Skitarii/AdMech thread

General stuff to do with Skitarii and the AdMech. Painting, tactics, improvements in 8e, drawfaggotry, writefaggotry, anything really. I myself just started collecting.

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Why not post this here?

What about the Mechanicum?

Being specific about skitarii/AdMech without being drowned out by posting in 40k gen.

Is that an actual forge world model?

Yep. Triaros Land Crawler, I think it's called. Basically a big transport vehicle.

I've been wanting to start combining the 30k and 40k mechanicum into a cohesive list and giving them a decurion style detachment as house rules. I think GW kind of fucked us with the dual codex and I'm sad that if I want to trounce the tourny hard on faggots I have to play war convocation

Yeah. Mechanicum essentially has that thing, which is rules-wise effectively a Build-your-own-Land-Raider kit and also has a big choo-choo train tansport and artillery.

Chances are high we'll get them in the next Imperial Armour book.

>Painting
>writefaggotry
Oke. I'll even toss in /wip/ faggotry into the mix.

My AdMech dudes are from Forge World Aldris VII.

They're tasked with restoring ancient blueprints recovered by the exploratory fleets of the Adeptus Mechanicus and deliver functioning prototypes for the tools and weaponry they recreate.
The planet has been surrounded and under siege by Orks from every side for millennia, holding their ground against the never-ending green tide. This generations long conflict and the breaking of several Waaghs trying to prove their dominance over the remaining Ork warbands in the sector by finally krumping the AdMech, their forge has taken on a reputation as being able to constantly keep (re)building everything and anything, as the experimental tools of war they reclaim from the blueprints are always tested on whichever Ork Klan is currently buzzing around the planet's surface. This has led to the peculiar development that the Ork's influence and opinion that it's possible for them to get everything to work actually does cause every blueprint they attempt to rebuild does, in fact, work. While inside the Orks' psychic influence.
The moment any prototype leaves the sector, the practically immediately fall apart, effectively delivering a heap of scrap to their superiors on Mars. This has caused Archmagos Tolra Darus to be in a near constant state of anger and fury against the "damn sabotaging Greenskins", fully unaware that it is merely their subconscious opinion of the World that causes things to work and also stop working.
Nonetheless, him constantly being ripped of chances to climb into the higher echelons of the AdMech and not gaining additional support from Mars itself caused Darus to make the fight against the Orks a personal vendetta, constructing a personal assault frame in order to take on any Warboss challenging his Forge World by himself and venting his anger against them that way.

Currently putting that dude together.

What'd you kitbash together to make that holy abomination?

A bunch of stuff from several AdMech kits. Kataphrons, a Kastelan, an Ironstrider's feet and armor plates, the Electro-Priest staves, an Obliterator's head and lower body/waist and a Playmobil Skeleton's skull for the Cane/Mace/Rod of Office.

Still far from finished, need to look into giving him a bunch of Mechandrites somehow as well as find a way to magnetize him in a way to allow actually transporting without breaking everything and learning how to greenstuff to give him a robe.

Correction: Ironstrider's legs. Feet are from an Ork Kan.

He going to be your cawl?

Friendly reminder that all your models look the same.

I was planning to originally, but considering he turned out to be twice the size of Cawl I'll probably just use my Cawl as Cawl and him either with his house rules I made or as an Ironstrider/Dragoon. Probably gonna change some things on the Ironstrider saddle to make it possible to attach to his feet via magnets.

Posted his rules over in /40kg/ since someone invited to a house rules dump. ()

Just figured out how to order triple helix to NZ so I can actually afford to start building a 40k army. How about this for a first list from 3 starter kits?

That's the Macrocarid Explorator, which is actually just a broad classification of vehicles, rather than any singular vehicle (translation: it's how the people who make Land Raiders can actually use one), but that also has a similar-looking model (pic related)

The picture with the Rhino is the Triaros Armoured Conveyer, which is lighter but has a massive ram and more transport capacity (20!)

Robots are dumb

New Admech/skitarii units when?

I want a spider bot transport for muh Skitarii, jetpack servitors, and fucking flyers.

