Infinity General: Humans 2.0 Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where distinguishing between the space aliens and the really fucked up humans can be hard sometimes, but the solution to both is the same so it's okay.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread:

Other urls found in this thread:

crowdrise.com/road-to-interplanetary/fundraiser/aaroncooke
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA
twitter.com/SFWRedditImages

First for Nomads have best girls.

That's not a nomad

It has cat ears, it must be a Nomad.

Painting anything today?
I think I'll try finishing up stuff I started, among which the only Infinity fig would be Comm-Tech.

Posted this last thread, then crashed. Had some good responses, thought I'd follow up;


>Friend and I are learning Infinity
>At first, we try to setup so we have good AROs first turn
>The 2nd player though gets his shit shoved in by fire first turn
>Then we start setting up everything prone or hidden
>2nd Player cedes the entire board and scenario because he can't ARO

What do your typical deployments look like anons? We just need to git gud?
Let me give you some real examples. He plays Onyx Contact Force with a total reaction bot, etc. I play Yu Jing.

Last game he setup some decent ARO pieces but I was dropping Sun Tze, had a Dao Fei and a Raiden. Both were held back after deploy.

I setup the Dao Fei and Raiden to counter ARO, Dao Fei comes out in surprise attack, wrecks face. That side of the board is mine for the rest of the game. Seems like it happens a lot if I take a Dao Fei, Raiden or hell most of the heavy Yu Jing Infantry.

Am I cheese balling with Sun Tze? Should he just hide everything, reduce my Command Token expenditure to 1 first turn, accept I'm going to take a lot of the board? What would you guys do?

It's no fun if I just dominate like that, we want close games and he's certainly a good miniature player (Came from Warmachine, 40k, etc.). Just seems strange to us. Thanks!

Who is this blue slut?

Not an alien.

Okay, but WHO is she?
Tell me of her and her ways, user.

I just started too, and got referred to this dude's videos:

crowdrise.com/road-to-interplanetary/fundraiser/aaroncooke

The one on terrain and deployment was especially helpful.

>Tell me! Why does she wear the tentacles?
>A lot of loyalty for a hired degenerate.

She's one of the Morlocks from Die Morlockgruppe, a Nomad unit.
As for her ways: they're are maniacal suicide units, found too degenerate even for Bakunin (and Bakunin has literal furries running around).

Oh, I don't know what any of that means.
I don't wargame and I don't play Infiniti.
If there was an RPG out maybe, but I was just collecting cool art over here.

>If there was an RPG out maybe
It's supposed to come out in a month.

Really? Interesting.
Maybe I'll have a reason to care about the setting past the art for once.

>kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
They are way past delivery date, but they will be closing pledging through Backerkit by the end of March and sending everything to print in April.

Does it look any good?

Is there a reason that Seed Embryos and Morpho-Scan are missing room the N3 rules? I'm looking at playing CA for the local Infinity league that's starting, but I'm kinda hesitant to grab any Shasvastii when they have rules don't seem to be covered.

Good enough for me.
Someone can probably share previews in the thread.

>Someone can probably share previews in the thread.

literally in the OP
>>RPG previews (+ a couple scans)
>mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Also checked

The thing to remember is that ARO platforms exist to waste time. More specifically to make the opponent waste orders removing them. Killing people on their own turn is fun too but you shouldn't expect it too often. TR bots do this by being risky to engage, so players hopefully try to minimise that risk by pissing away a bunch of orders.

Daofei are basically hard counters since they're a spitfire on a good platform that is capable of getting into favourable range bands easily. However something it doesn't counter is short range AROs, infiltrating hackers in particular can fuck up a Daofei real good. In fact, the other player could potentially bait you by figuring out the best place for you to deploy your Daofei in its usual role and hidden deploying a Malignos hacker nearby. Then suddenly your best shooter needs to spend orders resetting after getting immobilised, or even worse might be crippled for the rest of the game if your foe decides to isolate it.

