't good and doesn't save it from being fucking stupid.

How do you think Mengele collects his breeding studs and sows?

>TFW you're a merfolk on foot... erm... I mean fin

Because I use a rare and presumably expensive vehicle to travel or the setting uses air vehicles to travel makes a lick of sense. Those things are generally accounted for within the context of the setting.

Having magic portals that lead to anywhere you want in the globe all within easy travel distance fundamentally warps the setting into legit tippy verse level shit.

>Secret Ways: The commander can use the gather information function of the Diplomacy skill over an hour’s time to discern the locations and pass phrases (if any)

Doesn't the (if any) refer to the fact that succeeding the check may still result in 0 portals found, if there aren't any portals?

Oh sure, and while we're at it let's talk about why farming is still even a thing in this setting? Why, after all, Create Food and Water are spells any low-level caster can learn.

And while we're at it, why are blacksmiths a thing? Ever hear of Fabricate or Creation?

And why do all those stupid cities have walls when a Terrasque can just tear them down. That's ridiculous!

It's not just Avistan. The jungles of Mugwani are full of them too. The bottom of the sea are full of them because of gillmen. Literally every inch of Golarion is inhabited by sapient beings which you can gather information from. Portals are literally covering everywhere no matter the history because the place is full of sapient species.

How is airships related to this?

These are the other two options that a commander has available to them at 7th-level:

>Field Feeding: The commander can make a single DC 20 Survival check to move at full overland speed while foraging and supply enough food to feed himself and up to 10 Medium humanoids per class level for 1 day. If the commander is not traveling overland, he can instead scavenge the same amount of food with an hour’s time. For every 5 points by which the commander exceeds the DC for this check, each creature fed by this ability gains a +1 morale bonus to damage rolls and Fortitude saves (maximum +5) for the next 24 hours.

>Overland March: The commander and any ally who can see and hear him double the maximum distance they can travel in an hour when walking, running, or hustling during overland movement. Creatures with overland flight speeds benefiting from this ability have their overland flight speed doubled. In addition, anyone benefiting from this ability can make a forced march for up to 16 hours before needing to make a Constitution check to avoid nonlethal damage and fatigue.

I do not know why you would take these before the portal ability, however. Since secret ways is based on travel time (apparently, the portal is always X amount of time away, regardless of transportation method?), it is not even compatible with overland march.

The "(if any)" seems to be referring to the pass phrases.

Airships are accounted for in Golarion?

>How is airships related to this?

Because everyone here is arguing how magical portals located all over Golarion is stupid, yet when someone brings up casually including airships all over the place in the same setting people go, "shut up, it's cool."

>Doesn't the (if any) refer to the fact that succeeding the check may still result in 0 portals found, if there aren't any portals?
No, it refers to the fact that the number of pass phrases required to use a portal may be 0.

>Having magic portals that lead to anywhere you want in the globe all within easy travel distance fundamentally warps the setting into legit tippy verse level shit.

No it doesn't, have you ever heard of the Elfgates, or the Aiudara?

This is a setting where I can jump in an airship for an afternoon flight to Dragonland in the Five Kings Mountains and blast the cliffs with fireballs, why are portals somehow bullshit?

As far as I'm aware airships do not exist on Golarion and if they do they certainly aren't common. So what are you talking about?

>Because everyone here is arguing how magical portals located all over Golarion is stupid, yet when someone brings up casually including airships all over the place in the same setting people go, "shut up, it's cool."
For one there is a big fucking difference between airships and easy mass instantaneous travel to anywhere in the multiverse.

Two airships shouldn't be fucking everywhere, that's dumb.

Actually yes, it completely fucks over most settings to have instantaneous travel to anywhere in the multiverse easily available. As soon as someone finds it unless he keeps it a secret it's now a free use portal.

The majority elf gates are non functional because their keys are lost and forgotten to time. That's not equivalent.

Warlords (Ashley's class) are frontliners and have a bunch of auras that bolster teammates' saves or temp HP and stuff. DEX/STR and CHA focus. Considering he's VMCing as a Bard and took the Desperado archetype, which is just the obligatory "be part gunslinger" version, he's probably gonna be buffing people while charging in with a shotgun. Pretty simple.

>So what are you talking about?

>There are magical portals in every square mile of Golarion, this is not an undeniable fact of the setting but one you can add in if you feel like it.
>Woah, that is bullshit and you're just ruining the lore

>My party just casually bought an Airship because they want to be SKY PIRATES, this is not an undeniable fact of the setting but one you can add in if you feel like it
>Holy shit that is SO COOL! SKY PIRATES! SKY PIRATES!