And more cyborg monstrosities and robots!

As mentions, the next IA book is meant to be Admech getting their hands on a few old Heresy-era toys, so watch that space.

Also at some point (at LEAST 2 books away) the HH Mechanicum will eventually get Skitarii (at the time they were mostly the army of Mars itself), but that'll probably be in the Solar War book.
There may be a few new skitarii units emerging out of that I guess

Fucking merge Skiitari and Admech into one army already.

I want a drop pod like transport. Works like the droid racks in SW:PM. drop it in from the planet and have them fold out from stasis

>flyers
Skitarii don't really need them, they're mobile enough to our menuver most armies.

>need
It's not the admech way to do things just because they NEED to be done user, no-one needs guns that shoot radiation and what have you

The admech are techno-wizards, and they do things to see if a thing can be done

this needs to happen, its so fucking dumb that there are two separate codices

I agree, it'll take reworking but having to account for allies to make up a part of your army is stupid

They need to make a book like the Tzeentch battletome from AoS that takes three separate armies and combines them into one while still allowing you to field them separately.

It's annoying how GW ignores everything that's not selling like Space Marines

So I have yet to go against someone with a titan yet and I want to know, how many dunecrawlers would it take to reliably take one down in 2-3 turns? What weapons would they need.

i love mech, i only have a big issue with them, their big ass capes. When i paint them it always feels like the colour of the cape is too important, most often you can only see that and a bit the metal colour. How do i break up the cape? Any idea on some schemes to put two oclours in there?

It's not a cape, it's a coat/robe.

Well, don't know about your point level, but at 1850 points you could take a good dozen Dunecrawlers with IWND using the Grand Convocation. That should probably be enough to kill just about everything imaginable.

It's like that one batrep on YouTube where this guy used 6-7 helldrakes

That better be a chaos or xenos titan!

>Horizontal contrasting stripe about 1/4 of the way up.
>Vertical contrasting stripe, full length, about half the width of the head part of the robe.
>Dazzle camo
>Contrasting colour triangles around the hem and sleeve ends, maybe around the hood edge too
>Evenly halved vertically into two contrasting colours
>All of the above, with a common colour scheme but different patterns for each squad

Naturally

AdMech and skitarii need to merge, they need AT LEAST one flyer for fucks sake.

What kind of list are you trying to build? If you just want skitarii you can include a single Dominus maniple to get a warlord in on the party. I'm with you though, I want to combine 30k and 40K mechanicus. Those thallax are just so juicy

Will they bring back floaty Arch-Magos? GW I'd adding 30k shit to 40k.

How well do Ironstriders perform? I want to get 3 or 6 of them, but god damn are they expensive. I was thinking of running a bunch of Hoplites and having them escorted by 2 or 3 Dragoons, just to save money.

Also, what do you guys do for transports? I'm running a Grand Wolf Company with a bare Wolf Lord and 3 Drop Pods to drop Vanguard into the middle of the fun

I'm having a little trouble with Taghmata ally detachment trying to decide what to do with my HQ. The detachment is a couple Thallax squads and a Vorax Paragon of Metal (because I have an old school rogue trader robot and I fukken love it) meant to add some mobility to a Skitarii war host. My game group has already given the green light to playing a mesh of the two so that's not an issue. Problem is, every time I look at the HQ options I get this urge to build a CC monster of a techpriest but that seems inefficient and overly expensive for an army that's otherwise not particularly... choppy.

Very unlikely they will import those. The new units will probably be limited to the vehicles and the most prominent robots.

Ironstriders are a great unit, in both versions.

And you can't deploy in allied vehicles anymore. Dropping those Vanguard in is illegal since a while ago. Hence why every Tourney list is only WarConvo and no longer almost exclusively Vanguards in Blood Angels deop pods.

Damn that blows. I guess I should just be running Rhinos with them, then. Any recommendations for transport? Or should I just footslog and spend the points on more firepower?

Also, I've been debating getting Infiltrators or Ruststalkers, but they look a little too fragile for me. Would bringing a Vindicare or Culexus assassin be any good?