Raiden shouldn't be a problem though. It isn't a good counter to most long range AROs. All profiles are either low burst or short ranged and are unlikely to beat a Q drone even with surprise shot.

Other HI are still at a significant risk against a Q drone. Only a Hac Tao or a Hsien behind smoke can really sweep them aside.

They'll be redone when Shasvastii get redone.

Don't worry about it, all the units that feature those rules are bad anyway.

Any tips how to counter a daofei+raiden combo without hackers or msv units. both my regular opponents switched to yu jing. And since then am getting my ass handed to me every time.

Why no hackers or MSV? What faction you playing?

It's a moderator.

Hit a Daofei with fire/EM/viral template, use a close combat expert, hem it in with mines, hem it in with smoke-dodging irregulars, put a high end figure on suppressive fire. Raiden shouldn't be a huge threat, just don't feed it link teams.

Looks like a daktari to me. Have you had your IFF adjusted lately?

That's some excellent advice and very detailed. Exactly what I was looking for, thanks a ton user!

So the Daofei is an issue piece for others too I can tell, especially after Googling a bit this morning. I thought he seemed pretty damn good on paper, he's played terrific as well.

Thanks again, any other tips for my buddy's Combined or how to counter my Yu Jing?

My faction doesn't realy have any of those. I tried to protect my stuff with smoke, but those irregular models just get killed by their TR rems and bao snipers.
I play caledonian ariadna.

Deploying the warbands is tough to get right, and you're going to lose them all, but orders he spends sniping them are orders not spent on the Daofei. On the offensive cheap dudes can force him to reveal. As for stuff you do have - Cameronians will take a Daofei laughing but even an SAS will be worth trying CC with, Uxia can pack an MSV1 but the main thing should be that, once you get him to reveal, a linked Grey HMG will beat the fucker down.

There should be a way to position your impetuous units so that they don't run out and get themselves killed immediately. There's an art to it, don't be discouraged if it takes a while to get right. Bao snipers go down like bitches to active turn HMGs, and you can advance on TR bots under cover of smoke until you're able to kill it with all the things that kill TR bots.

You have access to plenty of cheap smoke throwing warbands, and some great suppressive fire platforms. SAS have no mines but they do get some really mean close assault profiles that can fend off Daofei at short range. Just because they're ARM4 doesn't mean they want to eat a chain rifle shot, and they can also tie the fucker up in CC.

>Don't worry about it, all the units that feature those rules are bad anyway.
>morpsho scan loses protheion
>protheion loses dogged
>point discounts? nah, fuck it
>line infantry not linkable because cba to fix
Gee, it's almost like people don't play Shasvastii because everyone got upgrades and they got nerfs. It sure is nice to have an old-edition codex, I got into Infinity to get away from this shit.
As much as I love CB, they dropped the ball with this.

Rolled 2 (1d20)

I am but a humble Warcor within 16" outside of 8" rolling a discover roll.

On vacation and I painted all but one of my stuff, so no, but hopefully there'll be a good sale the end of march from Miniature market and I'll get stuff like Yan Huo and Su Jian, maybe Muyibs and other figures and I can get back to the regular schedule of treating these threads like my painting blog.


Otherwise, I do have the Battlefoam exclusive Yuan Yuan that I plan to paint and keep for myself so you might see me painting that next week.

>Rolled 2 (1d20)

The Nomads begin to suspect the Daktari may not actually be who she says she is. Warcor says she may not actually be Abla, the transfer Daktari.

Starting the vasti sectorial is the infinity version of starting sisters of battle. They never had more than a small handicapped bundle of ugly models, but one day they will spawn embryo into a beautiful butterfly

Quick question about stupid shit you can do with Holoecho's.
So if I'm not mistaken you can use both level 1 and 2 at the same time, so your trooper can be disguised as a different model while still having the 2 markers with him.
But is their a rule stating that I can't use another of the same model instead of a holoecho token?
I wanna take a Sephulcher knight and make him look like a 3 man fusilier link in MO. Not terribly effective, but mainly for giggles and enough to throw an opponent off guard.
Is this possible?

