Pathfinder General /pfg/
Hammer Time Edition
What is your opinion on adventuring crafters? Does it make sense for blacksmiths, alchemists, artificers and similar to adventure? How are you even going to carry a forge with you? Also, Blacksmith from Spheres of Might is still bonkers.
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Avowed Playtest 1: drive.google.com
Avowed Playtest 2: docs.google.com
Spheres of Might playtest:
docs.google.com
Sphere of Power playtest:
Creation Handbook Playtest: docs.google.com
Dark Handbook Playtest: docs.google.com
Life Handbook Playtest: docs.google.com
Mind Handbook Playtest: docs.google.com
Gear of Power Playtest: docs.google.com
Wild Magic Handbook: docs.google.com
Wild Magic Tables: docs.google.com
Bloodforge Infusions updated playtest: docs.google.com
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