Honestly, just footslog. Outside of bikes, Skitarii are pretty much the fastes non-vehicle army in the game and you'd have to get into those Rhinos after game start either way, potentially sitting in the open during your opponent's turn 1. Scout combined with Infiltrate will be good enough, especially if you roll on the I think tactical Warlord table to have a chance at giving several units Infiltrate.

Sicarians are both altight, but Infiltrators are slightly better. They're not as outright killy, but have more applications due to weapon options and debuff aura. They can even pop a few vehicles. Their main advantage over Stalkers is Infiltrating, though. Getting that extra 6-12" of distance closing can be really fucking good and ensures that they'll at worst pepper the enemy in small-arms fire and often guarantee a turn 2 charge.

I meant Scout and Crusader to be enough.

I'm running about 3 full squads of Vanguard backed with a squad of rangers and 4 Dunecrawlers, and I'm thinking of adding a squad of 5 Infiltrators. I wasn't sure about the Vanguard being fast enough to trek across the midfield, but that's probably because the last few games I played were against the resident minmaxing Eldar player.

I honestly would take a good number of Ironstriders if I didn't have to sell my kidneys to afford them.

Also, have you any experience with FW Hoplites or Peltasts? They look pretty neat and I was thinking of running an IK sometime in the future when I come across the money and have them escort it

If you want to take Ironstriders and can afford them, go for it. Dragoons usually need 2 or 3 of them to be effective, since you don't ever want them to get stuck in melee, but even 1 Ballistarii can make for great shooting.

I haven't had the pleasure of seeing the FW dudes in person, but from what I've seen and heard online, Hoplites absolute shred every single thing with AV in this game to absolute shits if they can get into range but are pretty meh otherwise (because no transport, short shooting range and bad non-vehicle melee) while Peltasts are pretty damn broken and can melt through almost any infantry at any range due to their ridiculous guns. If you want to make them extra tanky, add a Dominus or even Cawl to their unit and have a potential 2+ rerollable/5++/5+++ rerollable dude with regenerating wounds and T 6 on the front that needs to be killed for them to take damage.

>you don't ever want them to get stuck in melee
uh, aren't they melee units though? assuming you take the lance and not the jezzail

Yes, they are, but you want them to get into melee, kill whatever they charged and move on. They're incredibly squishy and any dedicated assault unit can destroy them. They need to rely on quick fights and staying on the move, as even a single Krak Grenade has a 15% chance of outright killing them on a 5+ and Melta Bombs having a 50% insta-kill chance on a 3+ with 2 dice. A single Dragoon, while deadly in its own right, often just simply lacks the amount of attacks it needs, especially if you had a shooting doctrine on when you got them into melee or simply can't afford reducing your BS.
It's basically just a case of them needing to make absolutely sure they kill their enemy ASAP because otherwise they are likely to be killed.

>Grand Temple of the Omnissiah
>11
"The best place to hide something is out in the open. Nobody ever thinks to look there."

They should just reintroduce him as the actual "patron god" of the Dark Mechanicum at this point.

I'd be down for it. They gotta reintroduce the Void Dragon as his chosen champion or thrall to make the Necrons jelly.

If that thing is involved it'd possibly lead to some stupid plot twist that all C'Tan are enslaved weaker Chaos gods and shit, making the current Necrons effectively into Chaos mutations. Better not to give them any ideas with established things.

>the next IA book is meant to be Tau getting their hands on a few old Heresy-era toys
ftfy
I WANT TO BE WRONG SO BAD PLEASE FW PROVE ME WRONG

Ad-Mech war hymns War Cant of Mars

youtube.com/watch?v=wy-sVTaZRPk&index=48&list=WL

youtube.com/watch?v=-ecvLRxb3MU

Two questions...

1) What is the best 200 point list for Skitarii?

2) How can I best run an Only War game where the player characters are all Skitarii Rangers?

...

That's heresy of the highest order, a Prefecture Magisterium team will be coming to correct you shortly.

