So I'm creating a tick-based combat system and therefore I need to make an exhaustive list of possible combat actions that someone might wish to take and assign tick-costs to them. However, I'm not entirely certain I have covered all possible actions one might conceive of, so I come to Veeky Forums for assistance. Bear in mind the overall setting is a sort of high-ish fantasy cosmology which has reached a post-industrial/pre-modern technology level (though a great deal of the world still lags behind in a sort of medieval/renaissance era). Do you think this list looks complete to you? Anyway, the list is as follows;
>Melee attacks
>Grapple/wrestle (include tackles/charges/rushes)
>Shoot a bow
>Shoot a crossbow
>Load a crossbow
>Load flint/match/wheel/caplock pistol
>Fire pistol
>Load musket/rifle
>Fire musket/rifle
>Load caplock revolver
>Fire caplock revolver
>Throw something
>Operate siege machinery/weapon emplacements
>Mount a horse/creature
>Operate/Start a vehicle (train, boat etc.)
>Patch a wound/Stabilise a fallen ally
>Drag a body/heavy object
>Push a heavy object
>Tie/Untie knots
>Pick a lock/Lock a door
>Smash/kick down a door
>Open a door
>Use a lever/button/etc.
>Place a trap
>Disarm a trap
>Sprint/run/move
>Shout a short phrase
>Extended speech
>Cast a spell
>Pray for divine intervention
>Perform a magical ritual
>Drink a potion/Apply lotions/tinctures etc.
>Climb up/down something
And I think that's all I've got. Any additional ideas would be welcome as I'd prefer to avoid running into missing thongs in the playtest phase. Also do you think any of these need to be subdivided into different speeds? If so, why?