The Daofei is one Yu Jings signature power pieces. They are rich in them with the Hsien, Su Jian, Hac Tao, Crane, Yan Huo leading the pack. In the mid range, the Rui Shi and Aragoto can punk you if you aren't careful. On the low end are Shaolin and Kuang Shi which can almost always trade up and ruin plans.

Yu Jing is one of those factions that is good at alpha striking. It very well can be in your interest to take first turn.

They also have no answer vs MSV2+. They have no access to eclipse or white noise.

Most of their key models besides the Kuang Shi and Rui Shi aren't cheap. They'll only have room for 2-3 pricey power pieces before they run out of points. Their backline is liable to be a bunch of less than badass dudes. If you can isolate or neutralize the power pieces you generally have less to fear.

Of special note, if you see more than three markers out of the Yu Jing players deployment zone, they have committed at least ~60 points up the field. If you have something like a warband get in there and wreck stuff, you put a big dent in the army.

Like, you could take your Sepulcher knight, make him look like three Fusiliers (of the same weapon loadout), you can't have a marker for them because you can't holo markers so they'll look unlinked.

I like to project my Ayyar as 3 Naffatun because it doesn't seem that suspicious and people would respect the flamer range. Once you start moving the jig is up because they're moving together unlinked and not in a coordinated order.

Another time the jig might be up on a keen opponent is when they check how many orders you're pulling out in the order count phase.

>immoderate sexual fetishism toward her tag unit

Thats pretty much what I was doing with this idiotic list last thread .

Since everyone knows Joan will be the Lt, play a shell game. Plus watching reactions to the courtesy list is worth it alone.

Already best girl.

That explains that face.

>tag fetish
i bet she's a nomad degenerate too

Between the Nomad sleeves and weaponry...

I'll clean this up when clear scans are available

Besides tyranid models, what are some alternatives for Hungries?

AvP Xenomorphs.

Friend used the little lesser warbeasts from Legion of Everblight in Hordes.

Jig is up once it's your active turn. You have to place a holo echo token near one of the models at the beginning your active.

Dva, stop it thats not what the fluid extrusion pipe is forrrrrr!

That reminds me, I have to update that with the new previews.

I find once you repose gakis and pretas they look so much better.

I have built them previously, before selling a chunk of my MAF. I'm restarting MAF, but I remember how much of a pain in the ass they were to build and play with. It didnt help half the pieces I needed were missing or duplicates.

I may just get a box and try to repose them like you're suggesting.

Their bots see through smoke. I found it out in a painful way. They always take 2 of them and two baos. This means any grey gets instantly killed. I tried getting close with SAS with chainrifles, but they get interecepted every time or kill one of them rems at the cost of 2 dudes. This also ment another thing, with them run as chainrifle dudes I have 0 specialists. Sometimes they do not take the dao, but have some other camo units, but because of how deadly daos are I am scared to advance up front. Yu jing just seems to have too many options, while they know my list even without knowing the models I own.

>Yu jing just seems to have too many options, while they know my list even without knowing the models I own.
That's vanilla vs sectorial for you and Caledonia is particularly short on choices. Hopefully new starter will also mean new units for you.

>Their bots see through smoke.
TR bots don't.
The ones that do see through smoke (Rui Shi) don't get TR (although they can be hacked to get Burst 2 in ARO).

My excitement for the manga is increasing.

Only the Rui Shi can see through smoke and it's AVA 1 in Vanilla. AVA 2 in Imperial Service, but that means no Daofei, Hac Tao, or Yan Huo.

Vanilla is pretty diverse. That's how they compete versus sectorials fireteams and other bonuses. It helps if you take note what flavor you are facing against. Vanilla, ISS, and JSA are all rough, but play very differently from one another.