Since the Mechanicum have had haywire since before the Tau existed, and excel at killing robots (much like marines and most other religions, their most hated foes are traitors, heretics and apostates) in various means, I hope this will be an actually interesting battle

Hopefully Forgeworld will remember that the AdMech have a stupid amount of counter-technological weaponry, especially if we consider them digging up 30k stuff from the vaults. They tend to do a better job at writing Tau than the current core GW writers, at least, who would have the blueberries prove with their 'superior technology' and 'perfect tactics' that the ignorance of the completely retarded AdMech would be their undoing and they'd be crushed by the superiority of progression.

I hope they release some crazy borderline heretical virus on the Tau, to show whys there a good reason to pray to your toaster

Yeah, I hope there's a point where the Admech cracks open some Tau shit, realises it really doesn't have organic components and becomes coldly furious, starts cracking open vaults of long-sealed anti-robot archeotech in religious fervour that this tek-heresy absolutely has to burn.

I feel there's a pic or meme I'm thinking of here, something like "X? Get the Y"

Where here Y would be "cortex controller", "graviton" or something

2 squads of 5 vanguard, one with Plasma Caliver and one with Arc Rifle. Give both Alphas Radium Carbines.
One Sidonian Dragoon with Radium Jezzail.

What's this iron ring business?

I tried/10

That's what I was thinking, not bad

Best place to build ships is in orbit, and the DAoT was such that if you liked a planet you could indeed put a ring on it (note the space elevators)

Hot damn. I bet that place has a kicking night life. Thanks user.

If you mean the ceaseless toil of orbital industry, sure.

It's not the largest shipyard in the Solar System though, that's the enormous collection of Jovian yards

Better yet

Made this for the 40k meme thread

01000110 01010101 01000011 01001011 01001001 01001110 01000111 00100000 01001000 01000101 01010010 01000101 01010100 01000101 01001011 01010011 00100000 01000111 01000101 01010100 00100000 01001111 01010101 01010100 00100000 01001111 01000110 00100000 01001101 01011001 00100000 01010011 01011001 01010011 01010100 01000101 01001101 00100000 01010010 01000101 01000101 01000101 01000101 01000101 01000101 01000101

>doesn't have organic components
Can't blame them for being confused. Everyone would think a Monstrous Creature from a conglomerate of dozens of xenos races would just be a very big xenos race in armor.

>Yeah, I hope there's a point where the Admech cracks open some Tau shit, realises it really doesn't have organic components and becomes coldly furious

The AdMech have already dissected dozens, if not hundreds of examples of most kinds of Tau technology and know full-well that they use Silica Animus. What I'm surprised at is why the AdMech hasn't ever sent a proper War Fleet at the Tau yet, but that's probably mostly due to the backseat the Mechanicus usually take in major stories.

From an Only War role playing perspective, what is it like to be a Skitarii Ranger?

What are some good kastellan sized models to use as standins for the robots? Preferably something grungy with exposed toobs and cogs? I don't really get down with the smooth 50s atompunk look of these guys.

As they currently can't be fielded together, have you considered their 30k brethren, the Castellax?
(second from left, very similar size, with the others being a tech-thrall, a Thallax Shock Trooper and the big one being the filename)

I'm sure their was a PoV thing from a Skitarii captain, but even then his emotions were very stunted

I do like those, but the double-the-cost thing sours that somewhat for me, as I'm currently saving for some major purchases and while i could probably justify 70 bucks for a kit (or more like 40 online) i don't think i could justify 70 or more for a single dudesman. I've had bad experiences with recast models too, so I'm not overly inclined towards that path either.

Have you seen the replacement heads one of the bits shops do, or is it the whole body of the Kastellen you dislike?

Looks like Yuri's MCV

user is probably referring to the novel Skitarius. The Main character there is a Skitarii Primus in charge of attacking a Dark Mechanicum world.

He's mostly self-acting, but follows his superior's orders to the end. He doe show that not everything he has to do, he agrees with, but if that happens and he states that, the Tech-Priest in charge just overrides those thoughts and gets him to do the job that way. They show some emotions, expressing that he felt a sense of remorse and sadness when he saw his second-in-command and closest "friend" dead on the floor, but those usually get overwritten or overshadowed by their mission objectives.
The regular non-Alpha Skitarii usually have even less personality, blindly listening to their Alphas' orders, so playing a normal Alpha or a Primus would be the thing to aim for when wanting to RP a Skitarii. They interact normally among Alphas and talk to each other like any two sergeants would, except it's usually all in binary, of course.