I think Airships and Portals can be find if you build your entire setting around them.

Then it'd be a blender. I'd probably give Malta the win there.

yes it can be fine if you build an entire setting around it, golarion is not build for that, the vast majority of settings aren't

the ability fundamentally alters any setting it is in unless it was built around them

No one is saying that though, and the more you post the more I think you're just mad people like the idea of sky pirates and airships(which include all sorts of hooks like raids, crew, upgrades etc) and magic portals everywhere which are basically just going to be in universe fast travel points and nothing else.

S'up /pfg/

Recently joined a party of LN/LG and TN characters, as a LE monk.
How do I go about being satisfyingly evil without fucking over the party and derailing the game?
Lets assume i'm not stupid enough to try and kill them.

>Airships are somehow equally bullshit as there ALWAYS being a portal conveniently a few miles away from you
>at all times

You can restrict airships down, or have them be a special item your players get. An ability that's just "you can always find an instant-travel portal" is just as retarded as having a wizard be able to snap his fingers and teleport half a city's worth of people wherever he wants.

Yes, a four hour trip from the Sodden Lands to Hongal for 1,000 people with no cost whatsoever.

There are ALREADY airships in golarion you fucking tard. People already use them. Players buying one doesn't change anything.

>How do I go about being satisfyingly evil without fucking over the party and derailing the game?

When you go Dojo busting, you're not afraid to break the bodies of a Dojo that is clearly inferior to your skills.

You're basically Ip-Man, only you're willing to go closed fist all the time.

>is just as retarded as having a wizard be able to snap his fingers and teleport half a city's worth of people wherever he wants.

That's literally what Nex did.

Oh really? When do they get mentioned in a campaign setting book or even an AP? I'd love to know!

>There are ALREADY airships in golarion you fucking tard.
Not him, but where. They have stats but I can't find any info on where you would get an airship and who uses them?

Google just brings up skyborne stuff and a thread with JJ saying Golarion doesn't have them and probably never will have them. Granted it's from 2007.

Holy shit, why can't you guys realize the portals make sense in the setting?

Do any of you remember how you can find Garundi men in Brevoy, or Mwangi folk in Tian Xia or even Ulfen in Arcadia? Why do you think that is?

Every time a PC says in their backstory, "I traveled to there" when "there" is halfway across the world, they're using a portal.

You're all going for the same goal, more or less, you're just more willing to do some fucked shit to get there.

Yes, and it was fucking stupid when he did it too

I looked it up. They're in Ultimate Combat but it is never mentioned who actually uses them and where. So yeah, players adding a ship is fucking stupid if no one knows how to build them and there are no airdocks.

>So yeah, players adding a ship is fucking stupid if no one knows how to build them and there are no airdocks.

You sound like a real "No Fun Allowed" type of GM, you know that?

>Every time a PC says in their backstory, "I traveled to there" when "there" is halfway across the world, they're using a portal.
PCs who make a harrowing journey like that should have an actual reason for be cut from any game they're in.

This dumbass ability gives me a good idea
>ancient magi tech civilization encounters grand catastrophe(!Nukes, !Lavos, whatever)
>the world gets covered in a dense poisoness miasma
>the last bastions of civilization each their livings out in the cities that had life support systems that held up or were high up enough to avoid the miasma.
>people send scouts out to fine mystic portals to pop into other ruined cities and scavenge and teleport back home circumventing most of the miasma.
Good idea or shit idea?

Be brutal, but for a purpose.

You are a teacher, and there is no greater teacher than suffering. When you brutalize a mother and father, it is so that the child will grow up with a fire in his heart. When you refuse to save a town beset by bandits, you instead throw swords at their feat and tell them to start practicing through the morning. Your job is to bring strength to those who have grown too reliant on adventurers.

>Because everyone here is arguing how magical portals located all over Golarion is stupid, yet when someone brings up casually including airships all over the place in the same setting people go, "shut up, it's cool."

One is a homebrew addition to the Golarion setting for use in somebody's personal game. The other is a published rulebook meant to apply to every game that chooses to use it.

>He doesn't see the difference

If a setting doesn't have anyone who knows how to build an airship then players shouldn't be allowed to get an airship. Putting restrictions on players because things don't exist in a setting isn't "no fun allowed". Otherwise everything turns into fucking kitchen sink bullshit at the mercy of any whim the PCs have.

This is why I always spend a paragraph or two describing how my character got to a location, and why.

How is letting players buy something that doesn't exist and no one knows how to even MAKE "No fun allowed".