Consider covert action Uxia, she's a good alpha striking piece with a lot of utility.

Caledonia is also know for drowning opponents in bodies, especially under Wallace. The lowly CR/LS volunteer is a great base defense model, providing both extremely cheap orders as well both direct and impact templates to discourage Rambo models.

Caterans are good snipers with devastating weapons. Scots Guard 2nd battalion can provide hard hitting weapons in camo.

> It didnt help half the pieces I needed were missing or duplicates

Jesus, I'd be wary of getting them again too. The ones needing the biggest change are the ones pogo sticking off the blade, one is easy just to tilt onto its feet, the other has its damn arm between its legs. Tactical debris may be of help too.

Good stuff, thanks for the convo fellas. I passed this along to my Combined Army buddy to help him out.

Like I said before--we want competitive games but it seemed like some of my power pieces were...well, very very powerful. The Hac Tao, man that guy rarely loses a F2F. I take a Killer Hacker Version with just a Multi Rifle and he seems to wreck face.

>the ones pogo sticking off the blade
Those have two tabs per model, specifically so you can have an alternative, non-acrobatic pose. Unless you bought them used and some moron had already cut the better tab.

one plays vanila and the other plays ISS, but they share their collection so I never know what Ill end up playing. Most of the time we play 1 battle group games at my store, so the bodies tactic doesn't realy work. But even if someone let me run 2 battlegroups, I still only have 6 volenteers and only 2 of them have chain rifles. And from the game I had the volenteers seem to be the most shit unit out there. lose shoting to all units, even doctors.

I did buy the scots guard alongside my starter and some blisters, and to be honest they seem like a very bad unit. Slow and without specialists, and their link version just dies to a stiff breeze. The camo dudes can survive longer, unless someone with a msv2 sees them.

the starter seems to be full of old models. I already have rifles volenteers, they do nothing. And the lgl chick too. I don't have the shotgun grey, but I have no idea what he could be good for. The mormaer is the same as the old one, and I do not know if the new starter also has a wulver or not.

>Their bots see through smoke
TR bots? No they don't. There's Rui Shi who can see through smoke, but they're a lot less capable in ARO and you can just outrange them with an HMG if they're left out in the open.

> Unless you bought them used and some moron had already cut the better tab

Huh, had I known that I would have just bought them new and saved myself a ton of time and frustration.

If they are playing limited insertion exclusively they may have had problems with kurwa spam.

The Hac Tao is a very powerful piece, but they certainly pay for it. Smoke plus MSV2 can help even the odds. Templates can eventually wear him down, especially EM or fire. A warband can also tie him up.

That said, opponents don't have to engage the Hac Tao. They can bypass, especially with smoke. Just do the mission. Also killing his order pool hurts.

For combine, the Ikadron is a great piece. Cheap and packing dual flamers means it can cause a lot of panic/hold terrain. The flash pulse can stop rambos dead in their tracks at good ranges.

Combine has their own crazy pieces. The Charonitid and Anathematic are the Hsien and Hac Tao turned up to 11. The Speculo ruins plans. The Sphinx can cause a hilarious amount of damage and the Avatar is oppressive.

Are Karkatas going to get models any time soon, or can I use the crab as the ancillary?

I noticed you mentioned Warbands a couple of times. Why specifically Warbands?

not him, but warbands are cheap, have smoke (dodge fire on PH+3) and chains (give no fuck about camo), and often have some CC abilities. Putting one in CC with a TO HI is awesome because you're forcing the enemy to piss away his orders to get rid of some random mook.
it gets even better if they think to shoot him, the number of units that died because someone believed more in their ARM than in the shoot-into-CC penalty is hilarious

I've been thinking about starting Infinity. A couple questions.

Orders. Am I reading this right, that irregular units have to use their orders, but regular unit put them into a pool anyone can use. So you can have one figure move and act multiple times while everyone else just stands around?