Is the whole model. It's too... clean? I mean, compare it to the onager, which is bulky and sharp. Or the ironstrider, which scraight up has a dude nailed to the front to steer. The whole army theme is inorganic artifice and somehow the robots ended up the most alive looking thing in the bunch.

it actually makes sense for it to look more organic than other admech tech, the Kastellans are supposed older than the imperium according to the Cult Mechanicus book pg 40.

after the Silica Animus was outlawed, early tech priests used the souls of animals or even demons(though they didnt know them as such yet) after this was revealed it led to the schism of mars during the heresy.

anything that had an animal or warp entity AI went with horus, giving us brass scorpions and defilers and such.

the parts of the legio cybernetica that stayed loyal where the automata that where almost but not quite sentient, just barely skirting the boundries of heresy, and this comes out in the 30k mechanicum rules when a automata can "awaken" and immediately become pissed off at you

Because the tau animus isn't advanced enough to get corrupted by chaos the way the iron men got corrupted.

Tau ai, while powerful, doesn't become self aware or develop an echo in the warp.

There are also Paragons of Metal.

Emotionless beep-boop.

If you develop an emotion say, after some other Skitarius you've known since childhood gets torn apart by genestealers in front of you, the Tech-Priests who are literally reading and monitoring all of your thoughts 24-7 immediately activate implants that suppress any further emotional response and leave you totally numb.

Promotion is based on implant monitored kill-tallies. Your alpha is the guy in the squad with the most kills. The sub-alpha is the guy with the next largest amount of kills etc etc.

You're raised from birth to consider yourself more expendable than certain weapon systems you're ordered to operate and conditioned/brainwashed to consider Tech-Priests giving you even mundane instructions to be the direct word of your god. To enhance this, when receiving orders, the Tech-Priests will activate hormonal implants that provoke feelings of intense religious euphoria.

Techpriests have no sense of right and wrong.
That is far more gruesome than anything relating to Space Marines.

GW needs to tone down the GrimDerp in their codices/novels a bit.

Like how the stormtroopers went from being special forces recruited from tough, Ecclesiarchy-operated state orphanages to apparantly being survivors of some bizarre murder-cult, where commissars have to shoot their friends in the face to get their fancy hats and all the kids get regular mind-rape in a special torture chair to erase their memories and personalities.

Because apparantly a brutal childhood of discipline and religious indoctrination followed by a training regime that killed as many of it's participants as a safari on Catachan, wasn't grim-dark enough.

>Techpriests have no sense of right and wrong.
You don't say

...

And this is before we get into the techno-zombies...

Probably inter-admech bickering slowed shit down, you know how academic, military, political, and religious bureaucracies can be, and the admech is all four

Any good writefaggotry about skitarii? I've been wanting someone to make some for a while.

Not that I know of - as mentions, anything with skitarii is going to have somewhat odd ways of thinking in it

for some reaosn i hate most of the techniques you listed, because i can't stand striped stuff,camo is too hard for me,but the triangles idea is great, thank you very much.

wow, I had no idea Triaros were so big. very cool. I'd love to fill it up with vanguard.

We do need to merge, but fuck a flier. I would rather have a 6 legged open topped transport, similar to a trukk, except with Crawler and Dunestrider.

An equivalent to a land raider. Or what Veeky Forums would call it, two dunecrawlers welded together.

>what Veeky Forums would call it
Let's be real, it'd realistically be exactly that in-universe.

Land Crawler

Also they need to have actual units of priests.

Give them a simple flyer, like the 'nids gargoyles.

Flying servitors or something, it'd be cool. Useless by itself with maybe a stub carbine, but in swarms they get damn scary. Also should get rocket launchers for AA so you don't have to rely on dunecrawlers with Icarus arrays.

>modifying the Omnissiah's holy crab-tanks from the STC specifications
this is some ork-level tech heresy