2: Proxy models. I know everyone's local meta may be different, but how do Infinity players feel about proxy models? I have some hasslefree "tacticool operator" type minis that could make good USAriadna proxies and raging heroes "!not sisters of battle" that could be pan-o knoght orders, or reverend moira, or maybe even aleph (they look mechanical enough). Anywho, would Infinity players get bent out of shape if I played with proxies?

also not that user, but warbands are cheap, usually just as good if not better at CC, and usually pack smoke. For example, a 6 point highlander can assault on an 18, or use berserk for a normal CC roll of 27. He packs an AP CCW, turning Hac Tao 5 armor into 3, having to beat the 14 PH.

Or conversely, just be a pain in the ass to try to remove. as says.

CA has access to gakis and petas. Gakis can be hilarious suicide bombs if they dont go straight to dead, as they move 6-6 and cost 4 points. Pretas are usually better as a more traditional WB choice.

>Orders. Am I reading this right, that irregular units have to use their orders, but regular unit put them into a pool anyone can use. So you can have one figure move and act multiple times while everyone else just stands around?

Absolutely correct. The guys standing around are normally cheap folks just there to contribute an order to the pool, and are called 'cheerleaders' for a reason!

As for Proxies, generally I prefer the actual models being used as much as possible, just for clarity if nothing else. But I don't give that much of a damn - especially when you're starting out.

Don't forget Daturazi. They're a bit more expensive, but they're regular so they can share their orders, have mimetism to make them harder tokill on approach, and are some of the best melee fucks in the game. And unlike Hungries they actually have smoke.

Proxies are ok if it's not a tournament and there aren't too many of them. Infinity is more demanding to models than 40k. Nobody is interested in what unit each one of ten totally identical sororitas represent, and forcing opponent to remember all your proxy stuff is borderline disrespectful. So just keep proxy to minimum and out of tournaments.

>Orders
Yes, you're correct. Although one dude sucking up the entire order pool usually doesn't happen, and there are a few ways to have multiple models act with one order.

>Proxys
Infinity is generally permissive by necessity, as not all models and loadouts actually have an official model to represent them. In casual games as long as it's the correct base size and scale it should all be cool as long as you're clear about it, though in ITS tournaments I think non-Infinity models aren't allowed.

Depends. If you use something that looks close enough to the original (Ariadna is particularly good for this as you can easily replace many units with their modern equivalents) or if you're using them to help you start the game, it's ok. It stops being ok when you field enough proxies to make it actively harder for your opponent to remember what's what, or if you're invested in "your dudes" to the point of "look at my Raging Boners slutsoldiers, tell me they're so sexy, WHY DON"T YOU ACKNOWLEDGE MY FETISH q_q" I'm sorry I had to include that last one.

I just looked up the Raging Boners' Sisters, some of them seem like excellent material for Reverend conversions.

I didn't think proxies would be allowed at an official Infinity tourny, I was just hoping players in casual games would be cool with it, so long as they are WYSIWYG in terms of weapons, heavy armor vs light armor, etc. I have a metric crapton of minis that could proxy well and I'd rather not have to go buy all new minis to play.

The orders thing seems a little weird to me. It seems a strange decision for the game design. I imagine most people build teams with a couple powerful figures then slot up with cheap troops? I certainly like the ARO system, but the orders seem "powergamey" to me. I'll have to try a few games.

Personally I am fine with proxies in friendlies.

The order system is great IMO. Really gives you an amazing amount of flexibility in your turn choices.

Newbs will try the "Rambo" method, but most experienced players eschew that for a variety of troopers in different roles.

13-15 orders is the sweet spot, and even your basic line troopers are very useful for guarding flanks against AD, etc,

Really depends on the TO actually. I'd be okay with it if it's just a few models and not the entire army. You would also have to be very clear on what those models represent for both tourney ANd casual play.

If you do ever play in an ITS tournament, go over your proxy models with your TO some time prior to the tourney date. Most TOs are pretty lax about that shit especially if it's easy to understand and legit cool.

You can do limited insertion games if you don't want to deal with huge lists in the beginning.

---

So what's the story in the manga?

I didn't say anything about tournaments, events are 100% "whatever event rules allow, from "strict WYSIWYG" to "max # or % proxies" to "Unit must match, weapon loadout doesn't have to". Usually they give some leeway as in the last two types quoted.

Irregular don't contribute to the pool but can be fed from the pool. Certain models, such as the Uberfall, Bandit, ABH, and Hunzakut rely on this.

Caledonia in Limited Insertion is rough. The Wallace wulver fireteam feels like a good core, but you are going to need to grab your specialists or longer range weapons elsewhere.

Volunteers are of the lowest tier, but they can still do stuff in a fireteam. The real money is powering up that Highlander Grey

Camo troopers rely on getting the drop on your opponents. Ideally they remain hidden until you can leverage them in active. If not, put in suppression.

It's a lot better if you are willing to go vanilla where you have a wider access, but Limited Insertion really puts CHA in a bind.

I can understand LI half the time or more when starting out, but not allowing 2 combat groups is a disservice to you and your community. It doesn't allow factions to grow and adapt to different circumstances.

>not allowing 2 combat groups is a service to you and your community. It doesn't allow factions to spam cheap orders and shit camo markers everywhere
FTFY.

>Am I reading this right, that irregular units have to use their orders
Correct except that they are not obligated to use the irregular order, but they are the only ones that can.

The game has ways of compensating so that the "rambo and his cheerleaders" strategy usually isn't very strong. For one thing, every unit in the game can be killed by even the lowliest weapon given a little luck and the right circumstances. Putting all your eggs in one basket is a bad idea when a stray crit can derail the whole thing. And that's not even factoring in things like aerial deployment troopers dropping into your deployment zone and murdering your cheerleaders, leaving Rambo order starved and ineffective.

Can units that have a Fireteam option use it in vanilla lists?

According to the army builder in Vanilla YJ Domaru still have Fireteam:Duo in their unit-wide special rules, and Wu Ming still have Duo in their profile options.

Fireteam duo may be used in generic armies if you have the TeamPro program from your EVO hacking device.

Ooooh, that makes more sense.

Nomad Morlocks, my good user

Not sure if that is worth burning a command token for though.

How long until adepticon attendees can spoil the manga?

Saturday?

ok this is what I have
caledonia starter box, scots guard box, SAS with chain rifle x2, grey hmgx2, mormaer with rifle X-visor, uxia with shotgun.
What would I have to buy to have a working Vanila army?

Alright, now updated with the collated core (now with gear), AHS adventure preview doc, and Combined Civilisation doc.

Getting started in Wu Jing

What are some must have purchases aside from the starter box?

Also is Japan a decently competitive Sectorial?

They are good fun lots of aggressive HI and ninjas are great especially that new HI one.

For example there are not many ZuYong models, just one with a combi rifle and one with an HMG.

In a tournemnt it wouldn't b a big dal to go in and say "this isn't a combi rifle, it's a multi rifle" right?

Remotes. Generic remote box is most important imo, but the others are very good too.

Guilang. If you get the sniper, shorten the barrel so it can pretend to be a combi rifle.

If you want to use that Hsien from the starter, get Shaolin monks or proxy something as a Celestial Guard. Good CG proxies are the Gui Feng spec ops or just one of the starter Zhanshi.

Yeah JSA is pretty good, very aggressive focus for the most part. You want to be getting all up in your opponent's grill. The recommendation for remotes still stands here, but Guilang and the smoke machines I mentioned can't be taken in the sectorial.

That's totally acceptable. You could even go in and say it's a missile launcher. Proxying a unit as another loadout that doesn't have a model is accepted.

And also the RV Zuyong has a multi rifle, not a combi rifle.

That makes me wonder if Karkatas are going to be alone in the blister or if ALEPH is going to get a Tech-Bee equivalent too.